camera: GradeGang — multicam link/unlink, per-capability flatten (CDL split vs full bake), lattice downgrade, best-effort push w/ partial-failure summary — 6 tests

This commit is contained in:
Forge Dev 2026-07-10 20:03:51 +00:00
parent 9b89eb8964
commit 74d1287856
2 changed files with 242 additions and 0 deletions

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import Foundation
import ForgeGrade
import ForgeColor
public enum GangError: Error {
/// Some cameras failed; successes already pushed (best-effort).
case partialFailure([(slot: String, error: Error)])
case slotNotRegistered(String)
}
/// Multicam grade linking. Slots hold grades; linked slots share edits.
/// Push flattens per-camera: native-CDL cameras get split looks (fast trim),
/// others get a full bake.
public actor GradeGang {
private let latticeSize: Int
private var grades: [String: GradeStack] = [:]
private var drivers: [String: any CameraDriver] = [:]
/// Linked groups: each set shares grade edits.
private var groups: [Set<String>] = []
public init(latticeSize: Int = 33) {
self.latticeSize = latticeSize
}
public func register(slot: String, driver: any CameraDriver) {
drivers[slot] = driver
}
public func unregister(slot: String) {
drivers.removeValue(forKey: slot)
}
/// Link slots into one gang group (merges any groups they belong to).
public func link(slots: [String]) {
var merged = Set(slots)
groups.removeAll { group in
if group.intersection(merged).isEmpty { return false }
merged.formUnion(group)
return true
}
groups.append(merged)
}
public func unlink(slot: String) {
for i in groups.indices {
groups[i].remove(slot)
}
groups.removeAll { $0.count < 2 }
}
private func linkedSlots(of slot: String) -> Set<String> {
for group in groups where group.contains(slot) {
return group
}
return [slot]
}
/// Set grade on a slot; propagates to its gang group.
public func setGrade(_ grade: GradeStack, for slot: String) {
for s in linkedSlots(of: slot) {
grades[s] = grade
}
}
public func grade(for slot: String) -> GradeStack? {
grades[slot]
}
/// Push slot's grade to it and all linked cameras, flattened per capabilities.
/// Best-effort: all cameras attempted; failures collected and thrown after.
public func pushGrade(from slot: String) async throws {
let targets = linkedSlots(of: slot)
guard let grade = grades[slot] else {
throw GangError.slotNotRegistered(slot)
}
guard targets.contains(where: { drivers[$0] != nil }) else {
throw GangError.slotNotRegistered(slot)
}
var failures: [(slot: String, error: Error)] = []
for target in targets.sorted() {
guard let driver = drivers[target] else { continue }
let caps = driver.capabilities
do {
// Prefer exact requested lattice; else largest supported size
// *below* it (downgrade only baking a 17³-quality grade into a
// 99³ lattice wastes upload time and implies false precision).
guard let size = caps.lut3dSizes.contains(latticeSize)
? latticeSize
: caps.lut3dSizes.filter({ $0 < latticeSize }).max() else {
throw CameraError.unsupportedLook("no compatible LUT size <= \(latticeSize) (camera accepts \(caps.lut3dSizes))")
}
let look = Flattener.flatten(
stack: grade,
latticeSize: size,
splitLeadingCDL: caps.supportsNativeCDL)
try await driver.push(look: look)
} catch {
failures.append((slot: target, error: error))
}
}
if !failures.isEmpty {
throw GangError.partialFailure(failures)
}
}
}

