Commit graph

149 commits

Author SHA1 Message Date
27f47401d9 build(winui3): keep SettingsDrawer host deferred + narrow the suspect
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Tried re-hosting SettingsDrawer with `Visibility="Collapsed"` (no
RenderTransform / Storyboard this time). Still crashes the XAML parser
at startup with the same HR 0x802b000a.

Narrows the suspect: the crash is inside SettingsDrawer.xaml's
InitializeComponent, not in MainWindow.xaml's hosting of it. Most
likely cause: `IsSelected="True"` on the first NavigationViewItem
fires `OnTabSelectionChanged` during the XAML parse, BEFORE the
SettingsDrawer code-behind has finished construction — the handler
then calls into TabContent which isn't ready, throwing in the parser
context.

Two fixes to try next session:

1. Drop `IsSelected="True"` from XAML and set it programmatically in
   the SettingsDrawer constructor AFTER InitializeComponent returns.
2. Verify the OnTabSelectionChanged signature for WinUI 3 1.8 —
   NavigationView's SelectionChanged is
   `TypedEventHandler<NavigationView, NavigationViewSelectionChangedEventArgs>`
   in 1.8 (might be different from the 1.6 SDK signature I wrote
   against).

For now, the MainWindow's OnSettingsClick is a no-op stub. The drawer
XAML is untouched and ready to re-host once one of the above is
applied.

This commit unblocks the running redesign: dotnet build + run produces
the 1280x780 redesigned shell with proper theming, no crash on
launch.
2026-05-13 00:48:03 -04:00
639a7ea9f9 docs(work-log): final overnight summary — WinUI 3 host runs
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Rewrites the TL;DR + commit list + tomorrow's first-action list to
reflect the actual end-of-session state:

- The WinUI 3 redesigned host LAUNCHES and renders correctly at
  1280x780 with proper dark/light theming.
- Two activation blockers identified and both resolved (DDLM swap +
  inline SettingsDrawer host removed).
- 18 commits pushed to origin/main.
- Phase 3 of the migration plan is closed; Phase 4 (view-model
  wiring) opens next session.

This is the closing log entry. The redesign is real and on disk.
2026-05-13 00:45:47 -04:00
eee307d711 docs(preview): proof-of-running WinUI 3 screenshots (dark + light)
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Two screenshots captured from the live TeamsISO.App.WinUI .exe at
1280×780, one per theme. Both prove the redesign renders end-to-end
on Windows 11 with WindowsAppSDK 1.8 and no view-model wiring yet:

* docs/preview/winui3-mainwindow-light.png — App.Current.RequestedTheme
  set to Light via ThemeManager. Wild Dragon "W" mark renders as cyan
  (#0E7C82) on cyan-muted (#E6F8F9) tile per the light-mode accent
  split from DESIGN.md. All other rail icons render at FgSecondary
  (#4A4B50) for AA contrast.
* docs/preview/winui3-mainwindow-dark.png — same render, dark theme.
  Wild Dragon mark uses the airy #97EDF0 cyan on the deeper
  cyan-muted (#1B3537) tile. Rail icons + section text at FgPrimary
  (#F4F4F6).

ThemeManager default reverted to "System" (the screenshot for dark
mode was taken with the default temporarily set to "Dark", then
reverted before this commit). The light-mode screenshot is what runs
when the OS app-mode is light, which is what happened on this build
host tonight.

These are the artifacts to point at when stakeholders ask "what does
the redesign look like in practice?" — they are the WinUI 3 .exe, not
the HTML preview.
2026-05-13 00:44:32 -04:00
a33f80d345 feat(winui3): WinUI 3 host LAUNCHES — verified rendering on Windows
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Removing the inline-hosted SettingsDrawer (and its accompanying
Storyboard resources targeting TranslateTransform.X) unblocks the
launch. The WinUI 3 host now opens, paints, and stays alive. Verified
via screenshot:

  * 64px left rail with Wild Dragon "W" brand mark + participants /
    Teams / hide-Teams / settings / engine-status puck buttons (Segoe
    Fluent Icons throughout, uniform stroke)
  * 44px custom title bar with the live pills inline (live · session
    timer · REC count · disk free) and a theme toggle to the left of
    the system min/max/close
  * Section header: "Participants 4" + filter input + Refresh +
    Presets + the single cyan Primary CTA "Enable all online"
  * Participants list placeholder ("View-model wiring queued for the
    next session") in the hero row — real DataGrid + bindings land in
    Phase 4/5 of the migration plan
  * Conditional in-call control bar: Muted (destructive coral) +
    Camera/Share/Marker (Secondary) + Leave (destructive coral) +
    overflow kebab
  * Slim status bar: control-surface URL + keyboard shortcut hints
  * Rendered in LIGHT THEME on first run (matched the OS app-mode
    setting via ThemeManager.ResolveTheme), confirming the
    ThemeDictionary swap works end-to-end

Two open suspects causing the SettingsDrawer host to crash WinUI 3's
XAML parser with HR=0x802b000a (XAML_E_PARSER_GENERAL_ERROR):

  * RenderTransform with a x:Name'd TranslateTransform — WinUI 3
    might not allow naming transforms inside RenderTransform the way
    WPF does
  * Storyboard.TargetName pointing at the named transform — WinUI 3
    Storyboards have stricter resolution

The drawer XAML itself (Views/SettingsDrawer.xaml + .cs) is unchanged
and ships alongside this commit. Re-host it in MainWindow.xaml once
the parse error is triaged (likely fix: replace TranslateTransform.X
animation with the AppWindow composition API or use the
CompositionTarget approach instead of a Storyboard).

The migration plan's Phase 3 is now substantially CLOSED — the
WindowsAppSDK activation blocker is resolved (1.8 DDLM swap). Next
session opens with Phase 4 (view-model wiring) plus the SettingsDrawer
re-host triage.
2026-05-13 00:41:49 -04:00
07f4a1b716 docs(work-log): add root-cause finding for activation blocker
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MddBootstrapInitialize2 probe identifies HR=0x80670016 =
MDD_E_BOOTSTRAP_INITIALIZE_DDLM_NOT_FOUND. Three suggested fixes
documented inline, with option 2 (switch to WindowsAppSDK 1.8, which
has its DDLM installed) already taken in commit 166e7d6.

After fix #2 the bootstrap succeeds and the .exe launches, but a
secondary XAML parse error (HR=0x802b000a) terminates it within 1s.
Triaging that is the next session's task.
2026-05-13 00:40:02 -04:00
166e7d6e6a build(winui3): switch to WindowsAppSDK 1.8 + add diagnostic probe
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Two big findings from a custom MddBootstrapInitialize2 P/Invoke probe
this session:

1. The original WinUI 3 activation failure ("this application could not
   be started") was MDD_E_BOOTSTRAP_INITIALIZE_DDLM_NOT_FOUND (HR
   0x80670016). The framework package Microsoft.WindowsAppRuntime.1.6
   was installed, but the Dynamic Dependency Lifetime Manager sibling
   (MicrosoftCorporationII.WinAppRuntime.Main.1.6) wasn't. This machine
   has Main.1.5 and Main.1.8 packages but no Main.1.6, so bootstrap for
   1.6 fails.

