rainbow-dragon/Sources/ForgeGrade/GradeStack.swift

96 lines
2.6 KiB
Swift

import Foundation
import ForgeColor
/// Named input transform (camera log -> linear Rec709 working space).
public enum InputTransform: String, Sendable, Codable, CaseIterable {
case arriLogC4AWG4
case redLog3G10RWG
case sonySLog3SGamut3Cine
case none
public var colorSpace: ColorSpace {
switch self {
case .arriLogC4AWG4: return .arriLogC4AWG4
case .redLog3G10RWG: return .redLog3G10RWG
case .sonySLog3SGamut3Cine: return .sonySLog3SGamut3Cine
case .none: return .rec709
}
}
}
/// Named output transform (linear working space -> display).
public enum OutputTransform: String, Sendable, Codable, CaseIterable {
case rec709Display // 2.4 gamma
case none
public func apply(_ rgb: SIMD3<Float>) -> SIMD3<Float> {
switch self {
case .none:
return rgb
case .rec709Display:
let g: Float = 1 / 2.4
return SIMD3(
pow(max(rgb.x, 0), g),
pow(max(rgb.y, 0), g),
pow(max(rgb.z, 0), g))
}
}
}
/// One node in a grade stack.
public struct GradeNode: Identifiable, Sendable {
public enum Kind: Sendable {
case inputTransform(InputTransform)
case cdl(CDL)
case saturation(Float)
case curves(CurveSet)
case lut3d(Lut3D)
case outputTransform(OutputTransform)
}
public let id: UUID
public var kind: Kind
public var isEnabled: Bool
public init(id: UUID = UUID(), kind: Kind, isEnabled: Bool = true) {
self.id = id
self.kind = kind
self.isEnabled = isEnabled
}
public func apply(_ rgb: SIMD3<Float>) -> SIMD3<Float> {
guard isEnabled else { return rgb }
switch kind {
case .inputTransform(let t):
return t.colorSpace.toLinearRec709(rgb)
case .cdl(let cdl):
return cdl.apply(rgb)
case .saturation(let sat):
let luma = (rgb * CDL.lumaWeights).sum()
return SIMD3(repeating: luma) + (rgb - SIMD3(repeating: luma)) * sat
case .curves(let set):
return set.apply(rgb)
case .lut3d(let lut):
return lut.sample(rgb)
case .outputTransform(let t):
return t.apply(rgb)
}
}
}
/// Ordered node stack. Evaluation composes nodes top to bottom.
public struct GradeStack: Sendable {
public var nodes: [GradeNode]
public init(nodes: [GradeNode] = []) {
self.nodes = nodes
}
public func evaluate(_ rgb: SIMD3<Float>) -> SIMD3<Float> {
var v = rgb
for node in nodes {
v = node.apply(v)
}
return v
}
}