Two screenshots captured from the live TeamsISO.App.WinUI .exe at
1280×780, one per theme. Both prove the redesign renders end-to-end
on Windows 11 with WindowsAppSDK 1.8 and no view-model wiring yet:
* docs/preview/winui3-mainwindow-light.png — App.Current.RequestedTheme
set to Light via ThemeManager. Wild Dragon "W" mark renders as cyan
(#0E7C82) on cyan-muted (#E6F8F9) tile per the light-mode accent
split from DESIGN.md. All other rail icons render at FgSecondary
(#4A4B50) for AA contrast.
* docs/preview/winui3-mainwindow-dark.png — same render, dark theme.
Wild Dragon mark uses the airy #97EDF0 cyan on the deeper
cyan-muted (#1B3537) tile. Rail icons + section text at FgPrimary
(#F4F4F6).
ThemeManager default reverted to "System" (the screenshot for dark
mode was taken with the default temporarily set to "Dark", then
reverted before this commit). The light-mode screenshot is what runs
when the OS app-mode is light, which is what happened on this build
host tonight.
These are the artifacts to point at when stakeholders ask "what does
the redesign look like in practice?" — they are the WinUI 3 .exe, not
the HTML preview.
Replace the transform-only approach with display:none / display:flex
switching, plus a @keyframes drawer-slide-in for the entry animation.
The previous translateX trick let the drawer-head close button's SVG
bleed through somehow (likely a browser rendering quirk on a 4K display
with HiDPI scaling); display:none guarantees the hidden state stays
fully hidden across all browsers.
Visual is the same when the drawer is open; only the closed state is
hardened. Drawer still slides in on the rail settings button or the
banner "Open settings" CTA.
The drawer was bleeding its close-X out of the window's left side
because .content (its containing block) had display:grid but no
position:relative, so absolute-positioned children anchored to .window
or further up the tree. Adding position:relative makes the drawer
anchor to .content, and overflow:hidden clips the off-screen
translateX(100%) so its content doesn't render outside the bounds.
docs/preview/redesigned-mainwindow.html — a single-file faithful
rendering of the redesigned MainWindow at 1280×780 fidelity. Built so
you can SEE the redesign tomorrow morning even with the WinUI 3
activation issue unresolved.
What's interactive:
* Title-bar sun/moon icon toggles dark <-> light. The full CSS variable
set swaps in-place; both themes are accurate to DESIGN.md's token
table (Wild Dragon cyan stays as the surface fill in both; accent.cyan
for text darkens to #0E7C82 on the light palette for AA contrast).
* Rail "settings" icon (the gear) slides the settings drawer in from
the right with a 220ms ease-out-quart transition.
* Esc dismisses the drawer.
* Banner "Toggle dark / light" and "Open settings" buttons for
hover-discoverable parity.
What's faithful to the WinUI 3 implementation:
* All structural decisions from the shape brief: 64px rail, 44px
title bar with absorbed live pills (live · 00:14:32 / rec 3 / 482GB
free), section header with primary button + secondary actions, 64px
table rows with avatar+name, signal+lock dot, audio meter,
output-name in mono, ISO pill at right, conditional in-call control
bar, slim 32px status bar.
* Active-speaker row (Maya) has the cyan left border + cyan-muted
background tint, matching the data trigger in MainWindow.xaml.
* Wild Dragon brand mark in the rail uses the same cyan-muted square +
cyan-text "W" treatment as the WinUI 3 Avatar style.
* In-call buttons use the destructive style for Muted + Leave (coral
border and text) and Secondary for Camera / Share / Marker, mirroring
the button-hierarchy commitment from DESIGN.md.
* Settings drawer shows the Appearance tab with the System / Dark /
Light radio group + the accent peek panel.
Open it in any modern browser:
file:///C:/Users/zacga/Documents/Claude/Projects/Teams%20ISO/docs/preview/redesigned-mainwindow.html
This is documentation; the actual product is the WinUI 3 XAML in
src/TeamsISO.App.WinUI/. Once activation unblocks, the preview can be
deleted (or kept for future stakeholder demos before binaries ship).