2. Switching the WindowsAppSDK NuGet to 1.8.250916003 + the bootstrap
   major.minor to 0x00010008 in Program.cs gets past activation. The
   .exe now launches and Bootstrap.TryInitialize returns S_OK. The 1.8
   DDLM is present and the runtime spins up.

Also lands `src/TeamsISO.App.WinUI.Probe/`, a tiny console diagnostic
that calls MddBootstrapInitialize2 directly via P/Invoke (bypassing the
full WindowsAppSDK NuGet to avoid the MRT/PRI MSBuild tasks that need
VS's AppxPackage tooling installed). The probe prints the HResult and a
human-readable description; use it to triage WindowsAppSDK activation
on any deployment target:

  dotnet run --project src/TeamsISO.App.WinUI.Probe

A SECOND ISSUE surfaces after activation: the .exe crashes 1 second
after launch with 0xC000027B inside Microsoft.UI.Xaml.dll, sub-code
0x802b000a (XAML_E_PARSER_GENERAL_ERROR). The participants ItemsRepeater
with {Binding ...} markup is suspect (WinUI 3 prefers x:Bind with
x:DataType, and Visibility="{Binding bool}" needs a converter). The
ItemsRepeater is stubbed out to a plain "Participants list renders here"
TextBlock placeholder for now; same crash recurs, so the XAML issue is
elsewhere — likely in Controls.xaml (one of CharacterSpacing /
TextCaption / etc. unsupported), in App.xaml's MergedDictionary chain,
or in MainWindow.xaml's Storyboard target.

Triaging the XAML parse error is the next session's first action. The
sub-code 0x802b000a will help (search WindowsAppSDK source for the
matching XAML parser error). The migration plan in
docs/superpowers/plans/2026-05-12-winui3-migration.md is updated.

Build remains clean.
2026-05-13 00:39:43 -04:00
1687e0c1f5 docs: CHANGELOG + README cover the in-flight WinUI 3 redesign
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CHANGELOG.md gains an Added section at the top of [Unreleased] that
walks the redesign decisions: PRODUCT/DESIGN docs, WinUI 3 scaffold,
MainWindow IA, ThemeManager, Settings drawer, Help/About/Onboarding,
HTML preview, migration plan. Calls out the WPF host as the still-
shipping build until WinUI 3 reaches feature parity.

README.md picks up:
- A Status section paragraph naming the in-flight redesign and the
  current activation blocker, with a pointer to Phase 3 of the
  migration plan
- A Build section that names both hosts so a fresh checkout doesn't
  surprise contributors with the new csproj
- Documentation section now links PRODUCT.md, DESIGN.md, the migration
  plan, and the interactive HTML preview

Both docs land BEFORE Phase 4 (view-model wiring) so onlookers
understand what's already done and what's queued.
2026-05-13 00:28:37 -04:00
19072b4add docs(work-log): refresh with complete commit list + push confirmation
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Updates the overnight 2026-05-12 work log to reflect:

- All 12 commits successfully pushed to origin/main (the credential
  manager refreshed at some point during the session and pushes are
  going through)
- The activation issue diagnosis got more specific: stripping
  Microsoft.WindowsDesktop.App from runtimeconfig didn't fix it, nor
  did disabling the UndockedRegFreeWinRT auto-init
- The HTML preview at docs/preview/redesigned-mainwindow.html is the
  primary "see the design" artifact while activation is blocked
- The Settings drawer + Help/About/Onboarding dialogs all landed
- Phase 4-9 of the migration plan are queued for the next session

Suggested first action for the user tomorrow morning is now clearly
named: open the HTML preview, then attack the activation issue with VS
F5 launch or by reinstalling the WindowsAppRuntime 1.6 redist.
2026-05-13 00:27:05 -04:00
6b45c398e0 fix(preview): drawer uses display:none + animation when opened
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Replace the transform-only approach with display:none / display:flex
switching, plus a @keyframes drawer-slide-in for the entry animation.
The previous translateX trick let the drawer-head close button's SVG
bleed through somehow (likely a browser rendering quirk on a 4K display
with HiDPI scaling); display:none guarantees the hidden state stays
fully hidden across all browsers.

Visual is the same when the drawer is open; only the closed state is
hardened. Drawer still slides in on the rail settings button or the
banner "Open settings" CTA.
2026-05-13 00:26:02 -04:00
46b1ca5874 fix(preview): clip drawer behind .content with position:relative+overflow:hidden
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The drawer was bleeding its close-X out of the window's left side
because .content (its containing block) had display:grid but no
position:relative, so absolute-positioned children anchored to .window
or further up the tree. Adding position:relative makes the drawer
anchor to .content, and overflow:hidden clips the off-screen
translateX(100%) so its content doesn't render outside the bounds.
2026-05-13 00:22:42 -04:00
2f9f7092ed build(winui3): post-build target to strip WindowsDesktop.App from runtimeconfig
Adds a StripWindowsDesktopAppFromRuntimeConfig MSBuild target that
runs after GenerateBuildRuntimeConfigurationFiles and rewrites
TeamsISO.runtimeconfig.json to drop the implicit
Microsoft.WindowsDesktop.App framework reference. The .NET 8 SDK adds
that framework for any -windows TFM, but WinUI 3 doesn't use it and
including it in the runtimeconfig contributes to the broken
unpackaged activation path (one of the three suspects in the migration
plan's Phase 3).

Build log confirms the strip on every build:
  Stripped Microsoft.WindowsDesktop.App from .../TeamsISO.runtimeconfig.json

Verified the runtimeconfig now reads:
  { "name": "Microsoft.NETCore.App", "version": "8.0.0" }
  (no WindowsDesktop.App entry)

This didn't resolve the activation dialog on its own, but it's a
required step for any unpackaged WinUI 3 build and the next debugging
session can rule it out as a contributing cause.
2026-05-13 00:21:33 -04:00
2909d8b1d7 feat(winui3): wire Settings drawer slide-in animation into MainWindow
Hosts SettingsDrawer in the main content grid as a fixed-width 400px
panel positioned at the right edge, with a TranslateTransform pre-set
to X=400 so it starts off-screen. The rail's settings icon triggers a
220ms ease-out-quart slide-in storyboard; CloseRequested (or the
drawer's Esc/close button) triggers a 180ms ease-in slide-out.
IsHitTestVisible toggles in sync so the off-screen drawer doesn't
intercept clicks on the participants list.

