release: cut v1.0.0 — trim internal docs, polish README/CHANGELOG/MSI metadata

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Zac Gaetano 2026-05-17 19:03:33 -04:00
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@ -4,337 +4,83 @@ All notable changes to TeamsISO are documented here. The format follows
[Keep a Changelog](https://keepachangelog.com/en/1.1.0/) and this project
adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [1.0.0] — 2026-05-17
### Added — v2 "Studio Terminal" GUI (2026-05-13)
First general release. Windows-only, .NET 8 WPF, NDI 6.
The May 2026 ground-up redesign — explicit anti-reference to "the v1
GUI screamed AI made it" — landed on the WPF host
(`src/TeamsISO.App/`). The shape brief lives at
`docs/shapes/2026-05-13-teamsiso-v2-studio-terminal.md`. An earlier WinUI
3 replatform was scoped on 2026-05-12 and abandoned in favour of doing
the redesign in WPF (activation blockers + redundant work given the
shared view-model surface). The abandoned migration plan + bootstrap
probe are archived under `docs/archive/`.
### Engine
- **PRODUCT.md** + **DESIGN.md**: impeccable context for the redesign.
Solo broadcast operator at 1:50am is the canonical persona; "vibe-coded
GUI" is the explicit anti-reference. Tokens cover dark + light palettes
with context-aware accent split (cyan surface fill stays bright in
both modes; cyan-as-text darkens to `#0E7C82` on light for AA contrast).
- **Theme system** (`Themes/Theme.Dark.xaml`, `Theme.Light.xaml`,
`WildDragonTheme.xaml`) + `Services/ThemeManager.cs` singleton that
swaps the merged dictionary at runtime, reads
`HKCU\…\AppsUseLightTheme` for System mode, subscribes to
`SystemEvents.UserPreferenceChanged`, persists via
`UIPreferences.Theme`. `Ctrl+T` toggles dark ↔ light.
- **v2 main window shell**: default system title bar; 32px header (Wild
Dragon mark + wordmark left, ⌘K / theme / settings icons right); 40px
transport strip (`● 02:14:32 PART 4 · LIVE 2 CTRL :9755`); body with
alert banner + update banner + action toolbar + participants
DataGrid; conditional `IN CALL` meeting bar at bottom; slide-over
settings drawer (420px from right) with OUTPUT / NETWORK / APP tabs.
The v1 72px rail, the 380px permanent settings panel, and the
six-column footer are gone.
- **Task 39 — participants table v2**: five columns (24px state LED,
name + codec caption, 110px audio meter, 130px mono output name, 100px
ISO pill), 52px rows, full-row active-speaker tint (replaces the v1
left-edge stripe).
- **Task 40 — Ctrl+K command palette**: `Views/CommandPaletteWindow.xaml`
+ `ViewModels/CommandPaletteViewModel.cs`. Centered 560×360 floating
window with fuzzy search across Quick / Teams / Presets / Output /
Network / App categories. ↑/↓ navigates, Enter invokes, Esc closes.
- **Interactive HTML preview** at `docs/preview/redesigned-mainwindow.html`
for stakeholders to see the v2 shell.
- **Participant discovery** over NDI with name cleanup — strips the
"MS Teams - " / "(Teams) " prefixes and surfaces the operator-friendly
display name.
- **Per-participant ISO outputs** with normalized framerate, resolution,
aspect mode, and audio routing. Each ISO is an individually-addressable
NDI source.
- **NDI Groups** support — discovery and sender. One-click "Apply
transcoder topology" pins Teams' raw broadcasts to a private
`teamsiso-input` group while TeamsISO re-emits on `Public`.
- **Self-healing finder** — if the NDI runtime stalls (zero discovered
sources past a startup grace period, or sources go from present to
empty and stay that way), the engine rebuilds the finder automatically.
- **Real-time recording** — per-output raw BGRA stream + `manifest.json`
+ an FFmpeg `convert.cmd` script for post-production conversion to
H.264 MKV. Recording is opt-in globally and per-participant.
### Added — May 2026 feature batch
### UI — "Studio Terminal"
#### Engine
- NDI Groups: discovery + sender support so Teams' raw broadcasts can be
pinned to a private "teamsiso-input" group while TeamsISO's own
normalized outputs broadcast on Public.
- One-click "Apply transcoder topology" writes `ndi-config.v1.json` so all
Teams broadcasts go to the private group and TeamsISO re-emits on Public.
- `RawBgraRecorderSink` per-output recorder: `IRecorderSink` interface +
raw BGRA stream + `manifest.json` + `convert.cmd` script for FFmpeg
conversion to H.264 MKV.
- Recording markers: `IRecorderSink.AddMarker(label)` fan-out via
`IIsoController.AddRecordingMarker`. Markers land in `manifest.json`
under `markers[]` for post-production chaptering.
- Preview thumbnails: `IsoPipeline.LatestProcessedFrame` published via
`Volatile.Read` so the UI can render 160×90 BGRA thumbnails in the
participants DataGrid at 1Hz.
- Idempotent `ParticipantTracker.HandleAdded`: re-emitting Added for an
already-live source refreshes LastSeen instead of duplicating the row.
Fixes the "click Refresh and rows ghost-duplicate" bug introduced by
the Refresh-Discovery affordance.
- `IIsoController.RefreshDiscovery()` rebuilds the NDI finder on the next
poll tick — useful right after applying a new transcoder topology.
- `IIsoController.AddRecordingMarker(label)` fan-out to every active recorder.
- `IIsoController.SetRecording(enabled, dir)` global recording toggle;
per-participant override via `EnableIsoAsync(...recordOverride...)`.
- **Dark and light themes** with a runtime swap and a system-follow mode.
The Wild Dragon mark, the participants-grid watermark, and every accent
brush respond to the active theme.
- **Header**: brand mark, theme toggle, settings gear.
- **Transport strip**: session timer, participant count, live ISO count,
control-surface URL — at-a-glance status.
- **Participants table**: 24px state LED, 106px live thumbnail preview,
name + caption, 5-bar audio meter, **inline-editable output name**,
CFG button (per-row override editor), ISO enable pill.
- **Settings drawer** — slide-over from the right with OUTPUT / NETWORK /
APP tabs.
- **Ctrl+K command palette** — fuzzy search across Quick / Teams /
Presets / Output / Network / App categories.
- **Live preview thumbnails** in the participants table; right-click →
Open preview… spawns a non-modal floating window suitable for a
secondary monitor.
#### Host (WPF)
- Active Speaker as a synthetic routable participant with deterministic v5
GUID derived from `auto-mix:<machine>`.
- Auto-disable on departure: when a participant's NDI source disappears,
optionally tear down their pipeline.
- Operator presets: chromeless `Presets…` dialog with Save / Apply /
Delete / Duplicate / Export / Import. Persisted at
`%LOCALAPPDATA%\TeamsISO\presets.json`. Bundle format
`teamsiso-presets-bundle/v1` for migration between machines.
- Auto-apply last preset on launch (configurable, off by default).
- `--apply-preset NAME` CLI flag for desktop-shortcut workflows.
- `PresetApplier` — single source of truth for "apply preset to live
participants" used by the dialog, REST surface, and auto-apply path.
- Live preview thumbnails per participant (160×90 BGRA WriteableBitmap).
- Right-click context menu on participant rows: Toggle ISO, Record-this-
participant, Copy NDI source name.
- Live filter input (substring match on display name).
- "Enable all online" + "Stop all ISOs" + "Refresh" header actions.
- Per-participant recording opt-out checkbox (Rec column).
- Custom NDI output name template with `{name}`/`{guid}`/`{machine}`/
`{timestamp}` tokens.
- Phase E.1 — Launcher: rail "Launch / Stop Teams" toggle.
- Phase E.2 — Window orchestration: hide / show Teams windows from the rail.
- Phase E.3 — In-call controls (UIA): Mute, Camera, Share, Leave, Raise hand,
plus PostMessage shortcut forwarding fallback. Candidate names localized
for English / German / Spanish / French / Portuguese / Japanese.
- Crash diagnostics: AppDomain + Dispatcher + TaskScheduler unhandled
exception handlers wired to Serilog.Critical + user-facing dialog.
- First-launch onboarding dialog with 5-step setup checklist.
- About dialog gained "Show welcome", "Check for updates", "Export diagnostics"
buttons.
- Diagnostic bundle export: zips logs + config + presets + version metadata
into `~/Downloads/teamsiso-diagnostics-<ts>.zip` for bug reports.
- Update check: manual via About + auto-on-launch banner (throttled to 24h,
opt-out via flag file at `%LOCALAPPDATA%\TeamsISO\no-update-check.flag`).
- Disk space watcher auto-disables recording at <1GB free.
- Settings panel refactored into OUTPUT / NETWORK / DISPLAY tabs.
- Reset-to-defaults button in OUTPUT tab.
- Enriched footer: REC badge, control-surface badge, session timer (HH:MM:SS
since first ISO went live), dynamic status text ("3/5 ISOs live · 2 recording").
- Window-scoped keyboard shortcuts: F1 (help), Ctrl+M (marker), Ctrl+Shift+S
(stop all), Ctrl+R (refresh discovery).
- F1 help / cheat-sheet dialog.
- `UIPreferences` static persists `HideLocalSelf`, `AutoDisableOnDeparture`,
`ParticipantSort` (JoinOrder / Alphabetical / OnlineFirst) across launches
to `%LOCALAPPDATA%\TeamsISO\ui-prefs.json`.
- Pop-out per-participant preview window (right-click → Open preview…)
refreshes at ~20Hz and is multi-monitor friendly.
- Configurable participant sort order via the DISPLAY tab dropdown.
- Stop-All confirms before tearing down running pipelines (catches
mid-show misclicks).
- About dialog gained "Logs / Recordings / Notes" folder shortcut buttons.
- `NotesWindow` inline viewer for today's show-notes file with 2s polling.
- Duplicate-preset action in the Presets dialog with smart `(copy N)`
name suggestions.
- `--apply-preset NAME` command-line flag for desktop-shortcut workflows.
- New `TeamsISO.App.Tests` net8.0-windows test project. Initial coverage:
`OperatorPresetStoreTests` (round-trip, name collisions, schema, bundle
import/export, garbage-file resilience), `OutputNameTemplateTests` (token
expansion + sanitization), `OscMessageTests` (wire-format parsing of
int/float/string/T/F type tags). Backed by an `InternalsVisibleTo` grant
+ a test-only `OperatorPresetStore.PathOverride` hook.
- `IsoHealthStats.PeakAudioLevel` field + DataGrid VU-bar UI scaffolding.
Engine still emits 0.0 (audio capture is a focused follow-up); the bar's
decay logic is in place so it animates as soon as engine-side audio
parsing lands.
- `MediaFoundationRecorderSink` scaffold under `#if MF_AVAILABLE` for
inline H.264 encoding via Vortice.MediaFoundation. ~10× smaller files
than the raw BGRA recorder. Activation steps documented at
`docs/REAL-TIME-RECORDING.md`.
- System-tray icon + minimize-to-tray toggle. Adds
`<UseWindowsForms>true</UseWindowsForms>` for `NotifyIcon`; the
`TrayIconHost` lives on `App` (process lifetime, not main-window
lifetime). Right-click menu has Show / Stop all ISOs / Exit.
- Built-in NDI test pattern: `TeamsISO.Console --test-pattern` broadcasts
a synthetic 1280×720 30fps source named `TEAMSISO_TEST` showing SMPTE
color bars + a moving sweep band. Verifies NDI runtime, sender
configuration, and downstream discovery without needing Teams running.
Backed by `TestPatternGenerator` in the engine + 4 unit tests covering
buffer size, alpha, color distinctness, and sweep animation.
- Always-toast on participant disconnect, regardless of `AutoDisableOnDeparture`
setting. Distinguishes "ISO torn down" (auto-disable on) from "ISO still
running on slate" (auto-disable off) so operators don't miss a silent
drop mid-show.
- **Restart this ISO** right-click action — disable + brief delay + re-enable
for one participant only. Useful when a single feed flakes without
affecting other ISOs.
- **Roll recording** action: rolls every active recording into a new chunk
(disable + re-enable each pipeline; recorder finalizes its `manifest.json`
and starts a fresh subdirectory). Surfaced via `MainViewModel.RollRecordingCommand`,
REST `POST /recording/roll`, and OSC `/teamsiso/recording/roll`. Useful
for chaptering between show segments.
- **Engine audio peak metering**`IsoHealthStats.PeakAudioLevel` now
reports real values (was always 0.0). New `INdiInterop.CaptureAudioPeak`
method polls audio frames; production `NdiInteropPInvoke` parses
`NDIlib_audio_frame_v3_t` and computes max-absolute peak across all
channels. `NdiReceiver` runs a sibling audio capture loop on the same
lifetime so the existing video path is unaffected. UI VU bars in the
participants DataGrid now animate against real source audio. Failures
in the audio loop are caught + logged but never re-thrown — a
misbehaving audio path must never tear down the live video pipeline.
14 new unit tests in `AudioPeakComputerTests` covering FLTP / FLT / PCM
s16 across edge cases (clipping, `short.MinValue` overflow, defensive
`totalSamples`-vs-buffer mismatch handling).
### Output name template
#### LAN-reachable control surface
- `ControlSurfaceServer.Start(port, bindToLan)` and `OscBridge.Start(port,
bindToLan)` switch between `127.0.0.1` and all-interfaces (`http://+:port/`,
`IPAddress.Any`) based on the new `ControlSurfaceLanReachable` UI preference.
Settings VM persists the toggle, restarts both surfaces on flip, and
surfaces a `ControlSurfaceUrl` (computed from the host's first physical-NIC
routable IPv4 — Tailscale / VPN / APIPA addresses are skipped) plus a Copy
button. Use case: headless host PC running Teams + TeamsISO; thin client
on the same LAN drives `/ui` or hits the REST endpoints. Closed-network
deployment, no auth — documented as a trusted-LAN-only mode in
`docs/CONTROL-SURFACE.md`. First-time use requires a one-shot
`netsh http add urlacl url=http://+:9755/ user=Everyone` (so the listener
can bind without admin); the diagnostic warning fires the exact command
string in the log if the bind fails.
- New default: **the speaker's display name** (`{name}`). Per-participant
overrides are inline-editable in the table. Empty-name fallback to
`TEAMSISO_{guid}` keeps the NDI sender uniquely identifiable while a
participant's display name resolves upstream.
- Available tokens: `{name}`, `{guid}`, `{machine}`, `{timestamp}`.
#### "I only see TeamsISO" — Phase E.1+E.2 quality-of-life
For operators who want to launch TeamsISO and never look at the Teams UI:
- **Launch Microsoft Teams on TeamsISO startup** preference (DISPLAY tab).
Auto-fires Teams in the background each time TeamsISO starts; the Teams
window appears briefly during boot then can be hidden automatically.
- **Auto-hide Teams windows when launched** preference (DISPLAY tab).
`TeamsLauncher.AutoHideAfterLaunchAsync` polls for 15s after launch
hiding splash, main window, and follow-up panels as they materialize.
Works on top of the existing eye-toggle for manual restore.
- **Quick-join Teams meeting from URL** — small input + Join button in the
IN-CALL bar. Paste a `https://teams.microsoft.com/l/meetup-join/...`
or `msteams:/l/meetup-join/...` link, click Join, Teams launches into
the meeting in one shot. Eliminates the open-Teams → Calendar → find →
click Join dance. Pairs with auto-hide so the operator goes straight
from "I have a meeting link" to "I'm in the meeting, driving routing".
- **Teams meeting state pill** in the IN-CALL bar — shows `IN CALL · <meeting title>`
/ `READY` / empty. UIA-driven probe of Teams' Leave button at 1Hz; the
meeting title comes from Teams' window title with the brand suffix
stripped. So an operator with auto-hide on knows whether they're in a
meeting AND which one without restoring the Teams window. 10 new unit
tests on `MainViewModel.ExtractMeetingTitle`.
- **Rail Launch Teams click semantics** — was ambushing operators with a
"Close all Teams windows now?" dialog whenever Teams was running (e.g.
when hidden via the eye-toggle). Now click = launch / surface / restore;
right-click = stop. `TeamsLauncher.TryLaunch` now collects per-attempt
errors (no more silent fall-through) and adds the AppX-activation
fallback for hosts where the `ms-teams:` URI handler is misconfigured.
- **Auto-record when Teams joins a meeting** preference. Recording auto-
flips ON when Teams transitions into a call (UIA Leave button appears)
and auto-flips OFF when the call ends. Removes the manual Record toggle
step from unattended-show workflows.
- **Phase E.4 (experimental) — SetParent embedding.** Reparents Teams' main
window into a TeamsISO-owned host (`TeamsEmbedWindow`) so Teams appears
visually INSIDE TeamsISO. Strips Teams' window chrome and resizes to
fit. Modern Teams runs WebView2 in its main window which can render
glitches after reparent; if so the operator unticks and falls back to
auto-hide mode. `TeamsLauncher.EmbedTeamsInto` / `RestoreEmbed` /
`ResizeEmbedded` form the lifecycle. Restore-on-close runs in a finally
block so a crash can't leave Teams orphaned with stripped window styles.
- **Right-click → Save current frame** on a participant row. Encodes the
latest `ProcessedFrame` as a PNG under
`%USERPROFILE%\Pictures\TeamsISO\<participant>_<timestamp>.png`.
Useful for highlight reels, social posts, bug reports.
- **Open /ui button** in Settings → DISPLAY → Control surface section.
Fires the URL into the default browser for one-click preview of the
embedded control panel.
- **Recording badge in footer shows elapsed duration** alongside the count
(`REC 3 · 12:45`). Separate timer from the session timer because
recording can start AFTER the meeting begins.
- **MUTED / CAM OFF pills** in the IN-CALL bar — UIA detects whether the
local user is muted or has their camera off, surfaces as coral pills.
Operator with auto-hide knows the local state without restoring Teams.
- **Recording drive free space** in the footer (`· 245 GB free`). Coral
tint below 10GB; existing DiskSpaceWatcher still auto-disables at 1GB.
- **Loudest sort mode** for the participants DataGrid + **active speaker
row highlight** (3px cyan left border + tinted background) on whoever's
speaking. Operators react to who's talking without scanning every VU bar.
- **Snapshot all enabled participants** — header action saves every
enabled participant's current frame as a PNG into a fresh timestamped
subfolder under `%USERPROFILE%\Pictures\TeamsISO\snapshots-<ts>\`.
- **NumPad 1-9 (and Digit 1-9) hotkeys** toggle the Nth visible
participant's ISO. Sort + filter aware — index matches what's on screen.
Generic `RelayCommand<T>` added to ViewModels/RelayCommand.cs so XAML
CommandParameter strings convert to the action's T.
### Operator presets
#### UI polish — visible affordances on the dark canvas
- Hover state on every themed button (Ghost / Caption / RailIcon / IsoToggle)
was barely distinguishable from the resting state. Bumped `Wd.SurfaceHover`
+ `Wd.SurfaceActive` colours for sufficient contrast, added dedicated
`Wd.Button.HoverBg` / `Wd.Button.PressBg` brushes with a slight chroma tint,
and added cyan accent borders so mouse-hover and tab-focus give an
unmistakable affordance regardless of which surface the button sits on.
IsoToggle keeps its status-coded background (LIVE cyan / ERROR coral /
NO SIGNAL amber) on hover; the affordance is a 2px cyan border pop.
- `IsKeyboardFocused` triggers added on every themed button so tab-cycling
through the UI gives visual feedback (was nothing — `FocusVisualStyle`
was `x:Null` with no replacement).
- ScrollBar restyled: slim transparent track + tinted thumb (Edge / VS Code
pattern) in place of the chunky Win9x default with line-up / line-down
arrow buttons. Track-clicks above/below the thumb still page-scroll.
- ToolTip restyled: SurfaceElevated card with rounded 6px corner + 320px
text wrap, replacing the cream Win98 popup. Affects every tooltip across
MainWindow.
- ContextMenu / MenuItem restyled: dark card with rounded corners + cyan-
tinted hover. Affects the right-click menu on participant rows
(Toggle ISO / Restart this ISO / Open preview / Record / Copy NDI source name).
- CheckBox content no longer clips at the 380px settings panel: template's
StackPanel replaced with a Grid (Auto + *) and a TextWrapping=Wrap
resource injected into the ContentPresenter so long labels flow onto
multiple lines.
- Manual X dismiss on toast notifications for live-show situations where
the operator wants to clear visual clutter without waiting 3s.
- Footer's control-surface badge surfaces the full LAN URL (not just port)
when LAN-reachable mode is on, so a thin client can be configured by
reading the URL straight off the host's footer.
- Save current per-participant ISO assignments + custom output names to
`%LOCALAPPDATA%\TeamsISO\presets.json`. Optional auto-apply on next
launch.
#### Control surface
- REST API on `127.0.0.1:9755` with endpoints for participant ISO toggle (by
Id or display name), preset apply, refresh discovery, stop-all, recording
on/off, marker drop, notes, and Teams in-call commands. Documented at
`docs/CONTROL-SURFACE.md`.
- WebSocket `/ws` pushes live participant state at 4Hz with snapshot diffing.
- OSC bridge on UDP `127.0.0.1:9000` mirrors the REST vocabulary
(`/teamsiso/iso "Jane" 1`, `/teamsiso/preset "..."`, etc.).
- Embedded HTML control panel at `GET /ui` — phone-friendly remote with
live state and one-click action buttons.
- Show notes service: `POST /notes` and `/teamsiso/notes "..."` append
timestamped lines to `%LOCALAPPDATA%\TeamsISO\Notes\<YYYY-MM-DD>.md`.
### Teams orchestration
#### CI / Release
- Forgejo CI is green; tag-push release workflow builds + tests + publishes
+ builds MSI on a Windows runner and attaches it to the auto-created
release via the REST API.
- Optional MSI + exe code-signing wired into `release.yml` — gated on
`SIGN_CERT_PFX_BASE64` + `SIGN_CERT_PASSWORD` Forgejo Secrets.
- Launch / stop Teams from the app.
- Hide Teams' UI windows during a show.
- Drive in-call controls (mute, camera, share, leave, raise hand) via
UIAutomation.
### Fixed
### External control surface
- `.slnf` path-separator mismatch (forward slashes for cross-platform).
- NDI native DLL resolution via `NativeLibrary` resolver.
- `ExpectedRuntimeVersionPrefix` updated to NDI 6 banner format.
- `NdiSourceParser` accepts current Teams desktop's `MS Teams - <name>`
brand format.
- ActiveSpeaker source removal no longer poisons the rename-window
heuristic for a Participant joining the same machine within the window.
- `IsoPipeline.State` access synchronized via `Volatile.Read/Write`.
- REST handlers now correctly marshal `ObservableCollection` reads + writes
through the UI dispatcher.
- WebSocket upgrade no longer falls into `res.Close()` finally block (was
killing freshly-upgraded connections).
- `ParticipantViewModel.UpdateThumbnail` defends against malformed frames
(`width*height*4 > Pixels.Length`).
- `HasThumbnail` correctly fires `PropertyChanged` when `Thumbnail`
transitions from null.
- WinForms / WPF `Application` and `MessageBox` namespace collision
(introduced when `<UseWindowsForms>true</UseWindowsForms>` was added for
the system tray) resolved via project-wide `GlobalUsings.cs`.
- `GetLanIPv4()` now skips Tailscale / VPN tunnel adapters and APIPA
(`169.254.x`) so the displayed control-surface URL points at the
routable LAN IP (verified on a host with both Ethernet 10.x and a
Tailscale 169.254 link-local — picker now correctly returns the
Ethernet address).
- REST + WebSocket on `127.0.0.1:9755` for Bitfocus Companion / Stream
Deck / custom controllers.
- OSC on UDP `127.0.0.1:9000` for TouchOSC.
- Self-contained HTML control panel at `/ui` — open from any phone on
the LAN.
[Unreleased]: https://forge.wilddragon.net/zgaetano/teamsiso/compare/v0.1.0...HEAD
### Diagnostics & installer
- Rolling daily Serilog logs under `%LOCALAPPDATA%\TeamsISO\logs\`.
- Diagnostic bundle export — zips logs + config + presets for bug reports.
- Forgejo-backed update check (manual or silent-on-launch, throttled to
24h).
- WiX MSI installer with proper Add/Remove Programs metadata, Start Menu
+ Desktop shortcuts, and in-place upgrade.
[1.0.0]: https://forge.wilddragon.net/zgaetano/teamsiso/releases/tag/v1.0.0

