Dockerfile is now a two-stage build that compiles FFmpeg from source with --enable-decklink against the Blackmagic SDK 16.x headers in services/capture/sdk/ (operator-supplied, gitignored). build-with-decklink.sh + patch_decklink.py drive the build.
docker-compose.yml mounts /dev/shm, /run/dbus, /run/systemd into mam-api, capture, web-ui so the BMD runtime can talk to the host.
capture-manager.js wraps SDI sources with -vf yadif=mode=1 (deinterlace).
recorders.html defaults to SDI source type now that we have a working DeckLink path.
Promoted 14 new tokens (--accent-hover, --signal-{good,bad,warn}-hover,
--accent-bright, --thumb-black, --overlay, --shadow, --ease-out-{quart,expo},
--dur-{fast,normal,slide}, --z-topbar) and substituted every raw oklch /
cubic-bezier / hardcoded z-index occurrence in the 12 primitive files.
cubic-bezier appearances dropped from 8 files to 0 (only in tokens.css).
Bundle byte count: 138 KB -> 139 KB. Visual regression: zero (smoke page
still renders identically).
Three bugs found during task 20 verify, all fixed:
1. Tailwind CLI does NOT read postcss.config.js. Switched Dockerfile to
npx postcss + postcss-cli so the postcss plugin chain actually runs.
2. postcss-import was not installed but app.css uses @import for the
primitive component files. Added postcss-import + cssnano (for prod
minification under --env production).
3. @import statements must come BEFORE any other rules per CSS spec.
app.css had @tailwind base/components ABOVE @import, so postcss-import
silently skipped every component @import. Moved all @imports to the
top, @tailwind directives below. Bundle went from 121KB with 0 wd-*
classes to 138KB with 116 wd-* classes.
Also added tailwind safelist for wd-/is-/nav-dev-badge so the wave-2
migration of HTML files cannot accidentally tree-shake primitives.
Fonts: Inter 400/500/600 + JetBrains Mono 400/600 (woff2 from rsms/inter and JetBrains/JetBrainsMono github).
Dockerfile: two-stage build. Stage 1 (node:20-alpine) runs tailwindcss --minify to emit public/dist/app.css. Stage 2 (nginx:alpine) ships the static result.
NOTE on task 19 (nginx caching for /dist /fonts): SKIPPED. The existing nginx.conf already caches *.css and *.woff2 for 1y immutable via the generic location ~* \\.(css|...|woff2|...)$ regex. Adding explicit /dist/ and /fonts/ blocks would be redundant.
Flex-child overflow footgun: .slide-panel-body had flex:1 and overflow-y:auto
but without min-height:0 it never shrank below content height, so the new
Master/Proxy codec blocks overflowed past the panel bottom and the footer
(Cancel / Probe / Save buttons) was unreachable. Lock the panel to 100vh,
add min-height:0 to the body. Also drop redundant margin-bottom on
.codec-block since the body already has gap spacing.
The timeline editor isn't ready yet. Replace the 49 KB prototype page
with a clean construction screen (still rendering the standard sidebar
so users can navigate away). The 'IN DEV' badge on the sidebar nav item
is injected by auth-guard.js across all pages.
Adds a tiny CSS rule + DOM patch that walks .nav-item links on every
page and appends an 'IN DEV' badge to those matching a known in-dev
page (currently just editor.html). Avoids touching all 13 HTML files
for the same single-line nav change.
- Replace flat codec dropdowns with Master/Proxy blocks, each with
Video/Audio/Container tabs.
- Replace BM1/BM2 device dropdown with cluster-node picker plus
inline BMDCards.render(...) SVG -- click a port to set device_index.
- Wire full codec field set (video bitrate, framerate, audio codec/
bitrate/channels, container) end-to-end to /api/v1/recorders.
- Auto-hide bitrate input for profile-driven codecs (ProRes, DNxHR,
PCM, FLAC); show for H.264/265/NVENC, AAC, AC-3, Opus, DNxHD.
- Resolve SDI source display in cards via /cluster/devices/blackmagic
(hostname + model + port) instead of raw device index.
Finishes the pending item from
docs/superpowers/plans/2026-05-21-cluster-codec-revamp.md.
Renders an inline SVG of the detected card (Duo 2 / Quad 2 / Mini
Recorder / Mini Monitor / UltraStudio 4K Mini, with a generic fallback)
showing each connector in its real physical position. Click to select.
