Default WPF ToolTip is cream-on-black with a thin 3D border — looks like a Win98 popup on the dark canvas. The app has dozens of tooltips on settings controls, header pills, IN-CALL bar, and per-row toggles — every one was previously rendering as the OS default.
New style: SurfaceElevated background, BorderStrong border, rounded 6px corner, monospace-friendly text wrapping at 320px so a verbose explanation doesn't stretch across the whole monitor.
Implementation note: ContentPresenter doesn't accept TextBlock.TextWrapping as an attached property — used a templated TextBlock bound directly to Content instead (every tooltip in the app passes a plain string).
Right-click on a participant row in the DataGrid surfaces actions (Toggle ISO / Restart / Open preview / Record / Copy NDI source name) but rendered with WPF's default white-on-grey ContextMenu — looked like a Notepad popup on the dark canvas.
New ContextMenu + MenuItem styles match the rest of the theme: SurfaceElevated background, rounded corners, slim cyan-tinted hover (matches the button hover treatment from the previous pass), monospaced gesture text in Wd.Text.Tertiary, no chevrons on items without submenus.
All Wd.Button.* styles set FocusVisualStyle=x:Null which suppresses WPF's default dotted focus rectangle. With no replacement IsKeyboardFocused trigger, tab-navigating gave NO visual cue — accessibility regression.
Match the keyboard-focus visual to the hover visual so mouse and keyboard land on the same affordance:
- Ghost: cyan border on focus (same as hover, minus the bg fill change so focus + hover compound visibly)
- Caption: lifts to Wd.Button.HoverBg
- RailIcon: lifts to Wd.Button.HoverBg + cyan icon
- IsoToggle: 2px cyan border (same as hover; status bg preserved)
Verified building cleanly. Tab-cycle through the IN-CALL bar / header pills / settings tabs now lights the focused control.
Default WPF ScrollBar template renders chunky Win9x line-up/line-down arrow buttons + a 3D thumb that look out of place on the dark canvas. Replace with a slim transparent track + tinted thumb pattern (Edge / VS Code / GitHub style):
- Thumb: BorderStrong by default, lifts to Text.Tertiary on hover, switches to cyan accent while dragging.
- No arrow buttons — track-clicks above/below the thumb still page-scroll via invisible RepeatButtons (preserves PageUp/PageDown behavior).
- Horizontal orientation has its own template via Style.Triggers so it picks the right Track command set (PageLeft/PageRight).
Affects every ScrollViewer in the app — settings panel, presets dialog list, Notes window, About dialog, Help cheat sheet.
The DataGrid's per-row audio level bar (in the Live column) was inert because IsoHealthStats.PeakAudioLevel always returned 0.0. Engine work needed: capture NDI audio frames, compute peak amplitude, publish through the existing stats path.
Engine:
- AudioPeakComputer (new): max-abs computation across NDI's FLTP / FLT / PCM s16 sample formats. Pure managed code, fully unit-tested (14 cases — clamping behaviour, edge cases like short.MinValue overflow, totalSamples-vs-buffer mismatch defenses).
- INdiInterop.CaptureAudioPeak (new, default-implemented): polls one audio frame, returns peak in [0,1] or null on timeout. FakeNdiInterop inherits the no-op default; production NdiInteropPInvoke overrides with real FLTP decode through a sibling RecvCaptureV3Audio import + RecvFreeAudioV3.
- NdiNative: AudioFrameV3 struct + audio-only RecvCaptureV3 binding + FreeAudioV3.
- NdiReceiver: spins up a sibling audio-capture loop alongside the existing video loop on the same lifetime. Audio failures are caught + logged but never re-thrown (a misbehaving audio path must never tear down the live video pipeline). Latest peak published via Volatile<long> (BitConverter int64 bits) so UI reads are torn-free across threads.
- IsoPipeline.GetStats: surfaces NdiReceiver.LatestAudioPeak as IsoHealthStats.PeakAudioLevel.
