# Forge — Implementation Plan On-set live grading. Pushes CDL/LUT looks over IP directly to Alexa 35 / RED DSMC3 / Venice 2. Node-stack grade engine, Tangent Wave panel, auto clip logging from camera metadata, DeckLink SDI I/O, shot library + post deliverables. ## Ground rules - Swift 6.0.3, SwiftPM monorepo at `forge/`. Toolchain: `/opt/swift/usr/bin` (add to PATH). - TDD: test first, watch fail, implement, watch pass. Every task. - Commit after every green task. Message style: `core: add CDL node math`, `driver-arri: parse rec state`. - Dev box is Linux; product targets macOS. All hardware (cameras, DeckLink, Tangent, Metal) sits behind Swift protocols. Linux gets mock/sim implementations — these ARE the test doubles. macOS real implementations land later behind `#if os(macOS)` and are the only untestable-here code. - YAGNI: no speculative config, no plugin systems, no premature abstraction beyond the hardware seams listed. ## Package layout (SPM targets, one repo) ``` forge/ Package.swift Sources/ ForgeColor/ // color math: CDL, curves, LUT, color spaces, flattening ForgeGrade/ // node stack, grade documents, serialization, gang/link ForgeCamera/ // CameraDriver protocol, connection supervisor, discovery ForgeCameraARRI/ // Alexa 35 REST driver ForgeCameraRED/ // DSMC3 RCP2 driver ForgeCameraSony/ // Venice 2 CNA driver ForgeSim/ // simulated cameras (in-process HTTP/TCP servers) for tests + demo ForgeLogger/ // rec-state watcher, shot record creation ForgeLibrary/ // SQLite project/day/shot store ForgeExport/ // CDL/CCC/CUBE/ALE/CSV/EDL writers ForgePanel/ // panel abstraction (TIPC protocol layer, mappable controls) ForgeVideo/ // video I/O abstraction (frame source/sink protocols) forge-cli/ // headless CLI: run engine, connect sim/real cameras, script grades Tests/ (mirror per target) App/ (macOS-only Xcode project, later phase, not buildable on Linux) ``` Dependencies kept minimal: swift-nio (TCP/HTTP servers+clients for drivers and sims), sqlite3 via system module (no GRDB on Linux — thin hand-rolled DAO), swift-argument-parser (CLI). Nothing else. ## Color/data model decisions (fixed now) - Working space: linear float RGB internally. Input transforms: LogC4, Log3G10+RWG, S-Log3+SGamut3.Cine → linear; output transform for preview: Rec709 (2.4 gamma). Published coefficient sets from vendor whitepapers, encoded as tested constants. - CDL math per ASC spec: `out = (in * slope + offset)^power`, sat per Rec709 luma weights (0.2126/0.7152/0.0722) — matches ASC CDL 1.2. - Node stack: ordered `[GradeNode]`, kinds: `.inputTransform`, `.cdl`, `.saturation`, `.curves` (4x cubic spline master+RGB), `.lut3d`, `.outputTransform`. Enable/bypass per node. - Flattening: evaluate stack over 33³ (default) or 65³ lattice in camera-native log space → single 3D LUT. If node[0] is CDL and target camera supports native CDL, split: CDL stays live-tweakable, remainder baked. - Grade snapshot: full stack serialized JSON, stored per shot. Deterministic encoding (sorted keys) so snapshots diff cleanly. ## CameraDriver seam (fixed now) ```swift public protocol CameraDriver: Actor { var capabilities: CameraCapabilities { get } // nativeCDL, lut3dSizes, metadataFields... func connect() async throws func disconnect() async var state: AsyncStream { get } // connection, rec state, clip name, metadata func push(look: FlattenedLook) async throws // CDL and/or LUT per capabilities } ``` `ConnectionSupervisor` owns retry/backoff/health per slot. `ForgeSim` implements vendor-faithful fake endpoints (ARRI-style REST JSON, RCP2-style TCP framing, CNA-style) so drivers are tested against wire formats, not hand-waved mocks. --- ## Phase 1 — Core color + grade engine (all-Linux, pure math) ### Task 