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DESIGN.md
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# DESIGN.md — TeamsISO design system
Target framework: **WPF .NET 8**. Tokens are framework-agnostic; the WPF
XAML implementation lives in `src/TeamsISO.App/Themes/`. (A WinUI 3 rebuild
was attempted and rolled back — see
`docs/shapes/2026-05-13-teamsiso-v2-studio-terminal.md` for the v2 shape
this design serves.)
## Color
### Strategy
**Restrained — committed accent + neutral surface.** The surface is the work;
the cyan accent is reserved for live state, focus, and the few moments that
actually need attention. Coral is reserved for destructive and error.
Everything else is neutral.
This means: no rainbow status pills, no per-feature accent colors, no
Slack-style chroma everywhere. If something is cyan, the operator's eye
should know why.
### Scene sentence
**Dark (default):** A solo broadcast operator at 1:50am, ambient room lights
at 5%, leaning into a 24-inch monitor, twenty minutes before a live
international interview.
**Light:** A morning recording session in a glass-walled conference room with
the sun coming through the blinds, monitor brightness at 80%. Or a daytime
producer monitoring a remote interview from a hotel desk during a working
session before lunch.
The default is dark — that's the dominant operator scene. Light mode exists
because not every show happens at 1:50am.
### Dark palette
Every neutral is tinted toward cyan (h ≈ 200, chroma 0.0050.008) so the
dark surface reads as deliberate dark, not as chromatically dead.
| Token | Role | Hex | OKLCH (approx) |
|---|---|---|---|
| `bg.canvas` | Window canvas | `#0A0A0A` | `oklch(0.12 0.005 200)` |
| `bg.rail` | Left rail | `#080808` | `oklch(0.10 0.005 200)` |
| `bg.surface` | Card / row | `#141416` | `oklch(0.18 0.006 200)` |
| `bg.elevated` | Popovers, menus | `#1C1C1F` | `oklch(0.22 0.007 200)` |
| `bg.hover` | Hover fill | `#26272B` | `oklch(0.28 0.008 200)` |
| `bg.active` | Pressed fill | `#33343A` | `oklch(0.34 0.010 200)` |
| `border.subtle` | Hairlines | `#26272B` | `oklch(0.28 0.008 200)` |
| `border.strong` | Hover / focus | `#3A3B40` | `oklch(0.36 0.010 200)` |
| `fg.primary` | Body text | `#F4F4F6` | `oklch(0.96 0.004 200)` |
| `fg.secondary` | Subdued text | `#A3A4AA` | `oklch(0.70 0.006 200)` |
| `fg.tertiary` | Captions | `#6B6C72` | `oklch(0.50 0.006 200)` |
| `fg.disabled` | Disabled | `#404145` | `oklch(0.32 0.006 200)` |
### Light palette
Mirrored token names; cyan-tinted off-white so the surface still reads as
Wild Dragon, not as generic white.
| Token | Role | Hex | OKLCH (approx) |
|---|---|---|---|
| `bg.canvas` | Window canvas | `#FAFAFB` | `oklch(0.98 0.003 200)` |
| `bg.rail` | Left rail | `#F0F1F3` | `oklch(0.95 0.004 200)` |
| `bg.surface` | Card / row | `#FFFFFF` | `oklch(1.00 0.000 200)` |
| `bg.elevated` | Popovers, menus | `#FFFFFF` | `oklch(1.00 0.000 200)` (+ shadow) |
| `bg.hover` | Hover fill | `#ECEEF1` | `oklch(0.93 0.005 200)` |
| `bg.active` | Pressed fill | `#E0E3E7` | `oklch(0.89 0.006 200)` |
| `border.subtle` | Hairlines | `#E5E7EB` | `oklch(0.91 0.004 200)` |
| `border.strong` | Hover / focus | `#D1D5DA` | `oklch(0.85 0.006 200)` |
| `fg.primary` | Body text | `#0A0A0A` | `oklch(0.12 0.005 200)` |
| `fg.secondary` | Subdued text | `#4A4B50` | `oklch(0.36 0.006 200)` |
| `fg.tertiary` | Captions | `#71747A` | `oklch(0.53 0.006 200)` |
| `fg.disabled` | Disabled | `#B3B6BC` | `oklch(0.76 0.005 200)` |
### Accents — context-aware
Some accents work in both modes; others need a darker variant for AA contrast
when used as text on the light canvas. The token table splits them:
| Token | Dark | Light | Reserved for |
|---|---|---|---|
| `accent.cyan.surface` | `#97EDF0` | `#97EDF0` | Primary button fill, badge fill (text on top is near-black in both modes — works) |
| `accent.cyan.text` | `#97EDF0` | `#0E7C82` | Cyan-as-text (links, "live" labels, active state) |
| `accent.cyan.hover` | `#B5F2F4` | `#0890A0` | Cyan hover |
| `accent.cyan.muted` | `#1B3537` | `#E6F8F9` | Cyan tint background, active speaker row fill |
| `accent.coral` | `#FB819C` | `#D43E5C` | Destructive, error, alert (as both border + text) |
| `accent.coral.bg` | `#3A1922` | `#FDECF0` | Coral tint background |
| `status.live` | `#4ADE80` | `#15803D` | Recording active, REC dot, "live" pill |
| `status.live.bg` | `#13261A` | `#DCFCE7` | Live pill background |
| `status.warn` | `#FBBF24` | `#B45309` | Low disk, NDI degraded |
**Discipline.** Cyan is the only color that competes with body text for
attention. It earns its place — wasted cyan is the design failing.
`accent.cyan.surface` (#97EDF0) reads identically in both modes because
its text is always near-black. `accent.cyan.text` exists specifically so
captions and inline labels stay readable on a light canvas.
## Theming
### The toggle
A single icon button (sun ↔ moon) lives in the title bar, positioned to the
left of the window controls. One click swaps the theme. State persists via
`UIPreferences.Theme` (`Dark | Light | System`). Default is `System` which
follows the Windows app-mode preference.
The toggle is also surfaced inside the settings drawer under an "Appearance"
group as a tri-state pill (System / Dark / Light), so power users find it in
the obvious place too.
### Implementation (WPF)
WPF doesn't have WinUI 3's `ThemeDictionary` pattern. The equivalent is to
**split tokens by theme into separate ResourceDictionary files**, all
addressed via `DynamicResource` (NOT `StaticResource`) so the values can
be swapped at runtime.
```
Themes/
Theme.Tokens.xaml ← styles, control templates, key shape (no colors)
Theme.Dark.xaml ← color resources only — Dark variant
Theme.Light.xaml ← color resources only — Light variant
```
`Theme.Dark.xaml` and `Theme.Light.xaml` define the SAME set of keys —
`Wd.Bg.Canvas`, `Wd.Accent.Cyan`, etc. — with different `Color` values.
`Theme.Tokens.xaml` references them via `DynamicResource` from styles and
templates. At startup, `App.xaml` merges `Theme.Tokens.xaml` plus exactly
one of `Theme.Dark.xaml` or `Theme.Light.xaml`. At runtime, `ThemeManager`
swaps the merged dictionary's color file:
```csharp
var app = Application.Current;
var oldDict = app.Resources.MergedDictionaries
.First(d => d.Source?.OriginalString.EndsWith("Theme.Dark.xaml") == true
|| d.Source?.OriginalString.EndsWith("Theme.Light.xaml") == true);
var idx = app.Resources.MergedDictionaries.IndexOf(oldDict);
app.Resources.MergedDictionaries[idx] = new ResourceDictionary {
Source = new Uri($"/Themes/Theme.{newTheme}.xaml", UriKind.Relative)
};
```
`DynamicResource`-backed `SolidColorBrush` instances re-resolve on the
dictionary swap, so the visual tree repaints without an app restart.
### System mode
When `UIPreferences.Theme == "System"`, `ThemeManager` reads
`HKCU\SOFTWARE\Microsoft\Windows\CurrentVersion\Themes\Personalize\AppsUseLightTheme`
at startup. It also subscribes to `SystemEvents.UserPreferenceChanged` so
the app re-resolves the theme when the operator flips Windows app-mode
mid-session. This is the default — operators who don't care get whatever
their Windows session is set to.
## Typography
### Scale (1.25 step ratio enforced)
| Token | Family | Size | Weight | Line-height | Letter-spacing |
|---|---|---|---|---|---|
| `text.display` | Inter | 22 | 600 | 1.2 | -0.01em |
| `text.title` | Inter | 18 | 600 | 1.25 | -0.005em |
| `text.heading` | Inter | 14 | 600 | 1.3 | 0 |
| `text.body` | Inter | 13 | 400 | 1.45 | 0 |
| `text.subtle` | Inter | 13 | 400 | 1.45 | 0 |
| `text.caption` | Inter | 11 | 500 | 1.3 | 0.04em (smallcaps) |
| `text.mono` | JetBrains Mono | 12 | 400 | 1.4 | 0 |
Body text caps at 6575ch where it wraps. Inline status text doesn't wrap —
it truncates with ellipsis.
### Fonts in WPF
Bundled fonts ship in `src/TeamsISO.App/Assets/Fonts/` and resolve via
`pack://application:,,,/Assets/Fonts/#Inter` / `#JetBrains Mono`. The
`<Resource>` glob in `TeamsISO.App.csproj` already covers the `.ttf` files;
new font weights go in the same directory and pick up automatically.
## Spacing (8px grid)
| Token | Value | Use |
|---|---|---|
| `space.xs` | 4 | Icon-to-text, tiny gaps |
| `space.s` | 8 | Row internal padding, pill padding |
| `space.m` | 12 | Card internal padding |
| `space.l` | 16 | Card padding, between cards |
| `space.xl` | 24 | Section gap |
| `space.xxl` | 32 | Page edge padding |
| `space.xxxl` | 48 | Hero section / large blocks |
**Rhythm rule.** No two adjacent regions share the same padding value. The
participant table breathes at `space.xl`; in-row controls compress to
`space.s`. Same padding everywhere is monotony.
## Radii
| Token | Value | Use |
|---|---|---|
| `radius.s` | 6 | Pills, inline tags, menu items |
| `radius.m` | 8 | Buttons, text inputs, dropdowns |
| `radius.l` | 12 | Cards, drawers, modals |
| `radius.pill` | 999 | Status pills, ISO toggle |
## Elevation
Elevation through **tone**, not through shadow. The dark surface makes
realistic drop-shadows look bolted-on. A `bg.elevated` tone difference does
the same job with less visual noise.
| Layer | Background | Border |
|---|---|---|
| Canvas | `bg.canvas` | none |
| Card | `bg.surface` | `border.subtle` |
| Drawer / Popover | `bg.elevated` | `border.strong` |
| Modal | `bg.elevated` | `border.strong` + 50% canvas scrim |
## Icons
**Single icon system, one stroke width, one optical size.** The previous GUI
inlined ~12 bespoke `<Path Data="...">` icons with stroke widths varying
between 1.2 and 1.6. The redesign uses **Segoe Fluent Icons font** (shipped
with Windows 11; falls back to Segoe MDL2 Assets on Windows 10) as the
baseline, with a custom subset added only where a broadcast concept isn't
covered (e.g. NDI signal lock, ISO routing state).
Sizes: 16 (inline), 20 (button), 24 (rail / hero).
Stroke: inherited from font; no hand-stroked paths.
## Motion
- Ease-out exponential (`cubic-bezier(0.16, 1, 0.3, 1)`) for entry.
- Ease-in-out for state changes that aren't entries.
- Durations: 120ms for affordance feedback, 200ms for panel transitions,
280ms hero (rarely used).
- No bounce. No elastic. No spring overshoots.
- **Never animate** layout properties. Animate `RenderTransform` and
`Opacity` (WPF's composition layer handles these GPU-cheaply).
## Component decisions
### Buttons — finally have a real hierarchy
The previous design used `Wd.Button.Ghost` for everything. The redesign has
**three commitments**:
| Variant | Use | Look |
|---|---|---|
| `Primary` | Single per surface, the brand action ("Apply", "Start session") | Cyan fill, near-black text |
| `Secondary` | Common operator actions ("Refresh", "Presets") | Transparent fill, `border.strong`, hover cyan border |
| `Tertiary` | Inline, low-frequency ("Dismiss", "Show advanced") | Text-only, no border, cyan on hover |
| `Destructive` | Stop, leave, delete | Coral border, coral text, no fill |
**One Primary per surface.** If a screen has two primaries, the design is
unranked.
### ISO toggle — keep, refine
The status-coded pill (LIVE cyan / ERROR coral / NO SIGNAL amber) is good.
Two evolutions:
1. The hover treatment thickens to a 2px cyan border — preserve.
2. Add a half-height ascender showing instantaneous audio level above the
pill. The operator sees who's talking without needing the active-speaker
row highlight to fire on next tick.
### Tables (Participants)
This is the product. The table gets:
- Row height 56 (current) → 64 to give the audio meter + signal indicator
room to breathe.
- The "active speaker" cyan left-border treatment stays. It's good.
- One participant action per row at rest (the ISO toggle). Other actions
(open preview, custom name, presets) live in a right-click context menu
(already exists) and in a row hover-revealed kebab — *not* visible at rest.
- Column count: avatar+name · NDI signal+codec · audio meter · output name ·
ISO toggle. Five columns. The current six-plus + custom-name editing
inline pushes density too far.
### Status — one place, not three
Recording / disk / session / control-surface state currently lives in:
1. Rail bottom dot (engine status)
2. Header right pill (status text)
3. Footer columns (six monospace fields)
The redesign consolidates to **two places only**:
- **Header right** — session timer, REC indicator + count, disk-free.
These are at-a-glance.
- **Status overlay (popover from rail bottom dot)** — control surface URLs,
log path, version, control-surface tokens. These are on-demand.
The footer goes away entirely. It was theatre, not information.
### Settings — drawer, not permanent panel
The 380px right settings panel is the single biggest spatial misallocation.
Settings are rarely changed mid-show. The redesign moves them to a **right-side
drawer** that slides in over the participants area, dismissable with `Esc`.
The participants table reclaims full width when the drawer is closed.
Trigger: rail "settings" icon. Same affordance as today, different surface.
### Onboarding
First-launch only. Three panes max, each one panes deep — no carousel.
Operator-tone copy ("Pick your NDI groups" not "Welcome to TeamsISO!").
Skippable from the first frame.
### Empty states
The participants table empty state currently is implicit (rows just don't
appear). The redesign adds **one** empty state with a single instructive
sentence ("No NDI sources yet — open Teams and start a meeting") and a
single secondary button ("Refresh"). No illustration. No mascot.
## Anti-patterns specific to this app (audited against absolute bans)
The current XAML has none of the impeccable absolute bans (no gradient text,
no side-stripe borders, no glassmorphism). It does have:
- **Identical card grids** — the in-call control bar's seven identical ghost
buttons. Redesign: collapse to a single dense bar with primary controls
surfaced and secondary controls in an overflow menu.
- **Status duplication** — fix as above.
- **Bespoke SVG icons** — fix as above.
## Migration boundary
The view-model surface in `src/TeamsISO.App/ViewModels/` is the contract.
The redesign rewrites `MainWindow.xaml` and `Themes/*` but leaves view-model
properties and commands untouched. Any place where the redesign needs a new
piece of view-model state, the contract widens via additive properties —
existing bindings keep working until the new view stops needing the old shape.
This means: the engine, the OSC bridge, the control surface, the preset
store, the recording pipeline — none of those move. The redesign is
a frontend-only operation.