This is the structural commitment from DESIGN.md: settings live in a
right-drawer (not a permanent 380px panel), the participants table
reclaims full width when settings aren't being edited.

Builds clean.

Followup: tab content currently rebuilds imperatively in code-behind;
wire it to a SettingsViewModel mirror of the WPF host's
GlobalSettingsViewModel once the view-model migration starts (Phase 4
of the migration plan).
2026-05-13 00:20:23 -04:00
c150bce28e docs: interactive HTML preview of the redesigned MainWindow
docs/preview/redesigned-mainwindow.html — a single-file faithful
rendering of the redesigned MainWindow at 1280×780 fidelity. Built so
you can SEE the redesign tomorrow morning even with the WinUI 3
activation issue unresolved.

What's interactive:

* Title-bar sun/moon icon toggles dark <-> light. The full CSS variable
  set swaps in-place; both themes are accurate to DESIGN.md's token
  table (Wild Dragon cyan stays as the surface fill in both; accent.cyan
  for text darkens to #0E7C82 on the light palette for AA contrast).
* Rail "settings" icon (the gear) slides the settings drawer in from
  the right with a 220ms ease-out-quart transition.
* Esc dismisses the drawer.
* Banner "Toggle dark / light" and "Open settings" buttons for
  hover-discoverable parity.

What's faithful to the WinUI 3 implementation:

* All structural decisions from the shape brief: 64px rail, 44px
  title bar with absorbed live pills (live · 00:14:32 / rec 3 / 482GB
  free), section header with primary button + secondary actions, 64px
  table rows with avatar+name, signal+lock dot, audio meter,
  output-name in mono, ISO pill at right, conditional in-call control
  bar, slim 32px status bar.
* Active-speaker row (Maya) has the cyan left border + cyan-muted
  background tint, matching the data trigger in MainWindow.xaml.
* Wild Dragon brand mark in the rail uses the same cyan-muted square +
  cyan-text "W" treatment as the WinUI 3 Avatar style.
* In-call buttons use the destructive style for Muted + Leave (coral
  border and text) and Secondary for Camera / Share / Marker, mirroring
  the button-hierarchy commitment from DESIGN.md.
* Settings drawer shows the Appearance tab with the System / Dark /
  Light radio group + the accent peek panel.

Open it in any modern browser:
file:///C:/Users/zacga/Documents/Claude/Projects/Teams%20ISO/docs/preview/redesigned-mainwindow.html

This is documentation; the actual product is the WinUI 3 XAML in
src/TeamsISO.App.WinUI/. Once activation unblocks, the preview can be
deleted (or kept for future stakeholder demos before binaries ship).
2026-05-13 00:18:55 -04:00
8e29c1dc1e build(winui3): suppress UndockedRegFreeWinRT auto-init; document chase
Adds <WindowsAppSdkUndockedRegFreeWinRTInitialize>false</...> with a
comment chain that traces the runtime activation failure investigation
to the next maintainer:

1. WindowsAppSDK's UndockedRegFreeWinRTCommon.targets only auto-enables
   the ModuleInitializer when WindowsAppSDKSelfContained=true.
2. Without it, framework-dependent unpackaged builds need our own
   explicit Bootstrap.TryInitialize call (Program.cs already does this).
3. WITH it, the bundled auto-init P/Invokes Microsoft.WindowsAppRuntime.dll
   during module load — but the runtime DLL lives in the framework MSIX
   package, not the output dir, and Bootstrap hasn't yet added the
   framework dir to the DLL search path. The P/Invoke fails and the
   .exe dies before Main runs.

Setting the property to false explicitly suppresses the early P/Invoke
so our Program.Main + Bootstrap.TryInitialize can sequence correctly.

This didn't fix activation on this build host though — the .exe still
shows "this application could not be started." Strong suspicion: the
managed assembly references Microsoft.WinUI.dll which itself has
DllImport-style dependencies the .NET host probes during assembly load.

Recommended next steps (not done overnight to avoid further blind
swings): attach a debugger to TeamsISO.exe before Main runs (windbg
sxe ld for the runtime DLL, or VS 'Just My Code: off' attach), capture
the CLR fusion log, or try a known-good Microsoft WinUI 3 template
side-by-side to isolate whether the issue is project or machine.

Build remains clean. WPF host unaffected.
2026-05-13 00:16:11 -04:00
48ca16bc5e feat(winui3): ThemeManager service + Settings drawer + Help/About/Onboarding
Builds out the secondary surfaces of the redesigned WinUI 3 host.

ThemeManager (Services/ThemeManager.cs)
  Single-source-of-truth for the active theme. Holds the user preference
  (System / Dark / Light), resolves it to ElementTheme at request, and
  raises a Themed event when it changes so the MainWindow can push the
  AppWindow title-bar button colors. Uses Windows.UI.ViewManagement
  UISettings to follow the OS app-mode when preference is System.
  Persistence to UIPreferences lands in the engine-wiring commit.

MainWindow theme wiring
  Replaces the per-handler theme toggle with a ThemeManager subscription:
  click the title-bar sun/moon -> Toggle() -> Themed event ->
  ApplyResolvedTheme on the visual tree + the title-bar buttons. Glyph
  cue: sun = "current is Light, click to Dark"; moon = "current is Dark,
  click to Light." Initial state applied at construction so the first
  frame matches the preference.

SettingsDrawer (Views/SettingsDrawer.xaml + .cs)
  UserControl that slides in from the right over the participants table.
  56px header, NavigationView with five tabs (Appearance, Routing,
  Display, Control, Advanced), footer with Reset-to-defaults +
  Apply/Close. Appearance tab has the theme tri-state picker (System /
  Dark / Light radio group) and an "Accent peek" row showing the four
  brand accents (cyan / coral / live / warn) as swatches so the
  operator can verify Wild Dragon brand is respected on a light desk.
  CloseRequested event signals the host to collapse the drawer.

HelpDialog (Views/HelpDialog.xaml + .cs)
  ContentDialog with the keyboard shortcut cheat sheet, grouped by
  category (Global / Participants / Look / Control surface). 540px max
  height with scroll, mono-spaced shortcut labels at left, body text at
  right. Replaces the WPF host's HelpWindow at parity.

AboutDialog (Views/AboutDialog.xaml + .cs)
  ContentDialog with the Wild Dragon mark, version + host + engine +
  brand info as label/value rows, and three quick action buttons
  (open logs folder, open recordings, check for updates). Mirrors the
  WPF host's AboutWindow.

OnboardingDialog (Views/OnboardingDialog.xaml + .cs)
  Three numbered steps (Install NDI Runtime / Enable Teams NDI / Pick
  transcoder topology), no carousel, operator-tone copy ("Don't show
  this again" defaults checked). PrimaryButtonText "Get started",
  SecondaryButtonText "Skip" so the dialog is skippable from the first
  frame as the PRODUCT.md anti-references demand.

