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Fast keyboard-driven ISO routing for operators with one hand on the keyboard during a show. Both NumPad1..9 and top-row 1..9 bind to ToggleByIndexCommand which resolves against the filtered+sorted ParticipantsView — index matches what's on screen, not the underlying storage order. Press a digit again to toggle off. Plays nice with sort modes: LoudestFirst means '1' is always whoever's loudest right now; Alphabetical lets you build muscle memory for recurring guests. Implementation: - New generic RelayCommand<T> in RelayCommand.cs so XAML CommandParameter strings convert to the action's T (int / string / etc.). - ToggleByIndexCommand on MainViewModel iterates ParticipantsView, finds the Nth ParticipantViewModel, fires its ToggleIsoCommand if CanExecute. - 18 KeyBindings (9 NumPad + 9 D1-D9) in MainWindow.xaml's Window.InputBindings. - F1 help cheat sheet updated to mention the new range.
90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
using System.Windows.Input;
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namespace TeamsISO.App.ViewModels;
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/// <summary>
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/// Synchronous command that delegates execution to an <see cref="Action"/>.
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/// </summary>
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public sealed class RelayCommand : ICommand
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{
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private readonly Action _execute;
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private readonly Func<bool>? _canExecute;
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public RelayCommand(Action execute, Func<bool>? canExecute = null)
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{
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_execute = execute;
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_canExecute = canExecute;
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}
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public bool CanExecute(object? parameter) => _canExecute?.Invoke() ?? true;
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public void Execute(object? parameter) => _execute();
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public event EventHandler? CanExecuteChanged;
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public void RaiseCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
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}
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/// <summary>
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/// Synchronous command that accepts a typed parameter. Used by hotkeys
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/// that need to pass an index (e.g. NumPad1..NumPad9 → 1..9). The
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/// parameter is converted from object via Convert.ChangeType so XAML
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/// CommandParameter="1" works for int T.
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/// </summary>
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public sealed class RelayCommand<T> : ICommand
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{
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private readonly Action<T> _execute;
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private readonly Func<T, bool>? _canExecute;
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public RelayCommand(Action<T> execute, Func<T, bool>? canExecute = null)
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{
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_execute = execute;
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_canExecute = canExecute;
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}
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public bool CanExecute(object? parameter) => _canExecute?.Invoke(Convert<T>(parameter)) ?? true;
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public void Execute(object? parameter) => _execute(Convert<T>(parameter));
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public event EventHandler? CanExecuteChanged;
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public void RaiseCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
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private static TValue Convert<TValue>(object? value)
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{
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if (value is null) return default!;
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if (value is TValue typed) return typed;
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try { return (TValue)System.Convert.ChangeType(value, typeof(TValue)); }
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catch { return default!; }
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}
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}
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/// <summary>
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/// Async command that suppresses re-entrancy while running.
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/// </summary>
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public sealed class AsyncRelayCommand : ICommand
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{
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private readonly Func<Task> _execute;
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private readonly Func<bool>? _canExecute;
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private bool _isRunning;
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public AsyncRelayCommand(Func<Task> execute, Func<bool>? canExecute = null)
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{
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_execute = execute;
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_canExecute = canExecute;
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}
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public bool CanExecute(object? parameter) => !_isRunning && (_canExecute?.Invoke() ?? true);
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public async void Execute(object? parameter)
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{
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if (_isRunning) return;
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_isRunning = true;
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RaiseCanExecuteChanged();
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try { await _execute(); }
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finally
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{
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_isRunning = false;
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RaiseCanExecuteChanged();
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}
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}
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public event EventHandler? CanExecuteChanged;
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public void RaiseCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
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}
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