wilddragon-site/projects-data.js

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window.PROJECTS = [
{
slug: "washington-commanders",
title: "Washington Commanders Broadcast Facility",
client: "Washington Commanders",
category: "Sports Broadcast",
year: "2019 - Current",
thumbnail: __R("images/photos/commanders-stadium.jpg"),
summary: "Principal systems designer for an entirely vMix-based broadcast facility — 16 inputs on a single vMix machine and 6 LiveU channels driving game-day production, studio programming, and digital content for the Washington Commanders.",
description: [
"Served as principal systems designer for the Washington Commanders' broadcast production facility — an entirely vMix-driven build, designed to deliver broadcast-grade live production without the cost and complexity of a traditional hardware switcher.",
"The core of the facility is a single vMix production machine running 16 simultaneous inputs — a mix of in-stadium cameras, replay sources, graphics, and remote contribution feeds — paired with 6 LiveU channels for IP-based remote acquisition from the field, the locker room, the practice facility, and away-game locations.",
"Building the entire facility around vMix made the system flexible by design: every input, scene, and graphics overlay is software-defined, so workflows can be reshaped on a per-show basis without re-cabling. The same room handles live game-day broadcasts, studio shoots, and rapid social/digital content with a single operational model.",
"The architecture was specified, documented, and commissioned to broadcast standards — clean signal flow, redundant power and networking, and a LiveU contribution layer that scales globally for road games and special events."
],
highlights: [
"Entirely vMix-based broadcast facility — no traditional hardware switcher",
"Single vMix production machine running 16 simultaneous inputs",
"6 LiveU channels for IP-based remote and field contribution",
"Unified workflow for live game-day, studio, and digital content",
"Software-defined production — reconfigure on a per-show basis without re-cabling"
],
technologies: ["vMix (16 inputs)","LiveU (6 channels)","NDI","SRT","SDI Infrastructure","IP Contribution","Multiviewer Systems","Audio Mixing & Monitoring"],
scope: ["Systems Design","Signal Flow Engineering","vMix Architecture","LiveU Contribution Design","Integration Oversight"]
},
{
slug: "betmgm-cloud-production",
title: "BetMGM Cloud Production Infrastructure",
client: "BetMGM",
category: "Cloud & IP Production",
year: "2021 - 2024",
thumbnail: __R("images/photos/betmgm-production.jpg"),
summary: "Designed a cloud-based production infrastructure enabling remote and distributed broadcast operations for BetMGM's content production.",
description: [
"Architected a cloud production infrastructure for BetMGM that fundamentally shifted their production model from traditional on-premises to a distributed cloud-native workflow.",
"Central to the system is a clustered vMix production environment, where multiple vMix instances operate in tandem to deliver redundancy, load distribution, and seamless failover across production workflows. This architecture enables simultaneous multi-show production with consistent quality, allowing remote operators to manage complex live programming from a unified cloud environment.",
"The system leverages cloud-based switching, routing, and contribution platforms to enable production teams to operate from anywhere while maintaining broadcast-grade quality and reliability.",
"This design represented a forward-thinking approach to sports betting content production, where speed-to-air and multi-platform distribution are critical business requirements."
],
highlights: [
"Cloud-native production architecture design",
"Clustered vMix environment for redundancy and multi-show production",
"Remote production capability across distributed teams",
"Broadcast-grade quality over IP infrastructure",
"Multi-platform content distribution pipeline"
],
technologies: ["vMix (Clustered)","Cloud Production Platforms","NDI / SRT","IP Contribution","Remote Production","Content Distribution","Redundant Connectivity"],
scope: ["Architecture Design","Cloud Infrastructure Planning","Workflow Design","Technical Specification"]
},
{
slug: "cvs-aetna-broadcast-facility",
title: "CVS / Aetna Broadcast Facility",
client: "CVS Health / Aetna",
category: "Corporate Broadcast",
year: "2026",
thumbnail: __R("images/photos/cvs-aetna.jpg"),
summary: "Principal Design Engineer and Lead Commissioner for a new broadcast facility at CVS Aetna through Broadcast Management Group, featuring a Ross FR12 build powering two fully independent control rooms from a single 12RU frame.",
description: [
"Served as Principal Design Engineer and Lead Commissioner for a new broadcast facility at the CVS Aetna campus through Broadcast Management Group, replacing aging studio infrastructure with a modern, efficient production environment built around the Ross FR12 platform.",
"The design achieves remarkable efficiency—a single 12RU frame powers two fully independent control rooms, supporting two remote locations plus an on-site studio. This consolidation dramatically reduces rack space, power consumption, and operational complexity.",
"Native Zoom and Microsoft Teams integration was engineered directly into the FR12 routing fabric, enabling seamless contribution from remote guests and hybrid meeting participants without external encode/decode hardware. Presenters and talent can join via standard conferencing clients while appearing as clean, delay-managed sources within the production switcher—bridging corporate communication workflows with broadcast-grade production.",
"The system was engineered with scalability at its core, with clear pathways for future expansion including HDR and 4K capabilities, enhanced I/O routing, and additional production environments as CVS's content needs grow."