Build clean: dotnet build TeamsISO.App.WinUI -c Debug -> 0 / 0.

Next: wire the drawer's CloseRequested into MainWindow (so the settings
icon actually opens / collapses the drawer), then attack the runtime
activation blocker (Phase 3 of the migration plan).
2026-05-13 00:13:58 -04:00
2e6d2a1e5e docs: WinUI 3 migration plan + overnight 2026-05-12 work log
Two new docs to land alongside the in-flight WinUI 3 work:

* docs/superpowers/plans/2026-05-12-winui3-migration.md
  Full nine-phase migration plan. Locks the architectural decisions
  (WindowsAppSDK 1.6 LTS, unpackaged, win-x64 RID, custom Main with
  explicit Bootstrap, CommunityToolkit DataGrid 7.1.2, AppWindow
  title-bar API). Tracks what's done (Phase 1 + 2: scaffold and
  MainWindow shell), what's blocked (Phase 3: activation failure),
  and what's next (Phase 4-9). Risk register flags fallback paths.

* docs/superpowers/work-log-2026-05-12.md
  Operator-readable summary of overnight progress. Leads with the
  pull-and-push reminder (forgejo credentials expired so commits are
  local-only until Zac authenticates and pushes manually), names the
  activation blocker with the diagnostic evidence captured, and
  suggests the first session tomorrow morning. Documents what was
  deliberately NOT touched (WPF host, Teams orchestration, view-model
  wiring) so the running build is unambiguously safe.
2026-05-13 00:09:51 -04:00
db341f9446 build(winui3): pin RID + flatten native DLLs into output dir
Locks RuntimeIdentifier=win-x64 so MSBuild flattens the WindowsAppSDK
native runtime files (Microsoft.WindowsAppRuntime.Bootstrap.dll +
WebView2Loader.dll, both in runtimes/win-x64/native/) directly alongside
TeamsISO.exe at build time, instead of leaving them in a runtimes/
subfolder where the loader can't find them at activation.

Also defers app.manifest from build pending the bootstrapper hardening
follow-up. WinUI 3 emits its own manifest with the DPI awareness +
supportedOS GUIDs that match what we want; reintroducing ours alongside
that needs a uap:VisualElements merge.

Build is clean. Activation still blocked on a separate WinUI 3
unpackaged-launch issue that doesn't reach Main(); diagnostics
captured in COREHOST_TRACE=1 confirm .NET host loads correctly through
CoreCLR.dll, the failure is downstream in the WinUI / WindowsAppSDK
activation path.

The WPF host remains the running build until the activation issue is
resolved.
2026-05-13 00:07:05 -04:00
9e176d8f10 feat(winui3): redesigned MainWindow + custom title bar + theme toggle
Lands the approved shape brief as the WinUI 3 MainWindow:

* 64px left rail with brand mark, primary nav (participants), Teams
  launch / hide / settings buttons, and the engine-status puck at the
  bottom. All five rail buttons use Segoe Fluent Icons glyphs at a
  uniform 20px optical size; no more bespoke <Path Data> shapes with
  inconsistent stroke weights.

* 44px custom title bar via ExtendsContentIntoTitleBar +
  SetTitleBar(AppTitleBar). The drag region absorbs the three live-state
  pills inline (session timer 'live * 00:14:32', REC count + elapsed,
  disk free) and a slim sun/moon theme-toggle button to the left of the
  system Min/Max/Close controls. System buttons inherit ButtonForeground
  Color etc. from AppWindow.TitleBar so they match palette in both
  themes.

* Section header with 'Participants * count' display, filter input,
  Refresh + Presets (Secondary buttons), and 'Enable all online' as
  the single cyan Primary button - finally a real button hierarchy
  instead of seven indistinguishable ghost buttons.

* Participants list rendered as ItemsRepeater + DataTemplate for now;
  the CommunityToolkit DataGrid migration follows in a separate commit.
  Row template at 64px height with: 3px cyan left border for active
  speaker, avatar with initials in cyan-muted circle, name + codec line,
  signal lock state with dot, audio meter via ProgressBar, output name
  in JetBrains Mono, ISO state pill (LIVE/OFF/ERROR) at right.

* Conditional in-call control bar below the table: Mute / Camera /
  Share / Marker / Leave + overflow kebab. Muted state binds the
  destructive coral treatment to the Mute button; Leave is also
  destructive (coral border + text); everything else is Secondary.
  Tight 8px spacing keeps the bar dense without crowding.

* Slim 32px status bar at the bottom: control-surface URL on the left
  (cyan dot indicator), keyboard-shortcut hints on the right in
  tertiary mono. Replaces the WPF host's six-column footer.

Implementation notes:

* MockParticipant model populates the table with representative data
  (Maya / Daniel / Aicha / Sam, one as active speaker) until the
  ParticipantViewModel binding migrates over from the WPF host.

* Custom Program.cs takes ownership of Main from the XAML compiler
  (DISABLE_XAML_GENERATED_MAIN). Calls Bootstrap.TryInitialize(0x00010006)
  before Application.Start so the unpackaged .exe can locate the
  WindowsAppSDK 1.6 framework MSIX at launch. Shutdown is paired in
  a finally block.

* Theme toggle in code-behind flips Window.Content.RequestedTheme
  between Dark and Light. {ThemeResource} bindings auto-swap across
  the visual tree; system title-bar buttons (outside the XAML tree)
  get color updates inline so they stay readable in both modes.

* app.manifest deferred from build - the framework-emitted manifest
  covers DPI awareness and supportedOS GUIDs; reintroducing our own
  goes in the next commit alongside the bootstrapper hardening.

Known issue: the unpackaged .exe currently fails to activate on this
build host with 'this application could not be started' before Main
runs. Build is clean; published output runs the same way. Diagnosing
the activation failure is the next session's first task (likely the
runtimeconfig.json including Microsoft.WindowsDesktop.App which WinUI 3
doesn't want, or a missing CRT redistributable). The WPF host remains
the running build until that's resolved.

dotnet build TeamsISO.Windows.slnf -c Debug: 0 warnings, 0 errors.
2026-05-13 00:03:12 -04:00
cb1402ec8d feat(winui3): scaffold TeamsISO.App.WinUI alongside the WPF host
First step of the WinUI 3 replatform per the approved redesign brief.
The new project coexists with the existing src/TeamsISO.App (WPF) so the
WPF host keeps building and shipping while the WinUI 3 redesign lands
incrementally. Once the WinUI 3 build is feature-complete and tested
against a real Teams meeting, the WPF project is retired.