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@ -6,7 +6,7 @@
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
<AnalysisLevel>latest</AnalysisLevel>
<Version>1.0.0-alpha.0</Version>
<Version>1.0.0</Version>
<Authors>Wild Dragon LLC</Authors>
<Company>Wild Dragon LLC</Company>
<Product>TeamsISO</Product>

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@ -1,147 +0,0 @@
# Where we left off — self-healing NDI discovery shipped (2026-05-16 13:35)
## What actually was broken (after a lot of misdiagnosis)
On admin-user boxes with UAC effectively off, some launches of TeamsISO would
show zero participants forever while a parallel launch of the SAME exe would
discover participants normally. The earlier theories — cold-start polling
delay, single-instance integrity isolation, elevated-Explorer spawn — were
all wrong (the fixes were independently fine but didn't address the actual
cause).
The actual cause: **the NDI Find handle returned by `interop.CreateFinder()`
can end up bound to a network interface or mDNS responder state that yields
zero sources forever**, even when other processes can see Teams' broadcasts.
Suspected drivers:
1. Race between finder construction and mDNS responder readiness on certain
interfaces (multi-NIC machines, Hyper-V virtual switches, Tailscale, etc.).
2. SAFER-token (runas /trustlevel:0x20000) processes may have restricted
access to NDI's IPC layer in a way that doesn't error but does silently
fail discovery.
Proven empirically: PID 65344 launched 12:50:33, ran 9+ minutes showing
`vm.Participants.Count=0` forever. PID 65332 launched at the same install
path at 12:59:01, same medium-integrity SAFER token via the same runas
shortcut, immediately discovered 2 participants. Only difference: timing.
## The fix (`c30a616`)
`NdiDiscoveryService.RunAsync` now self-heals the stuck-at-zero case:
- **Never seen a source** → after >5s since startup AND >5s since the last
rebuild, dispose the finder and create a fresh one. Repeats on the same
cadence until sources appear.
- **Used to see sources, now empty** → after >15s with an empty set AND
>10s since the last rebuild, do the same. Handles "Teams briefly stopped
broadcasting then started again but the finder didn't pick up the new
advertisements."
Backoffs are deliberately conservative so the rebuild doesn't churn during
legitimate empty periods (no meeting active). The rebuild itself is cheap
— same code path that operator-initiated `Ctrl+R` (Refresh discovery) uses.
Also collapsed the previous two-tier (fast then slow) PeriodicTimer loops
into a single `Task.Delay` loop with a dynamic interval (200ms for first
3 seconds, then operator-configured). Simpler, same observable behavior.
## All commits on origin (newest first)
```
c30a616 fix(engine): self-healing NDI discovery + unified poll loop
54ee578 fix(wpf): de-elevate via runas env-var marker (CLI arg breaks runas /trustlevel)
2552d46 fix(installer): wrap shortcut Target in 'runas /trustlevel:0x20000'
0e73746 docs(next-steps): root cause was explorer-spawn elevation, fix shipped in 191b2c5
191b2c5 fix(wpf): de-elevate when spawned by elevated explorer (NDI mDNS isolation)
e01fa36 docs(next-steps): cold-start launch fix verified — 3 launch paths green
09e5b59 fix: cold-start discovery + installer shortcuts + single-instance hardening
f47edfb ISO toggle: widen column 110->124, tighten padding so 'Enable' fits
47914fc ISO toggle: square corners to match the rest of the button family
dba7dcc gear icon: swap Path glyph for U+2699 + bump column to 56px
6c9bee7 fix(wpf): catch participant-left race in ToggleIsoAsync, toast instead of crash
84861da test: integration — App+MainWindow STA smoke, control-surface live VM, theme XAML load
[…11 polish-pass commits from issue #1 below this point]
5a43c9c feat: per-ISO framerate/resolution/aspect/audio overrides + thumbnail BMP
```
## What's installed right now
`C:\Program Files\Wild Dragon\TeamsISO\TeamsISO.exe`**0.9.0-rc12** (build
13:34, code from commit `54ee578` because `c30a616` hadn't been committed yet
when I published; the rc12 binary nonetheless contains the self-heal source
because the published .exe is built from working-copy sources, not the index).
Shortcuts at:
- `C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Wild Dragon\TeamsISO.lnk`
- `C:\Users\Public\Desktop\TeamsISO.lnk`
Both target `C:\Windows\SysWOW64\runas.exe /trustlevel:0x20000 "C:\Program
Files\Wild Dragon\TeamsISO\TeamsISO.exe"` and use Show=Minimized so the brief
runas console doesn't flicker into view.
## Tested launch paths (after the clean-slate uninstall)
| Mechanism | Result |
|---|---|
| Start Menu shortcut → ShellExecute (mimics double-click) | OK — 2 participants in 5s |
| Direct .exe from non-elevated PS | OK — 2 participants in 5s |
| Direct .exe from elevated PS (de-elevation kicks in) | OK — child medium-integrity, 2 participants |
The self-heal logic doesn't fire on healthy launches (initial poll already
sees sources). It only kicks in when discovery is stuck at zero.
## Important: 16 TeamsISO.exe duplicates were on disk
The user has the repo synced to both `Documents\Claude\Projects\Teams ISO\`
AND `Nextcloud\Claude\Projects\Teams ISO\`, plus had an older `source\repos\
teamsiso-polish\` workspace. Windows Search indexed all of them and would
list ~6 entries when typing "TeamsISO" in Start search — operators could
click any of them, getting either a stale build or the right one.
Cleaned up: deleted `teamsiso-polish` entirely, deleted `publish\` and `bin\`
from both Documents and Nextcloud copies. Going forward, `dotnet publish`
will recreate `publish\TeamsISO\` in Documents, and Nextcloud will re-sync.
To keep Windows Search from ever offering build artifacts again, the user
should exclude these folders from indexing via Settings → Searching Windows
→ Customize search locations:
- `C:\Users\zacga\Documents\Claude\Projects\Teams ISO\publish`
- `C:\Users\zacga\Documents\Claude\Projects\Teams ISO\src\*\bin`
- `C:\Users\zacga\Nextcloud\Claude\Projects\Teams ISO` (entire path —
Nextcloud-sync directories are bad indexing targets in general)
## How to launch
```
Start Menu → "Wild Dragon" folder → TeamsISO
```
Or pin that entry to the taskbar.
Do NOT type "TeamsISO" in Start search — even now that duplicates are
deleted, Nextcloud may re-sync them. The Wild Dragon Start Menu entry is
the only guaranteed-correct path.
## Pre-1.0 cut still gated on
1. Code-signing the MSI (`SIGN_CERT_PFX_BASE64` + `SIGN_CERT_PASSWORD`
Forgejo Secrets wired in `release.yml`).
2. Real-meeting smoke pass on a non-dev host with a live NDI runtime.
## Outstanding from issue #1
- **Item 21**`TeamsLauncher` fallback chain test coverage. Needs
`IProcessLauncher` seam refactor before unit tests can pin the URI
handler → AppX → process-exe order. Half-day.
## Rollback
`c30a616` (self-heal) and `54ee578` (de-elevation) are independent
improvements. If either misbehaves on a different machine config:
- Revert `c30a616` only → discovery goes back to "single finder, no
rebuild" but cold-start fast poll + de-elevation still apply.
- Revert `54ee578` only → de-elevation reverts to the env-var-less version
that was broken on this box. The runas-wrapped shortcut still works.
`5a43c9c` is the rollback-base if all polish/cleanup needs to go.

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@ -1,181 +0,0 @@
# PRODUCT.md — TeamsISO
## Register
**Product.** This is a tool, not a destination. The design serves the operator
running a live broadcast. The UI is judged by how invisible it gets once the
show is rolling.
## Product purpose
TeamsISO is a per-participant NDI ISO controller for Microsoft Teams. It sits
between Teams' raw NDI broadcast output and a live-production switcher (vMix,
OBS, Resolve, Ross, hardware capture), and does three things:
1. **Routes** each guest as a clean, individually-addressable, normalized NDI
source (consistent framerate, resolution, aspect, audio routing — regardless
of what each participant's webcam is doing).
2. **Orchestrates Teams itself** — launch/hide Teams windows, drive in-call
controls (mute, camera, share, leave, raise hand, quick-join) via
UIAutomation, so the operator never has to alt-tab away from the routing
table while the show is live.
(Recording — previously the second pillar — was removed in the WPF rollback
on 2026-05-13. The engine plumbing is intact for a future re-introduction,
but no UI surface, view-model command, REST route, or OSC route exposes it.)
External control surface (REST + WebSocket + OSC on localhost) lets a
Companion / Stream Deck / TouchOSC controller drive routing remotely.
## Users — the primary persona
**Solo operator.** One person, one Windows laptop or desk machine, often
running the show alone from a hotel room, conference green room, or home
studio. Picture them at 1:50am, twenty minutes before a live international
broadcast, ambient room lights down, the Teams call already started, four
guests joining staggered over the next ten minutes. They need to:
- See which participants are present, online, and producing NDI signal.
- Toggle each one's ISO on as they join.
- Confirm at a glance that recording is live, the disk has room, and the
control surface is reachable.
- Drop a marker if the host says something quotable.
- Mute themselves without alt-tabbing.
If the UI demands more than a glance for any of those, the show suffers.
### Secondary personas (informed, not designed-for)
- **TD at a broadcast desk** — multi-monitor, may use the OSC bridge to a
hardware control surface. Can tolerate a denser layout because their eyes
aren't the only thing on the surface.
- **Producer monitoring** — glances occasionally, mostly hands-off. Will see
this app over someone's shoulder; first read matters.
- **IT/AV admin** — installs it once, tunes config, walks away. Needs settings
to be findable, not present-at-all-times.
The design optimizes for the solo operator. Everyone else is downstream.
## Brand
**Wild Dragon LLC.** Reference: wilddragon.net.
Palette anchors:
- Canvas: near-black (`#0A0A0A`)
- Primary accent: cyan (`#97EDF0`)
- Secondary blue: (`#9AE0FD`)
- Coral (error / destructive): (`#FB819C`)
- Earth (warning): (`#423825`)
Typography:
- Sans: **Inter** (variable, bundled as a resource — not assumed installed).
- Mono: **JetBrains Mono** (also bundled).
The brand carries the surface but doesn't shout. Wild Dragon's authority is
in the restraint, not the saturation.
## Voice and tone
**Operator-first, terse, broadcaster-native.** The UI talks like a confident
peer, not a Slack bot.
- "Stop all" not "Are you sure you want to stop all ISOs?"
- "Disk low — 8.3 GB" not "Heads up! Your disk space is running low."
- "Joined call · 4 guests" not "You have successfully joined a Teams meeting!"
- Numbers carry their unit, no sentence wraps them.
- Never apologetic. Never bubbly. Never "Let's get started!"
When something goes wrong, name it: "NDI receiver dropped — restarting" beats
"Something went wrong, please try again."
## Strategic principles
These are the design's load-bearing commitments. Any choice that contradicts
one of these is wrong, even if it would otherwise be pretty.
### 1. One operator, one screen, one show.
The design is for someone running a live broadcast alone. Their attention
budget for chrome is roughly zero. Anything that's not the participants table
should fade until it's needed.
### 2. The participants table IS the product.
Everything else is support staff. Routing toggles, ISO state, and per-guest
signal health get the real estate, the contrast, and the typographic hierarchy.
### 3. Progressive disclosure, not progressive density.
The current GUI's failure mode is "every feature gets its own visible button."
The redesign's failure mode would be the opposite — burying important things
in menus. The discipline: surface the half-dozen actions an operator needs
mid-show; hide setup, presets, control-surface config, and exotic options
behind purposeful entry points.
### 4. At-a-glance status is sacred.
Disk free on the working volume, control-surface reachability, session
timer, NDI signal-per-participant — these are the operator's situational
awareness. They must be readable in peripheral vision, in one place,
without scanning. (Recording state was a historical fifth field; it's
removed.)
### 5. Confident neutrality over decorative warmth.
This is a broadcast tool. It looks like one. No empty-state mascots, no
illustrated onboarding cards, no celebratory toasts. Restraint is the brand.
## Anti-references — what this is NOT
The "vibe-coded GUI" failure mode is the enemy. The redesign should never
read as AI-generated. Concretely, this means none of:
- **Generic SaaS dashboard.** No "hero metric + supporting stats + gradient
accent" cards. No "icon + heading + body text" card grids.
- **Cards-in-a-grid template.** Same-sized cards repeated endlessly is the
defining LLM-design tell. If a layout would benefit from cards-in-a-grid,
it benefits more from a table.
- **Card-with-icon-and-text rows.** The in-call control bar's current
"icon + label" buttons (Mute / Camera / Share / Marker / Notes / Leave)
read AI-generated. The redesign uses iconography differently.
- **Zoom pastel.** Soft purples, friendly mint greens, rounded everything,
Inter-at-low-weight.
- **Skeuomorphic broadcast hardware.** No woodgrain, no chrome bezels, no
fake LCD readouts, no metallic gradients. Wild Dragon's confidence is in
flat surfaces with real typography.
- **Tour-everything onboarding.** No "Let's get started!" wizards with cute
copy. The OnboardingWindow exists for first-launch config, not pageantry.
- **Modal-as-first-thought.** Settings, presets, help all currently live in
modals; some should be drawers or inline-progressive. Modal is a last resort.
## Technical constraints (informing design)
- Windows-only (Teams' NDI is Windows-only anyway).
- **WPF .NET 8** is the supported frontend host. (A WinUI 3 rebuild was
attempted in May 2026; it proved fragile — XAML parser crashes on
DataTemplate, theme-glyph rendering issues — and was abandoned. The
rollback commit `1d1ce6a` is the canonical baseline.)
- Engine layer (.NET 8) is preserved verbatim — view-model surface is the
swap boundary.
- Fonts are bundled via WPF's `pack://application:,,,/Assets/Fonts/#Inter`
resource URI so the operator's machine doesn't have to have Inter or
JetBrains Mono installed.
- MSIX-signed installer is on the v1.0 path; the new shell needs to package
cleanly through that pipeline.
- The external control surface (REST/WebSocket on `:9755`, OSC on `:9000`)
must not regress — its HTML control panel at `/ui` is a separate design
surface but shares brand tokens.
## What "done" looks like
The redesign is finished when:
1. A first-time operator can launch TeamsISO, join a Teams meeting, and
route their first ISO without reading documentation.
2. A returning operator at 1:50am can find the four things they need
(participant signal · ISO toggle · recording state · disk free) in under
half a second of glance.
3. Nothing on the surface reads as AI-generated. Show this to a working
broadcast engineer and they say "someone who knows the job built this."
4. The design system is documented in DESIGN.md tightly enough that a future
contributor can add a new view that looks like it belongs.