UI:
- ParticipantViewModel.OnStatsTick already had the decay logic (max-of-new-or-decayed-old, 0.7 multiplier) waiting for real values. No UI changes needed.
Tests: 14 new + 141 existing = 155/155 passing. 0 warnings, 0 errors.
Hover state on Wd.Button.Ghost / Caption / RailIcon / IsoToggle was barely visible — the Wd.SurfaceHover fill (#242424) was only 14 luminance points off the canvas (#0A0A0A) and 16 off the cards (#141414), so the hover state read as 'no change' to the user.
Changes:
1. Bumped Wd.SurfaceHover #242424 -> #2A2A2A and Wd.SurfaceActive #2D2D2D -> #363636 across the theme (carries to DataGrid rows etc. with the same too-subtle problem).
2. Added Wd.Button.HoverBg (#33333A) + Wd.Button.PressBg (#3F3F47) — dedicated stronger hover/press fills for buttons specifically. The slight blue tint adds chroma so hover reads obviously distinct from a flat darken.
3. Wd.Button.Ghost hover now also sets BorderBrush=Wd.Accent.Cyan — dual cue (lighter fill + bright cyan border) makes the affordance unmistakable on any surface.
4. Wd.Button.RailIcon hover sets foreground=Wd.Accent.Cyan in addition to the brighter fill (rail buttons have icons, not text — color shift on the icon is the strongest signal).
5. Wd.Button.IsoToggle keeps its status-coded background on hover (LIVE cyan / ERROR coral / NO SIGNAL amber) so at-a-glance state isn't lost; instead bumps to a 2px cyan border for the affordance.
Verified: cleanly built, app launches, hover over Refresh button now has obvious brighter fill + tooltip vs. neighbors at rest.
On a Windows host with both Ethernet (10.0.0.123) and Tailscale (169.254.83.107 link-local), the original first-hit-wins picker returned the Tailscale address — useless for the headless-host + thin-client scenario the LAN-reachable mode is designed for.
New picker prefers physical NICs (Ethernet/GigabitEthernet/Wireless80211), skips Tunnel-typed virtuals, and ranks: physical-routable > virtual-routable > APIPA. Verified against this host: now returns 10.0.0.123 instead of 169.254.83.107.
When the new ControlSurfaceLanReachable preference is on, both the REST/WebSocket control surface and the OSC bridge bind to all interfaces (http://+:port/ via HttpListener wildcard, IPAddress.Any for OSC) instead of loopback. The settings VM persists the toggle, restarts both surfaces when flipped, and surfaces a ControlSurfaceUrl computed from the first non-loopback IPv4 + a Copy button so operators can paste the URL onto a control PC.
Use case: a headless host PC runs Teams + TeamsISO; a thin client on the same LAN drives it via /ui or a Stream Deck. Closed-network deployment, no auth — documented as a trusted-LAN-only mode in docs/CONTROL-SURFACE.md, including the one-time 'netsh http add urlacl url=http://+:9755/ user=Everyone' requirement and the firewall rule.
Two real concerns from the code review on ab07297..b266623:
1. ActiveSpeaker removal poisoned the rename-window heuristic. ParticipantTracker.HandleRemoved appends to _recentlyRemoved keyed by MachineName alone; the next Participant Add on the same machine consulted that list with no kind discrimination, so an active-speaker disappearance immediately followed by a participant joining (very common: Teams renames its outputs as participants enter/leave) would cause the new participant to inherit the auto-mix's deterministic v5 GUID. New HandleAutoMixRemoved deliberately skips _recentlyRemoved — the auto-mix row's identity is already stable via the deterministic Id, so re-add restores it without the rename window.
2. IsoPipeline.State writes were not synchronized. Supervisor loop sets State on its own thread; UI thread reads from GetStats. Without volatility, the JIT could cache the field in a register and the UI would stay stuck on Receiving even after Error. Backing field is now an int read/written via Volatile.Read/Volatile.Write, matching the pattern already used for _liveReceiver / _liveSender / _liveProcessor.