Scaffold contents:

* src/TeamsISO.App.WinUI/TeamsISO.App.WinUI.csproj
  Windows App SDK 1.6 LTS (250602001), unpackaged mode
  (WindowsPackageType=None) so the existing MSI installer keeps working.
  Target framework net8.0-windows10.0.19041.0, min platform 10.0.17763.0
  to preserve Win10 1809+ compatibility for working broadcast hardware.
  Pins WindowsSdkPackageVersion=10.0.19041.38 so .NET SDK 8.0.301 builds
  cleanly without an SDK upgrade on the build host.

* src/TeamsISO.App.WinUI/app.manifest
  PerMonitorV2 DPI awareness + gdiScaling for crisp text on high-DPI
  broadcast monitors. asInvoker trust level (control surface :9755 and
  OSC :9000 bind to 127.0.0.1, no admin needed).

* App.xaml + App.xaml.cs
  Minimal startup: brings up MainWindow. The full pipeline (NDI runtime
  preflight, IsoController wiring, single-instance mutex, REST + OSC
  bridge, tray icon, crash diagnostics, auto-update banner, onboarding)
  migrates in subsequent commits.

* Themes/Tokens.xaml
  Wild Dragon design tokens as ThemeDictionary entries (Default = Dark,
  Light). Colors as Color resources, Brushes paired per theme so
  {ThemeResource} auto-swaps when RequestedTheme flips — no app restart,
  no flicker. Spacing/radii/typography tokens are theme-agnostic at the
  outer level. Light palette maintains brand recognition via cyan-tinted
  off-whites (#FAFAFB canvas, #F0F1F3 rail) rather than pure white, and
  splits cyan into accent.cyan.surface (#97EDF0, works in both modes
  because text on top is near-black) and accent.cyan.text (#97EDF0 dark
  / #0E7C82 light) so captions and inline labels keep AA contrast.

* Themes/Controls.xaml
  Button hierarchy with real commitments: Primary (cyan fill, one per
  surface), Secondary (transparent bordered), Tertiary (text only),
  Destructive (coral border + text), Caption (titlebar), RailIcon.
  Typographic ramp (Display / Title / Heading / Body / Subtle / Caption
  / Mono) at the DESIGN.md 1.25 ratio.

* CommunityToolkit.WinUI.UI.Controls.DataGrid 7.1.2 referenced for the
  participants table migration. (Toolkit 8.x dropped DataGrid; 7.x is
  the only currently-maintained free option for WinUI 3.)

* Inter.ttf + JetBrainsMono.ttf + dragon-mark.png + teamsiso.ico copied
  from the WPF project's Assets/ so the WinUI 3 host is self-contained.

* TeamsISO.sln + TeamsISO.Windows.slnf updated to include the new
  project. The .slnf paths switch to backslash form so MSBuild can match
  them against the .sln's canonical path representation.

Verified: dotnet build TeamsISO.Windows.slnf -c Debug succeeds with 0
warnings and 0 errors for all 8 projects (WPF host, WinUI 3 host, engine,
NDI interop, console, three test projects).
2026-05-12 23:52:35 -04:00
94b0a71edc docs: PRODUCT.md + DESIGN.md (ground-up GUI redesign brief)
Captures the impeccable context for the GUI redesign greenlit on 2026-05-12:

PRODUCT.md - register=product, primary persona=solo broadcast operator at
1:50am with a live show twenty minutes out. Strategic principles foreground
progressive disclosure over progressive density. Anti-references explicitly
name the "vibe-coded GUI" failure mode (cards-in-a-grid, hero-metric template,
Zoom pastel, generic SaaS dashboard) so the redesign can be measured against
what it must not become.

DESIGN.md - tokens for the WinUI 3 replatform target. Dark + light palettes
as ThemeDictionary entries, context-aware accent split (accent.cyan.surface
for fill, accent.cyan.text for the darker AA-passing variant on light bg).
Theming via {ThemeResource}; toggle in title bar + settings drawer; System/
Dark/Light tri-state persisted in UIPreferences.Theme.
2026-05-12 23:45:04 -04:00
f12cbe7517 docs: _NEXT.md captures the full E.4 + autorec + UX-pass batch
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2026-05-10 21:29:27 -04:00
70137147d6 docs: CHANGELOG covers MUTED pills / free space / loudest sort / snapshot-all / numpad / active-speaker highlight
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2026-05-10 21:28:36 -04:00
b0029a51bf Highlight active speaker row with cyan left border
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Visual cue for who's currently speaking — operators don't need to watch every VU bar. MainViewModel.OnStatsTick scans enabled participants once per tick, picks the loudest above a 0.05 floor (anti-flicker threshold), sets IsActiveSpeaker on the winner and clears on everyone else. DataGridRow DataTrigger swaps in a 3px cyan-accent left border + CyanMuted background tint when IsActiveSpeaker is true.

Plays well with sort modes: LoudestFirst makes the highlighted row always the topmost; other sort modes leave the row position alone, just paints the indicator.
2026-05-10 21:28:09 -04:00
9db0875f9e Numpad 1-9 hotkeys toggle Nth participant's ISO
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Fast keyboard-driven ISO routing for operators with one hand on the keyboard during a show. Both NumPad1..9 and top-row 1..9 bind to ToggleByIndexCommand which resolves against the filtered+sorted ParticipantsView — index matches what's on screen, not the underlying storage order.

Press a digit again to toggle off. Plays nice with sort modes: LoudestFirst means '1' is always whoever's loudest right now; Alphabetical lets you build muscle memory for recurring guests.

Implementation:

- New generic RelayCommand<T> in RelayCommand.cs so XAML CommandParameter strings convert to the action's T (int / string / etc.).

- ToggleByIndexCommand on MainViewModel iterates ParticipantsView, finds the Nth ParticipantViewModel, fires its ToggleIsoCommand if CanExecute.

- 18 KeyBindings (9 NumPad + 9 D1-D9) in MainWindow.xaml's Window.InputBindings.

- F1 help cheat sheet updated to mention the new range.
2026-05-10 21:26:37 -04:00
10a0826fb3 Snapshot all enabled participants in one click
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Header button 'Snapshot all' fires SnapshotAllCommand which iterates every enabled participant, grabs the latest ProcessedFrame, encodes as PNG into a fresh timestamped subfolder under %USERPROFILE%\\Pictures\\TeamsISO\\snapshots-yyyyMMdd_HHmmss\\. One folder per click so back-to-back snapshot sessions don't comingle.

Reuses the per-participant snapshot path established earlier — same WriteableBitmap(Bgra32) → PngBitmapEncoder pipeline. Reports saved + failed counts in the toast so the operator knows if anything was missed (typical failure: pipeline still warming up, no frame yet).
2026-05-10 21:23:49 -04:00
d6793d8d9c Sort participants by Loudest (active speaker at top)
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Adds a fourth participant sort mode: LoudestFirst, sorts by DisplayedAudioLevel descending so the current active speaker bubbles to the top of the DataGrid. Operators reacting to who's talking can see the active speaker without scanning the list.

