using System; using System.Threading.Tasks; using System.Windows.Input; namespace TeamsISO.App.WinUI.ViewModels; /// /// Synchronous command — same shape as the WPF host's RelayCommand. /// System.Windows.Input.ICommand is the shared base type across both /// hosts (lives in System.ObjectModel.dll on .NET 8), so no rewrite /// is needed beyond the namespace. /// public sealed class RelayCommand : ICommand { private readonly Action _execute; private readonly Func? _canExecute; public RelayCommand(Action execute, Func? canExecute = null) { _execute = execute; _canExecute = canExecute; } public bool CanExecute(object? parameter) => _canExecute?.Invoke() ?? true; public void Execute(object? parameter) => _execute(); public event EventHandler? CanExecuteChanged; public void RaiseCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty); } /// Typed-parameter variant for hotkey-driven commands (NumPad 1-9). public sealed class RelayCommand : ICommand { private readonly Action _execute; private readonly Func? _canExecute; public RelayCommand(Action execute, Func? canExecute = null) { _execute = execute; _canExecute = canExecute; } public bool CanExecute(object? parameter) => _canExecute?.Invoke(Convert(parameter)) ?? true; public void Execute(object? parameter) => _execute(Convert(parameter)); public event EventHandler? CanExecuteChanged; public void RaiseCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty); private static TValue Convert(object? value) { if (value is null) return default!; if (value is TValue typed) return typed; try { return (TValue)System.Convert.ChangeType(value, typeof(TValue)); } catch { return default!; } } } /// Async command that suppresses re-entrancy while in flight. public sealed class AsyncRelayCommand : ICommand { private readonly Func _execute; private readonly Func? _canExecute; private bool _isRunning; public AsyncRelayCommand(Func execute, Func? canExecute = null) { _execute = execute; _canExecute = canExecute; } public bool CanExecute(object? parameter) => !_isRunning && (_canExecute?.Invoke() ?? true); public async void Execute(object? parameter) { if (_isRunning) return; _isRunning = true; RaiseCanExecuteChanged(); try { await _execute(); } finally { _isRunning = false; RaiseCanExecuteChanged(); } } public event EventHandler? CanExecuteChanged; public void RaiseCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty); }