rainbow-dragon/Sources/ForgeCamera/ConnectionSupervisor.swift

152 lines
4.6 KiB
Swift
Raw Normal View History

import Foundation
/// Exponential backoff with cap.
public struct BackoffPolicy: Sendable {
public let initial: Duration
public let multiplier: Double
public let maxDelay: Duration
private var current: Duration?
public init(initial: Duration, multiplier: Double, maxDelay: Duration) {
self.initial = initial
self.multiplier = multiplier
self.maxDelay = maxDelay
}
public mutating func nextDelay() -> Duration {
guard let c = current else {
current = initial
return initial
}
let scaled = Duration.seconds(Double(c.components.seconds) * multiplier
+ Double(c.components.attoseconds) * multiplier / 1e18)
let next = scaled > maxDelay ? maxDelay : scaled
current = next
return next
}
public mutating func reset() {
current = nil
}
}
/// Owns connect/retry/health for one driver. Republishes driver states.
public actor ConnectionSupervisor {
private let driver: any CameraDriver
private var backoff: BackoffPolicy
private var connectTask: Task<Void, Never>?
private var pumpTask: Task<Void, Never>?
public private(set) var health: ConnectionStatus = .disconnected
private var stateContinuations: [UUID: AsyncStream<CameraState>.Continuation] = [:]
private var connectionWaiters: [UUID] = []
private var waiterMap: [UUID: CheckedContinuation<Void, Never>] = [:]
public init(driver: any CameraDriver, backoff: BackoffPolicy) {
self.driver = driver
self.backoff = backoff
}
/// New subscription to republished states.
public nonisolated var states: AsyncStream<CameraState> {
AsyncStream { continuation in
let id = UUID()
Task { await self.register(id: id, continuation: continuation) }
continuation.onTermination = { _ in
Task { await self.unregister(id: id) }
}
}
}
private func register(id: UUID, continuation: AsyncStream<CameraState>.Continuation) {
stateContinuations[id] = continuation
}
private func unregister(id: UUID) {
stateContinuations.removeValue(forKey: id)
}
public func start() throws {
guard connectTask == nil else { return }
health = .connecting
// Pump driver states into republish + health.
pumpTask = Task { [driver] in
for await s in driver.state {
await self.handle(state: s)
}
}
// Connect with retry.
connectTask = Task {
while !Task.isCancelled {
do {
try await driver.connect()
return
} catch {
let delay = self.nextBackoffDelay()
try? await Task.sleep(for: delay)
}
}
}
}
private func nextBackoffDelay() -> Duration {
backoff.nextDelay()
}
private func handle(state: CameraState) {
health = state.connection
if state.connection == .connected {
backoff.reset()
resumeAllWaiters()
}
for c in stateContinuations.values {
c.yield(state)
}
}
/// Await connected health. Returns false on timeout.
/// Continuation registered synchronously on the actor no gap for a
/// connected event to slip through unobserved. Timeout resumes the
/// continuation directly (cancellation can't interrupt a checked continuation).
public func waitForConnection(timeout: Duration) async -> Bool {
if health == .connected { return true }
await withCheckedContinuation { (c: CheckedContinuation<Void, Never>) in
let id = UUID()
waiterMap[id] = c
connectionWaiters.append(id)
Task {
try? await Task.sleep(for: timeout)
self.timeoutWaiter(id: id)
}
}
return health == .connected
}
private func timeoutWaiter(id: UUID) {
guard let c = waiterMap.removeValue(forKey: id) else { return }
connectionWaiters.removeAll { $0 == id }
c.resume()
}
public func stop() async {
connectTask?.cancel()
pumpTask?.cancel()
connectTask = nil
pumpTask = nil
await driver.disconnect()
health = .disconnected
resumeAllWaiters()
}
private func resumeAllWaiters() {
let ids = connectionWaiters
connectionWaiters.removeAll()
for id in ids {
waiterMap.removeValue(forKey: id)?.resume()
}
}
}