Refresh-on-tick (1Hz) only fires when LoudestFirst is active — other sort modes don't change keys every tick so they skip the cost. ParticipantViewModel.DisplayedAudioLevel already has a decay envelope (max-of-new-or-decayed-old at 0.7 per tick), which prevents jittery reorder on every audio frame.

Persisted via the existing UIPreferences.ParticipantSort enum (new value tacked onto the end so older ui-prefs.json files default to JoinOrder cleanly).
2026-05-10 21:21:45 -04:00
5c491c9d83 Footer shows recording drive free space
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Operators recording long shows previously had to open File Explorer to check disk pressure. New '· 245 GB free' indicator next to the REC badge polls DriveInfo on the recording drive at the existing 1Hz stats tick. Coral tint kicks in below 10GB; existing DiskSpaceWatcher still auto-disables recording at 1GB as a hard safety net.

FormatBytes helper produces footer-readable strings: '1.2 TB' / '245 GB' (no decimal for 100+ GB to avoid clutter) / '8.4 GB' (decimal for the low-warning case) / '450 MB'.

Polling is wrapped in try/catch — network paths occasionally throw, and disk-space display is a comfort feature, not a critical signal.
2026-05-10 21:19:34 -04:00
61dce2eecd IN-CALL bar shows MUTED / CAM OFF pills
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Operators with auto-hide Teams couldn't tell if they were muted or had their camera off — needed to restore Teams just to check. New coral pills in the IN-CALL bar surface the local-user state, populated from a single UIA traversal that also drives the IN-CALL pill (so the cost stays at one walk per stats tick, not three).

Detection: TeamsControlBridge.DetectCallState returns a CallStateSnapshot with IsInCall + IsMuted + IsCameraOff. The Mute and Camera buttons toggle their UIA Name between 'Mute'/'Unmute' and 'Turn camera off'/'Turn camera on' depending on state; check the more-specific candidate (unmute / turn camera on) first to avoid false positives from substring matching.

Localized for EN / DE / ES / FR / PT / JA — same locale list the candidate-name arrays already cover. Pills visible only when both in-call AND the corresponding state is true; once you unmute, the pill vanishes within ~1s (next stats tick).
2026-05-10 21:17:19 -04:00
33f145624e docs: CHANGELOG reflects auto-record + E.4 embed + snapshot + recording-duration
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2026-05-10 21:15:23 -04:00
cc29c503a9 Phase E.4 experimental: SetParent-embed Teams window inside TeamsISO
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Reparents Teams' main top-level window into a TeamsISO-owned host via Win32 SetParent + window-style stripping. Operator gets Teams visually INSIDE TeamsISO instead of as a separate window — completes the 'Teams runs within this app' direction the user asked for after auto-hide.

Strictly opt-in (DISPLAY tab → 'Embed Teams window (experimental)'). Modern Teams runs WebView2 in its main window; WebView2 is sensitive to parent changes and may render glitches or refuse focus. If so, operator unticks and falls back to auto-hide mode.

Implementation:

- TeamsLauncher.EmbedTeamsInto(hostHwnd, w, h): finds Teams' main window (longest-title heuristic — same as GetActiveWindowTitle), saves original parent + WS_STYLE, SetParents into host, strips WS_CAPTION + WS_THICKFRAME + WS_BORDER + WS_DLGFRAME + WS_POPUP, adds WS_CHILD, MoveWindow to fit.

- TeamsLauncher.RestoreEmbed(): SetParent back to desktop + restore saved window styles. Idempotent — safe to call on shutdown even if nothing was embedded.

- TeamsLauncher.ResizeEmbedded(w, h): MoveWindow to new dimensions; called from host SizeChanged event.

- New TeamsEmbedWindow chromeless host with an EXPERIMENTAL pill in the caption. Loaded → grab HwndSource from EmbedHost Border → call EmbedTeamsInto. SizeChanged → ResizeEmbedded. Closed → RestoreEmbed (in try/finally so a crash can't leave Teams orphaned). Friendly fallback messages if no Teams window exists or HWND grab fails.

- Settings → DISPLAY → checkbox + 'Open embed window' button (gated by the checkbox). Persisted via EmbedTeamsWindow on UIPreferences.
2026-05-10 21:14:42 -04:00
aa07ad9f08 Auto-record when Teams joins a meeting
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New AutoRecordOnCall preference (DISPLAY tab). When checked, recording auto-flips ON the moment Teams transitions into a call (UIA Leave button appears in tree), and auto-flips OFF when the call ends.

Completes the unattended-show story: with Launch + AutoHide + AutoRecord all ticked, the operator launches TeamsISO and walks away — Teams runs invisibly, recording begins/ends with the meeting, ISOs route, all done. Toast surfaces each transition so they know what's happening if they glance at the screen.

Implementation: transition detection lives in the existing UIA-probe code in OnStatsTick. previousInCall != inCall gate prevents the auto-toggle from re-firing on every poll. Direct call to _controller.SetRecording + Settings.RecordIsosToDisk = ... so the existing recording infrastructure handles the rest. Toast for visibility, swallow-on-error so a recording config issue can't break the IN-CALL pill update path.
2026-05-10 21:10:30 -04:00
1d5d055b68 Right-click → Save current frame: snapshot ProcessedFrame as PNG
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New context-menu action grabs the latest ProcessedFrame from IIsoController.GetLatestProcessedFrame and encodes it as a PNG under %USERPROFILE%\\Pictures\\TeamsISO\\. Filename includes participant display name + timestamp so back-to-back snapshots don't collide.

Encoding path: WriteableBitmap(Bgra32) wraps the frame's pixel buffer verbatim (engine output is already top-down BGRA32), PngBitmapEncoder writes it. No re-encoding losses. Toast tells the operator where the file landed.

Best-effort: if no frame is available yet (just-spun-up pipeline), warns rather than throws. Useful for highlight reels, social posts, attaching to bug reports.

ParticipantViewModel gained an optional ToastViewModel constructor parameter so snapshot feedback surfaces in the existing toast. Wiring updated at the one call site in MainViewModel.
2026-05-10 21:08:40 -04:00
acc569dd24 Onboarding step + Open /ui button + recording duration in footer
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Three small UX wins:

1. Onboarding gained step 5 ('Run Teams headless') and step 6 ('Drive from another machine') so new operators discover the auto-launch/auto-hide + LAN-reachable workflows. Existing 'where things live' step renumbered to 7.

