Wire engine audio peak metering — UI VU bars now animate
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The DataGrid's per-row audio level bar (in the Live column) was inert because IsoHealthStats.PeakAudioLevel always returned 0.0. Engine work needed: capture NDI audio frames, compute peak amplitude, publish through the existing stats path.

Engine:

- AudioPeakComputer (new): max-abs computation across NDI's FLTP / FLT / PCM s16 sample formats. Pure managed code, fully unit-tested (14 cases — clamping behaviour, edge cases like short.MinValue overflow, totalSamples-vs-buffer mismatch defenses).

- INdiInterop.CaptureAudioPeak (new, default-implemented): polls one audio frame, returns peak in [0,1] or null on timeout. FakeNdiInterop inherits the no-op default; production NdiInteropPInvoke overrides with real FLTP decode through a sibling RecvCaptureV3Audio import + RecvFreeAudioV3.

- NdiNative: AudioFrameV3 struct + audio-only RecvCaptureV3 binding + FreeAudioV3.

- NdiReceiver: spins up a sibling audio-capture loop alongside the existing video loop on the same lifetime. Audio failures are caught + logged but never re-thrown (a misbehaving audio path must never tear down the live video pipeline). Latest peak published via Volatile<long> (BitConverter int64 bits) so UI reads are torn-free across threads.

- IsoPipeline.GetStats: surfaces NdiReceiver.LatestAudioPeak as IsoHealthStats.PeakAudioLevel.

UI:

- ParticipantViewModel.OnStatsTick already had the decay logic (max-of-new-or-decayed-old, 0.7 multiplier) waiting for real values. No UI changes needed.

Tests: 14 new + 141 existing = 155/155 passing. 0 warnings, 0 errors.
This commit is contained in:
Zac Gaetano 2026-05-10 13:28:26 -04:00
parent 554ab9e570
commit c53c7a7768
7 changed files with 416 additions and 4 deletions

View file

@ -139,6 +139,58 @@ public sealed class NdiInteropPInvoke : INdiInterop, IDisposable
}
}
/// <summary>
/// Pulls one audio frame and returns its peak amplitude in [0,1], or null
/// if the timeout elapsed without an audio frame arriving. Uses the same
/// underlying NDIlib_recv_capture_v3 the video path does, but binds the
/// audio output slot only — the receiver's internal queue serves video
/// and audio independently, so this can be polled from a separate thread
/// without contending with the video capture loop.
/// </summary>
public double? CaptureAudioPeak(NdiReceiverHandle receiver, int timeoutMs)
{
var pInvokeReceiver = (NdiPInvokeReceiverHandle)receiver;
var frameType = NdiNative.RecvCaptureV3Audio(
pInvokeReceiver.Native,
IntPtr.Zero,
out var nativeAudio,
IntPtr.Zero,
(uint)Math.Max(0, timeoutMs));
if (frameType != NdiNative.FrameType.Audio || nativeAudio.p_data == IntPtr.Zero)
{
// Free defensively on the off-chance an audio struct was partially
// populated despite the wrong frame-type return — the SDK's free
// is a no-op on a zero pointer.
if (nativeAudio.p_data != IntPtr.Zero)
NdiNative.RecvFreeAudioV3(pInvokeReceiver.Native, ref nativeAudio);
return null;
}
try
{
// Total bytes for the entire frame's audio buffer. For FLTP that's
// no_channels * channel_stride_in_bytes. The struct's union slot
// exposed as channel_stride_in_bytes is the per-channel stride
// when FourCC=FLTp; total samples across all channels is
// no_channels * no_samples and we walk every sample for the peak.
var totalBytes = nativeAudio.no_channels * nativeAudio.channel_stride_in_bytes;
if (totalBytes <= 0 || nativeAudio.no_samples <= 0)
return 0.0;
var managed = new byte[totalBytes];
Marshal.Copy(nativeAudio.p_data, managed, 0, totalBytes);
var totalSamples = nativeAudio.no_channels * nativeAudio.no_samples;
return TeamsISO.Engine.Pipeline.AudioPeakComputer.ComputePeak(
managed, nativeAudio.FourCC, totalSamples);
}
finally
{
NdiNative.RecvFreeAudioV3(pInvokeReceiver.Native, ref nativeAudio);
}
}
public RawFrame? CaptureFrame(NdiReceiverHandle receiver, int timeoutMs)
{
var pInvokeReceiver = (NdiPInvokeReceiverHandle)receiver;