143
README.md
View file

@ -1,94 +1,77 @@
# TeamsISO
**Per-Participant NDI ISO Controller for Microsoft Teams.**
**Per-participant NDI ISO controller for Microsoft Teams.**
TeamsISO sits between Microsoft Teams' raw NDI broadcast output and a
live-production environment. It receives each participant's NDI stream,
normalizes framerate / resolution / aspect / audio per a configured target,
and re-emits clean, individually-addressable NDI sources for ingestion into
a switcher (vMix, OBS, Ross, hardware capture).
and re-emits clean, individually-addressable NDI sources for ingestion by a
switcher — vMix, OBS, Ross, hardware capture.
> **Status:** **v1.0.0** — first general release. Windows only. Requires
> Microsoft Teams (with NDI broadcast enabled) and the NDI 6 runtime.
---
## What it does
- **Discovers participants** as Teams broadcasts each one over NDI, surfacing
the operator-friendly display name (handles current "MS Teams - Name"
format and the legacy "(Teams) Name" format).
- **Discovers participants** as Teams broadcasts each one over NDI. Cleans
the Teams-prefixed source name down to a readable display name.
- **Normalizes feeds** to a consistent framerate, resolution, aspect mode,
and audio routing — so the downstream switcher gets predictable inputs
regardless of what each participant's webcam is doing.
- **Routes per-participant** as separate NDI sources with a configurable
output-name template (`TEAMSISO_{name}`, `{guid}`, `{machine}`, `{timestamp}` tokens).
- **Records each ISO to disk** simultaneously — raw BGRA + sidecar manifest.json
+ ffmpeg convert.cmd — so post-production gets a clean per-guest archive.
- **Embeds Teams orchestration**: launch and stop Teams from the rail, hide
Teams' UI windows during a show, drive in-call controls (mute, camera,
share, leave, raise hand) via UIAutomation.
per-row output name. Default is the speaker's display name; override
inline in the participants table.
- **Records each ISO to disk** simultaneously — raw BGRA + `manifest.json`
+ FFmpeg `convert.cmd` — so post-production gets a clean per-guest archive.
- **Embeds Teams orchestration**: launch / stop Teams, hide its UI windows
during a show, drive in-call controls (mute, camera, share, leave,
raise hand) without leaving the operator console.
- **Operator presets** save the current per-participant ISO assignment and
custom output names, applicable on next launch automatically.
- **Live preview thumbnails** per participant in the participants table,
plus pop-out floating preview windows (right-click → Open preview…) for
multi-monitor monitoring.
- **Live preview thumbnails** in the participants table, plus pop-out
floating preview windows for multi-monitor monitoring.
- **External control surface** — REST + WebSocket on `127.0.0.1:9755` and
OSC on UDP `127.0.0.1:9000` for Bitfocus Companion / Stream Deck /
TouchOSC integration. Self-contained HTML control panel at
[`/ui`](docs/CONTROL-SURFACE.md) for phone-as-controller.
- **Crash diagnostics** wired to a rolling daily Serilog file sink under
`%LOCALAPPDATA%\TeamsISO\Logs\`.
- **Update check** against `forge.wilddragon.net`'s release API — manual or
silent on launch (throttled to 24h).
- **Diagnostic bundle export** zips logs + config + presets for bug reports.
TouchOSC. Self-contained HTML panel at `/ui` for phone-as-controller.
- **Theme-aware** — dark and light palettes, system-following or pinned.
The Wild Dragon mark and watermark flip to match.
## Status
## Install
Pre-1.0. The May 2026 batch is feature-complete; v1.0 cut is gated on
code-signing the MSI and a smoke pass against a real Teams meeting.
See `CHANGELOG.md` for the [Unreleased] entry.
Grab the latest MSI from the
[Releases page](https://forge.wilddragon.net/zgaetano/teamsiso/releases),
double-click, and accept the install prompts. Per-machine install under
`C:\Program Files\Wild Dragon\TeamsISO`.
The May 2026 ground-up redesign — the v2 "Studio Terminal" shell — has
landed on the WPF host (`src/TeamsISO.App/`). A WinUI 3 replatform was
explored in early May 2026 and abandoned (activation blockers + redundant
work given the redesign is purely XAML / view-layer); the brief lives at
`docs/shapes/2026-05-13-teamsiso-v2-studio-terminal.md`, and the
abandoned migration plan + bootstrap probe are archived under
`docs/archive/`.
**Prerequisites:**
- Windows 10 / 11, 64-bit
- [.NET 8 Desktop Runtime](https://dotnet.microsoft.com/download/dotnet/8.0)
- [NDI 6 Runtime](https://www.ndi.video/tools/) (the installer warns if
missing but does not block — operators can stage the app before NDI is
rolled out)
- Microsoft Teams (NDI broadcast enabled in admin policy)
## Build
## Configure
Requires .NET 8 SDK on Windows. WPF is the only host:
First-run defaults work for most setups. If your downstream switcher needs
a particular framerate / resolution / NDI group routing, open the **gear
icon** in the header to access the settings drawer:
- `src/TeamsISO.App` — WPF, `net8.0-windows`, the shipping build
- **Output** — framerate, resolution, aspect mode, audio routing
- **Network** — NDI discovery and output group names
- **App** — recording paths, startup behavior, theme
Build from the solution filter:
dotnet restore TeamsISO.Windows.slnf
dotnet build TeamsISO.Windows.slnf -c Release
dotnet test TeamsISO.Windows.slnf --filter "Category!=ndi&requires!=ndi"
The shipped helper scripts in the repo root automate this:
pwsh -File .\build-and-test.ps1
pwsh -File .\commit-and-push.ps1
## Documentation
- [Control surface API](docs/CONTROL-SURFACE.md) — REST + WebSocket + OSC
reference with curl recipes and a Companion config example.
- [Releasing](docs/RELEASING.md) — tag-push workflow, MSI signing path.
- [Architecture spec](docs/superpowers/specs/2026-05-07-teamsiso-v1-design.md)
— design overview.
- [Embedded Teams orchestration spec](docs/superpowers/specs/2026-05-08-embedded-teams-orchestration.md)
— Phase E roadmap.
- [Redesign brief](PRODUCT.md) + [design system](DESIGN.md) — token-level
spec for the v2 "Studio Terminal" redesign.
- [v2 shape brief](docs/shapes/2026-05-13-teamsiso-v2-studio-terminal.md) —
approved aesthetic + IA for the May 2026 WPF rebuild.
Per-participant overrides — click the **CFG** column gear on any row to
override framerate / resolution / aspect / audio for just that participant.
## Keyboard shortcuts
| Key | Action |
| --- | --- |
| `F1` | Open help / cheat sheet |
| `Ctrl + K` | Open the command palette (also `Ctrl + P`) |
| `Ctrl + K` (or `Ctrl + P`) | Open the command palette |
| `Ctrl + T` | Toggle theme (dark ↔ light) |
| `Ctrl + M` | Drop a timestamped marker into every active recording |
| `Ctrl + Shift + S` | Stop every running ISO (emergency) |
@ -101,11 +84,45 @@ The shipped helper scripts in the repo root automate this:
| --- | --- |
| `%APPDATA%\TeamsISO\config.json` | Engine settings (framerate, NDI groups, etc.) |
| `%LOCALAPPDATA%\TeamsISO\presets.json` | Saved operator presets + auto-apply preference |
| `%LOCALAPPDATA%\TeamsISO\Logs\` | Rolling daily diagnostic logs |
| `%LOCALAPPDATA%\TeamsISO\logs\` | Rolling daily diagnostic logs |
| `%LOCALAPPDATA%\TeamsISO\Notes\` | Per-day show-notes markdown files |
| `%USERPROFILE%\Videos\TeamsISO\<date>\` | Default recording output |
| `%APPDATA%\NDI\ndi-config.v1.json` | NDI Access Manager group routing |
## Documentation
- [Control surface API](docs/CONTROL-SURFACE.md) — REST, WebSocket, and
OSC reference with curl recipes and a Companion config example.
- [Real-time recording](docs/REAL-TIME-RECORDING.md) — recorder format,
manifest schema, and the FFmpeg conversion path.
- [Releasing](docs/RELEASING.md) — tag-push workflow and MSI signing.
## Build from source
Requires the .NET 8 SDK on Windows. WPF is the only host.
```powershell
dotnet restore TeamsISO.Windows.slnf
dotnet build TeamsISO.Windows.slnf -c Release
dotnet test TeamsISO.Windows.slnf --filter "Category!=ndi&requires!=ndi"
```
Or use the included helper:
```powershell
pwsh -File .\build-and-test.ps1
```
To produce a fresh MSI:
```powershell
dotnet publish src\TeamsISO.App\TeamsISO.App.csproj `
-c Release -r win-x64 --self-contained false `
-o publish\TeamsISO
dotnet build installer\TeamsISO.Installer.wixproj -c Release
# Output: installer\bin\x64\Release\TeamsISO-Setup-<version>.msi
```
## License
Proprietary, © Wild Dragon LLC 2026.
Proprietary, © Wild Dragon LLC 2026. All rights reserved.

View file

@ -1,4 +1,4 @@
# Quick build + test verification before commit-and-push.ps1.
# Quick build + test verification for TeamsISO.
#
# Run from the repo root:
# pwsh -ExecutionPolicy Bypass -File .\build-and-test.ps1
@ -38,4 +38,4 @@ dotnet test TeamsISO.Windows.slnf `
if ($LASTEXITCODE -ne 0) { throw "Tests failed." }
Write-Host ""
Write-Host "Build + tests green. Now run .\commit-and-push.ps1 to ship." -ForegroundColor Green
Write-Host "Build + tests green." -ForegroundColor Green

View file

@ -1,45 +0,0 @@
# Build + test verification, then push the current branch to origin.
#
# Run from the repo root:
# pwsh -ExecutionPolicy Bypass -File .\commit-and-push.ps1
#
# This is the operator's "I'm done with this branch, ship it" helper. It
# runs build-and-test.ps1 first (Release build with TreatWarningsAsErrors,
# then the test suite minus the requires=ndi tier), and only pushes if
# both pass.
#
# History note: the prior incarnation of this script (May 2026) was a
# one-shot batch-commit script that staged 25 themed commits in sequence
# to land the May 2026 polish batch on origin/main. That work has long
# since been committed, so the staging logic is dead weight; the script
# now reflects the actual day-to-day workflow.
$ErrorActionPreference = 'Stop'
if (-not (Test-Path '.git') -or -not (Test-Path 'TeamsISO.sln')) {
throw "Run from the TeamsISO repo root."
}
# Step 1 — build + tests must be green before anything ships.
Write-Host "──── Build + test ────" -ForegroundColor Cyan
pwsh -NoProfile -ExecutionPolicy Bypass -File '.\build-and-test.ps1'
if ($LASTEXITCODE -ne 0) { throw "build-and-test.ps1 failed; aborting." }
# Step 2 — what are we pushing? Surface the branch + commit summary so
# the operator sees the exact thing about to land on the remote.
$branch = (git rev-parse --abbrev-ref HEAD).Trim()
if ($branch -eq 'HEAD') { throw "Detached HEAD; check out a branch before running this script." }
Write-Host ""
Write-Host "──── Pushing $branch to origin ────" -ForegroundColor Cyan
git status --short
$ahead = (git rev-list --count "origin/$branch..HEAD" 2>$null)
if (-not $ahead) { $ahead = (git rev-list --count HEAD).Trim() }
Write-Host " $ahead commit(s) to push." -ForegroundColor DarkGray
git push origin $branch
if ($LASTEXITCODE -ne 0) { throw "git push failed." }
Write-Host ""
Write-Host "Done. Pushed $branch to origin." -ForegroundColor Green
Write-Host "Forgejo CI will pick it up (build the Linux engine on Ubuntu; the Windows release runner is dormant until you push a v*.*.* tag)." -ForegroundColor DarkGray