Used by recorders.html for SDI source selection.
- Media panel gains a search input that filters the clip list in real time
(case-insensitive match on display_name / filename)
- Timeline toolbar shows total sequence duration (e.g. 00:05:23;14) and
frame rate, updated whenever clips change or a sequence is opened
- parseFloat() guard on state.seq.frame_rate so a NUMERIC string from
Postgres never leaks into Timeline.render() / applyHistory()
- openSequence() and applyHistory() now pass state.seq.frame_rate to
Timeline.render() instead of hardcoded 59.94 — clips render on the
correct frame grid for every sequence
- New-sequence panel gains a frame-rate selector (23.976 / 24 / 25 /
29.97 / 30 / 50 / 59.94 / 60); createNewSequence() posts frame_rate
to the API
- Press ? to open a keyboard shortcut help overlay; Escape to close
- Drop setTimeout/scheduleRefresh loop in favour of EventSource on
/api/v1/jobs/events (pushes every 2 s from the server)
- Refresh dot turns green on open, goes grey + "Reconnecting…" on error
(EventSource auto-reconnects natively)
- Type-filter is now applied client-side against the full SSE payload so
the dropdown change no longer triggers an HTTP round-trip
- killJob / retryJob / clearCompleted no longer call loadJobs(); the next
SSE push (≤2 s) reflects the change automatically
- mam-api: add GET /api/v1/assets/:id/video streaming proxy that fetches
from RustFS/S3 and pipes to browser with range-request support, bypassing
direct S3 access from Chrome
- mam-api: fix /stream route to return /video proxy URL for both proxy and
original-mp4 assets; return null cleanly for non-playable sources
- s3/client: set requestChecksumCalculation/responseChecksumValidation to
WHEN_REQUIRED to suppress x-amz-checksum-mode header on signed URLs
- editor: fix loadSourceAsset to set state.sourceAsset even when no proxy
exists (info toast instead of bail-out) so Insert/Overwrite still work
- editor: add drag-and-drop from media panel to timeline — items are now
draggable, timeline container accepts drops and calls Timeline.addClip
with the asset at playhead position
- editor: add tl-drag-over CSS highlight on timeline during drag
Double-clicking a clip name in the library shows an in-place text input.
Enter/blur commits the new display_name via PATCH; Escape cancels.
Clicking the card body or action buttons still work normally.
Adds an "All / Ready / Processing / Error / Live" pill filter row and
a "Newest / Oldest / Name / Duration / Size" sort selector to the asset
toolbar. Both operate client-side on the loaded asset list so there is
no additional API overhead. State resets to "All / Newest" whenever a
different project or bin is selected.
Tag values were inserted into innerHTML unsanitized — a tag containing
HTML would execute as markup. Switch to DOM-only construction for the
tag badges. Also bump api.js cache-buster to v=6.
Token names containing single quotes (e.g. "O'Brien's key") broke the
onclick attribute string by closing the JS string literal early.
Apply JSON.stringify+esc pattern so name is safely embedded as a
JSON string literal instead of a raw single-quoted string.
Error assets now show an amber circular-arrow action button on hover.
Clicking it calls POST /api/v1/assets/:id/retry, resets status to
'processing', and refreshes the grid — no manual DB intervention needed
when a proxy job fails.
confirmDeleteUser and confirmDeleteGroup were building onclick handlers
like onclick="confirmDeleteUser('id','NAME')" using esc() which doesn't
escape single quotes. Usernames or group names containing ' would break
the JS string; a crafted value like `'; alert(1)//` is stored XSS.
Fix: use JSON.stringify(value) to produce a properly-escaped double-quoted
JS string literal, then esc() to HTML-encode the surrounding quotes for
safe embedding in the HTML attribute. Same technique now used in both
renderUsers() and renderGroups().
binCard() was building onclick="renameBinPrompt('id', 'NAME')" by
calling esc() then .replace(/'/g, "\\'"). The problem: esc() converts
' to ', so the replace never fires on raw single quotes. When the
HTML parser evaluates the attribute it decodes ' back to ', breaking
the JS string — and for injected payloads like `'; alert(1)//` this is
stored XSS.
Fix: use JSON.stringify(b.name) to produce a properly-escaped double-
quoted JS string literal, then esc() to HTML-encode the surrounding
double-quotes for safe embedding in the HTML attribute.