],
highlights: [
"Ross FR12 platform powering dual independent control rooms",
"Single 12RU frame serving entire production operation",
"Zoom & Microsoft Teams integration natively within the FR12 routing fabric",
"Support for two remote locations plus on-site studio",
"Future-ready for HDR, 4K, and expanded I/O routing"
],
technologies: ["Ross FR12","Ross Ultrix","Zoom Integration","Microsoft Teams Integration","Production Switching","Multi-site Connectivity","Audio Integration","Multiviewer & Monitoring"],
scope: ["Systems Design","Line Drawings & Documentation","Equipment Procurement","Integration & Commissioning"]
},
{
slug: "ubs-broadcast-center",
title: "UBS Broadcast Center",
client: "UBS",
category: "Financial Services",
year: "2026",
thumbnail: __R("images/photos/bmg-control-room.jpg"),
summary: "Principal Design Engineer and Lead Commissioner for UBS's fully headless hybrid broadcast facility through Broadcast Management Group — a New York facility with no on-site servers or hardware, only control surfaces, cameras, and mics, driven entirely from BMG's Cloud Control Center and serving content to over 5,900 brokers globally.",
description: [
"Served as Principal Design Engineer and Lead Commissioner for UBS's broadcast center in New York City through Broadcast Management Group, engineering a hybrid facility that connects on-site studio production to BMG's Cloud Control Center in Washington, DC.",
"The New York facility is fully headless — there are no physical servers or production hardware on-site. The studio carries only control surfaces, cameras, and mics, with all processing, switching, graphics, and routing handled remotely from BMG's Cloud Control Center. This dramatically reduces on-site footprint, power, and cooling requirements while centralizing maintenance and disaster recovery.",
"The facility includes a complete control room, studio, and podcast suite, with redundant signal paths and remote monitoring capabilities that provide business continuity and disaster recovery.",
"The production infrastructure scales globally, enabling UBS to deliver professional-grade broadcast content to over 5,900 brokers while maintaining the security and compliance standards required in financial services."
],
highlights: [
"Fully headless New York facility — no on-site servers or production hardware",
"Only control surfaces, cameras, and mics live on-site; all processing runs in the cloud",
"Hybrid on-site / cloud production model driven from BMG's Cloud Control Center",
"Redundant signal paths for business continuity",
"Podcast suite and studio integration",
"Global content delivery to 5,900+ brokers"
],
technologies: ["Hybrid Cloud Architecture","SMPTE ST 2110","Media Asset Management","Redundant Infrastructure","Remote Production","Secure Content Delivery"],
scope: ["Systems Design","Signal Flow Engineering","Cloud Integration","Security & Compliance"]
},
{
slug: "monumental-sports",
title: "Monumental Sports—Engineering Support",
client: "Monumental Sports & Entertainment",
category: "Sports Broadcast",
year: "2022 - Current",
thumbnail: __R("images/photos/control-room-live.jpg"),
summary: "Engineering and systems integration support for Monumental Sports & Entertainment's live broadcast operations serving the Washington Wizards, Capitals, and Mystics at Capital One Arena.",
description: [
"Provided engineering and systems integration support for Monumental Sports & Entertainment, assisting with live broadcast production infrastructure for the Washington Wizards, Washington Capitals, Washington Mystics, and Capital One Arena. This was implementation and operational support work, not facility design.",
"The production environment includes arena-level broadcast systems, fly-pack deployment for flexible multi-camera production, and control room infrastructure capable of handling simultaneous game-day broadcasts across multiple sports and venues.",
"Studio production is anchored by Red Raptor cameras, delivering cinema-quality imagery for studio and interview content. The facility also leverages vMix for cloud-based production workflows, enabling remote teams to contribute to live programming and studio shows with broadcast-grade quality over IP.",
"The integration work focused on ensuring reliable, broadcast-grade production workflows that scale from intimate studio content to full arena event coverage, with redundant signal paths and remote production capabilities."