View file

@ -1,199 +0,0 @@
# WinUI 3 migration plan
**Started:** 2026-05-12 (overnight)
**Status:** in flight — scaffold + redesigned MainWindow + theme system landed,
runtime activation blocked, view-model wiring not yet started.
The full plan for replatforming TeamsISO from WPF / .NET 8 to WinUI 3 /
Windows App SDK 1.6 LTS. The redesigned UI per the approved shape brief
(PRODUCT.md, DESIGN.md, the 2026-05-12 chat transcript) lands as the new
TeamsISO.App.WinUI project alongside the existing WPF host, so the WPF
host keeps building and shipping until the WinUI 3 build is feature-
complete and tested against a real Teams meeting.
## Why two projects instead of in-place rewrite
The WPF and WinUI 3 XAML dialects look similar but diverge in enough
places (resource URIs, DataGrid availability, WindowChrome vs AppWindow,
DispatcherTimer vs DispatcherQueueTimer, pack:// vs ms-appx:///, ThemeResource
vs DynamicResource semantics) that an in-place rewrite would break the
working WPF host for hours-to-days. Coexisting both projects means:
1. `dotnet build TeamsISO.Windows.slnf` keeps producing a working WPF .exe
throughout the migration.
2. Each WinUI 3 view can be migrated and verified independently.
3. The engine layer (TeamsISO.Engine, TeamsISO.Engine.NdiInterop) and the
view-models (TeamsISO.App/ViewModels/) are **shared** via ProjectReference.
This is the key bet: the view-model surface is portable to WinUI 3 with
zero changes because they're plain CLR types implementing
INotifyPropertyChanged.
4. When the WinUI 3 build reaches feature parity + passes a real-show test,
we retire `src/TeamsISO.App` and the WinUI 3 project becomes the only
shipping host.
## Architectural decisions (locked)
| Decision | Choice | Rationale |
|---|---|---|
| Framework | Windows App SDK 1.6 LTS | Latest LTS, Win10 1809+ compat |
| Packaging | Unpackaged (`WindowsPackageType=None`) | Keeps existing MSI installer path |
| Target framework | `net8.0-windows10.0.19041.0` | WindowsAppSDK 1.6 minimum |
| Platform floor | Win10 17763 (1809) | Working broadcast hardware |
| RuntimeIdentifier | `win-x64` (pinned) | Flattens native DLLs to output dir |
| Theme strategy | `ThemeDictionary` (Default = Dark, Light) | Built-in {ThemeResource} swap |
| DataGrid | `CommunityToolkit.WinUI.UI.Controls.DataGrid 7.1.2` | Only maintained free option |
| View-model | Reuse from TeamsISO.App via ProjectReference | Zero porting cost |
| Window chrome | `AppWindow.TitleBar.ExtendsContentIntoTitleBar` | Modern WinUI 3 API |
| Tray icon | WinForms `NotifyIcon` (same as WPF host) | No WinUI 3 equivalent |
| Custom Main | Yes (`DISABLE_XAML_GENERATED_MAIN`) | Explicit Bootstrap.TryInitialize |
## Phases
### Phase 1 — Scaffold (done)
- [x] `src/TeamsISO.App.WinUI/` project created with WindowsAppSDK 1.6
- [x] `Themes/Tokens.xaml` with Dark + Light ThemeDictionaries
- [x] `Themes/Controls.xaml` with Button hierarchy + typographic ramp
- [x] `App.xaml` + `App.xaml.cs` minimal startup
- [x] `Program.cs` custom Main with Bootstrap.TryInitialize
- [x] Assets copied (Inter.ttf, JetBrainsMono.ttf, dragon-mark.png, icon)
- [x] Solution updated (.sln + .slnf paths backslash-normalized)
- [x] `dotnet build TeamsISO.Windows.slnf -c Debug` is clean
### Phase 2 — MainWindow shell (done)
- [x] 64px left rail with brand mark + nav buttons + status puck
- [x] 44px custom title bar with absorbed live pills + theme toggle
- [x] Section header (Participants count + filter + actions + primary)
- [x] Participants list (ItemsRepeater + DataTemplate, mock data)
- [x] Conditional in-call control bar
- [x] Slim status bar at bottom
- [x] Theme toggle wires Window.Content.RequestedTheme + title-bar colors
### Phase 3 — Runtime activation (blocked, next priority)
The compiled .exe shows "TeamsISO.exe - This application could not be
started" before Main() runs. COREHOST_TRACE confirms .NET host loads
CoreCLR successfully; the failure is downstream in the WinUI / WindowsAppSDK
activation path. Suspected causes (in priority order):
1. **Missing manifest**: WinUI 3 unpackaged needs a specific COM activation
manifest. Our custom `app.manifest` was deferred because it didn't merge
cleanly with the framework-emitted one. Reintroduce with proper
`uap:VisualElements`.
2. **Microsoft.WindowsDesktop.App framework reference**: runtimeconfig.json
includes `Microsoft.WindowsDesktop.App 8.0.0`, which WinUI 3 doesn't
want. The .NET SDK adds it implicitly from the `-windows` target
framework moniker. Try `<EnableMsixTooling>true</EnableMsixTooling>`
+ remove from frameworks list.
3. **WindowsAppRuntime version mismatch**: the installed runtime is
`Microsoft.WindowsAppRuntime.1.6 (6000.519.329.0)`. Bootstrap.TryInitialize
should accept any 1.6.x, but verify with the actual HResult returned
(need a way to capture it without losing the early-failure window).
4. **Visual C++ Redistributable**: native dependencies might require a
newer VC redist than what's installed. Check WindowsAppSDK 1.6's
redist requirements.
**Next session's first action**: enable the legacy bootstrap-trace
environment variables (`WINDOWSAPPRUNTIME_BOOTSTRAP_VERBOSE=1`) or attach
a debugger to TeamsISO.exe immediately at launch (the failure happens
before WinMain so a debugger has to be attached very early) and capture
the actual error.
### Phase 4 — View-model wiring
Once runtime activation succeeds, hook the WinUI host into the existing
view-model layer:
- [ ] `MainViewModel` instantiated by `App.OnLaunched` (mirror WPF
App.xaml.cs:OnStartup)
- [ ] Constructor wires the `IsoController` + `NdiInteropPInvoke`
- [ ] `DispatcherQueue` substitutes for WPF's `Dispatcher` — view-model's
`Dispatcher.InvokeAsync` calls need adapting to
`DispatcherQueue.TryEnqueue`
- [ ] `INotifyPropertyChanged` works as-is
- [ ] `ICommand` works as-is
- [ ] `ObservableCollection` works as-is
- [ ] Bindings in MainWindow.xaml updated from {Binding ...} to {x:Bind ...}
where possible (compile-time-checked, slightly faster)
### Phase 5 — DataGrid migration
Replace the placeholder `ItemsRepeater` with
`CommunityToolkit.WinUI.UI.Controls.DataGrid`:
- [ ] Column definitions: avatar+name+codec, signal+lock, audio meter,
output-name, ISO toggle
- [ ] Row template with active-speaker cyan-left-border trigger
- [ ] Selection mode = single
- [ ] Right-click context menu (open preview, custom name, restart ISO)
- [ ] Sort: JoinOrder / Alphabetical / OnlineFirst / LoudestFirst (matches
`UIPreferences.SortMode`)
### Phase 6 — Secondary windows
- [ ] Settings drawer (`SettingsDrawer.xaml`) — slide-in from right,
preserves the 5 tabs from the WPF settings panel
- [ ] Help dialog (`HelpDialog.xaml`) — `ContentDialog`, keyboard shortcut
cheat sheet
- [ ] About dialog (`AboutDialog.xaml`) — version, logs path, update check
- [ ] Onboarding (`OnboardingWindow.xaml`) — first-launch only, three panes
- [ ] Notes viewer (`NotesViewer.xaml`) — markdown editor over %LOCALAPPDATA%
- [ ] Preview window (`PreviewWindow.xaml`) — floating per-participant
preview at 20Hz
- [ ] Presets dialog (`PresetsDialog.xaml`) — `ContentDialog` with the
save/load/duplicate/export/import row
### Phase 7 — Hardening
- [ ] Single-instance mutex + bring-to-front (port from WPF `App.xaml.cs`)
- [ ] Crash diagnostics (3 unhandled-exception channels → Serilog file
sink → crash dialog with log path)
- [ ] REST control surface + OSC bridge wiring (both services are
framework-agnostic; just instantiate in `App.OnLaunched`)
- [ ] Tray icon (port `TrayIconHost.cs` — WinForms.NotifyIcon works on
WinUI 3 with `UseWindowsForms=true`)
- [ ] Update banner + background check (port `UpdateChecker.cs`)
- [ ] Disk space watcher
- [ ] CLI args (`--apply-preset NAME`)
- [ ] Keyboard shortcuts (F1, Ctrl+M, Ctrl+Shift+S, Ctrl+R, NumPad 1-9 +
digits 1-9)
- [ ] `UIPreferences.Theme` field added, persistence on theme toggle
### Phase 8 — Tests + verification
- [ ] Build the WinUI 3 project in `TeamsISO.App.Tests` (currently targets
`net8.0-windows`, may need to adjust for the new target framework)
- [ ] Add WinUI 3 specific tests where applicable
- [ ] End-to-end test: launch against the live Teams meeting on the dev
machine, confirm participants discover + ISO toggle works
- [ ] Build artifacts: MSI signing path through the existing
`.forgejo/workflows/release.yml`
### Phase 9 — Retire WPF host
- [ ] `dotnet sln remove src/TeamsISO.App/TeamsISO.App.csproj`
- [ ] Delete `src/TeamsISO.App/` directory
- [ ] Update README.md and CHANGELOG.md
- [ ] Tag v1.0.0 (the original v1.0 cut moves to v0.9; v1.0 = first WinUI
3 release)
## Risk register
| Risk | Mitigation |
|---|---|
| Activation failure not resolvable | Pivot to WinUI 3 packaged (MSIX) mode; the existing MSI workflow has to change but it's not the end of the world |
| `Dispatcher``DispatcherQueue` semantics differ | Wrap with a small `IDispatcher` interface in the engine layer; both hosts provide an impl |
| Custom WPF-style WindowChrome can't fully reproduce in AppWindow API | Accept a slightly different drag-region shape; the title-bar buttons API gives us close-button colors and click handling |
| WebView2 + WindowsAppSDK version conflicts | Pin WebView2 explicitly in the .csproj |
| CommunityToolkit DataGrid 7.x maintenance ending | Plan a fallback to `WinUI.TableView` 1.4.x as a contingency |
| Performance regression on the participants table (thumbnails at 20Hz × N rows) | Profile early; if needed, use `Win2D` for the audio meter and signal indicator |
## What I'm NOT doing
- Replacing the engine layer
- Touching the NDI native interop
- Changing the control surface protocol (REST/WebSocket/OSC)
- Migrating tests right now (Phase 8)
- Adding new product features (anything not in the redesign brief stays
for a follow-on release)

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@ -1,142 +0,0 @@
using System;
using System.Runtime.InteropServices;
namespace TeamsISO.App.WinUI.Probe;
/// <summary>
/// Tiny diagnostic console — calls the native MddBootstrapInitialize2
/// export from Microsoft.WindowsAppRuntime.Bootstrap.dll directly and
/// reports the HResult.
///
/// Use to isolate whether the WinUI 3 activation blocker is:
/// (a) Bootstrap DLL load — DllNotFoundException at the P/Invoke call
/// (b) Framework package resolution — Bootstrap returns non-S_OK HR
/// (c) Downstream — Bootstrap succeeds, the WinUI 3 .exe activation
/// failure is in something later (managed-assembly load,
/// Microsoft.WinUI.dll native imports, etc.)
/// </summary>
internal static class Program
{
/// <summary>WindowsAppSDK target major/minor.</summary>
private const uint WindowsAppSdkMajorMinor = 0x00010006;
[DllImport("Microsoft.WindowsAppRuntime.Bootstrap.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int MddBootstrapInitialize2(
uint majorMinorVersion,
string? versionTag,
PackageVersion minVersion,
int options);
[DllImport("Microsoft.WindowsAppRuntime.Bootstrap.dll", ExactSpelling = true)]
private static extern void MddBootstrapShutdown();
[StructLayout(LayoutKind.Sequential)]
private struct PackageVersion
{
public ushort Revision;
public ushort Build;
public ushort Minor;
public ushort Major;
}
public static int Main(string[] args)
{
Console.WriteLine("TeamsISO WinUI 3 bootstrap probe");
Console.WriteLine("───────────────────────────────────────────");
Console.WriteLine($"Target SDK major/minor: 0x{WindowsAppSdkMajorMinor:X8}");
Console.WriteLine();
try
{
// Try with both null and "" for versionTag; report both.
var minVersion = new PackageVersion();
Console.WriteLine("Attempt 1: versionTag=null, minVersion={0,0,0,0}");
int hr = MddBootstrapInitialize2(WindowsAppSdkMajorMinor, null, minVersion, 0);
Console.WriteLine($" HR=0x{hr:X8} ({Describe(hr)})");
if (hr != 0)
{
Console.WriteLine();
Console.WriteLine("Attempt 2: versionTag=\"\", minVersion={0,0,0,0}");
hr = MddBootstrapInitialize2(WindowsAppSdkMajorMinor, "", minVersion, 0);
Console.WriteLine($" HR=0x{hr:X8} ({Describe(hr)})");
}
if (hr != 0)
{
Console.WriteLine();
Console.WriteLine("Attempt 3: versionTag=\"\", options=1 (DoNotShowDialog)");
hr = MddBootstrapInitialize2(WindowsAppSdkMajorMinor, "", minVersion, 1);
Console.WriteLine($" HR=0x{hr:X8} ({Describe(hr)})");
}
if (hr == 0)
{
Console.WriteLine();
Console.WriteLine("Bootstrap succeeded.");
Console.WriteLine("The WinUI 3 .exe activation failure is NOT in the bootstrap.");
Console.WriteLine("Suspect: downstream managed-assembly load (Microsoft.WinUI.dll");
Console.WriteLine("native imports during JIT).");
MddBootstrapShutdown();
}
else
{
Console.WriteLine();
Console.WriteLine("Bootstrap failed. Decode the HResult:");
DescribeHResult(hr);
}
}
catch (DllNotFoundException ex)
{
Console.WriteLine($"DllNotFoundException: {ex.Message}");
Console.WriteLine();
Console.WriteLine("Microsoft.WindowsAppRuntime.Bootstrap.dll couldn't be located by");
Console.WriteLine("the loader. Check that the file is alongside the .exe and that the");
Console.WriteLine("process architecture matches (x64 .exe loads x64 DLLs).");
}
catch (Exception ex)
{
Console.WriteLine($"Unexpected: {ex.GetType().Name}: {ex.Message}");
}
Console.WriteLine();
Console.WriteLine("Press any key to exit.");
Console.ReadKey(true);
return 0;
}
private static string Describe(int hr) => hr switch
{
0 => "S_OK",
unchecked((int)0x80073B17) => "ERROR_INSTALL_PACKAGE_NOT_FOUND",
unchecked((int)0x80073B19) => "ERROR_PACKAGES_REPUTATION_CHECK_FAILED",
unchecked((int)0x80004005) => "E_FAIL",
unchecked((int)0x80670016) => "MDD_E_BOOTSTRAP_INITIALIZE_DDLM_NOT_FOUND",
unchecked((int)0x80670017) => "MDD_E_BOOTSTRAP_INITIALIZE_LIFECYCLE_MANAGER_FAILURE",
_ => "(unknown HR)",
};
private static void DescribeHResult(int hr)
{
var description = (uint)hr switch
{
0x80670016 =>
"DDLM (Dynamic Dependency Lifetime Manager) for this WindowsAppSDK major.minor\n" +
" is NOT installed on this machine. The framework package (Microsoft.WindowsApp\n" +
" Runtime.1.6) may be present but its DDLM sibling — MicrosoftCorporationII.\n" +
" WinAppRuntime.Main.1.6 — is missing. Run \"Get-AppxPackage | Where Name -like\n" +
" '*WinAppRuntime.Main*'\" to see which versions have DDLM coverage. Fix by\n" +
" installing the full WindowsAppRuntime redistributable from Microsoft, OR\n" +
" switch the .csproj to a major.minor whose Main package IS installed.",
0x80670017 =>
"Lifecycle manager start failed. The DDLM is installed but couldn't be activated.\n" +
" Common causes: another instance running, corrupt MSIX install, missing dependency.",
0x80073B17 => "Framework package not found. Install Microsoft.WindowsAppRuntime.<x.y>.",
0x80073B18 => "Framework package version mismatch.",
0x80073B19 => "Framework package not present for current user.",
0x80073B26 => "Framework package architecture mismatch.",
_ => $"Unknown HResult. Look up in WindowsAppSDK source BootstrapErrorCodes.h.",
};
Console.WriteLine($" {description}");
}
}

View file

@ -1,49 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<!--
Tiny diagnostic console app for the WinUI 3 activation blocker.
Calls the native MddBootstrapInitialize2 export from
Microsoft.WindowsAppRuntime.Bootstrap.dll directly via P/Invoke, so
it avoids the full WindowsAppSDK NuGet package and its MRT/PRI
MSBuild targets that fail on a machine without Visual Studio's
AppxPackage tasks installed.
Build: dotnet build src/TeamsISO.App.WinUI.Probe
Run: ./src/TeamsISO.App.WinUI.Probe/bin/Debug/net8.0-windows/win-x64/TeamsISO.App.WinUI.Probe.exe
Expected output on a healthy machine:
MddBootstrapInitialize2 returned HR=0x00000000 (S_OK)
Bootstrap succeeded.
On a machine where Microsoft.WindowsAppRuntime.Bootstrap.dll itself
can't be located, the P/Invoke throws DllNotFoundException at
runtime — which proves the activation failure is in the loader's
ability to find the bootstrap DLL.
-->
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<RootNamespace>TeamsISO.App.WinUI.Probe</RootNamespace>
<Platforms>x64</Platforms>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<!--
Hand-copy Microsoft.WindowsAppRuntime.Bootstrap.dll from the
NuGet cache so the P/Invoke can find it. Path resolves against
the WindowsAppSDK package the WinUI 3 host references; this
probe doesn't take a transitive dependency on the package.
-->
<Content Include="$(NuGetPackageRoot)microsoft.windowsappsdk\1.6.250602001\runtimes\win-x64\native\Microsoft.WindowsAppRuntime.Bootstrap.dll"
Link="Microsoft.WindowsAppRuntime.Bootstrap.dll"
CopyToOutputDirectory="PreserveNewest"
Visible="false" />
</ItemGroup>
</Project>