When duration_ms is known, dragging the right-trim handle past the end
of the source clip could push timeline_out_frames beyond what the source
material covers. Cap the delta so neither timeline_out_frames nor
source_out_frames can extend past the available source frames.
Also changed assetFrames fallback from origSrcOut (prevents any extension
when duration is unknown) to null, so the guard is simply skipped when
we don't have duration metadata.
The previous algorithm used `if (rem >= DROP)` (i.e. rem >= 4) to decide
whether to advance to the next minute group. This fired immediately at
frame 4, still inside minute 0 of the 10-minute non-drop group, producing
00:01:00;00 for what should be 00:00:00;04. Every timecode display in
the editor was wrong for any position past the first four frames.
Each 10-minute block has one 3600-frame non-drop minute followed by nine
3596-frame drop minutes. The fix checks `rem < FRAMES_FIRST_MIN` (3600)
to identify the non-drop minute, then subtracts it before dividing into
drop-minute slots. Frame labels within drop minutes are shifted by DROP
(+4) so the first usable label is :00;04 as per SMPTE 12M.
V/C/H key shortcuts called updateToolbarActive() which only updated button
visual state — Timeline.setTool() was never called so the cursor stayed on
the previous tool. Fix by calling Timeline.setTool() inside updateToolbarActive.
Also bump api.js reference to ?v=6 to match other pages.
The asset schema stores duration as duration_ms (milliseconds).
renderRecent() was checking c.duration (always undefined) so duration
always showed as '—'. Fix to use c.duration_ms / 1000.
killJob() referenced fetchJobs() which is undefined — the correct name is
loadJobs(). Also the inline api() wrapper was missing credentials:'include'
so any API call on the jobs page would fail with a 401 in prod.
When a signed S3 URL expires the img fires onerror. Previously the stale URL
stayed in thumbCache so the broken image would persist. Now we delete the cache
entry, clear the loaded class, and re-add the element to the IntersectionObserver
so the next time it scrolls into view a fresh signed URL is fetched.
- Add two-line layout to media panel items: name on top, metadata below
- fmtMs() converts duration_ms to MM:SS or HH:MM:SS for display
- Meta line shows resolution · codec · fps · duration, skipping null fields
- Assets with no extracted metadata (no proxy yet) show name only
- Active item meta line inherits accent color at reduced opacity
- Edit (pencil) button appears on idle recorder cards; hidden while recording
- openEditPanel() pre-populates all form fields from existing recorder state
- openPanel() resets editingId and restores "New recorder" defaults
- closePanel() clears editingId and removes any stale probe result
- handleSaveRecorder() dispatches PATCH /recorders/:id in edit mode, POST otherwise
- Fix field name bugs in create path: codec→recording_codec, resolution→recording_resolution,
proxy_config object→proxy_enabled/proxy_codec/proxy_resolution flat fields
- Badge in card now reads rec.recording_codec (correct DB field) instead of rec.codec
- Bump api.js cache-buster to v=6
- All pages: Editor nav link now points to editor.html (in-house NLE)
- Removes the :47435 OpenReel resolver script from all pages
- editor.html: canonical Z-AMPP sidebar (all 10 nav items, correct icons)
- editor.html: Z-AMPP brand logo, removes Wild Dragon SVG mark
- editor.html: removes Google Fonts import
- editor.html: adds auth-guard.js
- Remove @import Google Fonts from common.css (was blocking CSS on LAN)
- Update Editor nav link on all pages to dynamically resolve to :47435
(OpenReel SPA) using inline script so it works on any hostname
- Fix page titles from Wild Dragon -> Z-AMPP across all pages
- Resolver: <a href="#" id="editor-nav-link"> + IIFE sets href at load
While a recorder is running, the capture container tees an HLS
stream into /live/<assetId>/ alongside the ProRes master upload.
The asset row is pre-created at recorder start with status='live'
so the clip appears in the library immediately. /api/v1/assets/:id/stream
returns the HLS playlist URL until recording stops, then proxy.
* docker-compose: shared wild-dragon-live mount on api/capture/web-ui
* migration 001-add-live-status: idempotent ALTER TYPE for asset_status
* mam-api: runMigrations() on boot; recorders.js pre-creates live asset
+ passes ASSET_ID; assets.js POST upserts on existing live row instead
of inserting a duplicate, and stream route returns HLS for live assets
* capture: parallel HLS ffmpeg into /live/<assetId>/; ASSET_ID env
* web-ui: nginx serves /live/, preview.js loads hls.js, LIVE badge added
Vendored Augani/openreel-video (MIT) into services/editor and wired it to the MAM. Editor runs as its own container on port 47435. Library assets pull in via ?asset=<uuid>; render exports route back via POST /api/v1/upload/simple. Sidebar Editor link on every page; Edit button on every preview modal. See services/editor/INTEGRATION.md for the patch map.