View file

@ -67,6 +67,23 @@ internal static class NdiNative
[DllImport(LibName, EntryPoint = "NDIlib_recv_free_video_v2", CallingConvention = CallingConvention.Cdecl)]
public static extern void RecvFreeVideoV2(IntPtr p_instance, ref VideoFrameV2 p_video_data);
/// <summary>
/// Audio-only entrypoint into the same NDIlib_recv_capture_v3 the video
/// path uses. We bind it as a separate import so callers that only need
/// audio can pass IntPtr.Zero for the video / metadata slots without
/// having to allocate a video frame struct they don't intend to fill.
/// </summary>
[DllImport(LibName, EntryPoint = "NDIlib_recv_capture_v3", CallingConvention = CallingConvention.Cdecl)]
public static extern FrameType RecvCaptureV3Audio(
IntPtr p_instance,
IntPtr p_video_data,
out AudioFrameV3 p_audio_data,
IntPtr p_metadata,
uint timeout_in_ms);
[DllImport(LibName, EntryPoint = "NDIlib_recv_free_audio_v3", CallingConvention = CallingConvention.Cdecl)]
public static extern void RecvFreeAudioV3(IntPtr p_instance, ref AudioFrameV3 p_audio_data);
// ---- Send ----
[DllImport(LibName, EntryPoint = "NDIlib_send_create", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SendCreate(ref SendCreateSettings p_create_settings);
@ -182,4 +199,26 @@ internal static class NdiNative
public IntPtr p_metadata;
public long timestamp;
}
/// <summary>
/// Mirrors <c>NDIlib_audio_frame_v3_t</c>. The <c>FourCC</c> field
/// distinguishes the sample format; for NDI 6 the only common value is
/// <c>FLTP</c> (32-bit float, planar, one channel-plane after another).
/// <c>channel_stride_in_bytes</c> is the byte distance between the start
/// of channel N and channel N+1 — for FLTP that's <c>no_samples * 4</c>.
/// Total buffer size = <c>no_channels * channel_stride_in_bytes</c>.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct AudioFrameV3
{
public int sample_rate;
public int no_channels;
public int no_samples;
public long timecode;
public uint FourCC;
public IntPtr p_data;
public int channel_stride_in_bytes; // union with data_size_in_bytes
public IntPtr p_metadata;
public long timestamp;
}
}

View file

@ -31,6 +31,19 @@ public interface INdiInterop
/// </summary>
RawFrame? CaptureFrame(NdiReceiverHandle receiver, int timeoutMs);
/// <summary>
/// Pulls the next audio frame from the receiver and returns its peak
/// amplitude in [0.0, 1.0], or <c>null</c> if no audio frame was available
/// within the timeout. Implementations MUST return immediately when no
/// audio is queued (a polling caller drives a UI VU bar; we don't want it
/// to block on a video-only sender).
///
/// Default implementation returns null — the <see cref="FakeNdiInterop"/>
/// in tests doesn't simulate audio; the production
/// <c>NdiInteropPInvoke</c> overrides this with the real read.
/// </summary>
double? CaptureAudioPeak(NdiReceiverHandle receiver, int timeoutMs) => null;
// ----- Send -----
/// <summary>

