Adds the per-process WebRTC egress toggle + codec/payload-type knobs described in the M2 spec. Clone() carries it forward. No behavior change yet \u2014 the subsystem wiring comes later in M2.
175 lines
5.1 KiB
Go
175 lines
5.1 KiB
Go
package app
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import (
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"github.com/datarhei/core/v16/process"
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)
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type ConfigIOCleanup struct {
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Pattern string `json:"pattern"`
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MaxFiles uint `json:"max_files"`
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MaxFileAge uint `json:"max_file_age_seconds"`
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PurgeOnDelete bool `json:"purge_on_delete"`
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}
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type ConfigIO struct {
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ID string `json:"id"`
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Address string `json:"address"`
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Options []string `json:"options"`
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Cleanup []ConfigIOCleanup `json:"cleanup"`
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}
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// ConfigWebRTC carries per-process WebRTC egress settings.
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//
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// When Enabled is true the restream manager will (via the app/webrtc
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// subsystem) append an additional FFmpeg output leg that emits H.264/Opus
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// RTP to a loopback UDP port the subsystem allocates. The subsystem reads
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// that RTP and fans it out to WHEP subscribers.
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type ConfigWebRTC struct {
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Enabled bool `json:"enabled"`
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VideoPT uint8 `json:"video_pt"`
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AudioPT uint8 `json:"audio_pt"`
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ForceTranscode bool `json:"force_transcode"`
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}
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// Clone returns a deep copy of the WebRTC config (currently a value copy;
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// provided for symmetry with other Clone methods and future-proofing).
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func (w ConfigWebRTC) Clone() ConfigWebRTC { return w }
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func (io ConfigIO) Clone() ConfigIO {
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clone := ConfigIO{
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ID: io.ID,
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Address: io.Address,
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}
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clone.Options = make([]string, len(io.Options))
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copy(clone.Options, io.Options)
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clone.Cleanup = make([]ConfigIOCleanup, len(io.Cleanup))
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copy(clone.Cleanup, io.Cleanup)
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return clone
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}
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type Config struct {
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ID string `json:"id"`
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Reference string `json:"reference"`
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FFVersion string `json:"ffversion"`
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Input []ConfigIO `json:"input"`
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Output []ConfigIO `json:"output"`
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Options []string `json:"options"`
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Reconnect bool `json:"reconnect"`
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ReconnectDelay uint64 `json:"reconnect_delay_seconds"` // seconds
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Autostart bool `json:"autostart"`
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StaleTimeout uint64 `json:"stale_timeout_seconds"` // seconds
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LimitCPU float64 `json:"limit_cpu_usage"` // percent
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LimitMemory uint64 `json:"limit_memory_bytes"` // bytes
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LimitWaitFor uint64 `json:"limit_waitfor_seconds"` // seconds
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WebRTC ConfigWebRTC `json:"webrtc"`
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}
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func (config *Config) Clone() *Config {
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clone := &Config{
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ID: config.ID,
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Reference: config.Reference,
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FFVersion: config.FFVersion,
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Reconnect: config.Reconnect,
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ReconnectDelay: config.ReconnectDelay,
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Autostart: config.Autostart,
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StaleTimeout: config.StaleTimeout,
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LimitCPU: config.LimitCPU,
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LimitMemory: config.LimitMemory,
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LimitWaitFor: config.LimitWaitFor,
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WebRTC: config.WebRTC.Clone(),
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}
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clone.Input = make([]ConfigIO, len(config.Input))
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for i, io := range config.Input {
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clone.Input[i] = io.Clone()
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}
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clone.Output = make([]ConfigIO, len(config.Output))
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for i, io := range config.Output {
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clone.Output[i] = io.Clone()
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}
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clone.Options = make([]string, len(config.Options))
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copy(clone.Options, config.Options)
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return clone
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}
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// CreateCommand created the FFmpeg command from this config.
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func (config *Config) CreateCommand() []string {
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var command []string
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// Copy global options
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command = append(command, config.Options...)
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for _, input := range config.Input {
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// Add the resolved input to the process command
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command = append(command, input.Options...)
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command = append(command, "-i", input.Address)
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}
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for _, output := range config.Output {
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// Add the resolved output to the process command
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command = append(command, output.Options...)
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command = append(command, output.Address)
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}
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return command
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}
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type Process struct {
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ID string `json:"id"`
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Reference string `json:"reference"`
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Config *Config `json:"config"`
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CreatedAt int64 `json:"created_at"`
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UpdatedAt int64 `json:"updated_at"`
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Order string `json:"order"`
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}
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func (process *Process) Clone() *Process {
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clone := &Process{
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ID: process.ID,
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Reference: process.Reference,
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Config: process.Config.Clone(),
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CreatedAt: process.CreatedAt,
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UpdatedAt: process.UpdatedAt,
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Order: process.Order,
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}
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return clone
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}
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type ProcessStates struct {
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Finished uint64
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Starting uint64
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Running uint64
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Finishing uint64
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Failed uint64
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Killed uint64
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}
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func (p *ProcessStates) Marshal(s process.States) {
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p.Finished = s.Finished
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p.Starting = s.Starting
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p.Running = s.Running
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p.Finishing = s.Finishing
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p.Failed = s.Failed
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p.Killed = s.Killed
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}
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type State struct {
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Order string // Current order, e.g. "start", "stop"
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State string // Current state, e.g. "running"
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States ProcessStates // Cumulated process states
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Time int64 // Unix timestamp of last status change
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Duration float64 // Runtime in seconds since last status change
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Reconnect float64 // Seconds until next reconnect, negative if not reconnecting
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LastLog string // Last recorded line from the process
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Progress Progress // Progress data of the process
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Memory uint64 // Current memory consumption in bytes
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CPU float64 // Current CPU consumption in percent
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Command []string // ffmpeg command line parameters
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}
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