chore: sweep orphaned files (UpdateChecker, UpdateBanner, TeamsControlBridge, helper scripts)
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This commit is contained in:
Zac Gaetano 2026-05-10 09:42:29 -04:00
parent dd7827de82
commit 63bd93d0c2
9 changed files with 1393 additions and 0 deletions

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# Quick build + test verification before commit-and-push.ps1.
#
# Run from the repo root:
# pwsh -ExecutionPolicy Bypass -File .\build-and-test.ps1
#
# Builds TeamsISO.Windows.slnf in Release with TreatWarningsAsErrors=true
# (the Directory.Build.props default), then runs unit tests excluding the
# requires=ndi tier (those need a live NDI runtime).
$ErrorActionPreference = 'Stop'
if (-not (Test-Path 'TeamsISO.Windows.slnf')) {
throw "Run from the TeamsISO repo root."
}
Write-Host "=== dotnet --version ===" -ForegroundColor Cyan
dotnet --version
Write-Host ""
Write-Host "=== Restore ===" -ForegroundColor Cyan
dotnet restore TeamsISO.Windows.slnf
if ($LASTEXITCODE -ne 0) { throw "Restore failed." }
Write-Host ""
Write-Host "=== Build (Release, TreatWarningsAsErrors=true) ===" -ForegroundColor Cyan
dotnet build TeamsISO.Windows.slnf --configuration Release --no-restore --nologo
if ($LASTEXITCODE -ne 0) {
throw "Build failed. Most likely cause for this batch: System.Windows.Automation needs an explicit Reference. If so, add to src/TeamsISO.App/TeamsISO.App.csproj inside an <ItemGroup>: <Reference Include='UIAutomationClient' /> <Reference Include='UIAutomationTypes' />"
}
Write-Host ""
Write-Host "=== Tests (excluding requires=ndi) ===" -ForegroundColor Cyan
dotnet test TeamsISO.Windows.slnf `
--configuration Release `
--no-build `
--nologo `
--filter "Category!=ndi&requires!=ndi"
if ($LASTEXITCODE -ne 0) { throw "Tests failed." }
Write-Host ""
Write-Host "Build + tests green. Now run .\commit-and-push.ps1 to ship." -ForegroundColor Green

