175 lines
17 KiB
JavaScript
175 lines
17 KiB
JavaScript
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window.PROJECTS = [
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{
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slug: "washington-commanders",
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title: "Washington Commanders Broadcast Facility",
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client: "Washington Commanders",
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category: "Sports Broadcast",
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year: "2019 - Current",
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thumbnail: __R("images/photos/commanders-stadium.jpg"),
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summary: "Principal systems designer for an entirely vMix-based broadcast facility — 16 inputs on a single vMix machine and 6 LiveU channels driving game-day production, studio programming, and digital content for the Washington Commanders.",
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description: [
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"Served as principal systems designer for the Washington Commanders' broadcast production facility — an entirely vMix-driven build, designed to deliver broadcast-grade live production without the cost and complexity of a traditional hardware switcher.",
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"The core of the facility is a single vMix production machine running 16 simultaneous inputs — a mix of in-stadium cameras, replay sources, graphics, and remote contribution feeds — paired with 6 LiveU channels for IP-based remote acquisition from the field, the locker room, the practice facility, and away-game locations.",
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"Building the entire facility around vMix made the system flexible by design: every input, scene, and graphics overlay is software-defined, so workflows can be reshaped on a per-show basis without re-cabling. The same room handles live game-day broadcasts, studio shoots, and rapid social/digital content with a single operational model.",
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"The architecture was specified, documented, and commissioned to broadcast standards — clean signal flow, redundant power and networking, and a LiveU contribution layer that scales globally for road games and special events."
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],
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highlights: [
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"Entirely vMix-based broadcast facility — no traditional hardware switcher",
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"Single vMix production machine running 16 simultaneous inputs",
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"6 LiveU channels for IP-based remote and field contribution",
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"Unified workflow for live game-day, studio, and digital content",
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"Software-defined production — reconfigure on a per-show basis without re-cabling"
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],
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technologies: ["vMix (16 inputs)","LiveU (6 channels)","NDI","SRT","SDI Infrastructure","IP Contribution","Multiviewer Systems","Audio Mixing & Monitoring"],
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scope: ["Systems Design","Signal Flow Engineering","vMix Architecture","LiveU Contribution Design","Integration Oversight"]
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},
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{
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slug: "betmgm-cloud-production",
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title: "BetMGM Cloud Production Infrastructure",
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client: "BetMGM",
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category: "Cloud & IP Production",
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year: "2021 - 2024",
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thumbnail: __R("images/photos/betmgm-production.jpg"),
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summary: "Designed a cloud-based production infrastructure enabling remote and distributed broadcast operations for BetMGM's content production.",
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description: [
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"Architected a cloud production infrastructure for BetMGM that fundamentally shifted their production model from traditional on-premises to a distributed cloud-native workflow.",
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"Central to the system is a clustered vMix production environment, where multiple vMix instances operate in tandem to deliver redundancy, load distribution, and seamless failover across production workflows. This architecture enables simultaneous multi-show production with consistent quality, allowing remote operators to manage complex live programming from a unified cloud environment.",
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"The system leverages cloud-based switching, routing, and contribution platforms to enable production teams to operate from anywhere while maintaining broadcast-grade quality and reliability.",
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"This design represented a forward-thinking approach to sports betting content production, where speed-to-air and multi-platform distribution are critical business requirements."
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],
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highlights: [
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"Cloud-native production architecture design",
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"Clustered vMix environment for redundancy and multi-show production",
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"Remote production capability across distributed teams",
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"Broadcast-grade quality over IP infrastructure",
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"Multi-platform content distribution pipeline"
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],
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technologies: ["vMix (Clustered)","Cloud Production Platforms","NDI / SRT","IP Contribution","Remote Production","Content Distribution","Redundant Connectivity"],
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scope: ["Architecture Design","Cloud Infrastructure Planning","Workflow Design","Technical Specification"]
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},
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{
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slug: "cvs-aetna-broadcast-facility",
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title: "CVS / Aetna Broadcast Facility",
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client: "CVS Health / Aetna",
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category: "Corporate Broadcast",
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year: "2026",
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thumbnail: __R("images/photos/cvs-aetna.jpg"),
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summary: "Principal Design Engineer and Lead Commissioner for a new broadcast facility at CVS Aetna through Broadcast Management Group, featuring a Ross FR12 build powering two fully independent control rooms from a single 12RU frame.",
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description: [
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"Served as Principal Design Engineer and Lead Commissioner for a new broadcast facility at the CVS Aetna campus through Broadcast Management Group, replacing aging studio infrastructure with a modern, efficient production environment built around the Ross FR12 platform.",
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"The design achieves remarkable efficiency—a single 12RU frame powers two fully independent control rooms, supporting two remote locations plus an on-site studio. This consolidation dramatically reduces rack space, power consumption, and operational complexity.",
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"Native Zoom and Microsoft Teams integration was engineered directly into the FR12 routing fabric, enabling seamless contribution from remote guests and hybrid meeting participants without external encode/decode hardware. Presenters and talent can join via standard conferencing clients while appearing as clean, delay-managed sources within the production switcher—bridging corporate communication workflows with broadcast-grade production.",
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"The system was engineered with scalability at its core, with clear pathways for future expansion including HDR and 4K capabilities, enhanced I/O routing, and additional production environments as CVS's content needs grow."