Tests: 79/79 (was 78) — added ParticipantTrackerTests.ActiveSpeakerRemove_DoesNotPoisonRenameWindowForLaterParticipant which would have caught (1).
Adds a small auto-dismissing pill notification at the bottom-center of the participants area: 'Settings saved' on Apply Changes, 'Transcoder topology applied — restart Teams to take effect' after the one-click NDI groups setup. ToastViewModel owns its own DispatcherTimer and resets the dismissal countdown on successive calls, so the most recent message is always the one visible. Hooked into MainViewModel and threaded into GlobalSettingsViewModel via constructor injection.
_NEXT.md rewritten to reflect the May 2026 hardening pass: separates engine / UI / networking / Phase E.1 / diagnostics / CI / tests sections, lists every shipped item, and re-prioritizes the remaining work (Phase E.2-E.3 embedded Teams, code-signing the MSI, refresh-discovery affordance, output thumbnail previews, settings panel UX, auto-disable on departure, operator presets).
ParticipantTracker now accepts NdiSourceKind.ActiveSpeaker (Teams' auto-mix output — legacy 'MACHINE (Teams)' or current 'MACHINE (MS Teams - Active Speaker)') and surfaces it as a synthetic row in the participant list with the display name 'Active Speaker'. The operator can route it to its own normalized ISO via the same toggle every other participant uses, so vMix / OBS / Ross can subscribe to a single clean active-speaker feed.
Stable Id: derived from SHA1 of 'auto-mix:<machine>' formatted as a v5 GUID, so a discovery cycle that re-adds the source doesn't duplicate the row and the operator's ISO assignment stays bound across the rename window.
Tests: 78/78 unit (was 76) — added ParticipantTrackerTests.ActiveSpeaker_AppearsAsSyntheticAutoMixParticipant + ActiveSpeaker_ReAddOnSameMachine_PreservesId. Existing NonParticipantSources_AreIgnored still passes (only ActiveSpeaker is opted in; ScreenShare and Audio are still ignored).
Four polish improvements aimed at production-floor usability.
1. Empty-state placeholder for the participants card. When Participants.Count == 0, the DataGrid is hidden in favor of a friendly 'Waiting for Teams' panel: faded dragon mark, headline, explainer, and a four-item checklist (Teams running? NDI broadcast on? Discovery group correct? Firewall clear?). New CountToVisibilityConverter (with optional 'empty' parameter to invert) drives both the placeholder and the DataGrid visibility from the same Participants.Count source.
2. Per-pipeline error / no-signal surfacing. IsoHealthStats grows an init-only State property populated from IsoPipeline.State. ParticipantViewModel.UpdateStats maps that to a StateLabel ('LIVE' / 'NO SIGNAL' / 'ERROR' / 'STARTING' / '—'). The ISO toggle button gains DataTriggers on StateLabel — coral-tinted '● ERROR' when the supervisor gives up, amber-tinted '● NO SIGNAL' when the slate threshold trips. Operators can see at a glance which pipelines are broken.
3. JetBrains Mono Variable v2.304 (OFL) bundled at Assets/Fonts/JetBrainsMono.ttf. Wd.Font.Mono now points at the embedded font so machine names, timecodes, and stat counters render in JetBrains Mono regardless of system fonts. Falls back to Cascadia Mono / Consolas if the resource is missing.
4. Tooltip pass over every interactive control in the settings panel (framerate / resolution / aspect / audio / discovery group / output group / hide-local checkbox / Apply button / per-row Output Name textbox / per-row ISO toggle). Operators learn affordances on hover instead of by trial and error.
Tests: 76/76 unit + 9/9 NDI integration green.
Four polish items + a test pass.
1. Inter Variable (rsms/inter v3.19, OFL) is bundled at Assets/Fonts/Inter.ttf (~800 KB) and registered as a WPF Resource. WildDragonTheme.xaml's Wd.Font.Sans now points at pack://application:,,,/Assets/Fonts/#Inter so the typography matches wilddragon.net regardless of whether the user has Inter installed system-wide. Falls back to Segoe UI Variable Display if the resource is missing.