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# Commit + push the May 2026 polish batch to forge.wilddragon.net.
#
# Run from the repo root:
# pwsh -ExecutionPolicy Bypass -File .\commit-and-push.ps1
#
# Splits into 8 atomic commits (#59, #61, #64-#69), then pushes origin/main.
# Stops on first error so you can resolve and re-run.
$ErrorActionPreference = 'Stop'
# Ensure we're at repo root.
if (-not (Test-Path '.git') -or -not (Test-Path 'TeamsISO.sln')) {
throw "Run from the TeamsISO repo root."
}
# Tidy up the diagnostic artifact I left while probing the sandbox.
if (Test-Path '.claude-bash-test.txt') {
Remove-Item '.claude-bash-test.txt' -Force
Write-Host "Removed sandbox diagnostic file." -ForegroundColor DarkGray
}
# ─── helper ─────────────────────────────────────────────────────────────
function Stage-AndCommit($message, [string[]]$paths) {
Write-Host ""
Write-Host "──── $message ────" -ForegroundColor Cyan
foreach ($p in $paths) {
if (Test-Path $p) {
git add -- $p
if ($LASTEXITCODE -ne 0) { throw "git add failed for $p" }
} else {
Write-Warning "Path not found, skipping: $p"
}
}
# Anything actually staged?
git diff --cached --quiet
if ($LASTEXITCODE -eq 0) {
Write-Host " (no changes to commit; skipping)" -ForegroundColor DarkGray
return
}
git commit -m $message
if ($LASTEXITCODE -ne 0) { throw "git commit failed: $message" }
}
# ─── #59 Auto-disable on participant departure ─────────────────────────
# View-model gained AutoDisableOnDeparture; MainViewModel hooks departure;
# DISPLAY settings shows the toggle.
# (These three files also carry later changes — staging them here means the
# first commit captures only the auto-disable additions IF you've checked
# the diff is clean. If `git diff --cached` after the add looks bigger than
# the auto-disable feature alone, abort, edit the message, and let the
# combined commit cover #59 as part of the broader UI batch.)
Stage-AndCommit `
"feat(ui): auto-disable ISOs when participants leave the meeting" `
@(
"src/TeamsISO.App/ViewModels/GlobalSettingsViewModel.cs",
"src/TeamsISO.App/ViewModels/MainViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml"
)
# ─── #61 Operator presets ──────────────────────────────────────────────
# Only the new files; the wiring into MainWindow header / MainViewModel
# was already staged above as part of #59 (because all three commits touch
# MainWindow.xaml / MainViewModel.cs, the cleanest atomic split would
# require git add -p; for batch-push we accept that the boundary is
# approximate and the headline message reflects the dominant change).
Stage-AndCommit `
"feat(ui): operator presets — save/load named ISO assignment snapshots" `
@(
"src/TeamsISO.App/Services/OperatorPresetStore.cs",
"src/TeamsISO.App/PresetsDialog.xaml",
"src/TeamsISO.App/PresetsDialog.xaml.cs"
)
# ─── #64 Optional MSI / exe code-signing in release.yml ────────────────
Stage-AndCommit `
"ci: optional MSI + exe code-signing in release.yml" `
@(
".forgejo/workflows/release.yml",
"docs/RELEASING.md"
)
# ─── #65 Refresh discovery affordance ──────────────────────────────────
# Includes engine-side RefreshDiscovery + idempotent re-Add + regression test.
Stage-AndCommit `
"feat(engine): refresh discovery affordance + idempotent re-Add handling" `
@(
"src/TeamsISO.Engine/Discovery/NdiDiscoveryService.cs",
"src/TeamsISO.Engine/Discovery/ParticipantTracker.cs",
"src/TeamsISO.Engine/Controller/IIsoController.cs",
"src/TeamsISO.Engine/Controller/IsoController.cs",
"src/tests/TeamsISO.Engine.Tests/Discovery/ParticipantTrackerTests.cs"
)
# ─── #66 / #67 / #68 / #69 UI batch ────────────────────────────────────
# These four features all touch MainViewModel.cs / MainWindow.xaml / theme
# files together, so a per-feature split is impractical without git add -p.
# We commit as one batch with a descriptive message.
Stage-AndCommit `
"feat(ui): May 2026 batch — auto-apply preset, settings tabs, Phase E.2/E.3" `
@(
"src/TeamsISO.App/Services/TeamsLauncher.cs",
"src/TeamsISO.App/Services/TeamsControlBridge.cs",
"src/TeamsISO.App/MainWindow.xaml.cs",
"src/TeamsISO.App/Themes/WildDragonTheme.xaml"
)
# ─── #70 / #71 / #73 Hardening + onboarding ────────────────────────────
# Crash diagnostics, first-launch welcome dialog, Reset-to-defaults button.
# Touches App.xaml.cs, AboutWindow (re-open onboarding link), and adds the
# new OnboardingWindow files.
Stage-AndCommit `
"feat(ui): crash diagnostics, first-launch welcome, reset-to-defaults" `
@(
"src/TeamsISO.App/App.xaml.cs",
"src/TeamsISO.App/OnboardingWindow.xaml",
"src/TeamsISO.App/OnboardingWindow.xaml.cs",
"src/TeamsISO.App/AboutWindow.xaml",
"src/TeamsISO.App/AboutWindow.xaml.cs"
)
# ─── #77 Per-output recording ──────────────────────────────────────────
# IRecorderSink + RawBgraRecorderSink + IsoPipelineConfig.Recorder wiring +
# IsoController.SetRecording + UI checkbox in DISPLAY tab.
Stage-AndCommit `
"feat: per-output recording — raw BGRA stream + ffmpeg convert.cmd" `
@(
"src/TeamsISO.Engine/Pipeline/IRecorderSink.cs",
"src/TeamsISO.Engine/Pipeline/RawBgraRecorderSink.cs",
"src/TeamsISO.Engine/Pipeline/IsoPipelineConfig.cs",
"src/TeamsISO.Engine/Pipeline/IsoPipeline.cs",
"src/TeamsISO.Engine/Controller/IIsoController.cs",
"src/TeamsISO.Engine/Controller/IsoController.cs"
)
# ─── #78 / #79 REST control surface + preset apply lift ───────────────
# ControlSurfaceServer + PresetApplier (lifted from PresetsDialog) +
# REST endpoints + DISPLAY tab toggle + CONTROL-SURFACE.md docs.
# PresetsDialog and MainViewModel.TryAutoApplyPendingPreset both delegate
# to PresetApplier so apply has a single implementation across the dialog,
# auto-apply-on-launch, and the REST surface.
Stage-AndCommit `
"feat: REST control surface + lift preset-apply into PresetApplier" `
@(
"src/TeamsISO.App/Services/ControlSurfaceServer.cs",
"src/TeamsISO.App/Services/PresetApplier.cs",
"src/TeamsISO.App/PresetsDialog.xaml.cs",
"docs/CONTROL-SURFACE.md"
)
# ─── #80 In-app preview thumbnails ─────────────────────────────────────
# Engine: IsoPipeline.LatestProcessedFrame + IsoController.GetLatestProcessedFrame.
# UI: ParticipantViewModel.Thumbnail (WriteableBitmap, BGRA, 160x90 nearest-neighbor),
# DataGrid Preview column, .csproj AllowUnsafeBlocks.
Stage-AndCommit `
"feat: in-app preview thumbnails per participant" `
@(
"src/TeamsISO.Engine/Pipeline/IsoPipeline.cs",
"src/TeamsISO.Engine/Controller/IIsoController.cs",
"src/TeamsISO.Engine/Controller/IsoController.cs",
"src/TeamsISO.App/ViewModels/ParticipantViewModel.cs",
"src/TeamsISO.App/ViewModels/MainViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml",
"src/TeamsISO.App/TeamsISO.App.csproj"
)
# ─── #81 / #82 WebSocket push + OSC bridge ─────────────────────────────
# /ws on the existing HTTP listener for live state push; OscBridge as a
# parallel UDP listener using the same command vocabulary.
Stage-AndCommit `
"feat: WebSocket live-state push + OSC bridge" `
@(
"src/TeamsISO.App/Services/ControlSurfaceServer.cs",
"src/TeamsISO.App/Services/OscBridge.cs",
"src/TeamsISO.App/App.xaml.cs",
"src/TeamsISO.App/ViewModels/GlobalSettingsViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml",
"docs/CONTROL-SURFACE.md"
)
# ─── #83 / #85 Update check (manual + auto-on-launch) ─────────────────
# Manual "Check for updates" in About + silent throttled launch-time check
# with banner above the participants area.
Stage-AndCommit `
"feat: update check — manual in About + auto-on-launch with banner" `
@(
"src/TeamsISO.App/Services/UpdateChecker.cs",
"src/TeamsISO.App/AboutWindow.xaml",
"src/TeamsISO.App/AboutWindow.xaml.cs",
"src/TeamsISO.App/ViewModels/UpdateBannerViewModel.cs",
"src/TeamsISO.App/App.xaml.cs",
"src/TeamsISO.App/ViewModels/MainViewModel.cs",
"src/TeamsISO.App/ViewModels/GlobalSettingsViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml"
)
# ─── #86 Preset import / export ────────────────────────────────────────
# OperatorPresetStore.ExportAllAsJson + ImportBundle + Export/Import buttons
# in the Presets dialog footer.
Stage-AndCommit `
"feat: preset import / export bundles" `
@(
"src/TeamsISO.App/Services/OperatorPresetStore.cs",
"src/TeamsISO.App/PresetsDialog.xaml",
"src/TeamsISO.App/PresetsDialog.xaml.cs"
)
# ─── #87 Recording markers ─────────────────────────────────────────────
# IRecorderSink.AddMarker fan-out via IIsoController.AddRecordingMarker;
# UI button in IN-CALL bar; REST + OSC endpoints; manifest.json gets
# markers[] array.
Stage-AndCommit `
"feat: recording markers (UI button + REST + OSC + manifest array)" `
@(
"src/TeamsISO.Engine/Pipeline/IRecorderSink.cs",
"src/TeamsISO.Engine/Pipeline/RawBgraRecorderSink.cs",
"src/TeamsISO.Engine/Controller/IIsoController.cs",
"src/TeamsISO.Engine/Controller/IsoController.cs",
"src/TeamsISO.App/ViewModels/MainViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml",
"src/TeamsISO.App/Services/ControlSurfaceServer.cs",
"src/TeamsISO.App/Services/OscBridge.cs",
"docs/CONTROL-SURFACE.md"
)
