MainViewModel.cs was 1017 lines and 45KB — most of it was bulk-operation
loops, Teams UIA plumbing, and the auto-apply-last-preset state machine
sitting on top of the actual MainViewModel surface (constructor, props,
OnStatsTick). Splits the class via partial-class into themed siblings:
* MainViewModel.cs (was 1017L → now 699L) — fields, properties,
constructor that wires every Command, OnStatsTick + Dispose. This
remains the thin aggregator.
* MainViewModel.TeamsCommands.cs (130L, new) — MakeTeamsCommand helper,
JoinPastedMeeting (body of JoinMeetingCommand), ExtractMeetingTitle
(already-tested static), PollTeamsMeetingState (the 1Hz UIA probe
formerly inlined in OnStatsTick).
* MainViewModel.PresetCommands.cs (108L, new) —
RequestApplyPresetOnStartup (CLI hook), LoadPendingPresetFromPreferences
(called by InitializeAsync), TryAutoApplyPendingPreset (the reconcile
step), and the _pendingPreset* private-field set that backs the path.
* MainViewModel.BulkCommands.cs (149L, new) — EnableAllOnlineAsync,
StopAllIsosAsync (with the default-No confirmation dialog),
SnapshotAll. RecordingCommands.cs from the original punch list is
intentionally absent — the recording surface was axed at 1d1ce6a;
what remains here is bulk-state ops across the participants
collection (note in the file header).
Why partial-class instead of helper-services or composed objects: every
extracted method touches the same private dispatcher / controller /
participants / toast state. Composing would require either passing
those references in (verbose call sites) or extracting them to a
shared private context object (boilerplate). Partial gives us
file-level separation without spreading the state contract.
ExtractMeetingTitle stays internal-static so the existing
MeetingTitleExtractionTests (10 cases) keep finding it. Build clean;
56 App + 104 Engine tests still pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Walks the v2 polish punch list against MainWindow.
- Theme button tooltip is now "Theme (System / Dark / Light)" per the
v2 shape brief, replacing the previous "Toggle theme (Ctrl+T)".
- Participants table column widths match spec: Output 130px (was 150),
ISO pill 100px (was 110). The 24px state LED, 110px audio meter, and
52px row height already matched. The 106px Preview thumbnail column
and 32px gear-button column are intentional deviations (live thumbs
were restored at 4944de5; per-ISO override gear added at the same
time) and are now called out in the column-spec comment so a future
reader doesn't try to "fix" them.
- Empty-state placeholder finally renders when ParticipantCount == 0:
mono sentence "no ndi sources yet — open teams and start a meeting"
+ a tertiary Refresh discovery button — exactly the copy specified
by the shape brief's empty-states section. CountToVisibilityConverter
is now declared in MainWindow.Resources (it shipped as a class but
was never registered).
- OnClosing wraps WindowStateStore.Save in a try/catch so a serialization
or filesystem fault on shutdown can never block the window from
closing. Save itself already swallows its own IO errors; this is
defense-in-depth for anything that escapes.
- MessageBox copy in MainWindow.xaml.cs (Hide/show Teams, Launch Teams,
Stop Teams) moves to Properties/Strings.resx + a hand-written
Properties/Strings.Designer.cs accessor. ResourceManager reads it by
basename "TeamsISO.App.Properties.Strings"; LogicalName is set on the
EmbeddedResource so the manifest name is predictable regardless of
how MSBuild would otherwise compute it. Future-localization seam.
OnLaunchTeamsRightClick's confirmation dialog is intentional — it
guards a destructive mid-show action — and the code-behind comment
now says so; the palette also offers Stop Teams as the keyboard
surface, so the right-click affordance isn't the only one.
Build clean (0 warnings, 0 errors); 160 tests still pass (56 App +
104 Engine, Category!=ndi&requires!=ndi filter).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Engine: IsoAssignment record gets optional Override (FrameProcessingSettings?). IsoController hydrates _overrides dict from config.json on startup, uses override at EnableIsoAsync, persists with assignment, exposes GetIsoOverride + SetIsoOverrideAsync. SetIsoOverrideAsync hot-swaps a running pipeline (Disable + 150ms delay + Enable) when the override changes.
