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13 commits

Author SHA1 Message Date
dc25fe1eef Refresh _NEXT.md with May 10 batch (audio + LAN + UI polish)
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2026-05-10 13:37:20 -04:00
dd7827de82 docs: refresh _NEXT.md after recording + control surface
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2026-05-10 09:41:34 -04:00
b2666236ec feat(ui): toast feedback for settings actions; refresh _NEXT.md
Adds a small auto-dismissing pill notification at the bottom-center of the participants area: 'Settings saved' on Apply Changes, 'Transcoder topology applied — restart Teams to take effect' after the one-click NDI groups setup. ToastViewModel owns its own DispatcherTimer and resets the dismissal countdown on successive calls, so the most recent message is always the one visible. Hooked into MainViewModel and threaded into GlobalSettingsViewModel via constructor injection.

_NEXT.md rewritten to reflect the May 2026 hardening pass: separates engine / UI / networking / Phase E.1 / diagnostics / CI / tests sections, lists every shipped item, and re-prioritizes the remaining work (Phase E.2-E.3 embedded Teams, code-signing the MSI, refresh-discovery affordance, output thumbnail previews, settings panel UX, auto-disable on departure, operator presets).
2026-05-09 09:30:04 -04:00
c08b90b0b2 feat(ui): Launch Teams rail button + spec for embedded-Teams roadmap
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First step of Phase E.1 from the new spec at docs/superpowers/specs/2026-05-08-embedded-teams-orchestration.md: a third icon in the left rail launches the Microsoft Teams desktop client as a subprocess of TeamsISO so the operator doesn't have to leave the app to start a meeting.

Services/TeamsLauncher tries the ms-teams: URI first, falls back to %LOCALAPPDATA%\\Microsoft\\WindowsApps\\ms-teams.exe (new Teams), then the classic Update.exe handoff. On failure surfaces a friendly MessageBox with the install link.

The spec doc lays out the full three-phase roadmap (launcher -> window orchestration -> in-app meeting controls via Graph API or UIAutomation) and explicitly calls out what's out of scope (replacing Teams' media stack).

_NEXT.md updated to mark Phase D done and queue Phase E + remaining polish items (code-signing, Inter/JetBrains Mono font bundling, real Wild Dragon dragon-mark, drops counter, running-fps display).
2026-05-08 01:05:26 -04:00
e3321ff279 feat(ui): wire DI bootstrap in App.xaml.cs and add Windows solution filter
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2026-05-07 15:41:58 +00:00
2c6fbdf861 docs: add Phase C WPF UI plan
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2026-05-07 15:38:57 +00:00
c6f23e1885 docs: update plan backlog after Phase B-2 completion
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2026-05-07 15:38:24 +00:00
60b12eb637 docs: add Phase B-2 NDI interop plan
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2026-05-07 15:34:11 +00:00
54cb4ac3d4 docs: update plan backlog after Phase B-1 completion
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2026-05-07 15:28:52 +00:00
f1513ddaf5 docs: add Phase B-1 pipeline-orchestration plan
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2026-05-07 15:22:56 +00:00
381cac66e6 docs: add Phase A test playbook stub and plan backlog
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2026-05-07 15:16:37 +00:00
a5a0f9ae37 docs: add Phase A engine-foundation implementation plan 2026-05-07 15:07:12 +00:00
8bd840391e docs: add v1.0 implementation spec 2026-05-07 10:37:49 -04:00