# ─── #88 / #89 NDI name template + enriched footer ─────────────────────
# OutputNameTemplate static helper + ParticipantViewModel uses it on Toggle;
# footer gains REC badge + Control-Surface badge.
Stage-AndCommit `
"feat: custom NDI output name template + enriched status bar" `
@(
"src/TeamsISO.App/Services/OutputNameTemplate.cs",
"src/TeamsISO.App/ViewModels/ParticipantViewModel.cs",
"src/TeamsISO.App/ViewModels/GlobalSettingsViewModel.cs",
"src/TeamsISO.App/ViewModels/MainViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml"
)
# ─── #90 / #91 Disk space watcher + diagnostics bundle ─────────────────
Stage-AndCommit `
"feat: disk space watcher + diagnostic bundle export" `
@(
"src/TeamsISO.App/Services/DiskSpaceWatcher.cs",
"src/TeamsISO.App/Services/DiagnosticsBundle.cs",
"src/TeamsISO.App/App.xaml.cs",
"src/TeamsISO.App/AboutWindow.xaml",
"src/TeamsISO.App/AboutWindow.xaml.cs"
)
# ─── #92 Per-participant recording opt-out ─────────────────────────────
# IsoController.EnableIsoAsync overload taking record-override; UI checkbox
# in DataGrid bound to ParticipantViewModel.RecordToDisk.
Stage-AndCommit `
"feat: per-participant recording opt-out (Rec column in DataGrid)" `
@(
"src/TeamsISO.Engine/Controller/IIsoController.cs",
"src/TeamsISO.Engine/Controller/IsoController.cs",
"src/TeamsISO.App/ViewModels/ParticipantViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml"
)
# ─── #93 / #94 Keyboard shortcuts + help cheat sheet ───────────────────
# F1 / Ctrl+M / Ctrl+Shift+S / Ctrl+R InputBindings + HelpWindow dialog.
Stage-AndCommit `
"feat: window-scoped keyboard shortcuts + help cheat sheet (F1)" `
@(
"src/TeamsISO.App/HelpWindow.xaml",
"src/TeamsISO.App/HelpWindow.xaml.cs",
"src/TeamsISO.App/ViewModels/MainViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml"
)
# ─── #95 / #96 / #97 Bulk enable + filter + context menu ───────────────
# EnableAllOnlineCommand, ParticipantsView with live filter, right-click
# context menu on DataGrid rows.
Stage-AndCommit `
"feat: bulk enable + participant filter + right-click context menu" `
@(
"src/TeamsISO.App/ViewModels/MainViewModel.cs",
"src/TeamsISO.App/ViewModels/ParticipantViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml"
)
# ─── #98 / #99 / #100 / #101 / #102 Operator polish batch ─────────────
# --apply-preset CLI, dynamic status with live counts, embedded HTML panel
# at /ui, session timer in footer, NotesService + REST/OSC notes endpoint.
Stage-AndCommit `
"feat: CLI flags, dynamic status, HTML panel, session timer, notes" `
@(
"src/TeamsISO.App/App.xaml.cs",
"src/TeamsISO.App/ViewModels/MainViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml",
"src/TeamsISO.App/Services/ControlSurfaceServer.cs",
"src/TeamsISO.App/Services/ControlPanelHtml.cs",
"src/TeamsISO.App/Services/OscBridge.cs",
"src/TeamsISO.App/Services/NotesService.cs",
"docs/CONTROL-SURFACE.md"
)
# ─── #103 Duplicate preset action ──────────────────────────────────────
Stage-AndCommit `
"feat(ui): duplicate-preset action in Presets dialog" `
@(
"src/TeamsISO.App/PresetsDialog.xaml",
"src/TeamsISO.App/PresetsDialog.xaml.cs"
)
# ─── #104 CHANGELOG.md ─────────────────────────────────────────────────
Stage-AndCommit `
"docs: add CHANGELOG.md tracking the May 2026 batch" `
@(
"CHANGELOG.md"
)
# ─── #105 / #106 / #107 Final UI polish ───────────────────────────────
# NotesWindow viewer + ShowNotesCommand + IN-CALL bar Notes button + README
# rewrite. Confirm-before-Stop-All (catches mid-show misclicks).
# About dialog gained "Logs / Recordings / Notes" folder shortcut buttons.
Stage-AndCommit `
"feat(ui): notes viewer + Stop-All confirm + folder shortcuts + README" `
@(
"src/TeamsISO.App/NotesWindow.xaml",
"src/TeamsISO.App/NotesWindow.xaml.cs",
"src/TeamsISO.App/ViewModels/MainViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml",
"src/TeamsISO.App/AboutWindow.xaml",
"src/TeamsISO.App/AboutWindow.xaml.cs",
"README.md"
)
# ─── #116 / #117 / #118 Operator polish (toast, restart, roll) ───────
# Always-toast on participant disconnect (not just auto-disable path).
# Per-pipeline "Restart this ISO" right-click action.
# "Roll recording" via UI command + REST /recording/roll + OSC.
Stage-AndCommit `
"feat(ui+control): disconnect toast, per-pipeline restart, roll recording" `
@(
"src/TeamsISO.App/ViewModels/MainViewModel.cs",
"src/TeamsISO.App/ViewModels/ParticipantViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml",
"src/TeamsISO.App/Services/ControlSurfaceServer.cs",
"src/TeamsISO.App/Services/OscBridge.cs",
"docs/CONTROL-SURFACE.md"
)
# ─── #115 Test-pattern generator + console flag ──────────────────────
# TestPatternGenerator: SMPTE color bars + sweep band BGRA frames.
# TeamsISO.Console --test-pattern broadcasts TEAMSISO_TEST at 720p30.
# Useful for verifying NDI runtime without Teams running.
Stage-AndCommit `
"feat(engine+console): SMPTE test-pattern generator + --test-pattern flag" `
@(
"src/TeamsISO.Engine/Pipeline/TestPatternGenerator.cs",
"src/TeamsISO.Console/Program.cs",
"src/tests/TeamsISO.Engine.Tests/Pipeline/TestPatternGeneratorTests.cs"
)
# ─── #114 / #119 Tray icon + WinForms/WPF disambiguation ─────────────
# Adds System.Windows.Forms via UseWindowsForms=true for NotifyIcon.
# GlobalUsings.cs aliases Application + MessageBox to WPF (resolves
# CS0104 ambiguity caused by WinForms exposing same-named types).
# ControlSurfaceServer.cs gained explicit `using System.IO;` (implicit
# usings shifted with UseWindowsForms).
Stage-AndCommit `
"feat(ui): system tray icon + WinForms/WPF namespace disambiguation" `
@(
"src/TeamsISO.App/Services/TrayIconHost.cs",
"src/TeamsISO.App/Services/UIPreferences.cs",
"src/TeamsISO.App/App.xaml.cs",
"src/TeamsISO.App/TeamsISO.App.csproj",
"src/TeamsISO.App/GlobalUsings.cs",
"src/TeamsISO.App/Services/ControlSurfaceServer.cs",
"src/TeamsISO.App/ViewModels/GlobalSettingsViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml"
)
# ─── #76 / #74 / #112 Tests + audio meter scaffold + MF recorder ─────
# OperatorPresetStore + OutputNameTemplate + OscMessage tests in a new
# net8.0-windows test project. Audio level VU bar in DataGrid (engine
# field added; capture path is a follow-up). MediaFoundationRecorderSink
# scaffold gated behind MF_AVAILABLE build symbol.
Stage-AndCommit `
"test+feat: App.Tests project + audio VU scaffold + MF recorder stub" `
@(
"src/tests/TeamsISO.App.Tests/TeamsISO.App.Tests.csproj",
"src/tests/TeamsISO.App.Tests/Services/OperatorPresetStoreTests.cs",
"src/tests/TeamsISO.App.Tests/Services/OutputNameTemplateTests.cs",
"src/tests/TeamsISO.App.Tests/Services/OscMessageTests.cs",
"src/TeamsISO.App/Services/OperatorPresetStore.cs",
"src/TeamsISO.App/TeamsISO.App.csproj",
"src/TeamsISO.Engine/Domain/IsoHealthStats.cs",
"src/TeamsISO.Engine/Pipeline/MediaFoundationRecorderSink.cs",
"src/TeamsISO.App/ViewModels/ParticipantViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml",
"TeamsISO.sln",
"TeamsISO.Windows.slnf",
"docs/REAL-TIME-RECORDING.md"
)
# ─── #108 / #109 / #110 / #111 Final session-2 polish ─────────────────
# UIPreferences persists DISPLAY toggles + ParticipantSort across launches.
# PreviewWindow non-modal floating preview at 20Hz for multi-monitor.
# Configurable participant sort order via ICollectionView.SortDescriptions.
# NotesWindow gains inline input (operator can type notes directly, not
# only via REST/OSC). HTML control panel gains a "Note…" button. Richer
# GET / response. Updated CHANGELOG + README to reflect all of session 2.
Stage-AndCommit `
"feat: persist UI prefs + preview window + sort + inline note input" `
@(
"src/TeamsISO.App/Services/UIPreferences.cs",
"src/TeamsISO.App/Services/ControlSurfaceServer.cs",
"src/TeamsISO.App/Services/ControlPanelHtml.cs",
"src/TeamsISO.App/ViewModels/GlobalSettingsViewModel.cs",
"src/TeamsISO.App/ViewModels/MainViewModel.cs",
"src/TeamsISO.App/PreviewWindow.xaml",
"src/TeamsISO.App/PreviewWindow.xaml.cs",
"src/TeamsISO.App/NotesWindow.xaml",
"src/TeamsISO.App/NotesWindow.xaml.cs",
"src/TeamsISO.App/ViewModels/ParticipantViewModel.cs",
"src/TeamsISO.App/MainWindow.xaml",
"README.md",
"CHANGELOG.md"
)
# ─── #72 / #75 UIA polish ──────────────────────────────────────────────
# (Already committed above as part of the #66-#69 batch since they touched
# the same TeamsControlBridge / TeamsLauncher files.)
# ─── docs ───────────────────────────────────────────────────────────────
Stage-AndCommit `
"docs: refresh _NEXT.md after recording + control surface" `
@(
"docs/superpowers/plans/_NEXT.md"
)
# ─── Push ───────────────────────────────────────────────────────────────
Write-Host ""
Write-Host "──── Pushing to origin/main ────" -ForegroundColor Cyan
git push origin main
if ($LASTEXITCODE -ne 0) { throw "git push failed" }
Write-Host ""
Write-Host "Done. Commits pushed to forge.wilddragon.net/zgaetano/teamsiso." -ForegroundColor Green
Write-Host "Forgejo CI will now build the Linux engine on Ubuntu and the Windows release runner is dormant until you push a v*.*.* tag." -ForegroundColor DarkGray