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import XCTest
import Foundation
import ForgeGrade
import ForgeColor
@testable import ForgeCamera
/// Recording driver: captures pushes, declares capabilities.
actor RecordingDriver: CameraDriver {
nonisolated let capabilities: CameraCapabilities
private(set) var pushedLooks = [FlattenedLook]()
init(nativeCDL: Bool, lutSizes: [Int] = [17, 33]) {
capabilities = CameraCapabilities(
vendor: .simulated, supportsNativeCDL: nativeCDL,
lut3dSizes: lutSizes, metadataFields: [])
}
nonisolated var state: AsyncStream<CameraState> {
AsyncStream { _ in }
}
func connect() async throws {}
func disconnect() async {}
func push(look: FlattenedLook) async throws {
pushedLooks.append(look)
}
}
final class GangTests: XCTestCase {
func makeGrade() -> GradeStack {
GradeStack(nodes: [
GradeNode(kind: .cdl(CDL(slope: SIMD3(1.2, 1, 0.9), offset: .zero, power: .one, saturation: 1.1))),
GradeNode(kind: .saturation(0.95)),
])
}
// Push to ganged slots: each camera gets a look flattened per its own capabilities.
func testGangPushRespectsCapabilities() async throws {
let arriLike = RecordingDriver(nativeCDL: true)
let sonyLike = RecordingDriver(nativeCDL: false)
let gang = GradeGang(latticeSize: 17)
await gang.setGrade(makeGrade(), for: "A")
await gang.link(slots: ["A", "B"])
await gang.register(slot: "A", driver: arriLike)
await gang.register(slot: "B", driver: sonyLike)
try await gang.pushGrade(from: "A")
let arriPushes = await arriLike.pushedLooks
let sonyPushes = await sonyLike.pushedLooks
XCTAssertEqual(arriPushes.count, 1)
XCTAssertEqual(sonyPushes.count, 1)
// ARRI-like gets split CDL; Sony-like full bake, no CDL.
XCTAssertNotNil(arriPushes[0].cdl)
XCTAssertNil(sonyPushes[0].cdl)
XCTAssertNotNil(sonyPushes[0].lut)
}
// Ganged edit propagates grade to linked slots.
func testGangPropagatesGrade() async throws {
let gang = GradeGang(latticeSize: 17)
await gang.link(slots: ["A", "B", "C"])
await gang.setGrade(makeGrade(), for: "A")
let gradeB = await gang.grade(for: "B")
let gradeC = await gang.grade(for: "C")
XCTAssertEqual(gradeB?.nodes.count, 2)
XCTAssertEqual(gradeC?.nodes.count, 2)
}
// Unlink stops propagation.
func testUnlinkStopsPropagation() async throws {
let gang = GradeGang(latticeSize: 17)
await gang.link(slots: ["A", "B"])
await gang.setGrade(makeGrade(), for: "A")
await gang.unlink(slot: "B")
// New grade on A only.
let solo = GradeStack(nodes: [GradeNode(kind: .saturation(0.5))])
await gang.setGrade(solo, for: "A")
let gradeA = await gang.grade(for: "A")
let gradeB = await gang.grade(for: "B")
XCTAssertEqual(gradeA?.nodes.count, 1)
XCTAssertEqual(gradeB?.nodes.count, 2) // stays on pre-unlink grade
}
// Per-slot override: editing an unlinked slot never touches others.
func testSoloEditIsolated() async throws {
let gang = GradeGang(latticeSize: 17)
await gang.setGrade(makeGrade(), for: "A")
await gang.setGrade(GradeStack(nodes: []), for: "B")
let gradeA = await gang.grade(for: "A")
let gradeB = await gang.grade(for: "B")
XCTAssertEqual(gradeA?.nodes.count, 2)
XCTAssertEqual(gradeB?.nodes.count, 0)
}
// Push from an unregistered slot throws.
func testPushUnregisteredThrows() async {
let gang = GradeGang(latticeSize: 17)
await gang.setGrade(makeGrade(), for: "X")
do {
try await gang.pushGrade(from: "X")
XCTFail("expected throw")
} catch {}
}
// Push failure on one camera doesn't block others (best-effort multi-push).
func testPushPartialFailure() async throws {
let good = RecordingDriver(nativeCDL: true)
let bad = RecordingDriver(nativeCDL: false, lutSizes: [99]) // rejects 17
let gang = GradeGang(latticeSize: 17)
await gang.link(slots: ["A", "B"])
await gang.setGrade(makeGrade(), for: "A")
await gang.register(slot: "A", driver: good)
await gang.register(slot: "B", driver: bad)
// bad driver: flatten will target unsupported size -> per-slot error collected.
do {
try await gang.pushGrade(from: "A")
XCTFail("expected partial failure to throw summary")
} catch let e as GangError {
guard case .partialFailure(let failures) = e else { return XCTFail("wrong error") }
XCTAssertEqual(failures.count, 1)
XCTAssertEqual(failures[0].slot, "B")
}
// Good camera still got its push.
let pushes = await good.pushedLooks
XCTAssertEqual(pushes.count, 1)
}
}