],
highlights: [
"Multi-sport broadcast production infrastructure",
"Arena-level control room and fly-pack systems",
"Red Raptor cameras for studio and interview production",
"vMix cloud production for remote and distributed workflows",
"Live game-day production for Wizards, Capitals, and Mystics",
"Multi-platform content delivery and distribution"
],
technologies: ["SMPTE ST 2110","Red Raptor Cameras","vMix Cloud Production","Production Switching","Multi-Camera Systems","Live Graphics & Replay","Audio Mixing","Signal Routing","Streaming & Distribution"],
scope: ["Systems Integration","Production Support","Fly-Pack Deployment","Live Broadcast Operations"]
},
{
slug: "red-sands",
title: "Red Sands Defense Production",
client: "Red Sands",
category: "Defense & Events",
year: "2024, 2025",
thumbnail: __R("images/photos/tent-production.jpg"),
summary: "Deployed mobile broadcast production infrastructure for Red Sands defense events, engineering fly-pack systems for multi-camera live production in field environments — including the integration of large portable LED walls for immersive briefing and presentation environments.",
description: [
"Designed and deployed mobile broadcast production systems for Red Sands defense industry events, engineering complete fly-pack production environments capable of operating in non-traditional field locations. The work required ruggedized, rapidly deployable systems that deliver broadcast-grade quality in austere environments.",
"The production infrastructure included multi-camera systems, live switching, multiviewer monitoring, and streaming capabilities—all packaged in road cases for rapid deployment and teardown. The systems supported live demonstrations, keynote presentations, and real-time event coverage distributed to remote stakeholders.",
"The deployment also included the integration of large portable LED walls used for live keynote backdrops, briefing visuals, and immersive presentation environments. The walls were processed, color-matched, and synchronized to the live production switcher so on-screen content cut cleanly to broadcast and stream feeds with no rolling-shutter or moiré artifacts on camera.",
"The project demonstrated the versatility of broadcast systems integration beyond traditional studio environments, applying the same engineering discipline to mobile production in challenging field conditions."
],
highlights: [
"Rapidly deployable fly-pack production systems",
"Integration of large portable LED walls for live keynotes and immersive briefings",
"LED processing color-matched and synced to the live broadcast pipeline",
"Multi-camera live event coverage in field environments",
"Multiviewer monitoring and live switching",
"Streaming and remote distribution capability"
],
technologies: ["Fly-Pack Systems","Portable LED Walls","LED Processing & Color Management","Multi-Camera Production","Live Switching","Streaming Infrastructure","Multiviewer Systems","Field Communications"],
scope: ["Systems Integration","Fly-Pack Design & Deployment","Live Production","On-Site Engineering"]
},
{
slug: "intuit-xr-facility",
title: "Intuit XR Production Facility",
client: "Intuit",
category: "Extended Reality",
year: "2025",
thumbnail: __R("images/photos/xr-monitor.jpg"),
summary: "Built an extended reality (XR) production facility for Intuit through AVI-SPL — a THOR LED volume driven by Assimilate Live FX Studio, with dueling RED Komodo-X cameras delivering broadcast-grade in-camera VFX.",
description: [
"Designed and built an extended reality (XR) production facility for Intuit through AVI-SPL, one of the world's largest AV integrators. The project represents the convergence of broadcast engineering and immersive technology — a virtual production environment built on a tightly integrated stack of LED, real-time graphics, and cinema cameras.",
"The LED volume is built from THOR LED panels, color-calibrated and processed for in-camera VFX work — delivering the contrast, refresh performance, and color accuracy required to shoot directly against the wall without post-production cleanup. THOR's processing pipeline handles genlock, color space conversion, and frame remapping so the volume reads cleanly on camera at every angle.",
"Driving the volume is Assimilate Live FX Studio, used as the real-time scene engine and on-set compositor. Live FX Studio handles environment playback, camera tracking integration, and live compositing of CG plates with talent — giving the production team frame-accurate control over the virtual environment without the overhead of a full game-engine pipeline.",
"The facility shoots on dueling RED Komodo-X cameras — a matched A/B pair that lets the production team cover talent and environment simultaneously, with shared color science, genlock, and metadata flowing into Live FX Studio for accurate in-camera compositing. The Komodo-X global-shutter sensor pairs cleanly with the THOR wall, eliminating the moiré and scan-line artifacts that plague rolling-shutter sensors on LED.",
"This project demonstrates the evolution of broadcast systems integration into the extended reality space, where traditional broadcast engineering fundamentals — signal routing, color science, synchronization — merge with real-time compositing and spatial computing."
],
highlights: [
"THOR LED panels color-calibrated for in-camera VFX",
"Assimilate Live FX Studio driving real-time playback, camera tracking, and live compositing",
"Dueling RED Komodo-X cameras as matched A/B pair — shared color science and genlock",
"Global-shutter capture eliminates moiré and scan-line artifacts on LED",
"Broadcast-grade output from a fully virtual production environment"
],
technologies: ["THOR LED Panels","Assimilate Live FX Studio","RED Komodo-X (×2)","Camera Tracking","Genlock & Sync","NDI / SDI Hybrid","Color Management","Production Switching"],
scope: ["Systems Integration","XR Stage Design","LED Volume Calibration","Live FX Workflow Design","Camera & Color Pipeline","Commissioning"]
}
];