View file

@ -1,3 +1,4 @@
using System.Linq;
using System.Windows;
using System.Windows.Shapes;
using TeamsISO.App.Services;
@ -54,6 +55,63 @@ public partial class MainWindow : Window
about.ShowDialog();
}
/// <summary>
/// Opens the operator-presets dialog. Hands it the current participants
/// snapshot (so Save captures live state) and the engine controller (so
/// Apply can reconcile enable/disable). Owner is set so the chromeless
/// dialog centers over the main window and inherits z-order.
/// </summary>
private void OnPresetsClick(object sender, RoutedEventArgs e)
{
if (DataContext is not MainViewModel vm) return;
var dialog = new PresetsDialog(vm.Controller, vm.Participants.ToList(), vm.Toast)
{
Owner = this,
};
dialog.ShowDialog();
}
/// <summary>
/// Tracks whether we have hidden Teams' windows so the next click reverses
/// the action. We treat this as "intent" rather than a query of OS state
/// because hidden windows still report as hidden if the operator manually
/// re-opens them and we only care about TeamsISO's own toggle history.
/// </summary>
private bool _teamsWindowsHidden;
/// <summary>
/// Phase E.2 toggle. Hides every visible top-level Teams window on first
/// click; shows them again on the next. Surfaces the result via the toast
/// so the operator gets feedback even though the affected windows aren't
/// visible anymore.
/// </summary>
private void OnToggleTeamsWindowClick(object sender, RoutedEventArgs e)
{
if (!TeamsLauncher.IsRunning())
{
MessageBox.Show(
"Microsoft Teams isn't running. Click the camera icon above to launch it first.",
"TeamsISO — Hide / show Teams",
MessageBoxButton.OK,
MessageBoxImage.Information);
return;
}
var toast = (DataContext as MainViewModel)?.Toast;
if (_teamsWindowsHidden)
{
var shown = TeamsLauncher.ShowWindows();
_teamsWindowsHidden = false;
toast?.Show(shown > 0 ? $"Restored {shown} Teams window(s)" : "No Teams windows to restore");
}
else
{
var hidden = TeamsLauncher.HideWindows();
_teamsWindowsHidden = hidden > 0;
toast?.Show(hidden > 0 ? $"Hid {hidden} Teams window(s)" : "Teams has no visible windows yet");
}
}
/// <summary>
/// Toggle behavior: if Teams is already running, ask to stop it; otherwise
/// launch via TeamsLauncher's fallback chain. First step toward the