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],
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highlights: [
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"Ross FR12 platform powering dual independent control rooms",
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"Single 12RU frame serving entire production operation",
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"Zoom & Microsoft Teams integration natively within the FR12 routing fabric",
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"Support for two remote locations plus on-site studio",
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"Future-ready for HDR, 4K, and expanded I/O routing"
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],
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technologies: ["Ross FR12","Ross Ultrix","Zoom Integration","Microsoft Teams Integration","Production Switching","Multi-site Connectivity","Audio Integration","Multiviewer & Monitoring"],
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scope: ["Systems Design","Line Drawings & Documentation","Equipment Procurement","Integration & Commissioning"]
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},
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{
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slug: "ubs-broadcast-center",
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title: "UBS Broadcast Center",
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client: "UBS",
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category: "Financial Services",
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year: "2026",
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thumbnail: __R("images/photos/bmg-control-room.jpg"),
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summary: "Principal Design Engineer and Lead Commissioner for UBS's fully headless hybrid broadcast facility through Broadcast Management Group — a New York facility with no on-site servers or hardware, only control surfaces, cameras, and mics, driven entirely from BMG's Cloud Control Center and serving content to over 5,900 brokers globally.",
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description: [
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"Served as Principal Design Engineer and Lead Commissioner for UBS's broadcast center in New York City through Broadcast Management Group, engineering a hybrid facility that connects on-site studio production to BMG's Cloud Control Center in Washington, DC.",
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"The New York facility is fully headless — there are no physical servers or production hardware on-site. The studio carries only control surfaces, cameras, and mics, with all processing, switching, graphics, and routing handled remotely from BMG's Cloud Control Center. This dramatically reduces on-site footprint, power, and cooling requirements while centralizing maintenance and disaster recovery.",
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"The facility includes a complete control room, studio, and podcast suite, with redundant signal paths and remote monitoring capabilities that provide business continuity and disaster recovery.",
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"The production infrastructure scales globally, enabling UBS to deliver professional-grade broadcast content to over 5,900 brokers while maintaining the security and compliance standards required in financial services."
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],
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highlights: [
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"Fully headless New York facility — no on-site servers or production hardware",
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"Only control surfaces, cameras, and mics live on-site; all processing runs in the cloud",
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"Hybrid on-site / cloud production model driven from BMG's Cloud Control Center",
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"Redundant signal paths for business continuity",
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"Podcast suite and studio integration",
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"Global content delivery to 5,900+ brokers"
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],
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technologies: ["Hybrid Cloud Architecture","SMPTE ST 2110","Media Asset Management","Redundant Infrastructure","Remote Production","Secure Content Delivery"],
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scope: ["Systems Design","Signal Flow Engineering","Cloud Integration","Security & Compliance"]
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},
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{
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slug: "monumental-sports",
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title: "Monumental Sports—Engineering Support",
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client: "Monumental Sports & Entertainment",
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category: "Sports Broadcast",
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year: "2022 - Current",
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thumbnail: __R("images/photos/control-room-live.jpg"),
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summary: "Engineering and systems integration support for Monumental Sports & Entertainment's live broadcast operations serving the Washington Wizards, Capitals, and Mystics at Capital One Arena.",
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description: [
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"Provided engineering and systems integration support for Monumental Sports & Entertainment, assisting with live broadcast production infrastructure for the Washington Wizards, Washington Capitals, Washington Mystics, and Capital One Arena. This was implementation and operational support work, not facility design.",
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"The production environment includes arena-level broadcast systems, fly-pack deployment for flexible multi-camera production, and control room infrastructure capable of handling simultaneous game-day broadcasts across multiple sports and venues.",
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"Studio production is anchored by Red Raptor cameras, delivering cinema-quality imagery for studio and interview content. The facility also leverages vMix for cloud-based production workflows, enabling remote teams to contribute to live programming and studio shows with broadcast-grade quality over IP.",
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"The integration work focused on ensuring reliable, broadcast-grade production workflows that scale from intimate studio content to full arena event coverage, with redundant signal paths and remote production capabilities."