1.1: Repo + package skeleton - `swift package init`, targets above (empty), CI-style `swift test` green. - Commit: `chore: package skeleton`. ### Task 1.2: ForgeColor — CDL - Tests: identity CDL passes pixels through; known slope/offset/power vectors (hand-computed); sat=0 gives luma gray; negative-input power clamp behavior per ASC (clamp to 0 pre-power). - Impl: `struct CDL { slope, offset, power: SIMD3; sat: Float }`, `apply(_ rgb: SIMD3) -> SIMD3`. ### Task 1.3: ForgeColor — transfer functions - Tests: round-trip lin→log→lin < 1e-4 for LogC4, Log3G10, S-Log3; spot-check published anchor values (e.g. LogC4 18% gray encodes to documented code value). - Impl: encode/decode pairs + gamut matrices (RWG→Rec709 etc. as 3x3s). ### Task 1.4: ForgeColor — 3D LUT - Tests: identity lattice is no-op; trilinear interp matches direct eval within tolerance; CUBE parse/write round-trip; malformed CUBE rejected. - Impl: `Lut3D` (size, flat float array), trilinear sample, `.cube` reader/writer. ### Task 1.5: ForgeColor — curves - Tests: identity spline no-op; monotonic control points produce monotonic output; endpoint pinning. - Impl: Catmull-Rom/cubic hermite spline, master + per-channel. ### Task 1.6: ForgeGrade — node stack eval - Tests: empty stack = identity; ordering matters (CDL→LUT ≠ LUT→CDL); bypass flag skips node; full stack on known pixel vectors. - Impl: `GradeStack.evaluate(_:)` composing ForgeColor prims. ### Task 1.7: ForgeGrade — flattening - Tests: flattened 33³ LUT of a stack matches direct eval within 1/1024 max err on random samples in-gamut; CDL-split mode: node[0] CDL excluded from bake, returned separately; deterministic output. - Impl: `Flattener.flatten(stack:latticeSize:splitLeadingCDL:) -> FlattenedLook`. ### Task 1.8: ForgeGrade — serialization + snapshots - Tests: JSON round-trip stack equality; sorted-key determinism (byte-equal re-encode); unknown-node-kind decode fails loudly. - Impl: Codable with stable encoder config. ## Phase 2 — Camera seam + ARRI driver + sim ### Task 2.1: ForgeCamera — protocol, capabilities, supervisor - Tests: supervisor retries with backoff against a driver that fails N times then connects; state stream publishes disconnect on driver error; slot registry add/remove. - Impl: as seam above + `CameraSlot`, `SlotRegistry`. ### Task 2.2: ForgeSim — ARRI-style simulator - In-process NIO HTTP server mimicking Alexa 35 REST shape: auth-less JSON endpoints for system info, rec state, clip name, EI/WB/tint/TC, look upload accept + store. Scriptable: test can flip rec state, change clip name. - Tests: sim serves documented-shape JSON; look upload stored + retrievable. ### Task 2.3: ForgeCameraARRI — driver against sim - Tests (all against sim): connect + capability report; metadata poll populates state stream; rec start/stop events emitted with clip name; `push(look:)` uploads flattened LUT + CDL, sim receives correct payload; reconnect after sim restart. - Impl: REST client, poll loop (200ms metadata, 100ms rec state), ALF4-equivalent payload assembly. NOTE: exact ARRI REST paths verified against public API docs when macOS/hardware phase starts; sim encodes best-documented shape and driver keeps paths in one constants file for easy correction. ### Task 2.4: forge-cli MVP - `forge sim start`, `forge connect --driver arri`, `forge look load `, `forge look push`, `forge status`. Wire supervisor + driver + grade engine. - Tests: CLI integration test — start sim, connect, push look, assert sim received it. ## Phase 3 — Clip logger + library + exports ### Task 3.1: ForgeLibrary — SQLite store - Tests: create project/day/shot CRUD; grade snapshot blob round-trip; migration table v1; concurrent writer safety (serialized queue). - Impl: