Replaces the manual robocopy / install-windows.ps1 flow with two real
distributable artifacts:
- dragonflight-premiere-panel-<version>.zxp (Mac + Win)
- dragonflight-premiere-panel-<version>-windows-setup.exe (Win)
The Windows installer copies the bundle to %APPDATA%\Adobe\CEP\extensions,
sets PlayerDebugMode=1 for CSXS 8..13, registers an uninstaller, and
offers to remove any legacy com.wilddragon.mam.panel folder so editors
don't end up with duplicate panels.
The .zxp is signed with a self-signed cert generated on first build and
committed to build/cert/ so signature continuity is preserved across
builds (Adobe rejects ZXP upgrades with a different cert fingerprint).
Also migrates the CEP bundle ID from com.wilddragon.mam.panel to
net.wilddragon.dragonflight.panel to match the wild-dragon -> dragonflight
repo rename. Manifest, .debug, CSInterface.js, install docs, and the
growing-files quickstart all updated.
build/ is normally swept by the root .gitignore; added an explicit
negation so the packaging pipeline stays tracked.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Dockerfile is now a two-stage build that compiles FFmpeg from source with --enable-decklink against the Blackmagic SDK 16.x headers in services/capture/sdk/ (operator-supplied, gitignored). build-with-decklink.sh + patch_decklink.py drive the build.
docker-compose.yml mounts /dev/shm, /run/dbus, /run/systemd into mam-api, capture, web-ui so the BMD runtime can talk to the host.
capture-manager.js wraps SDI sources with -vf yadif=mode=1 (deinterlace).
recorders.html defaults to SDI source type now that we have a working DeckLink path.
Vendored Augani/openreel-video (MIT) into services/editor and wired it to the MAM. Editor runs as its own container on port 47435. Library assets pull in via ?asset=<uuid>; render exports route back via POST /api/v1/upload/simple. Sidebar Editor link on every page; Edit button on every preview modal. See services/editor/INTEGRATION.md for the patch map.