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<section class="sp-hero"><img src="/images/photos/commanders-stadium.jpg" alt="Washington Commanders Broadcast Facility" loading="eager" fetchpriority="high"/><div class="container">
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<div class="eyebrow">Sports Broadcast · 2019 - Current</div><h1>Washington Commanders Broadcast Facility</h1><p class="lede">Principal systems designer for an entirely vMix-based broadcast facility — 16 inputs on a single vMix machine and 6 LiveU channels driving game-day production, studio programming, and digital content for the Washington Commanders.</p>
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<div class="sp-prose"><p>Served as principal systems designer for the Washington Commanders' broadcast production facility — an entirely vMix-driven build, designed to deliver broadcast-grade live production without the cost and complexity of a traditional hardware switcher.</p><p>The core of the facility is a single vMix production machine running 16 simultaneous inputs — a mix of in-stadium cameras, replay sources, graphics, and remote contribution feeds — paired with 6 LiveU channels for IP-based remote acquisition from the field, the locker room, the practice facility, and away-game locations.</p><p>Building the entire facility around vMix made the system flexible by design: every input, scene, and graphics overlay is software-defined, so workflows can be reshaped on a per-show basis without re-cabling. The same room handles live game-day broadcasts, studio shoots, and rapid social/digital content with a single operational model.</p><p>The architecture was specified, documented, and commissioned to broadcast standards — clean signal flow, redundant power and networking, and a LiveU contribution layer that scales globally for road games and special events.</p></div>
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<h2 class="sp-h2">Highlights</h2><ul class="sp-list"><li>Entirely vMix-based broadcast facility — no traditional hardware switcher</li><li>Single vMix production machine running 16 simultaneous inputs</li><li>6 LiveU channels for IP-based remote and field contribution</li><li>Unified workflow for live game-day, studio, and digital content</li><li>Software-defined production — reconfigure on a per-show basis without re-cabling</li></ul>
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<h2 class="sp-h2">Scope</h2><div class="sp-tags"><span>Systems Design</span><span>Signal Flow Engineering</span><span>vMix Architecture</span><span>LiveU Contribution Design</span><span>Integration Oversight</span></div>
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<h2 class="sp-h2">Technologies</h2><div class="sp-tags"><span>vMix (16 inputs)</span><span>LiveU (6 channels)</span><span>NDI</span><span>SRT</span><span>SDI Infrastructure</span><span>IP Contribution</span><span>Multiviewer Systems</span><span>Audio Mixing & Monitoring</span></div>
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<div><div class="footer-brand"><img src="/images/dragon-mark.png" alt="Wild Dragon"/><span>Wild Dragon</span></div>
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<p class="about-line">Broadcast systems and commercial AV design, integration, and commissioning — Washington, DC and the DMV.</p></div>
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<div class="footer-col"><h4>Services</h4><ul><li><a href="/services/commercial-av-installation-washington-dc/">Commercial AV Installation in Washington, DC</a></li><li><a href="/services/broadcast-systems-integration/">Broadcast Systems Integration & Control Room Design</a></li><li><a href="/services/led-video-wall-installation/">LED Video Wall & XR Stage Integration</a></li><li><a href="/services/conference-room-av/">Boardroom & Conference Room AV Systems</a></li></ul></div>
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<div class="footer-col"><h4>Projects</h4><ul><li><a href="/projects/washington-commanders/">Washington Commanders</a></li><li><a href="/projects/betmgm-cloud-production/">BetMGM</a></li><li><a href="/projects/cvs-aetna-broadcast-facility/">CVS Health / Aetna</a></li><li><a href="/projects/ubs-broadcast-center/">UBS</a></li><li><a href="/projects/monumental-sports/">Monumental Sports & Entertainment</a></li><li><a href="/projects/red-sands/">Red Sands</a></li><li><a href="/projects/intuit-xr-facility/">Intuit</a></li></ul></div>
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<div class="footer-bottom"><span>© 2026 Zachary Gaetano · Wild Dragon</span><span>Washington, DC</span></div>
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