# Design decision 001 — Main window layout **Decision (2026-07-11): Layout B, library-centric.** Owner choice from docs/design/wireframes.html. ## Shape - Main window = clip table (sortable, dense, 44px rows), project tree left (days / cameras / jobs), inspector right (selection metadata + grade snapshot + actions). - Live grading = inspector mode when a camera slot is selected, plus a summonable grade drawer (preview + node strip — Layout A distilled) for panel/trackball work. Keyboard: ⌘G toggles drawer; slot switching stays single-keystroke. - Jobs (offload/verify/proxy) surface in the tree with inline progress — matches Silverstack's workstation posture and our offload/proxy engines. ## Consequences for macOS phase - NavigationSplitView: sidebar (tree) / content (table) / inspector — B maps 1:1 to native three-column. Grade drawer = bottom sheet over content column. - Table virtualization + SF Mono numerics from day one. - Panel focus model: active slot follows either table selection (camera row) or explicit slot keys — must never steal focus during rec. ## Skin (unchanged) Reel tokens: bg-0 chrome, amber accent as tally, #FF3B30 reserved for REC, SF Mono for TC/CDL/clip names, hairline dividers, 10.5px uppercase eyebrows.