2. Settings → DISPLAY → Control surface URL row gains an Open button next to Copy that fires the URL into the default browser via Process.Start with UseShellExecute. Operators previewing how the embedded /ui control panel looks on a phone/tablet no longer need to copy-paste manually.

3. Recording badge in footer now shows 'REC 3 · 12:45' instead of just 'REC 3'. RecordingElapsed VM property maintains a separate timer from the session timer because recording can start AFTER the meeting begins; operators tracking 'how long has the archive copy been rolling' need that distinct duration.
2026-05-10 21:05:30 -04:00
3f71a4f29a docs: CHANGELOG + _NEXT.md reflect today's 'I only see TeamsISO' batch
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2026-05-10 20:48:58 -04:00
7ef6b8055e IN-CALL pill shows meeting title from Teams' window text
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The IN-CALL pill now reads 'IN CALL · Weekly Standup' (or 'IN CALL' if Teams' window doesn't expose a meeting title), so operators using auto-hide know WHICH meeting they're in without restoring the Teams window.

Implementation: TeamsLauncher.GetActiveWindowTitle uses EnumWindows + GetWindowTextW to read every Teams top-level window title (hidden windows too — title bar text is accessible even with SW_HIDE), picks the longest as a heuristic for 'most informative' (Teams creates several windows per process; the call window has the meaningful title). MainViewModel.ExtractMeetingTitle strips the ' | Microsoft Teams' / ' - Microsoft Teams' suffix variations and clamps overly long titles to 50 chars with an ellipsis.

10 new unit tests for ExtractMeetingTitle covering: standard formats with both separators, bare 'Microsoft Teams' (returns empty so the pill stays at 'IN CALL'), long-title truncation, outer-whitespace trimming, unrecognized formats passing through.

169/169 tests passing.
2026-05-10 20:47:43 -04:00
b9147183ce Quick-join Teams meetings from URL — paste link, click Join
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Adds a small URL input + Join button to the IN-CALL bar. Operators paste a https://teams.microsoft.com/l/meetup-join/... or msteams:/l/meetup-join/... link, click Join, and Teams launches into the meeting in one shot. Eliminates the open-Teams → Calendar → find meeting → click join dance — operators get meeting links from email/Outlook and can now join straight from TeamsISO.

TeamsLauncher.TryJoinMeeting validates the URL targets Teams (only http(s) URLs containing teams.microsoft.com / teams.live.com, or msteams: deep-links — won't shell-exec arbitrary clipboard contents). On success, integrates with AutoHideTeamsWindows so the Teams meeting window briefly appears then vanishes; operator is in the call, driving routing from TeamsISO.

VM-side: MainViewModel.JoinMeetingCommand + JoinMeetingUrl two-way bound. Field clears on success; warn-toast on failure with the specific reason (empty / not-a-teams-url / launch-failed).
2026-05-10 20:45:04 -04:00
a9a10e01a4 IN-CALL bar surfaces Teams meeting state — 'READY' / 'IN CALL'
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Operators using auto-hide Teams couldn't tell whether they were in a meeting without restoring the Teams window. New status pill in the IN-CALL bar header shows:

  • empty when Teams isn't running

  • 'READY' (gray dot) when Teams is running but not in a call

  • 'IN CALL' (cyan dot) when Teams is in an active meeting

Detection: TeamsControlBridge.IsInCall() walks Teams' UIA tree looking for the Leave / Hang-up button. Present iff in a call — works across Teams versions because Teams only exposes the Leave control while a call is active. Same candidate-name list the LeaveCall command uses, with localized strings for EN/DE/ES/FR/PT/JA already in place.

Polled at the existing 1Hz stats tick. UIA traversal can take 50-200ms in a busy call, so the probe runs off-thread; the property update is dispatched back via _dispatcher.InvokeAsync. Failure paths swallow exceptions — a flaky UIA call must never crash the stats timer.

159/159 tests passing, 0 warnings, 0 errors.
2026-05-10 20:42:57 -04:00
8e08d7dc6a Investigate MF activation — Vortice 3.6.2 API mismatch, defer port
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Added Vortice.MediaFoundation 3.6.2 NuGet package to TeamsISO.Engine so the scaffold compiles when MF_AVAILABLE is defined. However: the scaffold (May 9) was written against an older Vortice surface and the 3.6.2 API has materially changed:

- MFVersion not on MediaFactory, MF_LOW_LATENCY moved

- IMFAttributes.SetUINT32 replaced with generic Set

- IMFMediaType.MajorType / SubType / AvgBitrate property setters → SetGUID(MFAttributeKeys.MajorType, ...) etc.

- VideoFormatGuids.RGB32 renamed (likely Rgb32)

- IMFMediaBuffer.Lock signature changed (explicit out IntPtr / out int / out int)

- IMFSinkWriter.Finalize_ renamed

Leaving MF_AVAILABLE undefined for now so the build stays clean. NuGet ref stays so a porter doesn't need to re-add. docs/REAL-TIME-RECORDING.md updated with the deferred status + the specific API gaps to port.
2026-05-10 20:39:23 -04:00
d8186c5eb8 Auto-launch + auto-hide Teams: 'I only see TeamsISO' experience
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Two new persisted preferences in DISPLAY settings, paired to give operators the 'launch TeamsISO, never see Teams' experience the user asked for:

- LaunchTeamsOnStartup: TeamsISO auto-starts Teams in the background each launch (fire-and-forget background task in App.OnStartup, after the main window has materialized so a slow Teams launch doesn't delay the UI).

- AutoHideTeamsWindows: as soon as Teams' windows materialize after launch, hide them. New TeamsLauncher.AutoHideAfterLaunchAsync runs a polling loop (250ms / up to 15s) that catches the splash, main window, and any follow-up panels Teams opens. Teams takes 2-5s to render its main window and the splash arrives separately, so a one-shot hide right after launch wouldn't be enough.

When TeamsISO starts and Teams is already running (from a prior session), the auto-hide path still fires so the 'I only see TeamsISO' rule applies even when Teams was launched externally.

Operator drives everything through the IN-CALL bar (mute / camera / share / leave / marker) + participants DataGrid (ISO routing). Eye-toggle in the rail still restores Teams windows on demand.

Both toggles default to off — opt-in. Persisted via UIPreferences so they survive process restart.
2026-05-10 20:35:00 -04:00
598938ede5 Fix sidebar text cutoff + Teams launch ambush dialog
Two user-reported bugs:

1) CheckBox content was clipping in the 380px settings panel ('Control surface (Stream Deck / Companion / w...' / 'LAN-reachable (allow other machines on yo...'). The Wd.CheckBox template used a horizontal StackPanel which doesn't bound child width, so long Content strings ran off the column without wrapping. Replaced StackPanel with a Grid (Auto + *) and injected a TextBlock style with TextWrapping=Wrap into the ContentPresenter resources — when WPF auto-wraps a string Content in a TextBlock, the resource lookup gives it Wrap.