REST: POST /participants/{id}/override (body: framerate/resolution/aspect/audio enum strings, all optional, missing fall back to globals); DELETE /participants/{id}/override clears. GET /participants now includes per-row effective {framerate, resolution, aspect, audio, isOverride} plus top-level globals block.
Web /ui: per-card collapsible override panel with four selects + Apply / Clear. OVR pill + cyan inset edge mark overridden rows. Open-panel state survives WS re-renders.
Desktop: per-row gear column in the v2 DataGrid opens IsoOverrideDialog (420x360) with four combos. Clear button removes the override.
Thumbnail endpoint switched from WPF JpegBitmapEncoder (NREs from non-UI HttpListener threads) to pure-managed 32bpp BMP encoder. Nearest-neighbor downscale to 192-wide. /participants/{id}/thumbnail.bmp; legacy .jpg URL still works.
Known limitation: ParticipantTracker regenerates IDs for display-name-keyed participants across process restarts, orphaning the persisted override. Override works within a session; cross-restart persistence is best-effort until the tracker is taught to use stable keys. Filed as task 43.
REST additions: GET /topology returns mode (hidden/public/unknown) + sender/receiver group lists. POST /topology/apply confines local senders to teamsiso-input + receivers to public+teamsiso-input. POST /topology/restore returns both to public defaults.
GET /participants/{id}/thumbnail.jpg encodes the latest engine ProcessedFrame as a 192-wide JPEG. 404 when no pipeline is running. Used by the /ui control panel for live preview tiles.
Settings: ControlSurfaceEnabled now persists across sessions via UIPreferences and auto-starts the server on app launch when previously enabled.
/ui control panel rebuilt: live thumbnail per row, topology toggle card with Hide/Restore buttons, removed dead recording marker button, larger layout (920px), participant rows in single card with hover affordances.
96x54 thumbnail (16:9) fed from the engine's most recent ProcessedFrame. Em-dash placeholder when no pipeline is running. Same pattern as v1 - lifted Image binding to Thumbnail with HasThumbnail visibility flip. Sits between the state LED and the name+codec caption.
The .ObserveOn(SynchronizationContextScheduler(SyncContext.Current)) path captured a synchronization context at subscribe time that didn't pump subsequent OnNext emissions in WPF startup, leaving the Participants collection empty even though the engine's discovery was firing. Console probe confirmed engine sees Teams sources; only the GUI consumer was broken.
Switched to direct Subscribe + Dispatcher.InvokeAsync inside the callback (same pattern proven by Console.Program.cs). Subscribe-time context capture is gone; every emission marshals to the UI thread on its own.
Visual cue for who's currently speaking — operators don't need to watch every VU bar. MainViewModel.OnStatsTick scans enabled participants once per tick, picks the loudest above a 0.05 floor (anti-flicker threshold), sets IsActiveSpeaker on the winner and clears on everyone else. DataGridRow DataTrigger swaps in a 3px cyan-accent left border + CyanMuted background tint when IsActiveSpeaker is true.
Plays well with sort modes: LoudestFirst makes the highlighted row always the topmost; other sort modes leave the row position alone, just paints the indicator.
Fast keyboard-driven ISO routing for operators with one hand on the keyboard during a show. Both NumPad1..9 and top-row 1..9 bind to ToggleByIndexCommand which resolves against the filtered+sorted ParticipantsView — index matches what's on screen, not the underlying storage order.
Press a digit again to toggle off. Plays nice with sort modes: LoudestFirst means '1' is always whoever's loudest right now; Alphabetical lets you build muscle memory for recurring guests.
Implementation:
- New generic RelayCommand<T> in RelayCommand.cs so XAML CommandParameter strings convert to the action's T (int / string / etc.).
- ToggleByIndexCommand on MainViewModel iterates ParticipantsView, finds the Nth ParticipantViewModel, fires its ToggleIsoCommand if CanExecute.