View file

@ -0,0 +1,96 @@
using System.Runtime.InteropServices;
namespace TeamsISO.Engine.Pipeline;
/// <summary>
/// Computes a single peak amplitude (in [0.0, 1.0]) from one NDI audio frame.
///
/// NDI 6's preferred audio format is <c>NDIlib_FourCC_audio_type_FLTP</c> —
/// 32-bit IEEE float, planar (one contiguous chunk per channel). Values are
/// nominally normalized to [-1, 1]; brief excursions past 1 during transient
/// clipping are clamped here. We compute a max-absolute peak across every
/// sample of every channel rather than RMS so the UI VU bar reads
/// "loudest part of the buffer" — the same convention OBS / Resolve / Studio
/// Monitor use for their meters.
///
/// Pulled out of <see cref="NdiReceiver"/> so the math is unit-testable
/// without an NDI runtime; the heavy work (FLTP decode) runs entirely on
/// managed memory the caller has already copied across the P/Invoke
/// boundary, so tests exercise the same code path that production does.
/// </summary>
public static class AudioPeakComputer
{
/// <summary>FourCC for FLTP — 32-bit float, planar layout. <c>'F','L','T','p'</c>.</summary>
public const uint FourCC_FLTP = 0x70544c46;
/// <summary>FourCC for FLT — 32-bit float, interleaved. <c>'F','L','T',' '</c>. Rarely seen but cheap to handle.</summary>
public const uint FourCC_FLT = 0x20544c46;
/// <summary>FourCC for PCM 16-bit signed integer, interleaved. Some legacy senders use this. <c>'P','C','M','s'</c>.</summary>
public const uint FourCC_PCMs16 = 0x73334d50;
/// <summary>
/// Returns the largest absolute sample value found in the buffer,
/// normalized to [0.0, 1.0] and clamped to 1.0 for any input that exceeds it.
/// Returns 0.0 for an empty / zero-length buffer.
/// </summary>
/// <param name="data">The raw audio sample bytes for the entire frame.</param>
/// <param name="fourCC">The NDI audio FourCC (see the constants on this class).</param>
/// <param name="totalSamples">
/// Total sample count across all channels (e.g. <c>no_samples * no_channels</c>
/// for FLTP — channels are concatenated planes, but every sample contributes).
/// </param>
public static double ComputePeak(ReadOnlySpan<byte> data, uint fourCC, int totalSamples)
{
if (data.IsEmpty || totalSamples <= 0) return 0.0;
return fourCC switch
{
FourCC_FLTP or FourCC_FLT => ComputePeakFloat32(data, totalSamples),
FourCC_PCMs16 => ComputePeakInt16(data, totalSamples),
_ => 0.0, // unknown format — surface silence rather than throw
};
}
private static double ComputePeakFloat32(ReadOnlySpan<byte> data, int totalSamples)
{
// 4 bytes per sample. Cap by what's actually in the buffer in case
// the caller's totalSamples disagrees with the byte length (defensive
// — a misreporting source shouldn't take down the receiver loop).
var available = Math.Min(totalSamples, data.Length / 4);
if (available <= 0) return 0.0;
var floats = MemoryMarshal.Cast<byte, float>(data.Slice(0, available * 4));
float peak = 0;
// Tight scalar loop. .NET's auto-vectorizer turns this into SIMD on
// modern x64 builds; benchmarking showed a manual Vector<float> loop
// wasn't faster for the typical 1024-sample @ 48kHz buffer.
for (var i = 0; i < floats.Length; i++)
{
var v = floats[i];
var abs = v < 0 ? -v : v;
if (abs > peak) peak = abs;
}
return peak > 1.0f ? 1.0 : peak;
}
private static double ComputePeakInt16(ReadOnlySpan<byte> data, int totalSamples)
{
var available = Math.Min(totalSamples, data.Length / 2);
if (available <= 0) return 0.0;
var samples = MemoryMarshal.Cast<byte, short>(data.Slice(0, available * 2));
int peak = 0;
for (var i = 0; i < samples.Length; i++)
{
// short.MinValue (-32768) negated overflows back to itself in two's
// complement. Clamp the result up to short.MaxValue (32767) so we
// can divide by a stable max in the normalize step below.
var s = samples[i];
var abs = s == short.MinValue ? short.MaxValue : (s < 0 ? -s : s);
if (abs > peak) peak = abs;
}
var normalized = peak / (double)short.MaxValue;
return normalized > 1.0 ? 1.0 : normalized;
}
}

View file

@ -106,6 +106,9 @@ public sealed class IsoPipeline : IAsyncDisposable
IncomingHeight: h)
{
State = State,
// Peak is published by NdiReceiver's audio loop; 0.0 means
// silence, no audio yet, or the sender is video-only.
PeakAudioLevel = receiver.LatestAudioPeak,
};
}

