Per-Participant NDI ISO Controller for Microsoft Teams. Receives Teams NDI streams, normalizes framerate/resolution, and re-emits clean ISO outputs for live production switchers (vMix, OBS, Ross). Wild Dragon LLC.
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Code review on d14a33a..bab29b0 turned up three real issues, fixed here. 1. EngineLogging.CreateDefault no longer mutates Serilog.Log.Logger. The static set was a belt-and-suspenders attempt to catch any code path that reaches for the singleton, but it doesn't matter (engine code uses ILogger<T>, never Serilog.Log.*) and it raced under xUnit's parallel test execution. 2. IsoPipeline stops holding a RawFrame reference for stats. The receiver-side TappedChannelWriter callback now snapshots only Width/Height into volatile ints — frame's pixel buffer is allowed to GC on its normal schedule and a late stats poll can never resurrect a dropped frame. (Today the buffer is fully managed so a use-after-free wasn't actually possible, but the snapshot pattern is the right ownership shape.) 3. App.xaml.cs's ComponentDispatcher.ThreadFilterMessage subscription now lives in a field and is unsubscribed in OnExit. Mutex release is gated on a new _ownsSingleInstanceMutex flag so the 'lost the race; shut down silently' path doesn't accidentally try to release a handle it never owned. Plus a load-bearing comment in NdiInteropPInvoke.CreateFinder explaining why we free the UTF-8 group buffers right after the native call returns — same lifetime contract Phase B-2's CreateReceiver / CreateSender have always relied on; if it's wrong, those would fail too. The loopback discovery integration test would catch a regression. Tests: 74/74 unit + 9/9 NDI integration green. |
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| .forgejo/workflows | ||
| docs | ||
| installer | ||
| src | ||
| .editorconfig | ||
| .gitignore | ||
| coverlet.runsettings | ||
| Directory.Build.props | ||
| README.md | ||
| TeamsISO.Linux.slnf | ||
| TeamsISO.sln | ||
| TeamsISO.Windows.slnf | ||
TeamsISO
Per-Participant NDI ISO Controller for Microsoft Teams.
TeamsISO sits between Microsoft Teams' raw NDI broadcast output and a live-production environment. It receives each participant's NDI stream, normalizes framerate and resolution per a configured target, and re-emits clean, individually-addressable NDI sources for ingestion into a switcher (vMix, OBS, Ross, hardware capture).
Status
Pre-1.0. See docs/superpowers/specs/ for the active spec and docs/superpowers/plans/ for in-flight implementation plans.
Build
Requires .NET 8 SDK.
dotnet build
dotnet test
License
Proprietary, © Wild Dragon LLC 2026.