- 18 KeyBindings (9 NumPad + 9 D1-D9) in MainWindow.xaml's Window.InputBindings.
- F1 help cheat sheet updated to mention the new range.
Header button 'Snapshot all' fires SnapshotAllCommand which iterates every enabled participant, grabs the latest ProcessedFrame, encodes as PNG into a fresh timestamped subfolder under %USERPROFILE%\\Pictures\\TeamsISO\\snapshots-yyyyMMdd_HHmmss\\. One folder per click so back-to-back snapshot sessions don't comingle.
Reuses the per-participant snapshot path established earlier — same WriteableBitmap(Bgra32) → PngBitmapEncoder pipeline. Reports saved + failed counts in the toast so the operator knows if anything was missed (typical failure: pipeline still warming up, no frame yet).
Adds a fourth participant sort mode: LoudestFirst, sorts by DisplayedAudioLevel descending so the current active speaker bubbles to the top of the DataGrid. Operators reacting to who's talking can see the active speaker without scanning the list.
Refresh-on-tick (1Hz) only fires when LoudestFirst is active — other sort modes don't change keys every tick so they skip the cost. ParticipantViewModel.DisplayedAudioLevel already has a decay envelope (max-of-new-or-decayed-old at 0.7 per tick), which prevents jittery reorder on every audio frame.
Persisted via the existing UIPreferences.ParticipantSort enum (new value tacked onto the end so older ui-prefs.json files default to JoinOrder cleanly).
Operators recording long shows previously had to open File Explorer to check disk pressure. New '· 245 GB free' indicator next to the REC badge polls DriveInfo on the recording drive at the existing 1Hz stats tick. Coral tint kicks in below 10GB; existing DiskSpaceWatcher still auto-disables recording at 1GB as a hard safety net.
FormatBytes helper produces footer-readable strings: '1.2 TB' / '245 GB' (no decimal for 100+ GB to avoid clutter) / '8.4 GB' (decimal for the low-warning case) / '450 MB'.
Polling is wrapped in try/catch — network paths occasionally throw, and disk-space display is a comfort feature, not a critical signal.
Operators with auto-hide Teams couldn't tell if they were muted or had their camera off — needed to restore Teams just to check. New coral pills in the IN-CALL bar surface the local-user state, populated from a single UIA traversal that also drives the IN-CALL pill (so the cost stays at one walk per stats tick, not three).
Detection: TeamsControlBridge.DetectCallState returns a CallStateSnapshot with IsInCall + IsMuted + IsCameraOff. The Mute and Camera buttons toggle their UIA Name between 'Mute'/'Unmute' and 'Turn camera off'/'Turn camera on' depending on state; check the more-specific candidate (unmute / turn camera on) first to avoid false positives from substring matching.
Localized for EN / DE / ES / FR / PT / JA — same locale list the candidate-name arrays already cover. Pills visible only when both in-call AND the corresponding state is true; once you unmute, the pill vanishes within ~1s (next stats tick).
Reparents Teams' main top-level window into a TeamsISO-owned host via Win32 SetParent + window-style stripping. Operator gets Teams visually INSIDE TeamsISO instead of as a separate window — completes the 'Teams runs within this app' direction the user asked for after auto-hide.
Strictly opt-in (DISPLAY tab → 'Embed Teams window (experimental)'). Modern Teams runs WebView2 in its main window; WebView2 is sensitive to parent changes and may render glitches or refuse focus. If so, operator unticks and falls back to auto-hide mode.
Implementation:
- TeamsLauncher.EmbedTeamsInto(hostHwnd, w, h): finds Teams' main window (longest-title heuristic — same as GetActiveWindowTitle), saves original parent + WS_STYLE, SetParents into host, strips WS_CAPTION + WS_THICKFRAME + WS_BORDER + WS_DLGFRAME + WS_POPUP, adds WS_CHILD, MoveWindow to fit.
- TeamsLauncher.RestoreEmbed(): SetParent back to desktop + restore saved window styles. Idempotent — safe to call on shutdown even if nothing was embedded.
- TeamsLauncher.ResizeEmbedded(w, h): MoveWindow to new dimensions; called from host SizeChanged event.