2) The rail Launch Teams button ambushed operators: clicking with Teams already running (which is common when the eye-toggle has hidden Teams' windows) opened a 'Close all Teams windows now?' dialog. Operators expect Launch to mean 'show me Teams', not 'stop Teams'. Split the actions:

   - Left-click: Teams not running → launch; Teams hidden → restore + foreground; Teams visible → bring to front. Always idempotent-progressive.

   - Right-click: ask to stop Teams (preserves the kill path for those who want it).

TeamsLauncher.TryLaunch now collects per-attempt errors instead of swallowing them — a real failure surfaces 'ms-teams: URI → <reason>' / 'AppsFolder shell → <reason>' / 'classic Update.exe → not found at <path>' so 'No Teams found' isn't a black box.

Also added a 2nd path: explorer.exe shell:appsFolder\\\\MSTeams_8wekyb3d8bbwe!MSTeams (AppX activation via the OS's own Start-menu verb) as a fallback if the URI handler is misconfigured. Removed the broken bare-stub call to %LOCALAPPDATA%\\\\Microsoft\\\\WindowsApps\\\\ms-teams.exe — that's a 0-byte AppX placeholder that never worked outside an AppX context.
2026-05-10 14:39:04 -04:00
e020d1c2ac Help cheat sheet mentions LAN-reachable mode
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F1 help dialog's EXTERNAL CONTROL section now points operators at the LAN-reachable toggle for headless-host scenarios. Operators learn about the closed-network requirement + the netsh urlacl one-shot before they go looking for it.
2026-05-10 14:07:13 -04:00
65d3b78e63 Footer surfaces full LAN URL when control surface is LAN-reachable
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When LAN-reachable mode is on, the footer's control-surface badge now shows the full http://<lan-ip>:<port> instead of just :<port>. Operators setting up a thin client can read the URL straight off the host PC's footer without having to open Settings → DISPLAY → Copy URL.

Reverts to the existing 'REST :9755 + OSC :9000' compact form when bound to localhost only — no point spelling out 127.0.0.1 since by definition only the host can reach it.
2026-05-10 14:06:27 -04:00
8e66491e09 Add manual X close to toast notification
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Toast was auto-dismiss-only (3s timer). Operators running a live show want to clear visual clutter without waiting — added a small X button to the right of the message that calls ToastViewModel.DismissCommand (stops timer + hides immediately).

Implementation: ToastViewModel gained a DismissCommand RelayCommand and a Hide() helper. MainWindow toast overlay gained a 20x20 button bound to the command, custom inline template (rounded transparent bg, hover lifts to Wd.Button.HoverBg).
2026-05-10 14:05:28 -04:00
2c607a70ff Audio peak: high-water mark across UI poll interval
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The audio capture loop runs at ~50Hz publishing every buffer's peak via overwrite; the UI stats poll reads at 1Hz. With overwrite semantics the UI sees one of every ~50 audio frames per second — loud transients between reads were invisible to the VU meter.

New design: NdiReceiver maintains an atomic high-water mark, max-updated on each audio frame via CompareExchange CAS loop. IsoPipeline.GetStats now calls ConsumeAudioPeak() which atomically reads + resets to 0, so the next UI tick reflects the loudest sample seen in the next 1s window.

Added PeekAudioPeak() for non-consuming reads (e.g. external diagnostics dashboards that poll faster than the UI).

FakeNdiInterop gained a ReceiverAudioPeaks queue + CaptureAudioPeak override so tests can drive the audio path. 4 new tests in NdiReceiverTests cover: empty case, single-frame consume+reset, max-hold across 3 frames, no-frame leaves high-water mark untouched. 104 + 46 + 9 = 159/159 passing.
2026-05-10 14:04:04 -04:00
dc25fe1eef Refresh _NEXT.md with May 10 batch (audio + LAN + UI polish)
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2026-05-10 13:37:20 -04:00
d8adb44a8f Wd.Button.Primary: add disabled / pressed / focus states
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Primary button (Apply Changes, Save Preset, Confirm-Stop-All) had only an IsMouseOver trigger. Disabled state looked identical to enabled — confusing for the most-frequently-disabled button in the app.

- Disabled: drops to Wd.Accent.CyanMuted at 70% opacity + Text.Disabled foreground.

- Pressed: 85% opacity for the brief tap.

- IsKeyboardFocused: matches the hover treatment so tab-cycling lights it.
2026-05-10 13:36:27 -04:00
1b759486c0 Update CHANGELOG.md with today's batch (audio metering + LAN + UI polish)
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2026-05-10 13:35:12 -04:00
2ae0dc2d62 Style ToolTip for dark theme — replace cream Win98 popup
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Default WPF ToolTip is cream-on-black with a thin 3D border — looks like a Win98 popup on the dark canvas. The app has dozens of tooltips on settings controls, header pills, IN-CALL bar, and per-row toggles — every one was previously rendering as the OS default.

New style: SurfaceElevated background, BorderStrong border, rounded 6px corner, monospace-friendly text wrapping at 320px so a verbose explanation doesn't stretch across the whole monitor.

Implementation note: ContentPresenter doesn't accept TextBlock.TextWrapping as an attached property — used a templated TextBlock bound directly to Content instead (every tooltip in the app passes a plain string).
2026-05-10 13:33:35 -04:00
b56e2e12e1 Style ContextMenu / MenuItem to match dark theme
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Right-click on a participant row in the DataGrid surfaces actions (Toggle ISO / Restart / Open preview / Record / Copy NDI source name) but rendered with WPF's default white-on-grey ContextMenu — looked like a Notepad popup on the dark canvas.

New ContextMenu + MenuItem styles match the rest of the theme: SurfaceElevated background, rounded corners, slim cyan-tinted hover (matches the button hover treatment from the previous pass), monospaced gesture text in Wd.Text.Tertiary, no chevrons on items without submenus.
2026-05-10 13:32:04 -04:00
0e2927e42c Add keyboard focus rings to themed buttons
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All Wd.Button.* styles set FocusVisualStyle=x:Null which suppresses WPF's default dotted focus rectangle. With no replacement IsKeyboardFocused trigger, tab-navigating gave NO visual cue — accessibility regression.

Match the keyboard-focus visual to the hover visual so mouse and keyboard land on the same affordance:

- Ghost: cyan border on focus (same as hover, minus the bg fill change so focus + hover compound visibly)

- Caption: lifts to Wd.Button.HoverBg

- RailIcon: lifts to Wd.Button.HoverBg + cyan icon

- IsoToggle: 2px cyan border (same as hover; status bg preserved)

Verified building cleanly. Tab-cycle through the IN-CALL bar / header pills / settings tabs now lights the focused control.
2026-05-10 13:30:56 -04:00