teamsiso/src/TeamsISO.App.WinUI/ViewModels/ObservableObject.cs
Zac Gaetano 83c954d80d
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feat(winui3): engine wired — discovers Teams participants live
The WinUI 3 host now stands up the full engine pipeline on launch and
discovers participants from the operator's live Teams meeting. Verified
end-to-end against a real call: window opened, NDI runtime preflight
passed, IsoController spun up, and Participants observable yielded
three live entries ((Local), Active Speaker, Brendon Power) with their
TEAMSISO_<name> output names in the redesigned shell.

What this commit lands:

ViewModels/ (slim ports of the WPF host's view-models — engine layer
shared verbatim via ProjectReference):

  * ObservableObject.cs — INPC base, mirrors the WPF version
  * RelayCommand.cs — sync + typed + async variants; ICommand is the
    same shared type across both hosts (System.ObjectModel.dll)
  * ParticipantViewModel.cs — DisplayName / Initials / SourceCodec /
    IsoStateLabel / DisplayedAudioLevel / IsActiveSpeaker / IsOnline /
    OutputName + ToggleIsoCommand. Drops the WPF-specific thumbnail
    WriteableBitmap path, clipboard, PreviewWindow, snapshot encoder —
    those come back when the WinUI imaging pipeline is wired (Phase 5
    of the migration plan).
  * MainViewModel.cs — subscribes to IIsoController.Participants on a
    DispatcherQueueSynchronizationContext, owns the ObservableCollection,
    runs a 1Hz DispatcherQueueTimer for stats + active-speaker
    highlight + session-elapsed text. Commands: EnableAllOnline,
    StopAllIsos, RefreshDiscovery, DropRecordingMarker, ToggleByIndex.

App.xaml.cs:

  * OnLaunched brings up MainWindow first, then fires WireEngineAsync
    so the user sees the shell immediately while NDI preflight + engine
    setup proceed.
  * Full pipeline: EngineLogging → NdiInteropPInvoke (with friendly
    fallback message if the NDI runtime isn't installed) → ConfigStore
    at %APPDATA%\TeamsISO\config.json → NdiRuntimeProbe + scaler →
    IsoPipeline factory → IsoController → MainViewModel →
    MainWindow.AttachViewModel → IsoController.StartAsync.
  * Logger writes to the same %LOCALAPPDATA%\TeamsISO\Logs as the WPF
    host so a mixed-host operator sees a single timeline.

MainWindow.xaml + .xaml.cs:

  * x:Name on the section header buttons (RefreshButton, StopAllButton,
    EnableAllButton, MarkerButton) and on the status bar text + the
    ParticipantsHost grid.
  * AttachViewModel wires those buttons to view-model commands; pushes
    StatusText + ParticipantCountText through PropertyChanged.
  * BuildSimpleRow imperatively constructs each row (Grid with name +
    codec + output + ISO toggle pill) instead of going through a
    DataTemplate. Rationale: declaring a DataTemplate in
    Grid.Resources OR loading one via XamlReader.Load both crash WinUI
    3's XAML parser at runtime on this build host (same HR=0x802b000a
    we saw with the SettingsDrawer NavigationView). Imperative
    construction sidesteps the parser. The rich row template (avatar
    circle, audio meter, active-speaker accent) returns in Phase 5
    alongside the CommunityToolkit DataGrid swap.
  * Per-row PropertyChanged subscriptions refresh DisplayName, codec,
    output name, and ISO pill text as the engine pushes updates.

Verified live (PID 4824, 2026-05-13 08:02): three real Teams
participants appeared in the redesigned shell within seconds of launch,
status bar populated with "3 participants · 0 routing", section
header showed "Participants 3", and the title-bar live pills rendered
in their proper places (placeholder values for now; binding to
SessionElapsed / IsRecording lands in the next commit).
2026-05-13 08:03:32 -04:00

26 lines
921 B
C#

using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace TeamsISO.App.WinUI.ViewModels;
/// <summary>
/// Minimal MVVM base implementing <see cref="INotifyPropertyChanged"/>.
/// Mirrors the WPF host's ObservableObject so view-model code reads the
/// same across hosts.
/// </summary>
public abstract class ObservableObject : INotifyPropertyChanged
{
public event PropertyChangedEventHandler? PropertyChanged;
protected void OnPropertyChanged([CallerMemberName] string? propertyName = null) =>
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
protected bool SetField<T>(ref T field, T value, [CallerMemberName] string? propertyName = null)
{
if (EqualityComparer<T>.Default.Equals(field, value)) return false;
field = value;
OnPropertyChanged(propertyName);
return true;
}
}