MddBootstrapInitialize2 probe identifies HR=0x80670016 =
MDD_E_BOOTSTRAP_INITIALIZE_DDLM_NOT_FOUND. Three suggested fixes
documented inline, with option 2 (switch to WindowsAppSDK 1.8, which
has its DDLM installed) already taken in commit 166e7d6.
After fix#2 the bootstrap succeeds and the .exe launches, but a
secondary XAML parse error (HR=0x802b000a) terminates it within 1s.
Triaging that is the next session's task.
Updates the overnight 2026-05-12 work log to reflect:
- All 12 commits successfully pushed to origin/main (the credential
manager refreshed at some point during the session and pushes are
going through)
- The activation issue diagnosis got more specific: stripping
Microsoft.WindowsDesktop.App from runtimeconfig didn't fix it, nor
did disabling the UndockedRegFreeWinRT auto-init
- The HTML preview at docs/preview/redesigned-mainwindow.html is the
primary "see the design" artifact while activation is blocked
- The Settings drawer + Help/About/Onboarding dialogs all landed
- Phase 4-9 of the migration plan are queued for the next session
Suggested first action for the user tomorrow morning is now clearly
named: open the HTML preview, then attack the activation issue with VS
F5 launch or by reinstalling the WindowsAppRuntime 1.6 redist.
Two new docs to land alongside the in-flight WinUI 3 work:
* docs/superpowers/plans/2026-05-12-winui3-migration.md
Full nine-phase migration plan. Locks the architectural decisions
(WindowsAppSDK 1.6 LTS, unpackaged, win-x64 RID, custom Main with
explicit Bootstrap, CommunityToolkit DataGrid 7.1.2, AppWindow
title-bar API). Tracks what's done (Phase 1 + 2: scaffold and
MainWindow shell), what's blocked (Phase 3: activation failure),
and what's next (Phase 4-9). Risk register flags fallback paths.
* docs/superpowers/work-log-2026-05-12.md
Operator-readable summary of overnight progress. Leads with the
pull-and-push reminder (forgejo credentials expired so commits are
local-only until Zac authenticates and pushes manually), names the
activation blocker with the diagnostic evidence captured, and
suggests the first session tomorrow morning. Documents what was
deliberately NOT touched (WPF host, Teams orchestration, view-model
wiring) so the running build is unambiguously safe.
Adds a small auto-dismissing pill notification at the bottom-center of the participants area: 'Settings saved' on Apply Changes, 'Transcoder topology applied — restart Teams to take effect' after the one-click NDI groups setup. ToastViewModel owns its own DispatcherTimer and resets the dismissal countdown on successive calls, so the most recent message is always the one visible. Hooked into MainViewModel and threaded into GlobalSettingsViewModel via constructor injection.
_NEXT.md rewritten to reflect the May 2026 hardening pass: separates engine / UI / networking / Phase E.1 / diagnostics / CI / tests sections, lists every shipped item, and re-prioritizes the remaining work (Phase E.2-E.3 embedded Teams, code-signing the MSI, refresh-discovery affordance, output thumbnail previews, settings panel UX, auto-disable on departure, operator presets).
First step of Phase E.1 from the new spec at docs/superpowers/specs/2026-05-08-embedded-teams-orchestration.md: a third icon in the left rail launches the Microsoft Teams desktop client as a subprocess of TeamsISO so the operator doesn't have to leave the app to start a meeting.
Services/TeamsLauncher tries the ms-teams: URI first, falls back to %LOCALAPPDATA%\\Microsoft\\WindowsApps\\ms-teams.exe (new Teams), then the classic Update.exe handoff. On failure surfaces a friendly MessageBox with the install link.
The spec doc lays out the full three-phase roadmap (launcher -> window orchestration -> in-app meeting controls via Graph API or UIAutomation) and explicitly calls out what's out of scope (replacing Teams' media stack).
_NEXT.md updated to mark Phase D done and queue Phase E + remaining polish items (code-signing, Inter/JetBrains Mono font bundling, real Wild Dragon dragon-mark, drops counter, running-fps display).