- Fix TeamsISO.Windows.slnf — drop the dangling src/TeamsISO.App.WinUI/TeamsISO.App.WinUI.csproj entry whose project doesn't exist in the .sln (broke the build on main). - Archive the abandoned WinUI 3 artifacts under docs/archive/: * 2026-05-12-winui3-migration.md (the nine-phase migration plan) * TeamsISO.App.WinUI.Probe/ (the bootstrap diagnostic console) * work-log-2026-05-12-winui3.md (the overnight session log) - README — drop the "in-flight WinUI 3 replatform" status block; state that the v2 redesign landed in WPF and link the shape brief. Keyboard shortcuts table picks up Ctrl+K, Ctrl+T, and the digit hotkeys that already shipped. - CHANGELOG — replace the WinUI-3-flavoured "Ground-up GUI redesign" block with a v2 Studio Terminal entry that names Task 39 + Task 40 as landed. De-dupe the May 2026 batch: the second "Quick-join Teams meeting from URL", "IN-CALL bar surfaces Teams meeting state", and "Auto-launch Teams + auto-hide windows" bullets were verbatim repeats of earlier entries; kept the first occurrence. - NEXT_STEPS.md — rewrite to reflect that Task 39 (participants table v2) and Task 40 (Ctrl+K palette) both shipped; v1.0 cut is now gated only on MSI signing + real-meeting smoke pass. - DESIGN.md — small WPF-isms: WinUI 3 composition layer → WPF's; Segoe Fluent Icons phrased without the "WinUI 3's bundled" qualifier; migration boundary rephrased to "rewrites MainWindow.xaml + Themes/*" instead of "everything in Views/". - .gitignore — ignore the .claude/ session metadata dir so it doesn't show up as untracked on every dev checkout. Build + tests verified before commit: 0 errors, 0 warnings; 160 tests pass (56 App + 104 Engine, filter Category!=ndi&requires!=ndi). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
142 lines
6.2 KiB
C#
142 lines
6.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace TeamsISO.App.WinUI.Probe;
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/// <summary>
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/// Tiny diagnostic console — calls the native MddBootstrapInitialize2
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/// export from Microsoft.WindowsAppRuntime.Bootstrap.dll directly and
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/// reports the HResult.
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///
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/// Use to isolate whether the WinUI 3 activation blocker is:
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/// (a) Bootstrap DLL load — DllNotFoundException at the P/Invoke call
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/// (b) Framework package resolution — Bootstrap returns non-S_OK HR
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/// (c) Downstream — Bootstrap succeeds, the WinUI 3 .exe activation
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/// failure is in something later (managed-assembly load,
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/// Microsoft.WinUI.dll native imports, etc.)
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/// </summary>
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internal static class Program
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{
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/// <summary>WindowsAppSDK target major/minor.</summary>
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private const uint WindowsAppSdkMajorMinor = 0x00010006;
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[DllImport("Microsoft.WindowsAppRuntime.Bootstrap.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
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private static extern int MddBootstrapInitialize2(
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uint majorMinorVersion,
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string? versionTag,
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PackageVersion minVersion,
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int options);
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[DllImport("Microsoft.WindowsAppRuntime.Bootstrap.dll", ExactSpelling = true)]
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private static extern void MddBootstrapShutdown();
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[StructLayout(LayoutKind.Sequential)]
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private struct PackageVersion
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{
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public ushort Revision;
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public ushort Build;
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public ushort Minor;
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public ushort Major;
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}
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public static int Main(string[] args)
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{
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Console.WriteLine("TeamsISO WinUI 3 bootstrap probe");
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Console.WriteLine("───────────────────────────────────────────");
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Console.WriteLine($"Target SDK major/minor: 0x{WindowsAppSdkMajorMinor:X8}");
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Console.WriteLine();
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try
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{
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// Try with both null and "" for versionTag; report both.