2. 'Stop all ISOs' button at the right of the participants header. Bound to a new MainViewModel.StopAllIsosCommand that snapshots the enabled list, awaits DisableIsoAsync sequentially, and silently swallows per-pipeline failures (best-effort emergency stop). CanExecute gates on whether any ISO is currently enabled.
3. WindowStateStore service persists the main window's Left/Top/Width/Height/State to %LOCALAPPDATA%\\TeamsISO\\window.json on close and restores it on SourceInitialized. Multi-monitor friendly: a saved position with no corner inside any virtual screen is rejected so a disconnected monitor doesn't strand the window off-screen.
4. Two new unit tests cover FrameProcessor's drops + duplicates accounting. 76/76 unit tests pass (was 74).
WindowChrome.CaptionHeight=44 makes the top 44px of the window a drag region; the dragon-mark rail button lives within it. Without shell:WindowChrome.IsHitTestVisibleInChrome=True, clicks were being eaten by the drag handler instead of firing the button.
Six related polish items, all building on tonight's groundwork.
1. App icon: teamsiso.ico generated from dragon-mark.png at 7 sizes (16-256), wired as ApplicationIcon in the WPF csproj, MainWindow.Icon, AboutWindow.Icon, and ARPPRODUCTICON in the WiX MSI. Taskbar / window / Add-Remove-Programs all show the dragon mark now.
2. Running incoming FPS: ring buffer of last 30 frame timestamps in IsoPipeline; ComputeFps() returns moving-average rate. Surfaced on IsoHealthStats.IncomingFps and shown in the Source column of the participants DataGrid as 'WxH · 59.94 fps'. Resets cleanly on every supervisor restart.
3. Drops counter: FrameProcessor.Stats already aggregated FramesDropped (closest-frame strategy when the receiver outpaces the processor) and FramesDuplicated; just plumbed _liveProcessor through IsoPipeline so GetStats() can read them. Exposed in the Live column under the in/out counters as a coral-tinted 'drop N'.
4. Console --version flag: prints engine version (with embedded git SHA), .NET version, OS, NDI runtime banner, expected prefix, exit-code legend, plus a wilddragon.net link. Useful for support tickets.
5. About dialog: chromeless modal with the dragon mark + version / .NET / OS / NDI runtime fields and a link to wilddragon.net. Triggered by clicking the rail logo.
6. Teams launcher Stop toggle: TeamsLauncher gains IsRunning() and StopAll(). The rail's Teams button now toggles — if Teams is up, ask to close all Teams windows via WM_CLOSE; otherwise launch as before. Confirms before stopping so we don't kill the user's call mid-transition.
Tests: 74/74 unit + 9/9 NDI integration green throughout. MSI builds clean and now embeds the dragon icon for ARP.
Two related deliverables addressing the user's morning asks.
1. Branding: Dragon WHITE.png and Wild Dragon Logo WHITE.png from the brand kit are copied into src/TeamsISO.App/Assets/ and registered as <Resource> items in the .csproj. The rail's placeholder 'W' glyph is replaced by the real dragon mark (40x40, HighQuality bitmap scaling) with a 'Wild Dragon' caption underneath.
2. NDI Access Manager automation: NdiAccessManagerConfig service reads/writes %APPDATA%\\NDI\\ndi-config.v1.json, working in JsonNode trees so we don't clobber unrelated keys. ApplyTranscoderTopology() sets groups.send=[teamsiso-input] and groups.recv=[public, teamsiso-input] so all local senders (Teams + anything else) broadcast on the private group while local receivers can still see public sources too. Engine-side, the user's per-pipeline OutputGroups override pushes TeamsISO outputs back onto Public so downstream switchers see clean ISOs.
Atomic write: temp + replace, with timestamped backup of the prior config. ReadCurrentGroups() can be used by future UI to show what's currently configured. RestoreDefaults() reverts.
