172 lines
11 KiB
Markdown
172 lines
11 KiB
Markdown
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# Forge — Implementation Plan
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On-set live grading. Pushes CDL/LUT looks over IP directly to Alexa 35 / RED DSMC3 / Venice 2. Node-stack grade engine, Tangent Wave panel, auto clip logging from camera metadata, DeckLink SDI I/O, shot library + post deliverables.
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## Ground rules
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- Swift 6.0.3, SwiftPM monorepo at `forge/`. Toolchain: `/opt/swift/usr/bin` (add to PATH).
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- TDD: test first, watch fail, implement, watch pass. Every task.
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- Commit after every green task. Message style: `core: add CDL node math`, `driver-arri: parse rec state`.
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- Dev box is Linux; product targets macOS. All hardware (cameras, DeckLink, Tangent, Metal) sits behind Swift protocols. Linux gets mock/sim implementations — these ARE the test doubles. macOS real implementations land later behind `#if os(macOS)` and are the only untestable-here code.
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- YAGNI: no speculative config, no plugin systems, no premature abstraction beyond the hardware seams listed.
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## Package layout (SPM targets, one repo)
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```
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forge/
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Package.swift
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Sources/
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ForgeColor/ // color math: CDL, curves, LUT, color spaces, flattening
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ForgeGrade/ // node stack, grade documents, serialization, gang/link
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ForgeCamera/ // CameraDriver protocol, connection supervisor, discovery
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ForgeCameraARRI/ // Alexa 35 REST driver
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ForgeCameraRED/ // DSMC3 RCP2 driver
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ForgeCameraSony/ // Venice 2 CNA driver
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ForgeSim/ // simulated cameras (in-process HTTP/TCP servers) for tests + demo
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ForgeLogger/ // rec-state watcher, shot record creation
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ForgeLibrary/ // SQLite project/day/shot store
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ForgeExport/ // CDL/CCC/CUBE/ALE/CSV/EDL writers
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ForgePanel/ // panel abstraction (TIPC protocol layer, mappable controls)
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ForgeVideo/ // video I/O abstraction (frame source/sink protocols)
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forge-cli/ // headless CLI: run engine, connect sim/real cameras, script grades
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Tests/ (mirror per target)
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App/ (macOS-only Xcode project, later phase, not buildable on Linux)
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```
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Dependencies kept minimal: swift-nio (TCP/HTTP servers+clients for drivers and sims), sqlite3 via system module (no GRDB on Linux — thin hand-rolled DAO), swift-argument-parser (CLI). Nothing else.
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## Color/data model decisions (fixed now)
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- Working space: linear float RGB internally. Input transforms: LogC4, Log3G10+RWG, S-Log3+SGamut3.Cine → linear; output transform for preview: Rec709 (2.4 gamma). Published coefficient sets from vendor whitepapers, encoded as tested constants.
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- CDL math per ASC spec: `out = (in * slope + offset)^power`, sat per Rec709 luma weights (0.2126/0.7152/0.0722) — matches ASC CDL 1.2.
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- Node stack: ordered `[GradeNode]`, kinds: `.inputTransform`, `.cdl`, `.saturation`, `.curves` (4x cubic spline master+RGB), `.lut3d`, `.outputTransform`. Enable/bypass per node.
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- Flattening: evaluate stack over 33³ (default) or 65³ lattice in camera-native log space → single 3D LUT. If node[0] is CDL and target camera supports native CDL, split: CDL stays live-tweakable, remainder baked.
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- Grade snapshot: full stack serialized JSON, stored per shot. Deterministic encoding (sorted keys) so snapshots diff cleanly.
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## CameraDriver seam (fixed now)
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```swift
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public protocol CameraDriver: Actor {
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var capabilities: CameraCapabilities { get } // nativeCDL, lut3dSizes, metadataFields...
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func connect() async throws
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func disconnect() async
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var state: AsyncStream<CameraState> { get } // connection, rec state, clip name, metadata
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func push(look: FlattenedLook) async throws // CDL and/or LUT per capabilities
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}
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```
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`ConnectionSupervisor` owns retry/backoff/health per slot. `ForgeSim` implements vendor-faithful fake endpoints (ARRI-style REST JSON, RCP2-style TCP framing, CNA-style) so drivers are tested against wire formats, not hand-waved mocks.
