- Fix TeamsISO.Windows.slnf — drop the dangling src/TeamsISO.App.WinUI/TeamsISO.App.WinUI.csproj entry whose project doesn't exist in the .sln (broke the build on main). - Archive the abandoned WinUI 3 artifacts under docs/archive/: * 2026-05-12-winui3-migration.md (the nine-phase migration plan) * TeamsISO.App.WinUI.Probe/ (the bootstrap diagnostic console) * work-log-2026-05-12-winui3.md (the overnight session log) - README — drop the "in-flight WinUI 3 replatform" status block; state that the v2 redesign landed in WPF and link the shape brief. Keyboard shortcuts table picks up Ctrl+K, Ctrl+T, and the digit hotkeys that already shipped. - CHANGELOG — replace the WinUI-3-flavoured "Ground-up GUI redesign" block with a v2 Studio Terminal entry that names Task 39 + Task 40 as landed. De-dupe the May 2026 batch: the second "Quick-join Teams meeting from URL", "IN-CALL bar surfaces Teams meeting state", and "Auto-launch Teams + auto-hide windows" bullets were verbatim repeats of earlier entries; kept the first occurrence. - NEXT_STEPS.md — rewrite to reflect that Task 39 (participants table v2) and Task 40 (Ctrl+K palette) both shipped; v1.0 cut is now gated only on MSI signing + real-meeting smoke pass. - DESIGN.md — small WPF-isms: WinUI 3 composition layer → WPF's; Segoe Fluent Icons phrased without the "WinUI 3's bundled" qualifier; migration boundary rephrased to "rewrites MainWindow.xaml + Themes/*" instead of "everything in Views/". - .gitignore — ignore the .claude/ session metadata dir so it doesn't show up as untracked on every dev checkout. Build + tests verified before commit: 0 errors, 0 warnings; 160 tests pass (56 App + 104 Engine, filter Category!=ndi&requires!=ndi). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
49 lines
1.9 KiB
XML
49 lines
1.9 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<!--
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Tiny diagnostic console app for the WinUI 3 activation blocker.
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Calls the native MddBootstrapInitialize2 export from
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Microsoft.WindowsAppRuntime.Bootstrap.dll directly via P/Invoke, so
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it avoids the full WindowsAppSDK NuGet package and its MRT/PRI
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MSBuild targets that fail on a machine without Visual Studio's
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AppxPackage tasks installed.
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Build: dotnet build src/TeamsISO.App.WinUI.Probe
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Run: ./src/TeamsISO.App.WinUI.Probe/bin/Debug/net8.0-windows/win-x64/TeamsISO.App.WinUI.Probe.exe
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Expected output on a healthy machine:
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MddBootstrapInitialize2 returned HR=0x00000000 (S_OK)
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Bootstrap succeeded.
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On a machine where Microsoft.WindowsAppRuntime.Bootstrap.dll itself
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can't be located, the P/Invoke throws DllNotFoundException at
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runtime — which proves the activation failure is in the loader's
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ability to find the bootstrap DLL.
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-->
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0-windows</TargetFramework>
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<RootNamespace>TeamsISO.App.WinUI.Probe</RootNamespace>
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<Platforms>x64</Platforms>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<!--
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Hand-copy Microsoft.WindowsAppRuntime.Bootstrap.dll from the
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NuGet cache so the P/Invoke can find it. Path resolves against
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the WindowsAppSDK package the WinUI 3 host references; this
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probe doesn't take a transitive dependency on the package.
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-->
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<Content Include="$(NuGetPackageRoot)microsoft.windowsappsdk\1.6.250602001\runtimes\win-x64\native\Microsoft.WindowsAppRuntime.Bootstrap.dll"
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Link="Microsoft.WindowsAppRuntime.Bootstrap.dll"
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CopyToOutputDirectory="PreserveNewest"
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Visible="false" />
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</ItemGroup>
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</Project>
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