- New TeamsEmbedWindow chromeless host with an EXPERIMENTAL pill in the caption. Loaded → grab HwndSource from EmbedHost Border → call EmbedTeamsInto. SizeChanged → ResizeEmbedded. Closed → RestoreEmbed (in try/finally so a crash can't leave Teams orphaned). Friendly fallback messages if no Teams window exists or HWND grab fails.
- Settings → DISPLAY → checkbox + 'Open embed window' button (gated by the checkbox). Persisted via EmbedTeamsWindow on UIPreferences.
New AutoRecordOnCall preference (DISPLAY tab). When checked, recording auto-flips ON the moment Teams transitions into a call (UIA Leave button appears in tree), and auto-flips OFF when the call ends.
Completes the unattended-show story: with Launch + AutoHide + AutoRecord all ticked, the operator launches TeamsISO and walks away — Teams runs invisibly, recording begins/ends with the meeting, ISOs route, all done. Toast surfaces each transition so they know what's happening if they glance at the screen.
Implementation: transition detection lives in the existing UIA-probe code in OnStatsTick. previousInCall != inCall gate prevents the auto-toggle from re-firing on every poll. Direct call to _controller.SetRecording + Settings.RecordIsosToDisk = ... so the existing recording infrastructure handles the rest. Toast for visibility, swallow-on-error so a recording config issue can't break the IN-CALL pill update path.
New context-menu action grabs the latest ProcessedFrame from IIsoController.GetLatestProcessedFrame and encodes it as a PNG under %USERPROFILE%\\Pictures\\TeamsISO\\. Filename includes participant display name + timestamp so back-to-back snapshots don't collide.
Encoding path: WriteableBitmap(Bgra32) wraps the frame's pixel buffer verbatim (engine output is already top-down BGRA32), PngBitmapEncoder writes it. No re-encoding losses. Toast tells the operator where the file landed.
Best-effort: if no frame is available yet (just-spun-up pipeline), warns rather than throws. Useful for highlight reels, social posts, attaching to bug reports.
ParticipantViewModel gained an optional ToastViewModel constructor parameter so snapshot feedback surfaces in the existing toast. Wiring updated at the one call site in MainViewModel.
Three small UX wins:
1. Onboarding gained step 5 ('Run Teams headless') and step 6 ('Drive from another machine') so new operators discover the auto-launch/auto-hide + LAN-reachable workflows. Existing 'where things live' step renumbered to 7.
2. Settings → DISPLAY → Control surface URL row gains an Open button next to Copy that fires the URL into the default browser via Process.Start with UseShellExecute. Operators previewing how the embedded /ui control panel looks on a phone/tablet no longer need to copy-paste manually.
3. Recording badge in footer now shows 'REC 3 · 12:45' instead of just 'REC 3'. RecordingElapsed VM property maintains a separate timer from the session timer because recording can start AFTER the meeting begins; operators tracking 'how long has the archive copy been rolling' need that distinct duration.
The IN-CALL pill now reads 'IN CALL · Weekly Standup' (or 'IN CALL' if Teams' window doesn't expose a meeting title), so operators using auto-hide know WHICH meeting they're in without restoring the Teams window.
Implementation: TeamsLauncher.GetActiveWindowTitle uses EnumWindows + GetWindowTextW to read every Teams top-level window title (hidden windows too — title bar text is accessible even with SW_HIDE), picks the longest as a heuristic for 'most informative' (Teams creates several windows per process; the call window has the meaningful title). MainViewModel.ExtractMeetingTitle strips the ' | Microsoft Teams' / ' - Microsoft Teams' suffix variations and clamps overly long titles to 50 chars with an ellipsis.
10 new unit tests for ExtractMeetingTitle covering: standard formats with both separators, bare 'Microsoft Teams' (returns empty so the pill stays at 'IN CALL'), long-title truncation, outer-whitespace trimming, unrecognized formats passing through.
169/169 tests passing.