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---
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## Phase 1 — Core color + grade engine (all-Linux, pure math)
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### Task 1.1: Repo + package skeleton
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- `swift package init`, targets above (empty), CI-style `swift test` green.
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- Commit: `chore: package skeleton`.
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### Task 1.2: ForgeColor — CDL
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- Tests: identity CDL passes pixels through; known slope/offset/power vectors (hand-computed); sat=0 gives luma gray; negative-input power clamp behavior per ASC (clamp to 0 pre-power).
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- Impl: `struct CDL { slope, offset, power: SIMD3<Float>; sat: Float }`, `apply(_ rgb: SIMD3<Float>) -> SIMD3<Float>`.
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### Task 1.3: ForgeColor — transfer functions
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- Tests: round-trip lin→log→lin < 1e-4 for LogC4, Log3G10, S-Log3; spot-check published anchor values (e.g. LogC4 18% gray encodes to documented code value).
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- Impl: encode/decode pairs + gamut matrices (RWG→Rec709 etc. as 3x3s).
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### Task 1.4: ForgeColor — 3D LUT
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- Tests: identity lattice is no-op; trilinear interp matches direct eval within tolerance; CUBE parse/write round-trip; malformed CUBE rejected.
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- Impl: `Lut3D` (size, flat float array), trilinear sample, `.cube` reader/writer.
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### Task 1.5: ForgeColor — curves
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- Tests: identity spline no-op; monotonic control points produce monotonic output; endpoint pinning.
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- Impl: Catmull-Rom/cubic hermite spline, master + per-channel.
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### Task 1.6: ForgeGrade — node stack eval
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- Tests: empty stack = identity; ordering matters (CDL→LUT ≠ LUT→CDL); bypass flag skips node; full stack on known pixel vectors.
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- Impl: `GradeStack.evaluate(_:)` composing ForgeColor prims.
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### Task 1.7: ForgeGrade — flattening
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- Tests: flattened 33³ LUT of a stack matches direct eval within 1/1024 max err on random samples in-gamut; CDL-split mode: node[0] CDL excluded from bake, returned separately; deterministic output.
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- Impl: `Flattener.flatten(stack:latticeSize:splitLeadingCDL:) -> FlattenedLook`.
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### Task 1.8: ForgeGrade — serialization + snapshots
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- Tests: JSON round-trip stack equality; sorted-key determinism (byte-equal re-encode); unknown-node-kind decode fails loudly.
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- Impl: Codable with stable encoder config.
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## Phase 2 — Camera seam + ARRI driver + sim
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### Task 2.1: ForgeCamera — protocol, capabilities, supervisor
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- Tests: supervisor retries with backoff against a driver that fails N times then connects; state stream publishes disconnect on driver error; slot registry add/remove.
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- Impl: as seam above + `CameraSlot`, `SlotRegistry`.
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### Task 2.2: ForgeSim — ARRI-style simulator
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- In-process NIO HTTP server mimicking Alexa 35 REST shape: auth-less JSON endpoints for system info, rec state, clip name, EI/WB/tint/TC, look upload accept + store. Scriptable: test can flip rec state, change clip name.
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- Tests: sim serves documented-shape JSON; look upload stored + retrievable.
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### Task 2.3: ForgeCameraARRI — driver against sim
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- Tests (all against sim): connect + capability report; metadata poll populates state stream; rec start/stop events emitted with clip name; `push(look:)` uploads flattened LUT + CDL, sim receives correct payload; reconnect after sim restart.
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- Impl: REST client, poll loop (200ms metadata, 100ms rec state), ALF4-equivalent payload assembly. NOTE: exact ARRI REST paths verified against public API docs when macOS/hardware phase starts; sim encodes best-documented shape and driver keeps paths in one constants file for easy correction.
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### Task 2.4: forge-cli MVP
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- `forge sim start`, `forge connect <ip> --driver arri`, `forge look load <file.json>`, `forge look push`, `forge status`. Wire supervisor + driver + grade engine.
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- Tests: CLI integration test — start sim, connect, push look, assert sim received it.
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## Phase 3 — Clip logger + library + exports
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### Task 3.1: ForgeLibrary — SQLite store
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- Tests: create project/day/shot CRUD; grade snapshot blob round-trip; migration table v1; concurrent writer safety (serialized queue).