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],
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highlights: [
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"Multi-sport broadcast production infrastructure",
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"Arena-level control room and fly-pack systems",
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"Red Raptor cameras for studio and interview production",
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"vMix cloud production for remote and distributed workflows",
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"Live game-day production for Wizards, Capitals, and Mystics",
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"Multi-platform content delivery and distribution"
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],
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technologies: ["SMPTE ST 2110","Red Raptor Cameras","vMix Cloud Production","Production Switching","Multi-Camera Systems","Live Graphics & Replay","Audio Mixing","Signal Routing","Streaming & Distribution"],
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scope: ["Systems Integration","Production Support","Fly-Pack Deployment","Live Broadcast Operations"]
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},
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{
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slug: "red-sands",
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title: "Red Sands Defense Production",
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client: "Red Sands",
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category: "Defense & Events",
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year: "2024, 2025",
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thumbnail: __R("images/photos/tent-production.jpg"),
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summary: "Deployed mobile broadcast production infrastructure for Red Sands defense events, engineering fly-pack systems for multi-camera live production in field environments — including the integration of large portable LED walls for immersive briefing and presentation environments.",
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description: [
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"Designed and deployed mobile broadcast production systems for Red Sands defense industry events, engineering complete fly-pack production environments capable of operating in non-traditional field locations. The work required ruggedized, rapidly deployable systems that deliver broadcast-grade quality in austere environments.",
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"The production infrastructure included multi-camera systems, live switching, multiviewer monitoring, and streaming capabilities—all packaged in road cases for rapid deployment and teardown. The systems supported live demonstrations, keynote presentations, and real-time event coverage distributed to remote stakeholders.",
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"The deployment also included the integration of large portable LED walls used for live keynote backdrops, briefing visuals, and immersive presentation environments. The walls were processed, color-matched, and synchronized to the live production switcher so on-screen content cut cleanly to broadcast and stream feeds with no rolling-shutter or moiré artifacts on camera.",
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"The project demonstrated the versatility of broadcast systems integration beyond traditional studio environments, applying the same engineering discipline to mobile production in challenging field conditions."
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],
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highlights: [
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"Rapidly deployable fly-pack production systems",
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"Integration of large portable LED walls for live keynotes and immersive briefings",
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"LED processing color-matched and synced to the live broadcast pipeline",
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"Multi-camera live event coverage in field environments",
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"Multiviewer monitoring and live switching",
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"Streaming and remote distribution capability"
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],
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technologies: ["Fly-Pack Systems","Portable LED Walls","LED Processing & Color Management","Multi-Camera Production","Live Switching","Streaming Infrastructure","Multiviewer Systems","Field Communications"],
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scope: ["Systems Integration","Fly-Pack Design & Deployment","Live Production","On-Site Engineering"]
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},
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{
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slug: "intuit-xr-facility",
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title: "Intuit XR Production Facility",
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client: "Intuit",
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category: "Extended Reality",
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year: "2025",
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thumbnail: __R("images/photos/xr-monitor.jpg"),
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summary: "Built an extended reality (XR) production facility for Intuit through AVI-SPL — a THOR LED volume driven by Assimilate Live FX Studio, with dueling RED Komodo-X cameras delivering broadcast-grade in-camera VFX.",
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description: [
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"Designed and built an extended reality (XR) production facility for Intuit through AVI-SPL, one of the world's largest AV integrators. The project represents the convergence of broadcast engineering and immersive technology — a virtual production environment built on a tightly integrated stack of LED, real-time graphics, and cinema cameras.",
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"The LED volume is built from THOR LED panels, color-calibrated and processed for in-camera VFX work — delivering the contrast, refresh performance, and color accuracy required to shoot directly against the wall without post-production cleanup. THOR's processing pipeline handles genlock, color space conversion, and frame remapping so the volume reads cleanly on camera at every angle.",
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"Driving the volume is Assimilate Live FX Studio, used as the real-time scene engine and on-set compositor. Live FX Studio handles environment playback, camera tracking integration, and live compositing of CG plates with talent — giving the production team frame-accurate control over the virtual environment without the overhead of a full game-engine pipeline.",
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"The facility shoots on dueling RED Komodo-X cameras — a matched A/B pair that lets the production team cover talent and environment simultaneously, with shared color science, genlock, and metadata flowing into Live FX Studio for accurate in-camera compositing. The Komodo-X global-shutter sensor pairs cleanly with the THOR wall, eliminating the moiré and scan-line artifacts that plague rolling-shutter sensors on LED.",
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"This project demonstrates the evolution of broadcast systems integration into the extended reality space, where traditional broadcast engineering fundamentals — signal routing, color science, synchronization — merge with real-time compositing and spatial computing."
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],
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highlights: [
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"THOR LED panels color-calibrated for in-camera VFX",
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"Assimilate Live FX Studio driving real-time playback, camera tracking, and live compositing",
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"Dueling RED Komodo-X cameras as matched A/B pair — shared color science and genlock",
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"Global-shutter capture eliminates moiré and scan-line artifacts on LED",
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"Broadcast-grade output from a fully virtual production environment"
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],
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technologies: ["THOR LED Panels","Assimilate Live FX Studio","RED Komodo-X (×2)","Camera Tracking","Genlock & Sync","NDI / SDI Hybrid","Color Management","Production Switching"],
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scope: ["Systems Integration","XR Stage Design","LED Volume Calibration","Live FX Workflow Design","Camera & Color Pipeline","Commissioning"]
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}
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];
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