Adds a small URL input + Join button to the IN-CALL bar. Operators paste a https://teams.microsoft.com/l/meetup-join/... or msteams:/l/meetup-join/... link, click Join, and Teams launches into the meeting in one shot. Eliminates the open-Teams → Calendar → find meeting → click join dance — operators get meeting links from email/Outlook and can now join straight from TeamsISO.
TeamsLauncher.TryJoinMeeting validates the URL targets Teams (only http(s) URLs containing teams.microsoft.com / teams.live.com, or msteams: deep-links — won't shell-exec arbitrary clipboard contents). On success, integrates with AutoHideTeamsWindows so the Teams meeting window briefly appears then vanishes; operator is in the call, driving routing from TeamsISO.
VM-side: MainViewModel.JoinMeetingCommand + JoinMeetingUrl two-way bound. Field clears on success; warn-toast on failure with the specific reason (empty / not-a-teams-url / launch-failed).
Operators using auto-hide Teams couldn't tell whether they were in a meeting without restoring the Teams window. New status pill in the IN-CALL bar header shows:
• empty when Teams isn't running
• 'READY' (gray dot) when Teams is running but not in a call
• 'IN CALL' (cyan dot) when Teams is in an active meeting
Detection: TeamsControlBridge.IsInCall() walks Teams' UIA tree looking for the Leave / Hang-up button. Present iff in a call — works across Teams versions because Teams only exposes the Leave control while a call is active. Same candidate-name list the LeaveCall command uses, with localized strings for EN/DE/ES/FR/PT/JA already in place.
Polled at the existing 1Hz stats tick. UIA traversal can take 50-200ms in a busy call, so the probe runs off-thread; the property update is dispatched back via _dispatcher.InvokeAsync. Failure paths swallow exceptions — a flaky UIA call must never crash the stats timer.
159/159 tests passing, 0 warnings, 0 errors.
Two new persisted preferences in DISPLAY settings, paired to give operators the 'launch TeamsISO, never see Teams' experience the user asked for:
- LaunchTeamsOnStartup: TeamsISO auto-starts Teams in the background each launch (fire-and-forget background task in App.OnStartup, after the main window has materialized so a slow Teams launch doesn't delay the UI).
- AutoHideTeamsWindows: as soon as Teams' windows materialize after launch, hide them. New TeamsLauncher.AutoHideAfterLaunchAsync runs a polling loop (250ms / up to 15s) that catches the splash, main window, and any follow-up panels Teams opens. Teams takes 2-5s to render its main window and the splash arrives separately, so a one-shot hide right after launch wouldn't be enough.
When TeamsISO starts and Teams is already running (from a prior session), the auto-hide path still fires so the 'I only see TeamsISO' rule applies even when Teams was launched externally.
Operator drives everything through the IN-CALL bar (mute / camera / share / leave / marker) + participants DataGrid (ISO routing). Eye-toggle in the rail still restores Teams windows on demand.
Both toggles default to off — opt-in. Persisted via UIPreferences so they survive process restart.
Two user-reported bugs:
1) CheckBox content was clipping in the 380px settings panel ('Control surface (Stream Deck / Companion / w...' / 'LAN-reachable (allow other machines on yo...'). The Wd.CheckBox template used a horizontal StackPanel which doesn't bound child width, so long Content strings ran off the column without wrapping. Replaced StackPanel with a Grid (Auto + *) and injected a TextBlock style with TextWrapping=Wrap into the ContentPresenter resources — when WPF auto-wraps a string Content in a TextBlock, the resource lookup gives it Wrap.
2) The rail Launch Teams button ambushed operators: clicking with Teams already running (which is common when the eye-toggle has hidden Teams' windows) opened a 'Close all Teams windows now?' dialog. Operators expect Launch to mean 'show me Teams', not 'stop Teams'. Split the actions:
- Left-click: Teams not running → launch; Teams hidden → restore + foreground; Teams visible → bring to front. Always idempotent-progressive.
- Right-click: ask to stop Teams (preserves the kill path for those who want it).
TeamsLauncher.TryLaunch now collects per-attempt errors instead of swallowing them — a real failure surfaces 'ms-teams: URI → <reason>' / 'AppsFolder shell → <reason>' / 'classic Update.exe → not found at <path>' so 'No Teams found' isn't a black box.