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- Impl: system sqlite3 module, thin DAO, WAL mode.
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### Task 3.2: ForgeLogger — auto shot records
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- Tests: rec-start event from driver → shot row with clip name, TC-in, metadata snapshot, current grade snapshot; rec-stop → TC-out/duration; offline camera → manual shot API; duplicate rec-start debounce.
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- Impl: subscribes slot state streams, writes via ForgeLibrary.
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### Task 3.3: ForgeExport — CDL/CCC/CUBE
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- Tests: golden-file comparisons for .cdl XML, .ccc multi-clip, .cube from snapshot; re-import parses equal.
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### Task 3.4: ForgeExport — ALE/CSV/EDL
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- Tests: ALE header/column golden file with camera metadata fields; CMX3600 EDL with CDL comments (`* ASC_SOP`/`* ASC_SAT` lines) parse-checked; CSV escaping.
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### Task 3.5: CLI: `forge export --day <d> --format ale|edl|cdl|cube|csv`
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- Integration test: sim session → 3 auto-logged shots → export all formats → golden compare.
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## Phase 4 — RED + Sony drivers
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### Task 4.1: ForgeSim RCP2-style TCP sim + ForgeCameraRED
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- RCP2 is length-prefixed JSON-ish over TCP. Sim implements handshake, param get/set/notify for rec state, clip name, IPP2 CDL slots, LUT upload. Driver tests mirror 2.3 set. Native CDL capability = true → exercises CDL-split flatten path end-to-end.
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### Task 4.2: ForgeSim CNA-style sim + ForgeCameraSony
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- Venice 2 capability-narrow: LUT push + metadata read; nativeCDL=false. Tests mirror 2.3. Capability flags verified: pushing CDL-split look to Sony driver auto-falls-back to full bake (test this explicitly).
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### Task 4.3: Multicam gang
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- Tests: gang A+B → edit on A pushes to both, each flattened per own camera capabilities/log space; ungang stops propagation; per-slot override survives gang edits.
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## Phase 5 — Panel + video seams
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### Task 5.1: ForgePanel — TIPC protocol layer
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- Tangent Hub speaks TIPC over TCP (port 64246) — protocol layer fully testable on Linux against a scripted fake Hub. Tests: handshake/registration XML map, encoder delta → CDL param change with sensitivity curve, button → command dispatch, display text writeback (panel shows param values), focus-follows-slot.
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- Impl: NIO TCP client, control-map model (trackballs→SOP, rings→master, knobs→sat/contrast/node, buttons→slot/bypass/still/new-shot).
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### Task 5.2: ForgeVideo — frame source/sink seam
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- Protocols: `FrameSource` / `FrameSink` (pixel buffer + timecode). Linux impl: file-based test source (reads DPX/PNG frames), null sink. Tests: grade-stack applied to test frame matches golden graded frame; still-grab writes correct file, attaches to shot.
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- DeckLink real impl deferred to macOS phase; seam proven here.
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### Task 5.3: Debounced push pipeline
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- Tests: rapid param changes (simulated panel spins) → preview eval every change, camera push coalesced to ≤1 per 150ms, final state always pushed (trailing edge); per-camera independent debounce.
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## Phase 6 — macOS (requires Mac hardware; out of scope on this box, scaffolded only)
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- SwiftUI app shell (3-zone layout per design), Metal preview renderer (same GradeStack→shader codegen or LUT texture sampling), DeckLink SDK C++ bridge implementing FrameSource/Sink, Tangent Hub local connection, real-camera path verification (ARRI paths const file, RED SDK agreement, Venice protocol docs).
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- Everything above compiles as dependencies; app layer is thin.
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## Definition of done per task
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1. Tests written first, seen failing.
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2. Impl minimal to pass.
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3. `swift test` fully green.
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4. Commit.
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## Risks carried
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- ARRI/RED/Sony exact wire details need doc/hardware verification — isolated in per-driver constants files + sims, cheap to correct.
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- Venice grade path may stay LUT-only. Capability system absorbs this.
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- Metal/DeckLink/Tangent-USB untestable here — protocol/TIPC layer testable, seams proven with fakes.
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