system sqlite3 module, thin DAO, WAL mode. ### Task 3.2: ForgeLogger — auto shot records - Tests: rec-start event from driver → shot row with clip name, TC-in, metadata snapshot, current grade snapshot; rec-stop → TC-out/duration; offline camera → manual shot API; duplicate rec-start debounce. - Impl: subscribes slot state streams, writes via ForgeLibrary. ### Task 3.3: ForgeExport — CDL/CCC/CUBE - Tests: golden-file comparisons for .cdl XML, .ccc multi-clip, .cube from snapshot; re-import parses equal. ### Task 3.4: ForgeExport — ALE/CSV/EDL - Tests: ALE header/column golden file with camera metadata fields; CMX3600 EDL with CDL comments (`* ASC_SOP`/`* ASC_SAT` lines) parse-checked; CSV escaping. ### Task 3.5: CLI: `forge export --day --format ale|edl|cdl|cube|csv` - Integration test: sim session → 3 auto-logged shots → export all formats → golden compare. ## Phase 4 — RED + Sony drivers ### Task 4.1: ForgeSim RCP2-style TCP sim + ForgeCameraRED - RCP2 is length-prefixed JSON-ish over TCP. Sim implements handshake, param get/set/notify for rec state, clip name, IPP2 CDL slots, LUT upload. Driver tests mirror 2.3 set. Native CDL capability = true → exercises CDL-split flatten path end-to-end. ### Task 4.2: ForgeSim CNA-style sim + ForgeCameraSony - Venice 2 capability-narrow: LUT push + metadata read; nativeCDL=false. Tests mirror 2.3. Capability flags verified: pushing CDL-split look to Sony driver auto-falls-back to full bake (test this explicitly). ### Task 4.3: Multicam gang - Tests: gang A+B → edit on A pushes to both, each flattened per own camera capabilities/log space; ungang stops propagation; per-slot override survives gang edits. ## Phase 5 — Panel + video seams ### Task 5.1: ForgePanel — TIPC protocol layer - Tangent Hub speaks TIPC over TCP (port 64246) — protocol layer fully testable on Linux against a scripted fake Hub. Tests: handshake/registration XML map, encoder delta → CDL param change with sensitivity curve, button → command dispatch, display text writeback (panel shows param values), focus-follows-slot. - Impl: NIO TCP client, control-map model (trackballs→SOP, rings→master, knobs→sat/contrast/node, buttons→slot/bypass/still/new-shot). ### Task 5.2: ForgeVideo — frame source/sink seam - Protocols: `FrameSource` / `FrameSink` (pixel buffer + timecode). Linux impl: file-based test source (reads DPX/PNG frames), null sink. Tests: grade-stack applied to test frame matches golden graded frame; still-grab writes correct file, attaches to shot. - DeckLink real impl deferred to macOS phase; seam proven here. ### Task 5.3: Debounced push pipeline - Tests: rapid param changes (simulated panel spins) → preview eval every change, camera push coalesced to ≤1 per 150ms, final state always pushed (trailing edge); per-camera independent debounce. ## Phase 6 — macOS (requires Mac hardware; out of scope on this box, scaffolded only) - SwiftUI app shell (3-zone layout per design), Metal preview renderer (same GradeStack→shader codegen or LUT texture sampling), DeckLink SDK C++ bridge implementing FrameSource/Sink, Tangent Hub local connection, real-camera path verification (ARRI paths const file, RED SDK agreement, Venice protocol docs). - Everything above compiles as dependencies; app layer is thin. ## Definition of done per task 1. Tests written first, seen failing. 2. Impl minimal to pass. 3. `swift test` fully green. 4. Commit. ## Risks carried - ARRI/RED/Sony exact wire details need doc/hardware verification — isolated in per-driver constants files + sims, cheap to correct. - Venice grade path may stay LUT-only. Capability system absorbs this. - Metal/DeckLink/Tangent-USB untestable here — protocol/TIPC layer testable, seams proven with fakes.