design: DECISION — Layout B library-centric main window; grade drawer summonable (A as mode inside B); consequences for macOS phase

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Forge Dev 2026-07-11 14:18:25 +00:00
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# Design decision 001 — Main window layout
**Decision (2026-07-11): Layout B, library-centric.**
Owner choice from docs/design/wireframes.html.
## Shape
- Main window = clip table (sortable, dense, 44px rows), project tree left
(days / cameras / jobs), inspector right (selection metadata + grade snapshot + actions).
- Live grading = inspector mode when a camera slot is selected, plus a summonable
grade drawer (preview + node strip — Layout A distilled) for panel/trackball work.
Keyboard: ⌘G toggles drawer; slot switching stays single-keystroke.
- Jobs (offload/verify/proxy) surface in the tree with inline progress — matches
Silverstack's workstation posture and our offload/proxy engines.
## Consequences for macOS phase
- NavigationSplitView: sidebar (tree) / content (table) / inspector — B maps 1:1
to native three-column. Grade drawer = bottom sheet over content column.
- Table virtualization + SF Mono numerics from day one.
- Panel focus model: active slot follows either table selection (camera row) or
explicit slot keys — must never steal focus during rec.
## Skin (unchanged)
Reel tokens: bg-0 chrome, amber accent as tally, #FF3B30 reserved for REC,
SF Mono for TC/CDL/clip names, hairline dividers, 10.5px uppercase eyebrows.

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@ -328,12 +328,12 @@ one step removed from the image. Stronger for offload/verify/report days; weaker
the "roll sound, grade now" moment.</p>
<div class="verdict">
<h3>Recommendation</h3>
<p><b>Layout A as the main window, with B's table one ⌘-key away (Library tab/window).</b>
Forge's differentiator is in-camera live grading — the app should open into the moment
it wins. The library table (B) is genuinely better for end-of-day work, so ship it as a
second surface using the same panes, not a compromise hybrid of both.</p>
<p>Shared skin either way: bg-0 chrome, amber tally accent, #FF3B30 strictly for REC,
<h3>DECISION (2026-07-11): Layout B — library-centric</h3>
<p><b>B is the main window.</b> The clip table is home; days/cameras/jobs tree left,
inspector right. Live grading enters through the inspector when a camera is selected,
plus a summonable full-width grade drawer (preview + node strip from Layout A) for
trackball sessions — A survives as a mode inside B, not a separate window.</p>
<p>Shared skin: bg-0 chrome, amber tally accent, #FF3B30 strictly for REC,
SF Mono for TC/CDL/clip names, hairline dividers, 10.5px eyebrows — family resemblance
to dragonflight without pretending to be a web app.</p>
</div>