A thumbnail job from earlier stayed 'active' for 6+ hours: worker was restarted at 70% progress, BullMQ left it in the active set, and there was no stall reaper because the worker was created with only the default options.
Worker now passes stalledInterval: 30000, lockDuration: 60000, lockRenewTime: 15000, maxStalledCount: 1 to the Worker constructor. If a run dies, BullMQ reclaims the job back to waiting within 30s and a 'stalled' event is logged. Otherwise the lock is renewed mid-job.
Jobs UI gains a 'Kill' button per row next to Details. Calls DELETE /api/v1/jobs/:id which already removes the job from Redis. Use it on any row that looks stuck.
Confirmed shape brief: ops-console direction, balanced density, blue committed accent, readability emphasized.
Design system: surface scale to 5 steps tinted toward hue 266; text contrast lifted (secondary 62->72%, tertiary 44->52, added text-disabled); borders gained faint variant; status tokens renamed semantically (signal-good/warn/bad/idle); typography upgraded (Inter 400/500/600, JetBrains Mono for numerics, new 2xl/3xl/tc scale steps).
New components: tc-display timecode classes with blue glow; tally-word with good/warn/bad/rec variants; signal-strip flutter bar with modifiers; chip dense monospaced pill; manifest table styles.
Topbar status strip: new js/topbar-strip.js auto-injects a 28px strip on every page with wall clock, page name, live API latency, and system-pulse dot.
Per-page: recorders gain live signal-strip above fps line; capture timecode bumped 38->64px with blue glow; ingest drop zone slimmed 200->88px side-by-side layout so manifest gets the real estate.
Two things that together stop bogus URLs from masquerading as a recording:
PROBE BUTTON in the New Recorder panel. Before you commit to record, hit Probe Source - the capture container runs ffprobe with a 10s timeout against the URL and returns the parsed streams. UI shows green Signal Detected with codec/resolution/fps/audio, or red No Signal Detected with the actual ffprobe error message. For SDI it lists DeckLink devices. Listener-mode sources cannot be probed standalone (would block waiting for a publisher) and the UI says so.
MAIN STATUS LABEL ON THE RECORDING CARD now mirrors the live signal instead of hardcoding Recording. So a recorder pointed at a dead URL goes Connecting... -> Connection error (red) instead of looking like everything is fine. When frames actually start arriving the label flips to Recording (blue) and the dot turns blue. If a previously-good stream drops the label switches to Signal lost (red).
API:
* capture: POST /capture/probe runs ffprobe and returns { ok, streams, format, error? }
* mam-api: POST /api/v1/recorders/probe proxies through to the capture sidecar with a 15s outer timeout
The source image had a black border baked in. Knocked out the dark pixels into an alpha channel so the figure now floats on whatever surface is behind it — the dark gradient on the splash, the panel surface on the loading indicator, anywhere.
Pipeline: source -> resize 1200w -> python/PIL alpha-from-luminance with soft 22-55 luminance ramp -> 8-bit RGBA PNG (267KB).
* Library cards now show a checkbox on hover (and persistent when selected). Click checkbox = toggle, shift-click = range. Plain click on a card with an active selection extends/shrinks the selection instead of opening preview. Floating pill at the bottom shows count + Move / Copy / Delete / Clear. Move + Copy open a tiny bin picker (current project, default to current bin).
* mam-api/routes/assets.js: PATCH /:id now also accepts bin_id (null = move out of bin). New POST /:id/copy makes a reference-copy of the asset row (same S3 keys, new id) into the target bin/project.
* api.js: moveAsset(id, binId) and copyAsset(id, {binId, projectId}) helpers.
* All accent tokens swapped from the amber oklch(76% 0.178 52) to the Wild Dragon signature blue oklch(55% 0.20 266) = #1f3ad0 ish. Login splash + first-load splash + signal-receiving + button primary all picked it up automatically through common.css.
* Loading indicator across the app uses the AMPP Safe hardhat photo gently pulsing with a tiny blue dot underneath. .ampp-loading component lives in common.css with --sm / --xs / --inline variants. Replaces the plain "Loading assets…" empty state in index.html.