Also added a 2nd path: explorer.exe shell:appsFolder\\\\MSTeams_8wekyb3d8bbwe!MSTeams (AppX activation via the OS's own Start-menu verb) as a fallback if the URI handler is misconfigured. Removed the broken bare-stub call to %LOCALAPPDATA%\\\\Microsoft\\\\WindowsApps\\\\ms-teams.exe — that's a 0-byte AppX placeholder that never worked outside an AppX context.
F1 help dialog's EXTERNAL CONTROL section now points operators at the LAN-reachable toggle for headless-host scenarios. Operators learn about the closed-network requirement + the netsh urlacl one-shot before they go looking for it.
When LAN-reachable mode is on, the footer's control-surface badge now shows the full http://<lan-ip>:<port> instead of just :<port>. Operators setting up a thin client can read the URL straight off the host PC's footer without having to open Settings → DISPLAY → Copy URL.
Reverts to the existing 'REST :9755 + OSC :9000' compact form when bound to localhost only — no point spelling out 127.0.0.1 since by definition only the host can reach it.
Toast was auto-dismiss-only (3s timer). Operators running a live show want to clear visual clutter without waiting — added a small X button to the right of the message that calls ToastViewModel.DismissCommand (stops timer + hides immediately).
Implementation: ToastViewModel gained a DismissCommand RelayCommand and a Hide() helper. MainWindow toast overlay gained a 20x20 button bound to the command, custom inline template (rounded transparent bg, hover lifts to Wd.Button.HoverBg).
Primary button (Apply Changes, Save Preset, Confirm-Stop-All) had only an IsMouseOver trigger. Disabled state looked identical to enabled — confusing for the most-frequently-disabled button in the app.
- Disabled: drops to Wd.Accent.CyanMuted at 70% opacity + Text.Disabled foreground.
- Pressed: 85% opacity for the brief tap.
- IsKeyboardFocused: matches the hover treatment so tab-cycling lights it.
Default WPF ToolTip is cream-on-black with a thin 3D border — looks like a Win98 popup on the dark canvas. The app has dozens of tooltips on settings controls, header pills, IN-CALL bar, and per-row toggles — every one was previously rendering as the OS default.
New style: SurfaceElevated background, BorderStrong border, rounded 6px corner, monospace-friendly text wrapping at 320px so a verbose explanation doesn't stretch across the whole monitor.
Implementation note: ContentPresenter doesn't accept TextBlock.TextWrapping as an attached property — used a templated TextBlock bound directly to Content instead (every tooltip in the app passes a plain string).
Right-click on a participant row in the DataGrid surfaces actions (Toggle ISO / Restart / Open preview / Record / Copy NDI source name) but rendered with WPF's default white-on-grey ContextMenu — looked like a Notepad popup on the dark canvas.
New ContextMenu + MenuItem styles match the rest of the theme: SurfaceElevated background, rounded corners, slim cyan-tinted hover (matches the button hover treatment from the previous pass), monospaced gesture text in Wd.Text.Tertiary, no chevrons on items without submenus.
All Wd.Button.* styles set FocusVisualStyle=x:Null which suppresses WPF's default dotted focus rectangle. With no replacement IsKeyboardFocused trigger, tab-navigating gave NO visual cue — accessibility regression.
Match the keyboard-focus visual to the hover visual so mouse and keyboard land on the same affordance:
- Ghost: cyan border on focus (same as hover, minus the bg fill change so focus + hover compound visibly)
- Caption: lifts to Wd.Button.HoverBg
- RailIcon: lifts to Wd.Button.HoverBg + cyan icon
- IsoToggle: 2px cyan border (same as hover; status bg preserved)
Verified building cleanly. Tab-cycle through the IN-CALL bar / header pills / settings tabs now lights the focused control.
Default WPF ScrollBar template renders chunky Win9x line-up/line-down arrow buttons + a 3D thumb that look out of place on the dark canvas. Replace with a slim transparent track + tinted thumb pattern (Edge / VS Code / GitHub style):
- Thumb: BorderStrong by default, lifts to Text.Tertiary on hover, switches to cyan accent while dragging.