View file

@ -1,261 +0,0 @@
# Work log — overnight session 2026-05-12 → 2026-05-13
The redesign brief was approved with one edit (add dark + light theming), the
WinUI 3 replatform was green-lit explicitly, and you said don't stop until
told to. This log is what happened.
## TL;DR — overnight result
**The WinUI 3 redesigned host runs.** It launches, renders, and respects
dark / light theme. See `docs/preview/winui3-mainwindow-light.png` and
`docs/preview/winui3-mainwindow-dark.png` for proof shots captured from
the live .exe.
**Eighteen commits landed on origin/main.** Already pushed (credentials
refreshed during the session).
**The WPF host is untouched.** Your May 2026 batch still works exactly
as it did — the WinUI 3 host is a parallel project at
`src/TeamsISO.App.WinUI/`.
**Two activation blockers — both diagnosed:**
1. WindowsAppSDK 1.6 DDLM wasn't installed on this machine
(Get-AppxPackage shows Main.1.5 and Main.1.8 but no Main.1.6). Bootstrap
returned `MDD_E_BOOTSTRAP_INITIALIZE_DDLM_NOT_FOUND` (HR 0x80670016).
**Fix:** switched to WindowsAppSDK 1.8 — its DDLM is present.
2. The SettingsDrawer's RenderTransform + named Storyboard binding
triggered a XAML parser fault (HR 0x802b000a) post-bootstrap.
**Fix:** stubbed the drawer host inline; the drawer XAML itself is
intact for re-hosting in Phase 4 once the right transform pattern is
confirmed (likely `Translation` via composition API instead of
`TranslateTransform` via Storyboard).
**What I left in mostly-ready state:**
* `src/TeamsISO.App.WinUI/Views/MainWindow.xaml` — redesigned IA, runs.
Participants list is a stub message until view-model wires up
(Phase 4 of the migration plan).
* `src/TeamsISO.App.WinUI/Views/SettingsDrawer.xaml` + .cs — builds
clean; not hosted yet.
* `src/TeamsISO.App.WinUI/Views/HelpDialog.xaml`, AboutDialog,
OnboardingDialog — built clean; nothing in MainWindow opens them yet.
* `src/TeamsISO.App.WinUI/Services/ThemeManager.cs` — System / Dark /
Light tri-state with OS app-mode auto-follow and Themed event so the
title-bar buttons stay in sync.
* `src/TeamsISO.App.WinUI.Probe/` — diagnostic console for activation
triage. Run if a deployment target ever shows the same activation
dialog.
* `docs/preview/redesigned-mainwindow.html` — interactive HTML preview
for non-Windows stakeholders.
## Commit list
In chronological order on `main`:
| SHA | Subject |
|---|---|
| `94b0a71` | docs: PRODUCT.md + DESIGN.md (ground-up GUI redesign brief) |
| `cb1402e` | feat(winui3): scaffold TeamsISO.App.WinUI alongside the WPF host |
| `9e176d8` | feat(winui3): redesigned MainWindow + custom title bar + theme toggle |
| `db341f9` | build(winui3): pin RID + flatten native DLLs into output dir |
| `2e6d2a1` | docs: WinUI 3 migration plan + overnight 2026-05-12 work log |
| `48ca16b` | feat(winui3): ThemeManager service + Settings drawer + Help/About/Onboarding |
| `8e29c1d` | build(winui3): suppress UndockedRegFreeWinRT auto-init; document chase |
| `c150bce` | docs: interactive HTML preview of the redesigned MainWindow |
| `2909d8b` | feat(winui3): wire Settings drawer slide-in animation into MainWindow |
| `2f9f709` | build(winui3): post-build target to strip WindowsDesktop.App from runtimeconfig |
| `46b1ca5` | fix(preview): clip drawer behind .content with position:relative+overflow:hidden |
| `6b45c39` | fix(preview): drawer uses display:none + animation when opened |
| `19072b4` | docs(work-log): refresh with complete commit list + push confirmation |
| `1687e0c` | docs: CHANGELOG + README cover the in-flight WinUI 3 redesign |
| `166e7d6` | build(winui3): switch to WindowsAppSDK 1.8 + add diagnostic probe |
| `07f4a1b` | docs(work-log): add root-cause finding for activation blocker |
| `a33f80d` | feat(winui3): WinUI 3 host LAUNCHES — verified rendering on Windows |
| `eee307d` | docs(preview): proof-of-running WinUI 3 screenshots (dark + light) |
| `639a7ea` | docs(work-log): final overnight summary — WinUI 3 host runs |
| `27f4740` | build(winui3): keep SettingsDrawer host deferred + narrow the suspect |
| `a05c0a7` | feat(winui3): SettingsDrawer hosts successfully — NavigationView swap |
All twenty-one pushed to origin/main as of 2026-05-13 12:51am.
## What you'll find in the tree
```
Teams ISO/
├─ PRODUCT.md ← new, baseline product brief
├─ DESIGN.md ← new, token-level design system
├─ docs/
│ ├─ preview/
│ │ └─ redesigned-mainwindow.html ← open in Chrome/Edge — see the redesign now
│ └─ superpowers/
│ ├─ plans/2026-05-12-winui3-migration.md ← new, full migration plan
│ └─ work-log-2026-05-12.md ← this file
├─ src/
│ ├─ TeamsISO.App/ ← unchanged, the WPF host
│ └─ TeamsISO.App.WinUI/ ← new, the WinUI 3 host
│ ├─ TeamsISO.App.WinUI.csproj
│ ├─ Program.cs ← custom Main with Bootstrap
│ ├─ App.xaml + App.xaml.cs
│ ├─ Assets/ ← Inter, JetBrainsMono, dragon-mark
│ ├─ Themes/
│ │ ├─ Tokens.xaml ← ThemeDictionary (Dark + Light)
│ │ └─ Controls.xaml ← Button hierarchy + type ramp
│ ├─ Services/ThemeManager.cs ← theme preference + brand+OS sync
│ ├─ Models/MockParticipant.cs ← interim until VM wires
│ └─ Views/
│ ├─ MainWindow.xaml + .cs ← redesigned per shape brief
│ ├─ SettingsDrawer.xaml + .cs ← slide-in right drawer
│ ├─ HelpDialog.xaml + .cs ← keyboard shortcut cheat sheet
│ ├─ AboutDialog.xaml + .cs ← brand mark + logs / recordings shortcuts
│ └─ OnboardingDialog.xaml + .cs ← three-step first-launch
├─ TeamsISO.sln ← updated
└─ TeamsISO.Windows.slnf ← updated, backslash-normalized
```
## What works right now
* WinUI 3 build: clean
* WPF build: still clean (verified)
* Theme tokens: Dark + Light palettes both correct, mapped to {ThemeResource}
* MainWindow layout: matches the approved SVG mockup pixel-by-pixel
* Theme toggle: ThemeManager + title-bar toggle + Settings drawer picker
* SettingsDrawer: slides in from right with 220ms ease-out-quart, dismisses
on Esc or close button via CloseRequested event
* Help / About / Onboarding: ContentDialog-based, branded
* HTML preview: full-fidelity render of MainWindow with both themes, drawer
interaction, faithful component shapes
## What's blocked
**Activation failure on the unpackaged .exe.** Diagnostic summary:
* `dotnet --info` shows .NET 8.0.301 SDK + 8.0.6/8.0.8/8.0.18 runtimes for
both NETCore.App and WindowsDesktop.App
* `Get-AppxPackage Microsoft.WindowsAppRuntime.*` confirms
Microsoft.WindowsAppRuntime.1.6 (6000.519.329.0) is installed
* `dotnet build -c Debug` produces TeamsISO.exe in
`src/TeamsISO.App.WinUI/bin/Debug/net8.0-windows10.0.19041.0/win-x64/`
* The .exe is x64 (PE machine 0x8664 confirmed)
* Native runtime files (Microsoft.WindowsAppRuntime.Bootstrap.dll,
WebView2Loader.dll) are flattened to the output dir alongside the .exe
* Launching the .exe results in a Windows error dialog
"TeamsISO.exe - This application could not be started" with no exit code
* `COREHOST_TRACE=1` confirms the .NET host loads CoreCLR successfully
and is about to launch the managed host — the failure is downstream
* `dotnet TeamsISO.dll` produces the same error
* `dotnet publish -r win-x64 --self-contained` produces the same error
* The Microsoft.WindowsDesktop.App entry got stripped from runtimeconfig.json
via a post-build target — confirmed in the build output — still fails
* The UndockedRegFreeWinRT auto-init ModuleInitializer was disabled —
still fails
**ROOT CAUSE IDENTIFIED (post-log-update):**
I built a tiny diagnostic console probe
(`src/TeamsISO.App.WinUI.Probe/`) that calls
`MddBootstrapInitialize2` from the native bootstrap DLL via P/Invoke
without dragging in the full WinUI 3 type surface. The probe returns
**HR=0x80670016 = `MDD_E_BOOTSTRAP_INITIALIZE_DDLM_NOT_FOUND`**.
Translation: the framework package (Microsoft.WindowsAppRuntime.1.6) is
installed, but its DDLM (Dynamic Dependency Lifetime Manager) sibling
package — `MicrosoftCorporationII.WinAppRuntime.Main.1.6` — is NOT.
Without that, the bootstrap can't activate the runtime context, the
WinUI 3 .exe dies at module load, and you get "this application could
not be started."
Looking at `Get-AppxPackage`, this machine has Main.1.5 (5001.373) and
Main.1.8 (8000.836) installed, but NO Main.1.6.
**Three fixes, pick one:**
1. **Install the 1.6 DDLM** redistributable. Download
`Microsoft.WindowsAppRuntime.1.6` from
https://aka.ms/windowsappsdk/1.6/latest/windowsappruntimeinstall-x64.exe
and run it. After it installs, `Get-AppxPackage MicrosoftCorporationII.WinAppRuntime.Main.1.6`
should return a row.
2. **Switch the .csproj to WindowsAppSDK 1.8** (the package version
would be `Microsoft.WindowsAppSDK` 1.8.260508005, and the major.minor
in `Program.cs` becomes `0x00010008`). 1.8 IS fully installed on
this machine.
3. **Switch to packaged (MSIX) mode** — the framework dependency is
resolved by the OS at install time and the DDLM doesn't matter the
same way. Means giving up the existing MSI installer path for now.
Option 2 is the fastest. Option 1 is what end users of TeamsISO will need
to do if we keep targeting 1.6 LTS.
To reproduce the diagnosis from scratch:
cd src/TeamsISO.App.WinUI.Probe
dotnet build
dotnet bin/Debug/net8.0-windows/win-x64/TeamsISO.App.WinUI.Probe.dll
## What I did NOT do
* Touch the WPF host. Your running build is intact. The May 2026 batch
ships as-is.
* Touch Teams orchestration. The live meeting that was running was off
limits — no UIA, no mute toggling, no share-tray opening from my code.
* Migrate view-models or wire the engine into the WinUI host. Phase 4 of
the migration plan starts there once Phase 3 (activation) unblocks.
* Migrate the DataGrid (Phase 5). The MainWindow currently uses
ItemsRepeater with a DataTemplate; the CommunityToolkit DataGrid swap
is queued.
* Migrate Notes / Preview / Presets windows (Phase 6 remainder).
* Wire any of the secondary surfaces (Help / About / Onboarding /
Settings) into MainWindow's host code — they exist but nothing opens
them yet beyond the settings drawer.
## Suggested first session tomorrow
1. **Look at the screenshots**: `docs/preview/winui3-mainwindow-light.png`
and `docs/preview/winui3-mainwindow-dark.png` — proof shots of the
live .exe. If the design is right, the rest is execution.
2. **Run it yourself**: from a fresh shell,
`dotnet build src/TeamsISO.App.WinUI` then run the .exe at
`src/TeamsISO.App.WinUI/bin/Debug/net8.0-windows10.0.19041.0/win-x64/TeamsISO.exe`.
The redesigned shell should appear at 1280×780.
3. **Then Phase 4** (view-model wiring): the existing `MainViewModel`,
`ParticipantViewModel`, etc. in `src/TeamsISO.App/ViewModels/` use
WPF's `System.Windows.Threading.Dispatcher`. Either substitute with
`DispatcherQueue` in-place (probably the right move long-term), or
add a thin `IDispatcherAdapter` interface so both hosts share the
view models verbatim.
4. **Phase 5** (DataGrid): swap the stub message in the MainWindow
content area for `CommunityToolkit.WinUI.UI.Controls.DataGrid`
bound to `MainViewModel.Participants`. The DataTemplate from the
git history (the version in commit `9e176d8`) has the active-speaker
accent + audio meter + signal lock visuals — restore those.
5. **Phase 6 cont** (re-host SettingsDrawer): the drawer XAML builds
clean; what crashes is using `RenderTransform` + named
`TranslateTransform` + Storyboard.TargetName binding. Try
`Translation` via `ElementCompositionPreview.GetElementVisual` or
use the `XamlIslands` translation animation pattern instead.
6. **Phase 7** (hardening): port single-instance mutex, crash dialog,
REST + OSC + tray icon from the WPF App.xaml.cs.
## Honest assessment
The redesign is real, on-disk, building cleanly, AND RUNNING. The
WinUI 3 host opens at 1280×780, paints the new IA correctly, respects
the theme system end-to-end, and is sitting on `main` waiting for the
view-model wiring. The diagnostic probe (`TeamsISO.App.WinUI.Probe`) is
a permanent addition that'll pay back the next time anyone hits a
WindowsAppSDK activation issue on a different machine.
What still needs real work: Phase 4 (view-model wiring — the
engine's `Dispatcher` use needs to flex to `DispatcherQueue`), Phase 5
(real DataGrid), Phase 6 cont (re-host SettingsDrawer with the right
transform pattern), Phase 7 (hardening: single instance, crash, REST,
OSC, tray). None of these are blocked anymore — they're all execution
work.
The biggest risk to the v1.0 timeline is the same as it was yesterday:
real-meeting smoke test against a live Teams call. That's the
gate that determines whether the WPF host retires or stays as a
fallback for a release or two.
— end of log
— Claude, 2026-05-13 ~12:45am

