using System;
using System.Threading.Tasks;
using System.Windows.Input;
namespace TeamsISO.App.WinUI.ViewModels;
///
/// Synchronous command — same shape as the WPF host's RelayCommand.
/// System.Windows.Input.ICommand is the shared base type across both
/// hosts (lives in System.ObjectModel.dll on .NET 8), so no rewrite
/// is needed beyond the namespace.
///
public sealed class RelayCommand : ICommand
{
private readonly Action _execute;
private readonly Func? _canExecute;
public RelayCommand(Action execute, Func? canExecute = null)
{
_execute = execute;
_canExecute = canExecute;
}
public bool CanExecute(object? parameter) => _canExecute?.Invoke() ?? true;
public void Execute(object? parameter) => _execute();
public event EventHandler? CanExecuteChanged;
public void RaiseCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
/// Typed-parameter variant for hotkey-driven commands (NumPad 1-9).
public sealed class RelayCommand : ICommand
{
private readonly Action _execute;
private readonly Func? _canExecute;
public RelayCommand(Action execute, Func? canExecute = null)
{
_execute = execute;
_canExecute = canExecute;
}
public bool CanExecute(object? parameter) => _canExecute?.Invoke(Convert(parameter)) ?? true;
public void Execute(object? parameter) => _execute(Convert(parameter));
public event EventHandler? CanExecuteChanged;
public void RaiseCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
private static TValue Convert(object? value)
{
if (value is null) return default!;
if (value is TValue typed) return typed;
try { return (TValue)System.Convert.ChangeType(value, typeof(TValue)); }
catch { return default!; }
}
}
/// Async command that suppresses re-entrancy while in flight.
public sealed class AsyncRelayCommand : ICommand
{
private readonly Func _execute;
private readonly Func? _canExecute;
private bool _isRunning;
public AsyncRelayCommand(Func execute, Func? canExecute = null)
{
_execute = execute;
_canExecute = canExecute;
}
public bool CanExecute(object? parameter) => !_isRunning && (_canExecute?.Invoke() ?? true);
public async void Execute(object? parameter)
{
if (_isRunning) return;
_isRunning = true;
RaiseCanExecuteChanged();
try { await _execute(); }
finally
{
_isRunning = false;
RaiseCanExecuteChanged();
}
}
public event EventHandler? CanExecuteChanged;
public void RaiseCanExecuteChanged() => CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}