Per-Participant NDI ISO Controller for Microsoft Teams. Receives Teams NDI streams, normalizes framerate/resolution, and re-emits clean ISO outputs for live production switchers (vMix, OBS, Ross). Wild Dragon LLC.
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Zac Gaetano 16e0a483e2
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fix: address review findings on tonight's commits
Code review on d14a33a..bab29b0 turned up three real issues, fixed here.

1. EngineLogging.CreateDefault no longer mutates Serilog.Log.Logger. The static set was a belt-and-suspenders attempt to catch any code path that reaches for the singleton, but it doesn't matter (engine code uses ILogger<T>, never Serilog.Log.*) and it raced under xUnit's parallel test execution.

2. IsoPipeline stops holding a RawFrame reference for stats. The receiver-side TappedChannelWriter callback now snapshots only Width/Height into volatile ints — frame's pixel buffer is allowed to GC on its normal schedule and a late stats poll can never resurrect a dropped frame. (Today the buffer is fully managed so a use-after-free wasn't actually possible, but the snapshot pattern is the right ownership shape.)

3. App.xaml.cs's ComponentDispatcher.ThreadFilterMessage subscription now lives in a field and is unsubscribed in OnExit. Mutex release is gated on a new _ownsSingleInstanceMutex flag so the 'lost the race; shut down silently' path doesn't accidentally try to release a handle it never owned.

Plus a load-bearing comment in NdiInteropPInvoke.CreateFinder explaining why we free the UTF-8 group buffers right after the native call returns — same lifetime contract Phase B-2's CreateReceiver / CreateSender have always relied on; if it's wrong, those would fail too. The loopback discovery integration test would catch a regression.

Tests: 74/74 unit + 9/9 NDI integration green.
2026-05-08 01:01:00 -04:00
.forgejo/workflows ci(forgejo): release workflow on tag push -> MSI artifact + release asset 2026-05-08 00:48:57 -04:00
docs ci(forgejo): release workflow on tag push -> MSI artifact + release asset 2026-05-08 00:48:57 -04:00
installer feat(installer): WiX v5 MSI scaffold for Wild Dragon TeamsISO 2026-05-08 00:16:26 -04:00
src fix: address review findings on tonight's commits 2026-05-08 01:01:00 -04:00
.editorconfig chore: scaffold repo conventions and global build props 2026-05-07 15:07:53 +00:00
.gitignore chore: scaffold repo conventions and global build props 2026-05-07 15:07:53 +00:00
coverlet.runsettings ci: enforce 80% line coverage gate on TeamsISO.Engine 2026-05-07 15:16:11 +00:00
Directory.Build.props chore: scaffold repo conventions and global build props 2026-05-07 15:07:53 +00:00
README.md chore: scaffold repo conventions and global build props 2026-05-07 15:07:53 +00:00
TeamsISO.Linux.slnf feat(console): add TeamsISO.Console headless smoke runner 2026-05-07 15:37:44 +00:00
TeamsISO.sln fix(build): use forward-slash paths in TeamsISO.sln so Windows .slnf resolves 2026-05-07 15:14:42 -04:00
TeamsISO.Windows.slnf feat(ui): wire DI bootstrap in App.xaml.cs and add Windows solution filter 2026-05-07 15:41:58 +00:00

TeamsISO

Per-Participant NDI ISO Controller for Microsoft Teams.

TeamsISO sits between Microsoft Teams' raw NDI broadcast output and a live-production environment. It receives each participant's NDI stream, normalizes framerate and resolution per a configured target, and re-emits clean, individually-addressable NDI sources for ingestion into a switcher (vMix, OBS, Ross, hardware capture).

Status

Pre-1.0. See docs/superpowers/specs/ for the active spec and docs/superpowers/plans/ for in-flight implementation plans.

Build

Requires .NET 8 SDK.

dotnet build
dotnet test

License

Proprietary, © Wild Dragon LLC 2026.