Adds a tiny CSS rule + DOM patch that walks .nav-item links on every
page and appends an 'IN DEV' badge to those matching a known in-dev
page (currently just editor.html). Avoids touching all 13 HTML files
for the same single-line nav change.
- Replace flat codec dropdowns with Master/Proxy blocks, each with
Video/Audio/Container tabs.
- Replace BM1/BM2 device dropdown with cluster-node picker plus
inline BMDCards.render(...) SVG -- click a port to set device_index.
- Wire full codec field set (video bitrate, framerate, audio codec/
bitrate/channels, container) end-to-end to /api/v1/recorders.
- Auto-hide bitrate input for profile-driven codecs (ProRes, DNxHR,
PCM, FLAC); show for H.264/265/NVENC, AAC, AC-3, Opus, DNxHD.
- Resolve SDI source display in cards via /cluster/devices/blackmagic
(hostname + model + port) instead of raw device index.
Finishes the pending item from
docs/superpowers/plans/2026-05-21-cluster-codec-revamp.md.
Renders an inline SVG of the detected card (Duo 2 / Quad 2 / Mini
Recorder / Mini Monitor / UltraStudio 4K Mini, with a generic fallback)
showing each connector in its real physical position. Click to select.
Used by recorders.html for SDI source selection.
- Media panel gains a search input that filters the clip list in real time
(case-insensitive match on display_name / filename)
- Timeline toolbar shows total sequence duration (e.g. 00:05:23;14) and
frame rate, updated whenever clips change or a sequence is opened
- parseFloat() guard on state.seq.frame_rate so a NUMERIC string from
Postgres never leaks into Timeline.render() / applyHistory()
- openSequence() and applyHistory() now pass state.seq.frame_rate to
Timeline.render() instead of hardcoded 59.94 — clips render on the
correct frame grid for every sequence
- New-sequence panel gains a frame-rate selector (23.976 / 24 / 25 /
29.97 / 30 / 50 / 59.94 / 60); createNewSequence() posts frame_rate
to the API
- Press ? to open a keyboard shortcut help overlay; Escape to close
- Drop setTimeout/scheduleRefresh loop in favour of EventSource on
/api/v1/jobs/events (pushes every 2 s from the server)
- Refresh dot turns green on open, goes grey + "Reconnecting…" on error
(EventSource auto-reconnects natively)
- Type-filter is now applied client-side against the full SSE payload so
the dropdown change no longer triggers an HTTP round-trip
- killJob / retryJob / clearCompleted no longer call loadJobs(); the next
SSE push (≤2 s) reflects the change automatically
- mam-api: add GET /api/v1/assets/:id/video streaming proxy that fetches
from RustFS/S3 and pipes to browser with range-request support, bypassing
direct S3 access from Chrome
- mam-api: fix /stream route to return /video proxy URL for both proxy and
original-mp4 assets; return null cleanly for non-playable sources
- s3/client: set requestChecksumCalculation/responseChecksumValidation to
WHEN_REQUIRED to suppress x-amz-checksum-mode header on signed URLs
- editor: fix loadSourceAsset to set state.sourceAsset even when no proxy
exists (info toast instead of bail-out) so Insert/Overwrite still work
- editor: add drag-and-drop from media panel to timeline — items are now
draggable, timeline container accepts drops and calls Timeline.addClip
with the asset at playhead position
- editor: add tl-drag-over CSS highlight on timeline during drag
Double-clicking a clip name in the library shows an in-place text input.
Enter/blur commits the new display_name via PATCH; Escape cancels.
Clicking the card body or action buttons still work normally.
Adds an "All / Ready / Processing / Error / Live" pill filter row and
a "Newest / Oldest / Name / Duration / Size" sort selector to the asset
toolbar. Both operate client-side on the loaded asset list so there is
no additional API overhead. State resets to "All / Newest" whenever a
different project or bin is selected.
Tag values were inserted into innerHTML unsanitized — a tag containing
HTML would execute as markup. Switch to DOM-only construction for the
tag badges. Also bump api.js cache-buster to v=6.
Token names containing single quotes (e.g. "O'Brien's key") broke the
onclick attribute string by closing the JS string literal early.
Apply JSON.stringify+esc pattern so name is safely embedded as a
JSON string literal instead of a raw single-quoted string.
Error assets now show an amber circular-arrow action button on hover.
Clicking it calls POST /api/v1/assets/:id/retry, resets status to
'processing', and refreshes the grid — no manual DB intervention needed
when a proxy job fails.
confirmDeleteUser and confirmDeleteGroup were building onclick handlers
like onclick="confirmDeleteUser('id','NAME')" using esc() which doesn't
escape single quotes. Usernames or group names containing ' would break
the JS string; a crafted value like `'; alert(1)//` is stored XSS.
Fix: use JSON.stringify(value) to produce a properly-escaped double-quoted
JS string literal, then esc() to HTML-encode the surrounding quotes for
safe embedding in the HTML attribute. Same technique now used in both
renderUsers() and renderGroups().
binCard() was building onclick="renameBinPrompt('id', 'NAME')" by
calling esc() then .replace(/'/g, "\\'"). The problem: esc() converts
' to ', so the replace never fires on raw single quotes. When the
HTML parser evaluates the attribute it decodes ' back to ', breaking
the JS string — and for injected payloads like `'; alert(1)//` this is
stored XSS.
Fix: use JSON.stringify(b.name) to produce a properly-escaped double-
quoted JS string literal, then esc() to HTML-encode the surrounding
double-quotes for safe embedding in the HTML attribute.
When duration_ms is known, dragging the right-trim handle past the end
of the source clip could push timeline_out_frames beyond what the source
material covers. Cap the delta so neither timeline_out_frames nor
source_out_frames can extend past the available source frames.
Also changed assetFrames fallback from origSrcOut (prevents any extension
when duration is unknown) to null, so the guard is simply skipped when
we don't have duration metadata.