View file

@ -0,0 +1,273 @@
using System.Diagnostics;
using System.Windows.Automation;
namespace TeamsISO.App.Services;
/// <summary>
/// Phase E.3 — UIAutomation bridge for the in-call controls (mute, camera,
/// leave, share screen). Walks Teams' automation tree to locate the relevant
/// buttons and invokes their <see cref="InvokePattern"/> or <see cref="TogglePattern"/>.
///
/// This is intentionally tolerant of Teams' UI volatility: we search by a
/// chain of (AutomationId, Name, LocalizedControlType) candidates rather than
/// pinning to a single identifier. When Teams ships a new build that renames a
/// button, the operator gets a clear "control not found" toast rather than a
/// crash, and we add the new identifier to the candidate list.
///
/// Limitations:
/// - Requires Teams' main window to be present (not minimized to the system tray
/// in a way that detaches its automation peers; minimized to taskbar is fine).
/// - Some Teams builds host the call UI in a separate WebView2-backed top-level
/// window; we enumerate every top-level window owned by every Teams process,
/// so we'll find it wherever it lives.
/// - Hidden windows (after <see cref="TeamsLauncher.HideWindows"/>) are still
/// traversable by UIAutomation — the buttons exist in the automation tree
/// even when their HWND is SW_HIDDEN. This is what makes the "hide Teams,
/// drive it from TeamsISO" workflow viable.
/// </summary>
public static class TeamsControlBridge
{
// ────────────────────────────────────────────────────────────────────
// Localized candidate-name lists.
//
// Teams localizes the AutomationElement.Name we match against. The lookup
// strategy is: ALL candidate strings across all locales are tried for each
// command, and the first match wins. This gives us a single binary that
// works regardless of the Teams UI language without needing to detect it
// — at the cost of a slightly broader match surface (a non-mute button
// with the German word "Stumm" in its name would false-positive). In
// practice Teams' button Names are highly distinctive and we haven't seen
// false positives during development.
//
// Adding a locale: append the localized strings to each command's array.
// Order doesn't matter for correctness; for performance we put the most
// common locales first since the array is iterated in order.
// ────────────────────────────────────────────────────────────────────
private static readonly string[] MuteCandidates =
{
// English (US/UK)
"Mute", "Unmute", "Microphone", "Toggle mute",
// German
"Stumm", "Stummschaltung", "Stummschalten", "Stummschaltung aufheben", "Mikrofon",
// Spanish
"Silenciar", "Activar audio", "Micrófono",
// French
"Désactiver le micro", "Activer le micro", "Micro", "Microphone",
// Portuguese
"Desativar áudio", "Ativar áudio", "Microfone",
// Japanese
"ミュート", "ミュート解除", "マイク",
};
private static readonly string[] CameraCandidates =
{
"Camera", "Turn camera on", "Turn camera off", "Video",
// German
"Kamera", "Kamera einschalten", "Kamera ausschalten", "Video",
// Spanish
"Cámara", "Activar cámara", "Desactivar cámara", "Vídeo",
// French
"Caméra", "Activer la caméra", "Désactiver la caméra", "Vidéo",
// Portuguese
"Câmera", "Ativar câmera", "Desativar câmera",
// Japanese
"カメラ", "ビデオ",
};
private static readonly string[] LeaveCandidates =
{
"Leave", "Hang up", "End call", "Leave call",
// German
"Verlassen", "Auflegen", "Anruf beenden",
// Spanish
"Salir", "Colgar", "Finalizar llamada",
// French
"Quitter", "Raccrocher", "Terminer l'appel",
// Portuguese
"Sair", "Desligar", "Encerrar chamada",
// Japanese
"退出", "通話を終了",
};
private static readonly string[] ShareCandidates =
{
"Share", "Share content", "Share screen", "Open share tray",
// German
"Teilen", "Inhalt teilen", "Bildschirm teilen",
// Spanish
"Compartir", "Compartir contenido", "Compartir pantalla",
// French
"Partager", "Partager du contenu", "Partager l'écran",
// Portuguese
"Compartilhar", "Compartilhar conteúdo", "Compartilhar tela",
// Japanese
"共有", "コンテンツの共有", "画面を共有",
};
private static readonly string[] RaiseHandCandidates =
{
"Raise", "Raise hand", "Lower hand",
// German
"Hand heben", "Hand senken",
// Spanish
"Levantar la mano", "Bajar la mano",
// French
"Lever la main", "Baisser la main",
// Portuguese
"Levantar a mão", "Abaixar a mão",
// Japanese
"手を挙げる", "手を下ろす",
};
private static readonly string[] ToggleChatCandidates =
{
"Show conversation", "Hide conversation", "Chat", "Show chat",
// German
"Unterhaltung anzeigen", "Unterhaltung ausblenden", "Chat",
// Spanish
"Mostrar conversación", "Ocultar conversación", "Chat",
// French
"Afficher la conversation", "Masquer la conversation", "Conversation",
// Portuguese
"Mostrar conversa", "Ocultar conversa", "Chat",
// Japanese
"会話を表示", "会話を非表示", "チャット",
};
private static readonly string[] BackgroundBlurCandidates =
{
"Background effects", "Apply background effects", "Background filters",
// German
"Hintergrundeffekte", "Hintergrundfilter",
// Spanish
"Efectos de fondo", "Filtros de fondo",
// French
"Effets d'arrière-plan", "Filtres d'arrière-plan",
// Portuguese
"Efeitos de plano de fundo", "Filtros de plano de fundo",
// Japanese
"背景効果", "背景フィルター",
};
/// <summary>Result of attempting one of the in-call commands.</summary>
public enum InvokeResult
{
/// <summary>The control was found and invoked successfully.</summary>
Invoked,
/// <summary>Teams isn't running, or its automation root couldn't be located.</summary>
TeamsNotRunning,
/// <summary>Teams is running but the matching button isn't currently exposed (maybe not in a call).</summary>
ControlNotFound,
/// <summary>The button was found but didn't expose a usable invoke / toggle pattern.</summary>
InvokeFailed,
}
public static InvokeResult ToggleMute() => InvokeFirstMatch(MuteCandidates);
public static InvokeResult ToggleCamera() => InvokeFirstMatch(CameraCandidates);
public static InvokeResult LeaveCall() => InvokeFirstMatch(LeaveCandidates);
public static InvokeResult OpenShareTray() => InvokeFirstMatch(ShareCandidates);
public static InvokeResult ToggleRaiseHand() => InvokeFirstMatch(RaiseHandCandidates);
public static InvokeResult ToggleChat() => InvokeFirstMatch(ToggleChatCandidates);
public static InvokeResult OpenBackgroundEffects() => InvokeFirstMatch(BackgroundBlurCandidates);
private static InvokeResult InvokeFirstMatch(IReadOnlyList<string> candidateNames)
{
var roots = GetTeamsAutomationRoots();
if (roots.Count == 0) return InvokeResult.TeamsNotRunning;
foreach (var root in roots)
{
// Search by Name first (most common case for Teams). Use a NameProperty
// contains-style match by collecting all Buttons in the subtree and then
// filtering manually — Condition only supports equality, and Teams'
// labels can include trailing state ("(unmuted)") that breaks equality.
var allButtons = root.FindAll(
TreeScope.Descendants,
new PropertyCondition(AutomationElement.ControlTypeProperty, ControlType.Button));
foreach (AutomationElement btn in allButtons)
{
var name = SafeGetName(btn);
if (string.IsNullOrEmpty(name)) continue;
if (!candidateNames.Any(c => name.Contains(c, StringComparison.OrdinalIgnoreCase)))
continue;
if (TryInvoke(btn)) return InvokeResult.Invoked;
}
}
return InvokeResult.ControlNotFound;
}
/// <summary>
/// Returns the AutomationElement root for every top-level window owned by
/// any running Teams process. Multiple roots is the normal case for new
/// MSTeams (which uses one window per call/chat).
/// </summary>
private static List<AutomationElement> GetTeamsAutomationRoots()
{
var teamsPids = new HashSet<int>(
Process.GetProcessesByName("ms-teams")
.Concat(Process.GetProcessesByName("msteams"))
.Concat(Process.GetProcessesByName("Teams"))
.Select(p => { try { return p.Id; } finally { p.Dispose(); } }));
if (teamsPids.Count == 0) return new List<AutomationElement>();
// Filter the desktop's children to windows whose ProcessId matches.
var desktop = AutomationElement.RootElement;
var allWindows = desktop.FindAll(
TreeScope.Children,
new PropertyCondition(AutomationElement.ControlTypeProperty, ControlType.Window));
var roots = new List<AutomationElement>();
foreach (AutomationElement w in allWindows)
{
try
{
var pid = (int)w.Current.ProcessId;
if (teamsPids.Contains(pid)) roots.Add(w);
}
catch
{
// Window died between enumeration and property read; skip.
}
}
return roots;
}
private static string SafeGetName(AutomationElement el)
{
try { return el.Current.Name ?? string.Empty; }
catch { return string.Empty; }
}
/// <summary>
/// Try Invoke first (most buttons), then Toggle (mute/camera are usually
/// toggle-pattern). Returns true if either succeeded.
/// </summary>
private static bool TryInvoke(AutomationElement el)
{
try
{
if (el.TryGetCurrentPattern(InvokePattern.Pattern, out var invoke))
{
((InvokePattern)invoke).Invoke();
return true;
}
if (el.TryGetCurrentPattern(TogglePattern.Pattern, out var toggle))
{
((TogglePattern)toggle).Toggle();
return true;
}
}
catch
{
// ElementNotEnabledException, ElementNotAvailableException — Teams
// disabled the button mid-traversal (e.g. mute is disabled before
// joining a call). Treat as "found but couldn't invoke" so the
// caller can surface a useful message.
}
return false;
}
}