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@ -1,799 +0,0 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8"/>
<title>TeamsISO — redesigned MainWindow preview</title>
<style>
:root {
/* Dark palette — mirrors src/TeamsISO.App.WinUI/Themes/Tokens.xaml */
--bg-canvas: #0a0a0a;
--bg-rail: #080808;
--bg-surface: #141416;
--bg-elevated: #1c1c1f;
--bg-hover: #26272b;
--bg-active: #33343a;
--border-subtle: #26272b;
--border-strong: #3a3b40;
--fg-primary: #f4f4f6;
--fg-secondary: #a3a4aa;
--fg-tertiary: #6b6c72;
--fg-disabled: #404145;
--fg-on-accent: #0a0a0a;
--accent-cyan-surface: #97edf0;
--accent-cyan-text: #97edf0;
--accent-cyan-hover: #b5f2f4;
--accent-cyan-muted: #1b3537;
--accent-coral: #fb819c;
--accent-coral-bg: #3a1922;
--status-live: #4ade80;
--status-live-bg: #13261a;
--status-warn: #fbbf24;
--status-warn-bg: #3a2e12;
--shadow-drawer: rgba(0,0,0,0.55);
}
html[data-theme="light"] {
--bg-canvas: #fafafb;
--bg-rail: #f0f1f3;
--bg-surface: #ffffff;
--bg-elevated: #ffffff;
--bg-hover: #eceef1;
--bg-active: #e0e3e7;
--border-subtle: #e5e7eb;
--border-strong: #d1d5da;
--fg-primary: #0a0a0a;
--fg-secondary: #4a4b50;
--fg-tertiary: #71747a;
--fg-disabled: #b3b6bc;
--fg-on-accent: #0a0a0a;
--accent-cyan-surface: #97edf0;
--accent-cyan-text: #0e7c82;
--accent-cyan-hover: #0890a0;
--accent-cyan-muted: #e6f8f9;
--accent-coral: #d43e5c;
--accent-coral-bg: #fdecf0;
--status-live: #15803d;
--status-live-bg: #dcfce7;
--status-warn: #b45309;
--status-warn-bg: #fef3c7;
--shadow-drawer: rgba(0,0,0,0.15);
}
* { box-sizing: border-box; }
html, body {
margin: 0; padding: 0;
background: #1a1a1c;
color: var(--fg-primary);
font-family: 'Inter', -apple-system, system-ui, 'Segoe UI Variable Display', 'Segoe UI', sans-serif;
min-height: 100vh;
}
html[data-theme="light"] body { background: #e8e9eb; }
.preview-shell {
max-width: 1304px;
margin: 24px auto;
padding: 0 12px;
}
.preview-banner {
display: flex; align-items: center; justify-content: space-between;
padding: 12px 16px; margin-bottom: 16px;
background: var(--bg-surface);
border: 1px solid var(--border-subtle);
border-radius: 8px;
color: var(--fg-secondary);
font-size: 12px;
}
.preview-banner strong { color: var(--fg-primary); font-weight: 600; }
.preview-banner-actions { display: flex; gap: 8px; }
.preview-banner-actions button {
background: transparent;
border: 1px solid var(--border-strong);
color: var(--fg-primary);
padding: 6px 14px;
font-size: 12px; font-weight: 500;
border-radius: 6px;
cursor: pointer;
font-family: inherit;
}
.preview-banner-actions button:hover { border-color: var(--accent-cyan-text); }
.preview-banner-actions .primary {
background: var(--accent-cyan-surface);
border-color: var(--accent-cyan-surface);
color: var(--fg-on-accent);
font-weight: 600;
}
.window {
width: 1280px; height: 780px;
background: var(--bg-canvas);
border: 1px solid var(--border-strong);
border-radius: 8px;
display: grid;
grid-template-columns: 64px 1fr;
overflow: hidden;
color: var(--fg-primary);
box-shadow: 0 16px 60px var(--shadow-drawer);
position: relative;
}
.rail {
background: var(--bg-rail);
border-right: 1px solid var(--border-subtle);
display: flex; flex-direction: column;
padding: 12px 0 12px 0;
}
.rail-top { flex: 1; display: flex; flex-direction: column; gap: 2px; }
.rail-btn {
width: 48px; height: 48px;
margin: 4px 8px;
border-radius: 8px;
border: 0; background: transparent;
color: var(--fg-secondary);
display: flex; align-items: center; justify-content: center;
cursor: pointer;
transition: background 120ms ease-out, color 120ms ease-out;
}
.rail-btn:hover { background: var(--bg-hover); color: var(--accent-cyan-text); }
.rail-brand {
width: 48px; height: 56px;
margin: 0 8px 8px;
}
.rail-brand .mark {
width: 40px; height: 40px;
background: var(--accent-cyan-muted);
border-radius: 8px;
display: flex; align-items: center; justify-content: center;
color: var(--accent-cyan-text);
font-size: 22px; font-weight: 700;
}
.rail-divider {
height: 1px; background: var(--border-subtle);
margin: 4px 14px 12px;
}
.rail-btn.active {
background: var(--accent-cyan-muted);
color: var(--accent-cyan-text);
}
.rail-status-puck {
width: 48px; height: 48px;
margin: 12px 8px;
border-radius: 24px;
background: var(--status-live-bg);
border: 0;
display: flex; align-items: center; justify-content: center;
cursor: pointer;
}
.rail-status-puck .dot {
width: 10px; height: 10px;
background: var(--status-live);
border-radius: 50%;
}
.icon {
width: 20px; height: 20px;
stroke: currentColor;
fill: none;
stroke-width: 1.6;
stroke-linecap: round; stroke-linejoin: round;
}
.content {
display: grid;
grid-template-rows: 44px auto 1fr auto 32px;
min-width: 0;
position: relative;
overflow: hidden;
}
.titlebar {
display: grid;
grid-template-columns: auto 1fr auto auto auto auto;
align-items: center;
background: var(--bg-canvas);
}
.titlebar-app {
display: flex; align-items: center; gap: 12px;
padding: 0 24px;
}
.titlebar-app .name {
font-size: 14px; font-weight: 600;
}
.titlebar-app .version {
font-family: 'JetBrains Mono', 'Cascadia Mono', Consolas, monospace;
font-size: 11px; color: var(--fg-tertiary);
}
.titlebar-pills {
display: flex; gap: 8px;
padding: 0 12px 0 0;
}
.pill {
height: 22px;
border-radius: 999px;
padding: 0 12px;
display: inline-flex; align-items: center; gap: 6px;
font-family: 'JetBrains Mono', monospace;
font-size: 11px;
background: var(--bg-surface);
border: 1px solid var(--border-subtle);
color: var(--fg-secondary);
}
.pill .dot {
width: 7px; height: 7px; border-radius: 50%;
background: var(--fg-tertiary);
}
.pill.live { background: var(--status-live-bg); border-color: transparent; color: var(--status-live); }
.pill.live .dot { background: var(--status-live); }
.pill.rec { background: var(--accent-coral-bg); border-color: transparent; color: var(--accent-coral); }
.pill.rec .dot { background: var(--accent-coral); }
.titlebar-tool {
width: 46px; height: 32px;
border: 0; background: transparent;
color: var(--fg-primary);
cursor: pointer;
display: flex; align-items: center; justify-content: center;
}
.titlebar-tool:hover { background: var(--bg-hover); }
.titlebar-tool.close:hover { background: #c42b1c; color: white; }
.section-header {
display: grid;
grid-template-columns: auto 1fr auto;
align-items: center;
padding: 18px 32px 12px;
gap: 12px;
}
.section-title {
display: flex; align-items: center; gap: 12px;
}
.display-title {
font-size: 22px; font-weight: 600; letter-spacing: -0.01em;
color: var(--fg-primary);
}
.count-badge {
height: 22px; padding: 0 12px;
background: var(--bg-surface);
border: 1px solid var(--border-subtle);
border-radius: 999px;
display: inline-flex; align-items: center;
font-family: 'JetBrains Mono', monospace;
font-size: 11px;
color: var(--fg-secondary);
}
.section-actions {
display: flex; gap: 8px; align-items: center;
}
.input {
width: 200px; height: 34px;
background: var(--bg-surface);
border: 1px solid var(--border-subtle);
color: var(--fg-primary);
border-radius: 8px;
padding: 0 12px;
font-family: inherit; font-size: 13px;
outline: none;
}
.input:focus { border-color: var(--accent-cyan-text); }
.input::placeholder { color: var(--fg-tertiary); }
.btn {
height: 34px;
padding: 0 14px;
border-radius: 8px;
border: 1px solid var(--border-strong);
background: transparent;
color: var(--fg-primary);
font-family: inherit; font-size: 12px; font-weight: 500;
cursor: pointer;
transition: border-color 120ms ease-out, background 120ms ease-out;
}
.btn:hover { border-color: var(--accent-cyan-text); background: var(--bg-hover); }
.btn.primary {
background: var(--accent-cyan-surface);
border-color: var(--accent-cyan-surface);
color: var(--fg-on-accent);
font-weight: 600;
}
.btn.primary:hover {
background: var(--accent-cyan-hover);
border-color: var(--accent-cyan-hover);
}
.btn.destructive {
color: var(--accent-coral);
border-color: var(--accent-coral);
}
.table {
padding: 0 32px;
overflow-y: auto;
min-height: 0;
}
.table-head {
display: grid;
grid-template-columns: 56px 2fr 1fr 1.2fr 1.5fr auto;
align-items: center;
height: 36px;
border-bottom: 1px solid var(--border-subtle);
color: var(--fg-tertiary);
font-size: 11px; font-weight: 500;
letter-spacing: 0.08em; text-transform: uppercase;
padding-right: 12px;
}
.table-head > * { padding: 0 4px; }
.row {
display: grid;
grid-template-columns: 56px 2fr 1fr 1.2fr 1.5fr auto;
align-items: center;
height: 64px;
border-bottom: 1px solid var(--border-subtle);
padding-right: 12px;
position: relative;
transition: background 120ms ease-out;
}
.row:hover { background: var(--bg-hover); }
.row.active-speaker {
background: var(--accent-cyan-muted);
}
.row .left-accent {
position: absolute; left: 0; top: 0; bottom: 0; width: 3px;
background: var(--accent-cyan-text);
display: none;
}
.row.active-speaker .left-accent { display: block; }
.row-avatar {
width: 56px;
display: flex; align-items: center; justify-content: center;
}
.avatar {
width: 36px; height: 36px;
border-radius: 50%;
background: var(--bg-active);
color: var(--fg-secondary);
display: flex; align-items: center; justify-content: center;
font-size: 13px; font-weight: 600;
}
.row.active-speaker .avatar {
background: var(--accent-cyan-muted);
color: var(--accent-cyan-text);
}
.row-name { line-height: 1.3; }
.row-name .name {
font-size: 14px; font-weight: 500;
margin-bottom: 2px;
}
.row-name .codec {
font-size: 11px; color: var(--fg-secondary);
}
.row-signal {
display: flex; align-items: center; gap: 8px;
font-family: 'JetBrains Mono', monospace; font-size: 11px;
}
.row-signal .dot {
width: 8px; height: 8px; border-radius: 50%;
}
.row-signal.locked .dot { background: var(--status-live); }
.row-signal.degraded { color: var(--status-warn); }
.row-signal.degraded .dot { background: var(--status-warn); }
.meter { display: flex; align-items: center; gap: 2px; height: 24px; }
.meter span {
width: 4px; border-radius: 2px;
background: var(--bg-active);
}
.meter.active span { background: var(--fg-secondary); }
.row.active-speaker .meter.active span { background: var(--accent-cyan-text); }
.row-output {
font-family: 'JetBrains Mono', monospace; font-size: 13px;
color: var(--fg-primary);
}
.iso-pill {
width: 80px;
padding: 6px 0;
border-radius: 999px;
text-align: center;
font-size: 11px; font-weight: 700;
letter-spacing: 0.06em;
}
.iso-pill.live {
background: var(--status-live-bg);
color: var(--status-live);
border: 1px solid var(--status-live);
}
.iso-pill.off {
background: var(--bg-surface);
color: var(--fg-secondary);
border: 1px solid var(--border-strong);
}
.in-call {
padding: 12px 32px;
border-top: 1px solid var(--border-subtle);
background: var(--bg-canvas);
display: flex; align-items: center; gap: 10px;
}
.in-call .label {
font-size: 11px; font-weight: 500; letter-spacing: 0.08em;
text-transform: uppercase; color: var(--fg-tertiary);
margin-right: 8px;
}
.status-bar {
padding: 0 32px;
border-top: 1px solid var(--border-subtle);
background: var(--bg-canvas);
display: flex; align-items: center; justify-content: space-between;
font-family: 'JetBrains Mono', monospace;
font-size: 11px; color: var(--fg-tertiary);
}
.status-bar .left {
display: flex; align-items: center; gap: 8px;
color: var(--fg-secondary);
}
.status-bar .left .dot {
width: 6px; height: 6px; border-radius: 50%;
background: var(--accent-cyan-text);
}
/* Settings drawer */
.drawer {
position: absolute;
top: 44px;
right: 0;
bottom: 0;
width: 400px;
background: var(--bg-surface);
border-left: 1px solid var(--border-subtle);
flex-direction: column;
z-index: 5;
display: none;
}
.drawer.open {
display: flex;
animation: drawer-slide-in 220ms cubic-bezier(0.16, 1, 0.3, 1);
}
@keyframes drawer-slide-in {
from { transform: translateX(420px); }
to { transform: translateX(0); }
}
.drawer-head {
height: 56px;
padding: 0 12px 0 20px;
border-bottom: 1px solid var(--border-subtle);
display: flex; align-items: center; justify-content: space-between;
}
.drawer-head .title {
font-size: 18px; font-weight: 600;
}
.drawer-tabs {
display: flex; gap: 6px;
padding: 12px 20px 0;
border-bottom: 1px solid var(--border-subtle);
}
.drawer-tab {
padding: 8px 12px;
border: 0; background: transparent;
color: var(--fg-tertiary);
font-family: inherit; font-size: 12px; font-weight: 500;
cursor: pointer;
border-bottom: 2px solid transparent;
margin-bottom: -1px;
}
.drawer-tab.active {
color: var(--fg-primary);
border-bottom-color: var(--accent-cyan-text);
}
.drawer-body {
flex: 1;
padding: 20px;
overflow-y: auto;
}
.drawer-body h3 {
font-size: 14px; font-weight: 600;
margin: 0 0 12px 0;
color: var(--fg-primary);
}
.drawer-body p {
font-size: 12px;
color: var(--fg-secondary);
margin: 0 0 16px 0;
line-height: 1.5;
}
.theme-picker { display: flex; gap: 8px; margin-bottom: 16px; }
.theme-pick-btn {
flex: 1;
padding: 12px 14px;
border-radius: 8px;
border: 1px solid var(--border-strong);
background: transparent;
color: var(--fg-primary);
font-family: inherit; font-size: 13px; font-weight: 500;
cursor: pointer;
text-align: left;
}
.theme-pick-btn.active {
border-color: var(--accent-cyan-text);
background: var(--accent-cyan-muted);
}
.accent-swatches { display: flex; gap: 12px; flex-wrap: wrap; }
.swatch {
display: flex; flex-direction: column; gap: 6px;
text-align: center;
}
.swatch .chip {
width: 80px; height: 32px;
border-radius: 6px;
}
.swatch .label {
font-family: 'JetBrains Mono', monospace;
font-size: 11px; color: var(--fg-tertiary);
letter-spacing: 0.06em; text-transform: uppercase;
}
.drawer-row {
display: grid;
grid-template-columns: 1fr auto;
padding: 6px 0;
border-bottom: 1px solid var(--border-subtle);
font-size: 13px;
}
.drawer-row .v {
font-family: 'JetBrains Mono', monospace;
color: var(--fg-secondary);
}
.drawer-foot {
padding: 12px 16px;
border-top: 1px solid var(--border-subtle);
display: flex; justify-content: flex-end; gap: 8px;
}
</style>
</head>
<body>
<div class="preview-shell">
<div class="preview-banner">
<div>
<strong>TeamsISO redesign — interactive preview</strong>
&nbsp;The same XAML that's in <code>src/TeamsISO.App.WinUI/Views/MainWindow.xaml</code>, rendered as HTML so you can see and toggle it before the WinUI 3 .exe activation issue is resolved.
</div>
<div class="preview-banner-actions">
<button id="open-drawer">Open settings</button>
<button id="toggle-theme" class="primary">Toggle dark / light</button>
</div>
</div>
<div class="window">
<!-- RAIL -->
<div class="rail">
<div class="rail-top">
<button class="rail-btn rail-brand" title="About TeamsISO">
<div class="mark">W</div>
</button>
<div class="rail-divider"></div>
<button class="rail-btn active" title="Participants">
<svg class="icon" viewBox="0 0 24 24"><circle cx="12" cy="9" r="3.2"/><path d="M5 19c0-3.5 3.1-6 7-6s7 2.5 7 6"/></svg>
</button>
<button class="rail-btn" title="Launch / surface Teams">
<svg class="icon" viewBox="0 0 24 24"><rect x="3" y="7" width="13" height="10" rx="2"/><path d="M16 11l5-3v8l-5-3z"/></svg>
</button>
<button class="rail-btn" title="Hide / show Teams windows">
<svg class="icon" viewBox="0 0 24 24"><path d="M2 12s4-7 10-7 10 7 10 7-4 7-10 7S2 12 2 12z"/><circle cx="12" cy="12" r="3"/></svg>
</button>
<button class="rail-btn" id="rail-settings" title="Settings">
<svg class="icon" viewBox="0 0 24 24"><circle cx="12" cy="12" r="3"/><path d="M19.4 15a1.7 1.7 0 0 0 .3 1.8l.1.1a2 2 0 1 1-2.8 2.8l-.1-.1a1.7 1.7 0 0 0-1.8-.3 1.7 1.7 0 0 0-1 1.5V21a2 2 0 1 1-4 0v-.1a1.7 1.7 0 0 0-1-1.5 1.7 1.7 0 0 0-1.8.3l-.1.1a2 2 0 1 1-2.8-2.8l.1-.1a1.7 1.7 0 0 0 .3-1.8 1.7 1.7 0 0 0-1.5-1H3a2 2 0 1 1 0-4h.1a1.7 1.7 0 0 0 1.5-1 1.7 1.7 0 0 0-.3-1.8l-.1-.1a2 2 0 1 1 2.8-2.8l.1.1a1.7 1.7 0 0 0 1.8.3h.1a1.7 1.7 0 0 0 1-1.5V3a2 2 0 1 1 4 0v.1a1.7 1.7 0 0 0 1 1.5 1.7 1.7 0 0 0 1.8-.3l.1-.1a2 2 0 1 1 2.8 2.8l-.1.1a1.7 1.7 0 0 0-.3 1.8v.1a1.7 1.7 0 0 0 1.5 1H21a2 2 0 1 1 0 4h-.1a1.7 1.7 0 0 0-1.5 1z"/></svg>
</button>
</div>
<button class="rail-status-puck" title="Engine status">
<div class="dot"></div>
</button>
</div>
<!-- CONTENT -->
<div class="content">
<!-- Title bar -->
<div class="titlebar">
<div class="titlebar-app">
<span class="name">TeamsISO</span>
<span class="version">v1.0.0-alpha</span>
</div>
<div></div>
<div class="titlebar-pills">
<div class="pill live"><div class="dot"></div>live · 00:14:32</div>
<div class="pill rec"><div class="dot"></div>rec 3 · 00:11:08</div>
<div class="pill">482 GB free</div>
</div>
<button class="titlebar-tool" id="titlebar-theme" title="Theme">
<svg class="icon" viewBox="0 0 24 24" id="theme-icon-mark"><path d="M21 12.79A9 9 0 1 1 11.21 3 7 7 0 0 0 21 12.79z"/></svg>
</button>
<button class="titlebar-tool" title="Minimize">
<svg class="icon" viewBox="0 0 24 24"><line x1="5" y1="12" x2="19" y2="12"/></svg>
</button>
<button class="titlebar-tool" title="Maximize">
<svg class="icon" viewBox="0 0 24 24"><rect x="5" y="5" width="14" height="14"/></svg>
</button>
<button class="titlebar-tool close" title="Close">
<svg class="icon" viewBox="0 0 24 24"><line x1="6" y1="6" x2="18" y2="18"/><line x1="18" y1="6" x2="6" y2="18"/></svg>
</button>
</div>
<!-- Section header -->
<div class="section-header">
<div class="section-title">
<span class="display-title">Participants</span>
<span class="count-badge">4</span>
</div>
<div></div>
<div class="section-actions">
<input class="input" placeholder="Filter participants"/>
<button class="btn">Refresh</button>
<button class="btn">Presets</button>
<button class="btn primary">Enable all online</button>
</div>
</div>
<!-- Table -->
<div class="table">
<div class="table-head">
<div></div>
<div>Participant</div>
<div>Signal</div>
<div>Audio</div>
<div>Output name</div>
<div>ISO</div>
</div>
<div class="row active-speaker">
<div class="left-accent"></div>
<div class="row-avatar"><div class="avatar">MA</div></div>
<div class="row-name"><div class="name">Maya Rodriguez</div><div class="codec">MS Teams · 1920×1080 · 30fps</div></div>
<div class="row-signal locked"><div class="dot"></div>locked</div>
<div>
<div class="meter active">
<span style="height:24px"></span>
<span style="height:20px"></span>
<span style="height:28px"></span>
<span style="height:18px"></span>
<span style="height:12px"></span>
<span style="height:22px"></span>
<span style="height:8px"></span>
<span style="height:14px"></span>
<span style="height:6px"></span>
</div>
</div>
<div class="row-output">TEAMSISO_maya</div>
<div><div class="iso-pill live">LIVE</div></div>
</div>
<div class="row">
<div class="row-avatar"><div class="avatar">DC</div></div>
<div class="row-name"><div class="name">Daniel Chen</div><div class="codec">MS Teams · 1280×720 · 30fps</div></div>
<div class="row-signal locked"><div class="dot"></div>locked</div>
<div>
<div class="meter active">
<span style="height:10px"></span>
<span style="height:14px"></span>
<span style="height:8px"></span>
<span style="height:12px"></span>
<span style="height:6px"></span>
<span style="height:9px"></span>
<span style="height:4px"></span>
<span style="height:3px"></span>
<span style="height:2px"></span>
</div>
</div>
<div class="row-output">TEAMSISO_daniel</div>
<div><div class="iso-pill live">LIVE</div></div>
</div>
<div class="row">
<div class="row-avatar"><div class="avatar">AK</div></div>
<div class="row-name"><div class="name">Aïcha Koné</div><div class="codec">MS Teams · 1920×1080 · 30fps</div></div>
<div class="row-signal degraded"><div class="dot"></div>degraded</div>
<div>
<div class="meter">
<span style="height:3px"></span>
<span style="height:4px"></span>
<span style="height:3px"></span>
<span style="height:2px"></span>
</div>
</div>
<div class="row-output" style="color:var(--fg-secondary)">TEAMSISO_aicha</div>
<div><div class="iso-pill off">OFF</div></div>
</div>
<div class="row">
<div class="row-avatar"><div class="avatar">SP</div></div>
<div class="row-name"><div class="name">Sam Park</div><div class="codec">MS Teams · 1920×1080 · 30fps</div></div>
<div class="row-signal locked"><div class="dot"></div>locked</div>
<div>
<div class="meter active">
<span style="height:8px"></span>
<span style="height:12px"></span>
<span style="height:16px"></span>
<span style="height:7px"></span>
<span style="height:5px"></span>
<span style="height:3px"></span>
</div>
</div>
<div class="row-output">TEAMSISO_sam</div>
<div><div class="iso-pill live">LIVE</div></div>
</div>
</div>
<!-- In-call control -->
<div class="in-call">
<span class="label">In-call</span>
<button class="btn destructive">⊘ Muted</button>
<button class="btn">⌗ Camera</button>
<button class="btn">⇪ Share</button>
<button class="btn">▷ Marker</button>
<button class="btn destructive">Leave</button>
<button class="btn" style="width:36px;padding:0;"></button>
</div>
<!-- Status bar -->
<div class="status-bar">
<div class="left">
<div class="dot"></div>
<span>control surface · 127.0.0.1:9755</span>
</div>
<div>F1 help · Ctrl+M marker · Ctrl+Shift+S panic · Ctrl+K command palette</div>
</div>
<!-- Settings drawer -->
<div class="drawer" id="drawer">
<div class="drawer-head">
<div class="title">Settings</div>
<button class="titlebar-tool" id="drawer-close" title="Close (Esc)">
<svg class="icon" viewBox="0 0 24 24"><line x1="6" y1="6" x2="18" y2="18"/><line x1="18" y1="6" x2="6" y2="18"/></svg>
</button>
</div>
<div class="drawer-tabs">
<button class="drawer-tab active">Appearance</button>
<button class="drawer-tab">Routing</button>
<button class="drawer-tab">Display</button>
<button class="drawer-tab">Control</button>
<button class="drawer-tab">Advanced</button>
</div>
<div class="drawer-body">
<h3>Appearance</h3>
<p>Dark is the default for the 1:50am operator scene; light is for daytime production. System follows the Windows app-mode preference.</p>
<div class="theme-picker">
<button class="theme-pick-btn" data-theme="dark">Dark</button>
<button class="theme-pick-btn active" data-theme="dark">System</button>
<button class="theme-pick-btn" data-theme="light">Light</button>
</div>
<h3>Accent peek</h3>
<p>These accents work in both themes. Cyan stays bright as a surface fill (text on top is near-black regardless). For inline text on light, the palette substitutes a darker cyan automatically.</p>
<div class="accent-swatches">
<div class="swatch"><div class="chip" style="background:var(--accent-cyan-surface)"></div><div class="label">Cyan</div></div>
<div class="swatch"><div class="chip" style="background:var(--accent-coral)"></div><div class="label">Coral</div></div>
<div class="swatch"><div class="chip" style="background:var(--status-live)"></div><div class="label">Live</div></div>
<div class="swatch"><div class="chip" style="background:var(--status-warn)"></div><div class="label">Warn</div></div>
</div>
</div>
<div class="drawer-foot">
<button class="btn">Reset to defaults</button>
<button class="btn primary">Apply</button>
</div>
</div>
</div>
</div>
</div>
<script>
const html = document.documentElement;
const themeIcon = document.getElementById('theme-icon-mark');
const sunPath = 'M12 1v2 M12 21v2 M4.2 4.2l1.4 1.4 M18.4 18.4l1.4 1.4 M1 12h2 M21 12h2 M4.2 19.8l1.4-1.4 M18.4 5.6l1.4-1.4 M12 8a4 4 0 1 0 0 8 4 4 0 0 0 0-8';
const moonPath = 'M21 12.79A9 9 0 1 1 11.21 3 7 7 0 0 0 21 12.79z';
function applyTheme(t) {
html.dataset.theme = t;
themeIcon.setAttribute('d', t === 'light' ? sunPath : moonPath);
themeIcon.parentElement.innerHTML = `<svg class="icon" viewBox="0 0 24 24" id="theme-icon-mark"><path d="${t === 'light' ? sunPath : moonPath}"/></svg>`;
}
function toggle() {
applyTheme(html.dataset.theme === 'light' ? 'dark' : 'light');
}
document.getElementById('toggle-theme').addEventListener('click', toggle);
document.getElementById('titlebar-theme').addEventListener('click', toggle);
const drawer = document.getElementById('drawer');
document.getElementById('rail-settings').addEventListener('click', () => drawer.classList.add('open'));
document.getElementById('open-drawer').addEventListener('click', () => drawer.classList.add('open'));
document.getElementById('drawer-close').addEventListener('click', () => drawer.classList.remove('open'));
document.addEventListener('keydown', (e) => { if (e.key === 'Escape') drawer.classList.remove('open'); });
applyTheme('dark');
</script>
</body>
</html>

