docs/preview/redesigned-mainwindow.html — a single-file faithful
rendering of the redesigned MainWindow at 1280×780 fidelity. Built so
you can SEE the redesign tomorrow morning even with the WinUI 3
activation issue unresolved.
What's interactive:
* Title-bar sun/moon icon toggles dark <-> light. The full CSS variable
set swaps in-place; both themes are accurate to DESIGN.md's token
table (Wild Dragon cyan stays as the surface fill in both; accent.cyan
for text darkens to #0E7C82 on the light palette for AA contrast).
* Rail "settings" icon (the gear) slides the settings drawer in from
the right with a 220ms ease-out-quart transition.
* Esc dismisses the drawer.
* Banner "Toggle dark / light" and "Open settings" buttons for
hover-discoverable parity.
What's faithful to the WinUI 3 implementation:
* All structural decisions from the shape brief: 64px rail, 44px
title bar with absorbed live pills (live · 00:14:32 / rec 3 / 482GB
free), section header with primary button + secondary actions, 64px
table rows with avatar+name, signal+lock dot, audio meter,
output-name in mono, ISO pill at right, conditional in-call control
bar, slim 32px status bar.
* Active-speaker row (Maya) has the cyan left border + cyan-muted
background tint, matching the data trigger in MainWindow.xaml.
* Wild Dragon brand mark in the rail uses the same cyan-muted square +
cyan-text "W" treatment as the WinUI 3 Avatar style.
* In-call buttons use the destructive style for Muted + Leave (coral
border and text) and Secondary for Camera / Share / Marker, mirroring
the button-hierarchy commitment from DESIGN.md.
* Settings drawer shows the Appearance tab with the System / Dark /
Light radio group + the accent peek panel.
Open it in any modern browser:
file:///C:/Users/zacga/Documents/Claude/Projects/Teams%20ISO/docs/preview/redesigned-mainwindow.html
This is documentation; the actual product is the WinUI 3 XAML in
src/TeamsISO.App.WinUI/. Once activation unblocks, the preview can be
deleted (or kept for future stakeholder demos before binaries ship).
Two new docs to land alongside the in-flight WinUI 3 work:
* docs/superpowers/plans/2026-05-12-winui3-migration.md
Full nine-phase migration plan. Locks the architectural decisions
(WindowsAppSDK 1.6 LTS, unpackaged, win-x64 RID, custom Main with
explicit Bootstrap, CommunityToolkit DataGrid 7.1.2, AppWindow
title-bar API). Tracks what's done (Phase 1 + 2: scaffold and
MainWindow shell), what's blocked (Phase 3: activation failure),
and what's next (Phase 4-9). Risk register flags fallback paths.
* docs/superpowers/work-log-2026-05-12.md
Operator-readable summary of overnight progress. Leads with the
pull-and-push reminder (forgejo credentials expired so commits are
local-only until Zac authenticates and pushes manually), names the
activation blocker with the diagnostic evidence captured, and
suggests the first session tomorrow morning. Documents what was
deliberately NOT touched (WPF host, Teams orchestration, view-model
wiring) so the running build is unambiguously safe.
Added Vortice.MediaFoundation 3.6.2 NuGet package to TeamsISO.Engine so the scaffold compiles when MF_AVAILABLE is defined. However: the scaffold (May 9) was written against an older Vortice surface and the 3.6.2 API has materially changed:
- MFVersion not on MediaFactory, MF_LOW_LATENCY moved
- IMFAttributes.SetUINT32 replaced with generic Set
- IMFMediaType.MajorType / SubType / AvgBitrate property setters → SetGUID(MFAttributeKeys.MajorType, ...) etc.
- VideoFormatGuids.RGB32 renamed (likely Rgb32)
- IMFMediaBuffer.Lock signature changed (explicit out IntPtr / out int / out int)
- IMFSinkWriter.Finalize_ renamed
Leaving MF_AVAILABLE undefined for now so the build stays clean. NuGet ref stays so a porter doesn't need to re-add. docs/REAL-TIME-RECORDING.md updated with the deferred status + the specific API gaps to port.
When the new ControlSurfaceLanReachable preference is on, both the REST/WebSocket control surface and the OSC bridge bind to all interfaces (http://+:port/ via HttpListener wildcard, IPAddress.Any for OSC) instead of loopback. The settings VM persists the toggle, restarts both surfaces when flipped, and surfaces a ControlSurfaceUrl computed from the first non-loopback IPv4 + a Copy button so operators can paste the URL onto a control PC.
Use case: a headless host PC runs Teams + TeamsISO; a thin client on the same LAN drives it via /ui or a Stream Deck. Closed-network deployment, no auth — documented as a trusted-LAN-only mode in docs/CONTROL-SURFACE.md, including the one-time 'netsh http add urlacl url=http://+:9755/ user=Everyone' requirement and the firewall rule.
Adds a small auto-dismissing pill notification at the bottom-center of the participants area: 'Settings saved' on Apply Changes, 'Transcoder topology applied — restart Teams to take effect' after the one-click NDI groups setup. ToastViewModel owns its own DispatcherTimer and resets the dismissal countdown on successive calls, so the most recent message is always the one visible. Hooked into MainViewModel and threaded into GlobalSettingsViewModel via constructor injection.
_NEXT.md rewritten to reflect the May 2026 hardening pass: separates engine / UI / networking / Phase E.1 / diagnostics / CI / tests sections, lists every shipped item, and re-prioritizes the remaining work (Phase E.2-E.3 embedded Teams, code-signing the MSI, refresh-discovery affordance, output thumbnail previews, settings panel UX, auto-disable on departure, operator presets).
First step of Phase E.1 from the new spec at docs/superpowers/specs/2026-05-08-embedded-teams-orchestration.md: a third icon in the left rail launches the Microsoft Teams desktop client as a subprocess of TeamsISO so the operator doesn't have to leave the app to start a meeting.
Services/TeamsLauncher tries the ms-teams: URI first, falls back to %LOCALAPPDATA%\\Microsoft\\WindowsApps\\ms-teams.exe (new Teams), then the classic Update.exe handoff. On failure surfaces a friendly MessageBox with the install link.
The spec doc lays out the full three-phase roadmap (launcher -> window orchestration -> in-app meeting controls via Graph API or UIAutomation) and explicitly calls out what's out of scope (replacing Teams' media stack).
_NEXT.md updated to mark Phase D done and queue Phase E + remaining polish items (code-signing, Inter/JetBrains Mono font bundling, real Wild Dragon dragon-mark, drops counter, running-fps display).
.forgejo/workflows/release.yml triggers on annotated tag pushes matching v*.*.*. The workflow runs on a Windows runner (required for WiX MSI), restores and builds the Windows solution filter, runs unit tests (skipping the requires=ndi tier — CI runners don't have NDI), publishes TeamsISO.App + TeamsISO.Console for win-x64 framework-dependent, builds the WiX MSI scaffold, and uploads the MSI both as a workflow artifact (downloadable from the run page) and as an asset on the auto-created Release for the tag.
Tag version is parsed from refs/tags/vX.Y.Z and threaded into /p:Version on every dotnet build invocation so the publish output, the assembly metadata, and the MSI ProductVersion all agree.
Release-asset upload uses the Forgejo REST API directly via curl + Invoke-RestMethod rather than depending on a third-party action; if the auto-create-release-on-tag-push setting is off, the workflow creates the release itself. Pre-release flag is set when the tag contains -alpha/-beta/-rc.
docs/RELEASING.md walks through cutting a release and flags the code-signing TODO (SignOutput property is wired but no cert; SmartScreen will warn on first launch until that lands).