View file

@ -1,5 +1,6 @@
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
namespace TeamsISO.App.Services;
@ -140,4 +141,181 @@ public static class TeamsLauncher
return false;
}
}
// ════════════════════════════════════════════════════════════════════════
// Phase E.2 — window orchestration
//
// Once Teams is running, we want to be able to hide its main window so the
// operator only sees TeamsISO. We do this by enumerating top-level windows,
// matching against each Teams process Id, and ShowWindow(SW_HIDE)-ing each
// match. To restore we ShowWindow(SW_SHOW) and SetForegroundWindow.
//
// We deliberately don't use the Process.MainWindowHandle convenience because
// new MSTeams (WebView2-hosted) creates several top-level windows per
// process and Process picks an inconsistent one across launches; iterating
// via EnumWindows + GetWindowThreadProcessId catches every visible window
// owned by the process.
// ════════════════════════════════════════════════════════════════════════
private const int SW_HIDE = 0;
private const int SW_SHOWNORMAL = 1;
private const int SW_SHOW = 5;
private const int SW_RESTORE = 9;
private const uint GW_OWNER = 4;
[DllImport("user32.dll")]
private static extern bool EnumWindows(EnumWindowsProc lpEnumFunc, IntPtr lParam);
[DllImport("user32.dll", SetLastError = true)]
private static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool IsWindowVisible(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern IntPtr GetWindow(IntPtr hWnd, uint uCmd);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetForegroundWindow(IntPtr hWnd);
private delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);
/// <summary>
/// Enumerate every visible top-level window owned by any running Teams
/// process. "Top-level" means GetWindow(GW_OWNER) is null (the window is
/// not a tooltip or popup of another). Used by Hide/Show.
/// </summary>
private static List<IntPtr> FindTeamsTopLevelWindows()
{
var teamsPids = new HashSet<uint>(
TeamsProcessNames
.SelectMany(n => Process.GetProcessesByName(n))
.Select(p => { try { return (uint)p.Id; } finally { p.Dispose(); } }));
if (teamsPids.Count == 0) return new List<IntPtr>();
var windows = new List<IntPtr>();
EnumWindows((hWnd, _) =>
{
if (!IsWindowVisible(hWnd)) return true;
if (GetWindow(hWnd, GW_OWNER) != IntPtr.Zero) return true; // not top-level
GetWindowThreadProcessId(hWnd, out var pid);
if (teamsPids.Contains(pid)) windows.Add(hWnd);
return true;
}, IntPtr.Zero);
return windows;
}
/// <summary>
/// Hides every visible top-level Teams window. Returns the count hidden;
/// 0 means Teams isn't running or has no visible windows yet (it can take
/// a couple seconds after launch for the splash to materialize).
/// </summary>
public static int HideWindows()
{
var windows = FindTeamsTopLevelWindows();
foreach (var w in windows) ShowWindow(w, SW_HIDE);
return windows.Count;
}
// ────────────────────────────────────────────────────────────────────
// Keyboard-shortcut forwarding (PostMessage path).
//
// UIAutomation (TeamsControlBridge) is our preferred way to drive Teams
// because it works regardless of foreground/visibility state. PostMessage
// is a fallback for shortcuts that don't have a stable UIA-discoverable
// button — chat scroll, custom keymap actions, etc. Note: WebView2-hosted
// Teams (the modern client) frequently ignores PostMessage(WM_KEYDOWN) at
// its app-shortcut layer because shortcut routing happens after focus
// changes, not on raw key messages. Treat this as best-effort.
// ────────────────────────────────────────────────────────────────────
private const uint WM_KEYDOWN = 0x0100;
private const uint WM_KEYUP = 0x0101;
private const uint WM_CHAR = 0x0102;
private const uint WM_SYSKEYDOWN = 0x0104;
private const uint WM_SYSKEYUP = 0x0105;
[Flags]
public enum ShortcutModifiers
{
None = 0,
Ctrl = 1,
Shift = 2,
Alt = 4,
}
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool PostMessage(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);
/// <summary>
/// Sends a synthesized key press (modifier-down, key-down, key-up,
/// modifier-up) to the most recently used top-level Teams window via
/// PostMessage. Returns true if a window was found to send to. Note that
/// returning true doesn't guarantee Teams reacted — modern WebView2-based
/// Teams sometimes ignores synthesized key messages at the app-shortcut
/// layer. Prefer UIA (<see cref="TeamsControlBridge"/>) when an equivalent
/// button exists.
/// </summary>
public static bool SendShortcut(ShortcutModifiers modifiers, int virtualKey)
{
var windows = FindTeamsTopLevelWindows();
if (windows.Count == 0) return false;
var hwnd = windows[^1];
// Modifier key downs
if ((modifiers & ShortcutModifiers.Ctrl) != 0)
PostMessage(hwnd, WM_KEYDOWN, (IntPtr)0x11, IntPtr.Zero); // VK_CONTROL
if ((modifiers & ShortcutModifiers.Shift) != 0)
PostMessage(hwnd, WM_KEYDOWN, (IntPtr)0x10, IntPtr.Zero); // VK_SHIFT
if ((modifiers & ShortcutModifiers.Alt) != 0)
PostMessage(hwnd, WM_SYSKEYDOWN, (IntPtr)0x12, IntPtr.Zero); // VK_MENU
// Main key down + up
PostMessage(hwnd, WM_KEYDOWN, (IntPtr)virtualKey, IntPtr.Zero);
PostMessage(hwnd, WM_KEYUP, (IntPtr)virtualKey, IntPtr.Zero);
// Modifier key ups (reverse order)
if ((modifiers & ShortcutModifiers.Alt) != 0)
PostMessage(hwnd, WM_SYSKEYUP, (IntPtr)0x12, IntPtr.Zero);
if ((modifiers & ShortcutModifiers.Shift) != 0)
PostMessage(hwnd, WM_KEYUP, (IntPtr)0x10, IntPtr.Zero);
if ((modifiers & ShortcutModifiers.Ctrl) != 0)
PostMessage(hwnd, WM_KEYUP, (IntPtr)0x11, IntPtr.Zero);
return true;
}
/// <summary>
/// Restores every Teams top-level window from hidden state and brings the
/// most recently used one to the foreground. Returns the count shown.
/// </summary>
public static int ShowWindows()
{
// To find hidden windows too we still enumerate, but our IsWindowVisible
// filter would skip them. Re-implement here with the visible check off.
var teamsPids = new HashSet<uint>(
TeamsProcessNames
.SelectMany(n => Process.GetProcessesByName(n))
.Select(p => { try { return (uint)p.Id; } finally { p.Dispose(); } }));
var windows = new List<IntPtr>();
EnumWindows((hWnd, _) =>
{
if (GetWindow(hWnd, GW_OWNER) != IntPtr.Zero) return true;
GetWindowThreadProcessId(hWnd, out var pid);
if (teamsPids.Contains(pid)) windows.Add(hWnd);
return true;
}, IntPtr.Zero);
foreach (var w in windows) ShowWindow(w, SW_SHOW);
if (windows.Count > 0) SetForegroundWindow(windows[^1]);
return windows.Count;
}
}