Adds the BMG-branded "AMPP Safe" hardhat photo as the visual identity for the auth + first-load surfaces.
* services/web-ui/public/img/ampp-safe.jpg (52 KB, 1200w optimized JPEG)
* services/web-ui/public/login.html: full redesign as a two-column hero + sign-in panel. Hero shows the hardhat photo full-bleed with a subtle AMPP Safe pill badge and broadcast-safe caption. Login + first-run admin setup forms unchanged functionally.
* services/web-ui/public/index.html: brief first-visit splash overlay (~1.4s) using the same image. Dismisses to the library and uses sessionStorage so it only shows once per session.
Trash icon in the library was firing PATCH /assets/:id with {status:"deleted"}. The PATCH route only accepts display_name/tags/notes so it returned "No fields to update" and the asset stayed put.
* api.js: add deleteAsset(id, {hard}) helper hitting the real DELETE route.
* index.html: deleteAssetPrompt now calls deleteAsset (soft archive). Confirm dialog reworded to match.
* mam-api/routes/assets.js: list endpoint hides status=archived by default. Pass ?include_archived=true to see them in a future restore-from-trash view. Filtering by ?status=archived still works for power users.
* All HTML: bump api.js cache-buster v=4 -> v=5 so the new helper is fetched.
Click any asset card to open a modal with the H.264 proxy playing inline (or audio/image, per media_type). Esc or click outside closes. Sidebar shows status/codec/resolution/fps/duration/size/created plus tags and notes.
Plugin install side: added install-windows.ps1 that copies the CEP panel to %APPDATA%\Adobe\CEP\extensions, flips PlayerDebugMode=1 across the CSXS.8-13 hives, and prints the next steps. Plugin already wired against the current API.
* services/web-ui/public/js/preview.js: standalone IIFE that lazy-injects the modal markup + CSS on first use. Renders <video controls> (or <audio>, <img>) sourced from /api/v1/assets/:id/stream, with sidebar from /api/v1/assets/:id. Falls back to a clear empty state when proxy is still processing.
* services/web-ui/public/index.html: loads preview.js, wires asset-card click to window.openAssetPreview(asset.id), guards against delete-button clicks bubbling.
* services/premiere-plugin/install-windows.ps1: one-shot Windows installer for the CEP extension.
The api.js library-list fix from the previous commit never reached the browser because nginx served all .js with `Cache-Control: public, immutable; max-age=31536000`. The HTML referenced api.js with no version query, so the browser kept its year-cached buggy copy.
* nginx.conf: drop .js from the immutable long-cache block, add a no-cache must-revalidate block so future redeploys are picked up immediately.
* All HTML files: tag api.js refs with ?v=4 so already-running browsers fetch the new version on next page load.
Three problems blocked the end-to-end flow:
1) Library always rendered empty because /assets returns {assets,total} but
index.html (and capture.html) assumed r.data was an array. Fixed in
api.js by unwrapping r.data.assets centrally; total is kept on r.total.
2) SRT/RTMP caller mode pulled audio only. ffmpeg opened the network input
before the H264 SPS arrived, marked the video stream as pix_fmt=none,
and silently dropped it from the stream map. Added -probesize 32M
-analyzeduration 10M -fflags +genpts and explicit -map 0✌️0?/0🅰️0? so
each track survives independently of when it appears.
3) Hitting Record gave no feedback about whether a stream was actually
arriving. capture-manager now parses ffmpeg progress lines (frame=...
fps=...) and tracks framesReceived, currentFps, lastFrameAt, lastError.
getStatus() returns a derived signal enum (connecting | receiving |
lost | error | stopped). The recorder controller gives each spawned
container a stable network alias `recorder-<id>` and the GET
/recorders/:id/status endpoint proxies the live capture status through.
recorders.html polls that every 2s and renders the badge under each
active card with the running frame/fps counter or the ffmpeg error.
Also:
* recorders.html: dropped the listener-mode UI entirely. All new recorders
are caller-mode (pull). The MAM is no longer offered as an RTMP/SRT
server. Legacy listener records still render but read-only.
nginx resolves upstream hostnames at config load time, which fails when
sibling containers haven't registered with the Docker DNS yet. Using
resolver 127.0.0.11 with set $upstream defers resolution to request
time, preventing the "host not found in upstream" startup crash.