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var minVersion = new PackageVersion();
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Console.WriteLine("Attempt 1: versionTag=null, minVersion={0,0,0,0}");
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int hr = MddBootstrapInitialize2(WindowsAppSdkMajorMinor, null, minVersion, 0);
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Console.WriteLine($" HR=0x{hr:X8} ({Describe(hr)})");
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if (hr != 0)
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{
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Console.WriteLine();
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Console.WriteLine("Attempt 2: versionTag=\"\", minVersion={0,0,0,0}");
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hr = MddBootstrapInitialize2(WindowsAppSdkMajorMinor, "", minVersion, 0);
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Console.WriteLine($" HR=0x{hr:X8} ({Describe(hr)})");
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}
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if (hr != 0)
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{
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Console.WriteLine();
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Console.WriteLine("Attempt 3: versionTag=\"\", options=1 (DoNotShowDialog)");
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hr = MddBootstrapInitialize2(WindowsAppSdkMajorMinor, "", minVersion, 1);
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Console.WriteLine($" HR=0x{hr:X8} ({Describe(hr)})");
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}
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if (hr == 0)
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{
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Console.WriteLine();
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Console.WriteLine("Bootstrap succeeded.");
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Console.WriteLine("The WinUI 3 .exe activation failure is NOT in the bootstrap.");
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Console.WriteLine("Suspect: downstream managed-assembly load (Microsoft.WinUI.dll");
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Console.WriteLine("native imports during JIT).");
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MddBootstrapShutdown();
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}
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else
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{
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Console.WriteLine();
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Console.WriteLine("Bootstrap failed. Decode the HResult:");
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DescribeHResult(hr);
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}
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}
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catch (DllNotFoundException ex)
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{
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Console.WriteLine($"DllNotFoundException: {ex.Message}");
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Console.WriteLine();
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Console.WriteLine("Microsoft.WindowsAppRuntime.Bootstrap.dll couldn't be located by");
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Console.WriteLine("the loader. Check that the file is alongside the .exe and that the");
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Console.WriteLine("process architecture matches (x64 .exe loads x64 DLLs).");
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Unexpected: {ex.GetType().Name}: {ex.Message}");
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}
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Console.WriteLine();
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Console.WriteLine("Press any key to exit.");
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Console.ReadKey(true);
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return 0;
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}
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private static string Describe(int hr) => hr switch
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{
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0 => "S_OK",
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unchecked((int)0x80073B17) => "ERROR_INSTALL_PACKAGE_NOT_FOUND",
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unchecked((int)0x80073B19) => "ERROR_PACKAGES_REPUTATION_CHECK_FAILED",
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unchecked((int)0x80004005) => "E_FAIL",
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unchecked((int)0x80670016) => "MDD_E_BOOTSTRAP_INITIALIZE_DDLM_NOT_FOUND",
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unchecked((int)0x80670017) => "MDD_E_BOOTSTRAP_INITIALIZE_LIFECYCLE_MANAGER_FAILURE",
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_ => "(unknown HR)",
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};
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private static void DescribeHResult(int hr)
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{
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var description = (uint)hr switch
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{
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0x80670016 =>
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"DDLM (Dynamic Dependency Lifetime Manager) for this WindowsAppSDK major.minor\n" +
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" is NOT installed on this machine. The framework package (Microsoft.WindowsApp\n" +
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" Runtime.1.6) may be present but its DDLM sibling — MicrosoftCorporationII.\n" +
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" WinAppRuntime.Main.1.6 — is missing. Run \"Get-AppxPackage | Where Name -like\n" +
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" '*WinAppRuntime.Main*'\" to see which versions have DDLM coverage. Fix by\n" +
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" installing the full WindowsAppRuntime redistributable from Microsoft, OR\n" +
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" switch the .csproj to a major.minor whose Main package IS installed.",
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0x80670017 =>
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"Lifecycle manager start failed. The DDLM is installed but couldn't be activated.\n" +
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" Common causes: another instance running, corrupt MSIX install, missing dependency.",
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0x80073B17 => "Framework package not found. Install Microsoft.WindowsAppRuntime.<x.y>.",
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0x80073B18 => "Framework package version mismatch.",
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0x80073B19 => "Framework package not present for current user.",
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0x80073B26 => "Framework package architecture mismatch.",
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_ => $"Unknown HResult. Look up in WindowsAppSDK source BootstrapErrorCodes.h.",
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};
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Console.WriteLine($" {description}");
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}
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}
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