View file

@ -18,6 +18,19 @@ public sealed class NdiReceiver : IDisposable
private readonly NdiReceiverHandle _handle;
private long _framesCaptured;
// Most recent audio peak, in [0, 1]. Updated by the audio capture loop;
// read by IsoPipeline.GetStats on the UI poll thread. We use a long
// holding the IEEE 754 double bits + Volatile read/write so reads are
// atomic across threads (a double on x86 can tear; long is always atomic
// when aligned, which the runtime guarantees for fields).
//
// Decay rationale: an audio frame arrives every ~20ms (~50Hz at 48kHz
// with 1024-sample blocks). The UI polls at 1Hz; without decay the bar
// would freeze at the loudest sample seen in the most recent buffer.
// We let the receiver keep the live max and let the UI apply visual
// decay on its end so the engine stays simple — see ParticipantViewModel.
private long _lastAudioPeakBits;
public NdiReceiver(
INdiInterop interop,
string sourceName,
@ -33,6 +46,20 @@ public sealed class NdiReceiver : IDisposable
public long FramesCaptured => Interlocked.Read(ref _framesCaptured);
/// <summary>
/// Most recent audio peak amplitude, in [0.0, 1.0]. Returns 0 when no
/// audio frame has been processed yet (silent source, video-only sender,
/// or audio loop hasn't started). Safe to call from any thread.
/// </summary>
public double LatestAudioPeak
{
get
{
var bits = Volatile.Read(ref _lastAudioPeakBits);
return BitConverter.Int64BitsToDouble(bits);
}
}
/// <summary>
/// Captures one frame (or returns on timeout). Test seam.
/// </summary>
@ -45,10 +72,24 @@ public sealed class NdiReceiver : IDisposable
}
/// <summary>
/// Long-running capture loop. Run on a dedicated thread (<c>TaskCreationOptions.LongRunning</c>).
/// Captures one audio frame (or returns on timeout) and updates
/// <see cref="LatestAudioPeak"/>. Test seam mirroring <see cref="CaptureOnce"/>.
/// </summary>
public Task RunAsync(CancellationToken cancellationToken) =>
Task.Factory.StartNew(() =>
public void CaptureAudioOnce(int timeoutMs)
{
var peak = _interop.CaptureAudioPeak(_handle, timeoutMs);
if (peak is null) return;
Volatile.Write(ref _lastAudioPeakBits, BitConverter.DoubleToInt64Bits(peak.Value));
}
/// <summary>
/// Long-running capture loop. Run on a dedicated thread (<c>TaskCreationOptions.LongRunning</c>).
/// Spins up a sibling audio loop on the same lifetime so the UI VU bar
/// can read peaks without polluting the video read path.
/// </summary>
public Task RunAsync(CancellationToken cancellationToken)
{
var videoTask = Task.Factory.StartNew(() =>
{
try
{
@ -60,10 +101,38 @@ public sealed class NdiReceiver : IDisposable
catch (OperationCanceledException) { }
catch (Exception ex)
{
_logger.LogError(ex, "NdiReceiver loop crashed for source {Source}.", _sourceName);
_logger.LogError(ex, "NdiReceiver video loop crashed for source {Source}.", _sourceName);
throw;
}
}, cancellationToken, TaskCreationOptions.LongRunning, TaskScheduler.Default);
var audioTask = Task.Factory.StartNew(() =>
{
try
{
while (!cancellationToken.IsCancellationRequested)
{
// Audio frames arrive at the source's frame rate (typically
// 48kHz delivered in 1024-sample chunks ~= 50Hz). A 50ms
// poll matches that cadence — we won't miss frames and we
// won't busy-spin if the source is video-only.
//
// Audio loop failures are logged but never re-thrown — a
// misbehaving audio path must NEVER tear down the live
// video pipeline. The UI VU bar will simply freeze at its
// last value.
try { CaptureAudioOnce(timeoutMs: 50); }
catch (Exception ex)
{
_logger.LogWarning(ex, "NdiReceiver audio loop hiccup for source {Source}.", _sourceName);
}
}
}
catch (OperationCanceledException) { }
}, cancellationToken, TaskCreationOptions.LongRunning, TaskScheduler.Default);
return Task.WhenAll(videoTask, audioTask);
}
public void Dispose() => _handle.Dispose();
}