View file

@ -0,0 +1,231 @@
using System.Diagnostics;
using System.IO;
using System.Net.Http;
using System.Reflection;
using System.Text.Json;
namespace TeamsISO.App.Services;
/// <summary>
/// Asks Forgejo's REST API whether a newer release tag exists than the one
/// we're running. Manual-only for v1 — there's no background polling. The
/// operator can click "Check for updates" in the About dialog whenever they
/// want, and a positive result opens the release page in their browser
/// (rather than auto-downloading; we don't want a long-running show
/// interrupted by a surprise installer).
///
/// We use the public release endpoint so no auth is needed:
/// GET /api/v1/repos/zgaetano/teamsiso/releases?limit=1
///
/// On any error (offline, DNS failure, repo private, malformed response),
/// the caller gets <see cref="UpdateCheckResult.Failed"/> with a short
/// human-readable message rather than an exception.
/// </summary>
public static class UpdateChecker
{
private const string ReleasesApi =
"https://forge.wilddragon.net/api/v1/repos/zgaetano/teamsiso/releases?limit=1";
private const string ReleasesPage =
"https://forge.wilddragon.net/zgaetano/teamsiso/releases";
/// <summary>Outcome of a single check.</summary>
public sealed record UpdateCheckResult(
UpdateStatus Status,
string? LatestTag,
string? CurrentVersion,
string? Message)
{
public static UpdateCheckResult Failed(string message) =>
new(UpdateStatus.Error, null, null, message);
}
public enum UpdateStatus
{
UpToDate,
UpdateAvailable,
Error,
}
public static async Task<UpdateCheckResult> CheckAsync(CancellationToken ct = default)
{
var current = GetCurrentVersion();
try
{
using var client = new HttpClient { Timeout = TimeSpan.FromSeconds(8) };
client.DefaultRequestHeaders.Add("User-Agent", "TeamsISO/" + current);
using var res = await client.GetAsync(ReleasesApi, ct);
if (!res.IsSuccessStatusCode)
return UpdateCheckResult.Failed($"Server returned {(int)res.StatusCode}.");
var json = await res.Content.ReadAsStringAsync(ct);
using var doc = JsonDocument.Parse(json);
if (doc.RootElement.ValueKind != JsonValueKind.Array || doc.RootElement.GetArrayLength() == 0)
return new UpdateCheckResult(UpdateStatus.UpToDate, null, current,
"No releases published yet.");
var first = doc.RootElement[0];
if (!first.TryGetProperty("tag_name", out var tagProp))
return UpdateCheckResult.Failed("Release record missing tag_name.");
var latestTag = tagProp.GetString();
if (string.IsNullOrWhiteSpace(latestTag))
return UpdateCheckResult.Failed("Latest tag was empty.");
var latestVersion = TryParseSemVer(latestTag);
var currentVersion = TryParseSemVer("v" + current);
if (latestVersion is null || currentVersion is null)
return new UpdateCheckResult(UpdateStatus.UpToDate, latestTag, current,
"Couldn't compare versions; latest tag is " + latestTag);
return latestVersion > currentVersion
? new UpdateCheckResult(UpdateStatus.UpdateAvailable, latestTag, current,
$"A newer version ({latestTag}) is available.")
: new UpdateCheckResult(UpdateStatus.UpToDate, latestTag, current,
"You're on the latest release.");
}
catch (TaskCanceledException)
{
return UpdateCheckResult.Failed("Update check timed out.");
}
catch (HttpRequestException ex)
{
return UpdateCheckResult.Failed("Couldn't reach the update server: " + ex.Message);
}
catch (Exception ex)
{
return UpdateCheckResult.Failed("Unexpected error: " + ex.Message);
}
}
/// <summary>
/// Open the releases page in the user's default browser. Used by the
/// "Update available" dialog button — we deliberately don't download/run
/// the MSI ourselves, so the operator decides when to install.
/// </summary>
public static void OpenReleasesPage()
{
try
{
Process.Start(new ProcessStartInfo
{
FileName = ReleasesPage,
UseShellExecute = true,
});
}
catch
{
// best-effort; the dialog already shows the URL as text fallback
}
}
/// <summary>
/// Silent throttled launch-time check. Returns the result if a check actually
/// happened, or null if the cooldown window suppressed it. The cooldown lives
/// in <c>%LOCALAPPDATA%\TeamsISO\last-update-check.txt</c> as an ISO 8601
/// timestamp; a missing file means "never checked, do it now."
/// </summary>
public static async Task<UpdateCheckResult?> CheckIfDueAsync(TimeSpan cooldown, CancellationToken ct = default)
{
try
{
var path = CooldownPath;
if (File.Exists(path))
{
var raw = File.ReadAllText(path).Trim();
if (DateTimeOffset.TryParse(raw, out var last) &&
DateTimeOffset.UtcNow - last < cooldown)
{
return null;
}
}
}
catch
{
// Throttle check is best-effort; on read failures we just check now.
}
var result = await CheckAsync(ct);
try
{
var dir = Path.GetDirectoryName(CooldownPath);
if (!string.IsNullOrEmpty(dir)) Directory.CreateDirectory(dir);
File.WriteAllText(CooldownPath, DateTimeOffset.UtcNow.ToString("o"));
}
catch
{
// If we can't write the cooldown stamp, future launches will check
// again immediately. Annoying but not broken.
}
return result;
}
private static string CooldownPath =>
Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
"TeamsISO", "last-update-check.txt");
private static string OptOutPath =>
Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
"TeamsISO", "no-update-check.flag");
/// <summary>
/// Whether launch-time update checks are enabled. Inverted-flag-file storage:
/// the absence of the file means "checks on" (default), the presence means
/// "checks off". Operators can ship the flag file via group policy / config-
/// management to suppress checks across a fleet.
/// </summary>
public static bool LaunchCheckEnabled
{
get => !File.Exists(OptOutPath);
set
{
try
{
if (value)
{
if (File.Exists(OptOutPath)) File.Delete(OptOutPath);
}
else
{
var dir = Path.GetDirectoryName(OptOutPath);
if (!string.IsNullOrEmpty(dir)) Directory.CreateDirectory(dir);
File.WriteAllText(OptOutPath, "Update checks suppressed by user. Delete this file to re-enable.");
}
}
catch
{
// Best-effort; toggle won't persist if disk is read-only, but
// the in-memory checkbox state still reflects the user's intent
// for this session.
}
}
}
private static string GetCurrentVersion()
{
var asm = typeof(UpdateChecker).Assembly;
return asm.GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion
?? asm.GetName().Version?.ToString()
?? "0.0.0";
}
/// <summary>
/// Parse a "vX.Y.Z" or "X.Y.Z(.N)" string into a Version. Strips any
/// pre-release suffix ("-alpha", "-beta") so the comparison is on
/// numeric components only — pre-release vs. release ordering is a
/// follow-up if we need it.
/// </summary>
private static Version? TryParseSemVer(string s)
{
var trimmed = s.TrimStart('v', 'V');
var dash = trimmed.IndexOf('-');
if (dash >= 0) trimmed = trimmed[..dash];
return Version.TryParse(trimmed, out var v) ? v : null;
}
}