- No arrow buttons — track-clicks above/below the thumb still page-scroll via invisible RepeatButtons (preserves PageUp/PageDown behavior).
- Horizontal orientation has its own template via Style.Triggers so it picks the right Track command set (PageLeft/PageRight).
Affects every ScrollViewer in the app — settings panel, presets dialog list, Notes window, About dialog, Help cheat sheet.
Hover state on Wd.Button.Ghost / Caption / RailIcon / IsoToggle was barely visible — the Wd.SurfaceHover fill (#242424) was only 14 luminance points off the canvas (#0A0A0A) and 16 off the cards (#141414), so the hover state read as 'no change' to the user.
Changes:
1. Bumped Wd.SurfaceHover #242424 -> #2A2A2A and Wd.SurfaceActive #2D2D2D -> #363636 across the theme (carries to DataGrid rows etc. with the same too-subtle problem).
2. Added Wd.Button.HoverBg (#33333A) + Wd.Button.PressBg (#3F3F47) — dedicated stronger hover/press fills for buttons specifically. The slight blue tint adds chroma so hover reads obviously distinct from a flat darken.
3. Wd.Button.Ghost hover now also sets BorderBrush=Wd.Accent.Cyan — dual cue (lighter fill + bright cyan border) makes the affordance unmistakable on any surface.
4. Wd.Button.RailIcon hover sets foreground=Wd.Accent.Cyan in addition to the brighter fill (rail buttons have icons, not text — color shift on the icon is the strongest signal).
5. Wd.Button.IsoToggle keeps its status-coded background on hover (LIVE cyan / ERROR coral / NO SIGNAL amber) so at-a-glance state isn't lost; instead bumps to a 2px cyan border for the affordance.
Verified: cleanly built, app launches, hover over Refresh button now has obvious brighter fill + tooltip vs. neighbors at rest.
On a Windows host with both Ethernet (10.0.0.123) and Tailscale (169.254.83.107 link-local), the original first-hit-wins picker returned the Tailscale address — useless for the headless-host + thin-client scenario the LAN-reachable mode is designed for.
New picker prefers physical NICs (Ethernet/GigabitEthernet/Wireless80211), skips Tunnel-typed virtuals, and ranks: physical-routable > virtual-routable > APIPA. Verified against this host: now returns 10.0.0.123 instead of 169.254.83.107.
When the new ControlSurfaceLanReachable preference is on, both the REST/WebSocket control surface and the OSC bridge bind to all interfaces (http://+:port/ via HttpListener wildcard, IPAddress.Any for OSC) instead of loopback. The settings VM persists the toggle, restarts both surfaces when flipped, and surfaces a ControlSurfaceUrl computed from the first non-loopback IPv4 + a Copy button so operators can paste the URL onto a control PC.
Use case: a headless host PC runs Teams + TeamsISO; a thin client on the same LAN drives it via /ui or a Stream Deck. Closed-network deployment, no auth — documented as a trusted-LAN-only mode in docs/CONTROL-SURFACE.md, including the one-time 'netsh http add urlacl url=http://+:9755/ user=Everyone' requirement and the firewall rule.
Adds a small auto-dismissing pill notification at the bottom-center of the participants area: 'Settings saved' on Apply Changes, 'Transcoder topology applied — restart Teams to take effect' after the one-click NDI groups setup. ToastViewModel owns its own DispatcherTimer and resets the dismissal countdown on successive calls, so the most recent message is always the one visible. Hooked into MainViewModel and threaded into GlobalSettingsViewModel via constructor injection.
_NEXT.md rewritten to reflect the May 2026 hardening pass: separates engine / UI / networking / Phase E.1 / diagnostics / CI / tests sections, lists every shipped item, and re-prioritizes the remaining work (Phase E.2-E.3 embedded Teams, code-signing the MSI, refresh-discovery affordance, output thumbnail previews, settings panel UX, auto-disable on departure, operator presets).