# Real-time H.264 recording
The default recorder (`RawBgraRecorderSink`) writes uncompressed BGRA to disk
and ships a `convert.cmd` for post-recording FFmpeg encoding. That's safe
(no extra dependencies, works without an encoder installed) but disk-heavy:
1080p60 = ~500 MB/s, 720p30 = ~88 MB/s.
For long shows or operators on slower disks, the engine ships a
**`MediaFoundationRecorderSink`** that encodes to H.264 in real time using
Windows Media Foundation. Inline encoding cuts disk pressure ~10× and
produces a finished `.mp4` without the convert step.
It's behind a build flag because activating it requires adding a NuGet
dependency. The structural code is already in
`src/TeamsISO.Engine/Pipeline/MediaFoundationRecorderSink.cs`.
## Activating it
1. **Add the NuGet dependency** to the engine project:
dotnet add src/TeamsISO.Engine package Vortice.MediaFoundation --version 3.6.2
(Pin to a known-good version — Vortice's API surface is stable across
3.6.x but the engine code targets the namespaces in 3.6.x. If a newer
major version changes namespaces, the file may need adjustment.)
2. **Define the `MF_AVAILABLE` build symbol** in `TeamsISO.Engine.csproj`:
```xml
$(DefineConstants);MF_AVAILABLE
```
3. **Swap the recorder factory** in `IsoController.EnableIsoAsync`:
```csharp
// Old:
recorder = new RawBgraRecorderSink(_loggerFactory.CreateLogger());
// New:
recorder = new MediaFoundationRecorderSink(_loggerFactory.CreateLogger());
```
Both classes implement `IRecorderSink` so the rest of the pipeline is
unchanged.
4. **Build and smoke-test.** Existing unit tests don't touch the recorder;
the integration tier covers it once you've enabled MF.
## What the MF recorder produces
For each enabled ISO with recording on:
- `//output.mp4` — H.264 video at the engine's
configured resolution / framerate, target bitrate ~0.07 bits/pixel
(~7 Mbps for 1080p30, ~3 Mbps for 720p30).
- `//markers.txt` — tab-separated marker offsets
from `IIsoController.AddRecordingMarker`. Manually chapter the .mp4 with
`mp4chaps -c -i markers.txt output.mp4` (mp4chaps from the `mp4v2` tools).
## Trade-offs vs. RawBgraRecorderSink
| | Raw BGRA | Media Foundation H.264 |
| --------------------- | --------------- | ---------------------- |
| Dependencies | None | Vortice.MediaFoundation NuGet |
| Disk @ 1080p60 | ~500 MB/s | ~50 MB/s |
| Disk @ 720p30 | ~88 MB/s | ~9 MB/s |
| CPU | Negligible | Moderate (inline encode) |
| Output | `.bgra` + `convert.cmd` for FFmpeg post-pass | Finished `.mp4` |
| Markers in container | No (sidecar JSON) | Sidecar `.txt`, chapter via mp4chaps |
| Reliable on legacy GPUs | Yes | Yes (MF falls back to software encoder if no hw H.264) |
If your target machines have NVIDIA NVENC / Intel QuickSync, MF will use
the hardware encoder transparently — that's the path that gives you
multi-stream realtime H.264 with low CPU.