Settings panel grows an 'Apply transcoder topology' button under the NDI Network section. Click writes the system config, sets the engine's discovery=teamsiso-input / output=public, refreshes the bound text boxes, and pops a dialog with a 'restart Teams' reminder + the backup path.
First step of Phase E.1 from the new spec at docs/superpowers/specs/2026-05-08-embedded-teams-orchestration.md: a third icon in the left rail launches the Microsoft Teams desktop client as a subprocess of TeamsISO so the operator doesn't have to leave the app to start a meeting.
Services/TeamsLauncher tries the ms-teams: URI first, falls back to %LOCALAPPDATA%\\Microsoft\\WindowsApps\\ms-teams.exe (new Teams), then the classic Update.exe handoff. On failure surfaces a friendly MessageBox with the install link.
The spec doc lays out the full three-phase roadmap (launcher -> window orchestration -> in-app meeting controls via Graph API or UIAutomation) and explicitly calls out what's out of scope (replacing Teams' media stack).
_NEXT.md updated to mark Phase D done and queue Phase E + remaining polish items (code-signing, Inter/JetBrains Mono font bundling, real Wild Dragon dragon-mark, drops counter, running-fps display).
Code review on d14a33a..bab29b0 turned up three real issues, fixed here.
1. EngineLogging.CreateDefault no longer mutates Serilog.Log.Logger. The static set was a belt-and-suspenders attempt to catch any code path that reaches for the singleton, but it doesn't matter (engine code uses ILogger<T>, never Serilog.Log.*) and it raced under xUnit's parallel test execution.
2. IsoPipeline stops holding a RawFrame reference for stats. The receiver-side TappedChannelWriter callback now snapshots only Width/Height into volatile ints — frame's pixel buffer is allowed to GC on its normal schedule and a late stats poll can never resurrect a dropped frame. (Today the buffer is fully managed so a use-after-free wasn't actually possible, but the snapshot pattern is the right ownership shape.)
3. App.xaml.cs's ComponentDispatcher.ThreadFilterMessage subscription now lives in a field and is unsubscribed in OnExit. Mutex release is gated on a new _ownsSingleInstanceMutex flag so the 'lost the race; shut down silently' path doesn't accidentally try to release a handle it never owned.
Plus a load-bearing comment in NdiInteropPInvoke.CreateFinder explaining why we free the UTF-8 group buffers right after the native call returns — same lifetime contract Phase B-2's CreateReceiver / CreateSender have always relied on; if it's wrong, those would fail too. The loopback discovery integration test would catch a regression.
Tests: 74/74 unit + 9/9 NDI integration green.
MainWindow drops the standard Windows title bar (WindowStyle=None + WindowChrome with CaptionHeight=44, ResizeBorderThickness=6, UseAeroCaptionButtons=False) and draws its own minimize / maximize-restore / close buttons inline in the existing header strip. The custom buttons opt into shell:WindowChrome.IsHitTestVisibleInChrome=True so clicks fire on them rather than starting a window drag.
Result: the entire top of the window is now ours, matching the Microsoft Teams desktop client's flush header look. The 'TeamsISO + by Wild Dragon' branding sits at the same baseline as the engine-status pill and the caption controls, and dragging anywhere not occupied by an interactive widget moves the window.
Caption-button styles in the theme: 46x32 hover-tinted, with the close button turning the Windows 11 #C42B1C red on hover. Maximize-button glyph swaps between the single-rectangle and overlapping-rectangles variants on StateChanged.
Drive-by: ParticipantViewModel.{FramesIn,FramesOut,IncomingResolution} setters dropped from private to public so {Run Text=...} bindings (which default to TwoWay on Run) can attach without WPF throwing 'cannot work on read-only property'.
IsoPipeline now publishes refs to its currently-live NdiReceiver and NdiSender (set by RunInnerPipelineAsync, cleared on exit) so a stats poll from any thread can read FramesCaptured / FramesSent without entangling the pipeline's lifetime with its observer. The receiver's raw-frame channel is wrapped with a TappedChannelWriter so the most recent RawFrame is captured for source-resolution display, again without changing the receiver's contract.
