Replaces the manual robocopy / install-windows.ps1 flow with two real distributable artifacts: - dragonflight-premiere-panel-<version>.zxp (Mac + Win) - dragonflight-premiere-panel-<version>-windows-setup.exe (Win) The Windows installer copies the bundle to %APPDATA%\Adobe\CEP\extensions, sets PlayerDebugMode=1 for CSXS 8..13, registers an uninstaller, and offers to remove any legacy com.wilddragon.mam.panel folder so editors don't end up with duplicate panels. The .zxp is signed with a self-signed cert generated on first build and committed to build/cert/ so signature continuity is preserved across builds (Adobe rejects ZXP upgrades with a different cert fingerprint). Also migrates the CEP bundle ID from com.wilddragon.mam.panel to net.wilddragon.dragonflight.panel to match the wild-dragon -> dragonflight repo rename. Manifest, .debug, CSInterface.js, install docs, and the growing-files quickstart all updated. build/ is normally swept by the root .gitignore; added an explicit negation so the packaging pipeline stays tracked. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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37 lines
644 B
Text
# Dependencies
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node_modules/
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# Environment
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.env
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.env.local
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# Logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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# Build output
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dist/
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build/
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# ...but the Premiere panel's packaging pipeline lives at build/ — keep it tracked.
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!services/premiere-plugin/build/
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!services/premiere-plugin/build/**
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# OS
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.DS_Store
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.env.swp
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.env.swo
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services/editor/node_modules
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services/editor/**/node_modules
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services/editor/**/dist
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services/editor/.pnpm-store
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# Blackmagic DeckLink SDK + runtime libs (operator-supplied; see services/capture/build-with-decklink.sh)
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services/capture/sdk/
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services/capture/lib/
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# Editor backups
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*.bak
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*.bak2
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.env.bak.*
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