View file

@ -492,6 +492,87 @@
</Setter>
</Style>
<!-- ════ TabControl (settings panel) ════ -->
<!--
Lightweight, flush tabs that match the dark surface. Underline-on-active
rather than the WPF default raised-border, so the tab strip reads as a
section header rather than a separate widget.
-->
<Style TargetType="TabControl" x:Key="Wd.TabControl">
<Setter Property="Background" Value="Transparent"/>
<Setter Property="BorderThickness" Value="0"/>
<Setter Property="Padding" Value="0"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="TabControl">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Border Grid.Row="0"
BorderBrush="{StaticResource Wd.Border}"
BorderThickness="0,0,0,1">
<TabPanel x:Name="HeaderPanel"
IsItemsHost="True"
Background="Transparent"/>
</Border>
<ContentPresenter Grid.Row="1"
ContentSource="SelectedContent"
Margin="0,16,0,0"/>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style TargetType="TabItem" x:Key="Wd.TabItem">
<Setter Property="FontFamily" Value="{StaticResource Wd.Font.Sans}"/>
<Setter Property="FontSize" Value="11"/>
<Setter Property="FontWeight" Value="Medium"/>
<Setter Property="Foreground" Value="{StaticResource Wd.Text.Tertiary}"/>
<Setter Property="Background" Value="Transparent"/>
<Setter Property="Padding" Value="0,8,0,10"/>
<Setter Property="Margin" Value="0,0,20,0"/>
<Setter Property="Cursor" Value="Hand"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="TabItem">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<ContentPresenter x:Name="Content"
Grid.Row="0"
ContentSource="Header"
HorizontalAlignment="Left"
VerticalAlignment="Center"
TextBlock.FontFamily="{TemplateBinding FontFamily}"
TextBlock.FontSize="{TemplateBinding FontSize}"
TextBlock.FontWeight="{TemplateBinding FontWeight}"
TextBlock.Foreground="{TemplateBinding Foreground}"
Margin="{TemplateBinding Padding}"/>
<Rectangle x:Name="Underline"
Grid.Row="1"
Height="2"
Fill="{StaticResource Wd.Accent.Cyan}"
Visibility="Hidden"/>
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="IsSelected" Value="True">
<Setter TargetName="Underline" Property="Visibility" Value="Visible"/>
<Setter Property="Foreground" Value="{StaticResource Wd.Text.Primary}"/>
</Trigger>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Foreground" Value="{StaticResource Wd.Text.Secondary}"/>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<!-- ════ Card ════ -->
<Style x:Key="Wd.Card" TargetType="Border">
<Setter Property="Background" Value="{StaticResource Wd.Surface}"/>

View file

@ -0,0 +1,65 @@
using TeamsISO.App.Services;
namespace TeamsISO.App.ViewModels;
/// <summary>
/// Persistent banner shown when the launch-time update check finds a newer
/// release. Stays visible until the operator clicks "Get update" (which opens
/// the releases page) or "Dismiss" (which hides until next launch).
///
/// Distinct from <see cref="AlertBannerViewModel"/> because that one's tied to
/// engine alerts and would force us to leak update concerns into the engine
/// layer; the update banner is purely a host-shell concern.
/// </summary>
public sealed class UpdateBannerViewModel : ObservableObject
{
private bool _isVisible;
private string _latestVersion = string.Empty;
private string _currentVersion = string.Empty;
public bool IsVisible
{
get => _isVisible;
private set => SetField(ref _isVisible, value);
}
public string LatestVersion
{
get => _latestVersion;
private set => SetField(ref _latestVersion, value);
}
public string CurrentVersion
{
get => _currentVersion;
private set => SetField(ref _currentVersion, value);
}
/// <summary>Friendly composite "1.0.0 → 1.1.0" string for the banner.</summary>
public string Message => $"Update available — v{_currentVersion} → {_latestVersion}";
public RelayCommand OpenReleasePageCommand { get; }
public RelayCommand DismissCommand { get; }
public UpdateBannerViewModel()
{
OpenReleasePageCommand = new RelayCommand(() =>
{
UpdateChecker.OpenReleasesPage();
IsVisible = false;
});
DismissCommand = new RelayCommand(() => IsVisible = false);
}
/// <summary>
/// Show the banner with a "you're on X, latest is Y" message. Idempotent:
/// re-showing while already visible just refreshes the version strings.
/// </summary>
public void Show(string current, string latest)
{
CurrentVersion = current;
LatestVersion = latest;
OnPropertyChanged(nameof(Message));
IsVisible = true;
}
}

View file

@ -27,4 +27,27 @@ public sealed record IsoPipelineConfig(
/// from the global NdiGroupSettings without changing this record's identity contract.
/// </summary>
public string? OutputGroups { get; init; }
/// <summary>
/// Optional recorder. When non-null, every <see cref="ProcessedFrame"/> emitted by
/// the inner pipeline is also fed to this sink for persistence. The pipeline owns
/// the recorder's lifecycle: <see cref="IRecorderSink.Open"/> on the first frame
/// (so we know the actual output dimensions), <see cref="IRecorderSink.Close"/>
/// when the inner loop ends or the supervisor cancels.
/// </summary>
public IRecorderSink? Recorder { get; init; }
/// <summary>
/// Output directory for the recorder, if one is configured. The recorder will
/// create a subdirectory named after the participant under this root. Ignored
/// when <see cref="Recorder"/> is null.
/// </summary>
public string? RecordingOutputDirectory { get; init; }
/// <summary>
/// Operator-facing display name; used by the recorder to derive the filename.
/// Distinct from <see cref="OutputName"/> (the NDI source name, which is for
/// machine consumption) — the recorder wants something human-readable.
/// </summary>
public string? RecorderDisplayName { get; init; }
}