IsoController.GetStats() drops the stub return-Empty and instead reads the live pipeline.GetStats() outside the gate so a slow stats read can't serialize the controller's other operations.
WPF: MainViewModel runs a 1 Hz DispatcherTimer that pulls stats for every participant view-model and pushes them via UpdateStats(). ParticipantViewModel grows three displayable properties — FramesIn, FramesOut, IncomingResolution — bound into the participants DataGrid as a new 'Live' column showing the down/up frame counts and the source resolution underneath the machine name.
Tests: 74/74 unit + 9/9 NDI integration green; the existing round-trip integration test exercises the new wiring at runtime (live receiver/sender refs are set, frames flow, channels close cleanly).
.forgejo/workflows/release.yml triggers on annotated tag pushes matching v*.*.*. The workflow runs on a Windows runner (required for WiX MSI), restores and builds the Windows solution filter, runs unit tests (skipping the requires=ndi tier — CI runners don't have NDI), publishes TeamsISO.App + TeamsISO.Console for win-x64 framework-dependent, builds the WiX MSI scaffold, and uploads the MSI both as a workflow artifact (downloadable from the run page) and as an asset on the auto-created Release for the tag.
Tag version is parsed from refs/tags/vX.Y.Z and threaded into /p:Version on every dotnet build invocation so the publish output, the assembly metadata, and the MSI ProductVersion all agree.
Release-asset upload uses the Forgejo REST API directly via curl + Invoke-RestMethod rather than depending on a third-party action; if the auto-create-release-on-tag-push setting is off, the workflow creates the release itself. Pre-release flag is set when the tag contains -alpha/-beta/-rc.
docs/RELEASING.md walks through cutting a release and flags the code-signing TODO (SignOutput property is wired but no cert; SmartScreen will warn on first launch until that lands).
Adds Serilog.Sinks.File to TeamsISO.Engine and a new EngineLogging.CreateDefault() factory that writes to BOTH the existing console sink and a rolling daily file at %LOCALAPPDATA%\\TeamsISO\\Logs\\teamsiso<date>.log. The WPF host (TeamsISO.exe is a WinExe with no console attached at runtime) now uses CreateDefault so support has something to ask for when users file an issue. The Console build keeps using CreateConsole — stdout is the right surface there and shell redirection beats a competing on-disk sink.
Files roll daily, cap at 10 MB before mid-day rollover, and only the most recent 14 are retained. Disk flush interval is 250 ms so a tail -f from another tool sees lines promptly. Path is announced via the first log line on every startup.
Two unit tests gate the wiring: AllLoggers_WriteToFile (verifies both typed and named CreateLogger() reach the file) and LogsAtBelowMinimumLevel_AreSuppressed (regression guard for level filtering). 74/74 unit tests pass (was 72).
Also adds a startup breadcrumb log line in App.OnStartup carrying the build version + PID so we can correlate a user's log file with a specific commit.
Synthesizes a 640x360 cyan BGRA source named like a Teams participant, runs the production IsoPipeline against it (NdiReceiver -> FrameProcessor -> ManagedNearestNeighborFrameScaler -> NdiSender, all backed by NdiInteropPInvoke), connects a receiver to the resulting TEAMSISO_* output, and asserts that captured frames come back at the configured 1920x1080 target. Closes the loop on the receive/scale/emit chain that was previously only unit-tested in isolation against fakes.
If this test ever goes red we have a regression in something that actually matters: the runtime resolver, the parser-free pipeline construction path, the frame channel back-pressure, the scaler's pillarbox math, the sender clock, or the receiver-from-loopback path. Pinned at requires=ndi so default CI skips it; runs locally in ~780ms.
Forgejo Actions runs in GHES compat mode and the bundled @actions/artifact toolkit only supports the v3 protocol. v4 fails with:
GHESNotSupportedError: @actions/artifact v2.0.0+, upload-artifact@v4+ and download-artifact@v4+ are not currently supported on GHES.