View file

@ -0,0 +1,140 @@
using System.Runtime.InteropServices;
using TeamsISO.Engine.Pipeline;
using Xunit;
namespace TeamsISO.Engine.Tests.Pipeline;
public class AudioPeakComputerTests
{
[Fact]
public void EmptyBuffer_ReturnsZero()
{
Assert.Equal(0.0, AudioPeakComputer.ComputePeak(ReadOnlySpan<byte>.Empty, AudioPeakComputer.FourCC_FLTP, 0));
}
[Fact]
public void ZeroSamples_ReturnsZero()
{
var data = new byte[16];
Assert.Equal(0.0, AudioPeakComputer.ComputePeak(data, AudioPeakComputer.FourCC_FLTP, 0));
}
[Fact]
public void UnknownFourCC_ReturnsZero_RatherThanThrow()
{
// Receiver loop must never crash on an unrecognized format — better to
// show silence on the meter than to take down the pipeline.
var floats = new[] { 0.5f, -0.5f };
var bytes = AsBytes(floats);
Assert.Equal(0.0, AudioPeakComputer.ComputePeak(bytes, fourCC: 0xDEADBEEF, totalSamples: floats.Length));
}
[Fact]
public void FltpAllZeros_PeakIsZero()
{
var floats = new float[256];
var bytes = AsBytes(floats);
Assert.Equal(0.0, AudioPeakComputer.ComputePeak(bytes, AudioPeakComputer.FourCC_FLTP, floats.Length));
}
[Fact]
public void Fltp_PicksLargestAbsoluteSample()
{
// Mix of small + one large negative spike. Peak = abs(largest) = 0.85.
var floats = new[] { 0.1f, -0.2f, 0.3f, -0.85f, 0.4f, -0.05f };
var bytes = AsBytes(floats);
var peak = AudioPeakComputer.ComputePeak(bytes, AudioPeakComputer.FourCC_FLTP, floats.Length);
Assert.Equal(0.85, peak, precision: 5);
}
[Fact]
public void Fltp_FullScalePositive_ReturnsOne()
{
var floats = new[] { 0.0f, 1.0f, 0.5f };
var bytes = AsBytes(floats);
Assert.Equal(1.0, AudioPeakComputer.ComputePeak(bytes, AudioPeakComputer.FourCC_FLTP, floats.Length), precision: 5);
}
[Fact]
public void Fltp_FullScaleNegative_ReturnsOne()
{
var floats = new[] { 0.0f, -1.0f, 0.5f };
var bytes = AsBytes(floats);
Assert.Equal(1.0, AudioPeakComputer.ComputePeak(bytes, AudioPeakComputer.FourCC_FLTP, floats.Length), precision: 5);
}
[Fact]
public void Fltp_OverflowsClampToOne()
{
// Real audio sometimes briefly exceeds [-1,1] during a clip. Engine
// clamps so the meter never reads >1.0 (UI assumes [0,1] for the bar width).
var floats = new[] { 0.0f, 1.5f, -2.3f };
var bytes = AsBytes(floats);
Assert.Equal(1.0, AudioPeakComputer.ComputePeak(bytes, AudioPeakComputer.FourCC_FLTP, floats.Length), precision: 5);
}
[Fact]
public void Fltp_TotalSamplesSmallerThanBuffer_OnlyConsumesReportedRange()
{
// The reported range covers only the first 3 floats. The 4th
// (largest) is past `totalSamples` and must be ignored — otherwise we'd
// be reading beyond what the source said it wrote.
var floats = new[] { 0.1f, -0.2f, 0.3f, 0.99f };
var bytes = AsBytes(floats);
var peak = AudioPeakComputer.ComputePeak(bytes, AudioPeakComputer.FourCC_FLTP, totalSamples: 3);
Assert.Equal(0.3, peak, precision: 5);
}
[Fact]
public void Fltp_TotalSamplesLargerThanBuffer_CapsAtBuffer()
{
// Defensive: a misreporting source claims more samples than the buffer
// actually holds. We must not read past the end of `data`.
var floats = new[] { 0.5f, -0.7f };
var bytes = AsBytes(floats);
var peak = AudioPeakComputer.ComputePeak(bytes, AudioPeakComputer.FourCC_FLTP, totalSamples: 999);
Assert.Equal(0.7, peak, precision: 5);
}
[Fact]
public void Pcms16_ZeroBuffer_ReturnsZero()
{
var samples = new short[64];
var bytes = AsBytes(samples);
Assert.Equal(0.0, AudioPeakComputer.ComputePeak(bytes, AudioPeakComputer.FourCC_PCMs16, samples.Length));
}
[Fact]
public void Pcms16_FullScalePositive_ReturnsOne()
{
var samples = new[] { (short)0, short.MaxValue, (short)100 };
var bytes = AsBytes(samples);
Assert.Equal(1.0, AudioPeakComputer.ComputePeak(bytes, AudioPeakComputer.FourCC_PCMs16, samples.Length), precision: 5);
}
[Fact]
public void Pcms16_MinValue_ClampsToOne()
{
// short.MinValue == -32768; abs() overflows back to short.MinValue in
// two's complement, so we need explicit handling. Verify it pins to 1.0.
var samples = new[] { (short)0, short.MinValue, (short)100 };
var bytes = AsBytes(samples);
Assert.Equal(1.0, AudioPeakComputer.ComputePeak(bytes, AudioPeakComputer.FourCC_PCMs16, samples.Length), precision: 5);
}
[Fact]
public void Pcms16_HalfScale_ReturnsHalf()
{
var samples = new[] { (short)0, (short)16384, (short)-16383 };
var bytes = AsBytes(samples);
var peak = AudioPeakComputer.ComputePeak(bytes, AudioPeakComputer.FourCC_PCMs16, samples.Length);
// 16384 / 32767 ≈ 0.500015; tolerate small precision drift.
Assert.InRange(peak, 0.49, 0.51);
}
private static byte[] AsBytes<T>(T[] arr) where T : struct
{
var span = MemoryMarshal.Cast<T, byte>(arr.AsSpan());
return span.ToArray();
}
}