Services/UIPreferences.cs — mirror of the WPF host's UIPreferences,
sharing %LOCALAPPDATA%\TeamsISO\ui-prefs.json on disk. Adds a Theme
field ("System" / "Dark" / "Light") that the WPF host's UIPreferences
will pick up when its theme system lands (JSON deserialization is
forward-compatible — extra fields are ignored, missing fields fall
back to defaults).
ThemeManager hydration:
* Constructor reads UIPreferences.Theme on first .Current access.
* Defaults to "System" when the file is missing, the value is
invalid, or load throws (defensive — ThemeManager.Current is a
static singleton, a throw would break theme resolution app-wide).
ThemeManager.Set persistence:
* Calls UIPreferences.SetTheme(preference) which does a read-modify-
write of the JSON (so other fields aren't trampled).
* Persistence is best-effort wrapped in try/catch — disk full,
permission denied, etc. fall through and the in-memory state still
holds for the session.
End-to-end now: title-bar sun/moon toggle → ThemeManager.Toggle →
.Set("Dark"/"Light") → JSON write → next launch reads the preference
and applies before the first frame. Operator's theme choice survives
across launches and across host swaps once the WPF host learns the
field.
Two screenshots captured from the live TeamsISO.App.WinUI .exe at
1280×780, one per theme. Both prove the redesign renders end-to-end
on Windows 11 with WindowsAppSDK 1.8 and no view-model wiring yet:
* docs/preview/winui3-mainwindow-light.png — App.Current.RequestedTheme
set to Light via ThemeManager. Wild Dragon "W" mark renders as cyan
(#0E7C82) on cyan-muted (#E6F8F9) tile per the light-mode accent
split from DESIGN.md. All other rail icons render at FgSecondary
(#4A4B50) for AA contrast.
* docs/preview/winui3-mainwindow-dark.png — same render, dark theme.
Wild Dragon mark uses the airy #97EDF0 cyan on the deeper
cyan-muted (#1B3537) tile. Rail icons + section text at FgPrimary
(#F4F4F6).
ThemeManager default reverted to "System" (the screenshot for dark
mode was taken with the default temporarily set to "Dark", then
reverted before this commit). The light-mode screenshot is what runs
when the OS app-mode is light, which is what happened on this build
host tonight.
These are the artifacts to point at when stakeholders ask "what does
the redesign look like in practice?" — they are the WinUI 3 .exe, not
the HTML preview.
Builds out the secondary surfaces of the redesigned WinUI 3 host.
ThemeManager (Services/ThemeManager.cs)
Single-source-of-truth for the active theme. Holds the user preference
(System / Dark / Light), resolves it to ElementTheme at request, and
raises a Themed event when it changes so the MainWindow can push the
AppWindow title-bar button colors. Uses Windows.UI.ViewManagement
UISettings to follow the OS app-mode when preference is System.
Persistence to UIPreferences lands in the engine-wiring commit.
MainWindow theme wiring
Replaces the per-handler theme toggle with a ThemeManager subscription:
click the title-bar sun/moon -> Toggle() -> Themed event ->
ApplyResolvedTheme on the visual tree + the title-bar buttons. Glyph
cue: sun = "current is Light, click to Dark"; moon = "current is Dark,
click to Light." Initial state applied at construction so the first
frame matches the preference.
SettingsDrawer (Views/SettingsDrawer.xaml + .cs)
UserControl that slides in from the right over the participants table.
56px header, NavigationView with five tabs (Appearance, Routing,
Display, Control, Advanced), footer with Reset-to-defaults +
Apply/Close. Appearance tab has the theme tri-state picker (System /
Dark / Light radio group) and an "Accent peek" row showing the four
brand accents (cyan / coral / live / warn) as swatches so the
operator can verify Wild Dragon brand is respected on a light desk.
CloseRequested event signals the host to collapse the drawer.
HelpDialog (Views/HelpDialog.xaml + .cs)
ContentDialog with the keyboard shortcut cheat sheet, grouped by
category (Global / Participants / Look / Control surface). 540px max
height with scroll, mono-spaced shortcut labels at left, body text at
right. Replaces the WPF host's HelpWindow at parity.
AboutDialog (Views/AboutDialog.xaml + .cs)
ContentDialog with the Wild Dragon mark, version + host + engine +
brand info as label/value rows, and three quick action buttons
(open logs folder, open recordings, check for updates). Mirrors the
WPF host's AboutWindow.
OnboardingDialog (Views/OnboardingDialog.xaml + .cs)
Three numbered steps (Install NDI Runtime / Enable Teams NDI / Pick
transcoder topology), no carousel, operator-tone copy ("Don't show
this again" defaults checked). PrimaryButtonText "Get started",
SecondaryButtonText "Skip" so the dialog is skippable from the first
frame as the PRODUCT.md anti-references demand.
Build clean: dotnet build TeamsISO.App.WinUI -c Debug -> 0 / 0.
Next: wire the drawer's CloseRequested into MainWindow (so the settings
icon actually opens / collapses the drawer), then attack the runtime
activation blocker (Phase 3 of the migration plan).