Build, tests (72/72), and the 80% coverage gate (currently 86.7%) all pass; only the trailing artifact-upload steps were red, which fails the whole run. Pinning to v3 restores green.
Adds installer/TeamsISO.Installer.wixproj (WixToolset.Sdk 5.0.2 + WixToolset.UI.wixext) plus Package.wxs that produces a per-machine x64 MSI bundling the Release publish output of TeamsISO.App.
Layout: Program Files\\Wild Dragon\\TeamsISO\\, Start Menu shortcut under Programs\\Wild Dragon\\TeamsISO, ARP entry pointing at https://wilddragon.net for both help and about, NoRepair set so users uninstall+install for upgrades. MajorUpgrade is wired so upgrade-in-place from older versions works; downgrade is blocked with a friendly message.
NDI runtime presence is searched (HKLM environment NDI_RUNTIME_DIR_V6) and surfaced as the NDIRUNTIMEDIR property — the install no longer prompts via the deprecated VBScript custom action; instead the WPF app's existing first-run NDI check pops the install link dialog if the runtime is missing. Operators can stage the app before NDI rolls out.
Build:
dotnet publish src/TeamsISO.App/TeamsISO.App.csproj -c Release -r win-x64 -o publish/TeamsISO
dotnet build installer/TeamsISO.Installer.wixproj -c Release
Verified locally: MSI builds clean (0 warnings, 0 errors), produces TeamsISO-Setup-1.0.0-alpha.0.msi (336 KB), summary info reads correctly via WindowsInstaller COM API. Property table contains ARPHELPLINK/ARPURLINFOABOUT/Manufacturer/ProductName/UpgradeCode as expected.
Replaces the previously-skipped placeholder with 8 integration tests that exercise the production P/Invoke shim against the installed NDI 6 runtime: runtime version probe + prefix assertion (catches future SDK rebrandings), finder lifecycle on default + custom groups (incl. whitespace tolerance + multi-group), sender lifecycle on default + custom groups, and a loopback-discovery test that creates a uniquely-named sender and asserts a same-process finder sees it within 5 s.
All marked [Trait('requires', 'ndi')] so the existing CI filter (Category!=ndi&requires!=ndi) excludes them. Run locally with: dotnet test --filter requires=ndi. Today: 8/8 pass against NDI 6.2 on Windows 11.
Replaces the Stone theme with Wild Dragon branding (canvas #0A0A0A, accent cyan #97EDF0, secondary #9AE0FD, coral alert #FB819C — sourced from wilddragon.net) and reorganizes MainWindow into a Microsoft Teams-style three-column layout: a 72px left rail (logo + Participants/Settings nav + engine-status indicator), a center content area (header + participants card), and a right settings panel.
Adds InitialsConverter so participant avatars render real initials (Brendon Power -> 'BP', '(Local)' -> 'L') instead of a generic glyph. Drops the obsolete StoneTheme.xaml; the project now ships exactly one theme dictionary.
Typography: Inter (with Segoe UI Variable Display fallback) for the sans stack, JetBrains Mono (Cascadia Mono fallback) for machine names and timecodes — matching the wilddragon.net site.
Verified live against the running Teams meeting: app launches, participant 'Brendon Power' displays with avatar, settings panel surfaces NDI groups + Hide-Local toggle, engine status pill shows green/live.
Two simultaneous TeamsISO processes contend over the NDI runtime, the same default sender names, and %APPDATA%\\TeamsISO\\config.json — observed during testing when launchers / shortcuts produced duplicate windows. Add a Local namespace per-user-keyed mutex (Local\\WildDragon.TeamsISO.SingleInstance.<username>) at startup; if a second instance can't claim it, broadcast a registered window message ('WildDragon.TeamsISO.BringToFront') and Shutdown(0). The running instance subscribes to that message via ComponentDispatcher.ThreadFilterMessage and surfaces its main window when received.
Per-user keying lets two different Windows users on the same machine each run their own TeamsISO. Mutex is released and disposed on OnExit.
Verified: Start-Process the exe twice in a row -> only one process remains, with the original window surfaced.