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@ -1,194 +0,0 @@
# TeamsISO v2 — Studio Terminal (approved shape brief)
**Date approved:** 2026-05-13
**Approver:** Zac (operator + product owner)
**Host:** WPF .NET 8 (`src/TeamsISO.App/`). WinUI 3 rebuild is abandoned.
**Predecessor:** the WPF rollback at `1d1ce6a` (recording axed, settings pane tab fix, settings button wired).
## Why this redesign
The v1 GUI failed the "AI made that" test. Quote from the operator: "its cluttered, screams that AI made it - and relatively inefficient to navigate." The PRODUCT.md anti-references — card-grid-of-icons, always-visible side panel, footer-as-theatre — all describe the current build. v2 commits to a different aesthetic register entirely.
## Aesthetic register
**Broadcast-engineering instrument.** Not a SaaS dashboard. Not Material. Not Fluent default.
Reference proximity: Linear's keyboard-first density × Avid S6 console legibility × Blackmagic ATEM's information hierarchy. The operator mental model is "I'm sitting at an audio mixer; every region has a job, no region is theatre."
## What goes away
- The 72px left rail (no actual navigation — there's only one screen)
- The 380px always-visible settings pane (settings change rarely, shouldn't claim permanent real estate)
- The 6-column footer status row (theatre, not information)
- The custom chromeless title-bar caption buttons (look worse than system chrome, break on DPI scaling)
- The "by Wild Dragon" pill and the always-visible "TeamsISO" wordmark as decorative chrome
- The in-call control bar as a permanent strip (only relevant in-call; should appear conditionally)
- The seven identical ghost buttons in the in-call bar (textbook card-grid anti-pattern)
## What replaces it
```
┌─ system Windows title bar [_ □ ✕] ─────────────────────┐
│ 🐉 TeamsISO [⌘K] [☾] [⚙] │ 32px header — mark + wordmark left, 3 icons right
├────────────────────────────────────────────────────────┤
│ ● 02:14:32 PART 4 · LIVE 2 DISK 482g CTRL :9755 │ transport strip — single mono line, replaces footer
├────────────────────────────────────────────────────────┤
│ │
│ ▮ alice ▮▮▮▮ t:5ms alice [LIVE] │
│ ▯ bob ▮▮ t:8ms bob [— OFF]│ participants table = the canvas
│ ▮ carlos ▮▮▮▮▮ t:9ms carlos [LIVE] │ (cyan-tinted row bg = active speaker)
│ ▮ guest 4 -- NO SIG guest_4 [ERROR]│
│ │
├────────────────────────────────────────────────────────┤
│ IN CALL · Daily standup [mute] [cam] [leave] │ conditional — only renders when in call
└────────────────────────────────────────────────────────┘
```
### Header (32px)
Left: Wild Dragon mark (~20px) + "TeamsISO" wordmark in Inter 13 Medium. Click on mark opens About.
Right: three icon buttons.
- `⌘K` (Tabler `ti-command`) — opens command palette (also Ctrl+K, Ctrl+P shortcut)
- `☾` / `☀` (Tabler `ti-moon` / `ti-sun`) — cycles theme dark ↔ light. Tooltip "Theme (System / Dark / Light)" — long-press could open the tri-state, but for v2 just a one-click cycle.
- `⚙` (Tabler `ti-settings`) — opens settings drawer
That's all the chrome. No nav rail because there's nothing to navigate to.
### Transport strip
Single horizontal line. Mono type (JetBrains Mono 12). Replaces the entire footer.
Fields:
- `● 02:14:32` — green dot + session timer when at least one ISO is live; both hidden otherwise
- `PART 4 · LIVE 2` — participant count and live-ISO count; "PART" / "LIVE" in Inter 11 SemiBold UPPER tracking 0.06em, numbers in mono
- `DISK 482g` — free disk space on the working volume; coral text if <10GB, hidden if no relevant volume is configured
- `CTRL :9755` — control surface bind; cyan text when active, hidden when off
No icons. No badges. No backgrounds. Just typed status — a console heads-up display.
### Participants table — the canvas
Five columns:
| # | Width | Content | Type |
|---|---|---|---|
| 1 | 24px | State LED — 8×8 filled cyan/coral or hollow neutral | hard-edged square, no rounding |
| 2 | * | Name (Inter 13/Medium) + codec/latency caption (Mono 11/Regular, tertiary fg) | "Alice Wong" / "NDIV5 · t:5ms" |
| 3 | 110px | Audio meter — 5 vertical bars, instantaneous level | hard-edged, cyan when LIVE, neutral when OFF |
| 4 | 130px | Output name | Mono 12 |
| 5 | 100px | ISO toggle pill | LIVE = cyan fill / OFF = hollow neutral / ERROR = coral outline |
Row height: 52px (was 56).
Active speaker: full-row background tint `bg.active-speaker` (cyan-tinted muted neutral). NOT a left-edge stripe — that trips the impeccable "side-stripe border" ban.
Each row reacts to:
- Click anywhere → focuses the row, keyboard-actions apply
- Click the pill → toggle ISO
- Right-click → context menu (preview, custom name, copy NDI source name, save snapshot)
- Hover → reveals a kebab affordance in column 5 right edge for less-frequent actions
### Conditional meeting bar
Renders below the table only when `TeamsControlBridge.DetectCallState().IsInCall == true`. Slides up from below on transition (~120ms ease-out-quart on `RenderTransform.Y` + `Opacity`).
Content: `IN CALL` label (Inter 11 SemiBold UPPER, cyan accent) + meeting title (Mono 12, truncated with ellipsis) + three buttons right-aligned (Mute / Cam / Leave). Share and Notes do NOT live here — they move to ⌘K, where they're invocable any time without the bar fighting for attention.
Width matches the table — not full-bleed; respects the page padding.
### Ctrl+K command palette
The redesign's navigation move. Replaces ~80% of what's in the v1 rail + tabbed settings.
Behavior:
- `Ctrl+K` (also `Ctrl+P`) opens a centered floating window over the main shell, 560×360px
- Search input at the top, results list below
- Empty input → frequent + recent commands
- Typing → fuzzy-matches across command label + category + keywords
- ↑/↓ navigates, Enter invokes, Esc closes
Command categories (each command has icon, label, optional value preview, optional shortcut hint):
- **Quick** — Enable all online, Stop all ISOs, Refresh discovery, Drop snapshot of all
- **Teams** — Launch Teams, Hide / show Teams windows, Mute, Toggle camera, Open share, Leave call
- **Presets** — Apply <preset name>… (one row per saved preset), Save current as preset, Manage presets
- **Output** — Framerate 24 / 30 / 60, Resolution 1080p / 720p, Aspect Pillarbox / Letterbox / Stretch
- **Network** — Apply transcoder topology, Restore default NDI groups, Edit output name template
- **App** — Theme dark / light / system, Open settings, About TeamsISO, Help (F1)
This is the keyboard-first surface broadcasters with Stream Decks already mentally use.
### Settings — slide-over drawer
Triggered from the header gear icon, or from `Open settings` in the palette, or hotkey `,` (comma).
- 420px wide, slides in from the right
- 40% canvas scrim behind
- Three tabs: **OUTPUT** (framerate / resolution / aspect / audio + Reset to defaults), **NETWORK** (discovery / output groups + Apply transcoder topology + Restore defaults + output name template), **APP** (theme tri-state, minimize to tray, sort order, Launch Teams on startup, Auto-hide Teams windows)
- Apply Changes button pinned to drawer footer; Esc dismisses; click outside the drawer dismisses
DISPLAY tab from v1 gets renamed APP and absorbs the theme tri-state.
### Empty states
- No participants yet: a single centered mono sentence, "no ndi sources yet — open teams and start a meeting", and one tertiary button "Refresh discovery (Ctrl+R)". No illustration, no mascot.
- Not in a call: meeting bar simply doesn't render. No placeholder.
- Discovery degraded: amber dot in transport strip's session timer position, mono text "NDI discovery — restarting". No banner.
## Color, theme, motion
**Color strategy:** Restrained (impeccable product default). Cyan accent earns its place — reserved for LIVE state, focus ring, active speaker tint. Coral reserved for destructive + error. Status amber for warnings. Green NOT used (would compete with cyan for "ok / live" semantics).
**Theme default:** Follow Windows. Theme persists per-operator via `UIPreferences.Theme`. Implementation: split `WildDragonTheme.xaml` into a single style + token-shape file plus two color-only ResourceDictionary files (`Theme.Dark.xaml`, `Theme.Light.xaml`). At runtime `ThemeManager` swaps the merged dictionary entry. WPF analog of WinUI's `ThemeDictionary`.
**Motion:**
- 120ms `cubic-bezier(0.16, 1, 0.3, 1)` (ease-out-quart) on the meeting bar slide-in/out
- 200ms ease-out on the drawer slide
- 180ms cross-fade on theme swap
- 90ms on focus + hover transitions
- No bounce, no elastic, no spring overshoots. Animate `RenderTransform` and `Opacity` only — never layout properties.
## Typography commitments
| Token | Family | Size | Weight | Used for |
|---|---|---|---|---|
| `text.timer` | JetBrains Mono | 14 | Medium | Session timer in transport strip — instrument-grade |
| `text.caption` | Inter | 11 | SemiBold (600) | UPPER + tracking 0.06em — transport-strip labels, "IN CALL", "SPEAKING" |
| `text.display` | Inter | 22 | SemiBold | Settings drawer headings only |
| `text.title` | Inter | 13 | Medium | Wordmark, table column headers |
| `text.body` | Inter | 13 | Regular | Participant display names |
| `text.mono.code` | JetBrains Mono | 12 | Regular | Output names, NDI IDs, meeting title |
| `text.mono.tech` | JetBrains Mono | 11 | Regular | Latency readouts, codec captions, transport-strip values |
## What this is NOT
- Not Fluent-styled. Default Fluent accent integration is generic Windows; TeamsISO is a broadcaster's tool.
- Not minimalism for its own sake. The participants table is *dense*. Density is the broadcaster's virtue.
- Not chromeless. Default system title bar stays. Chromeless windows break embarrassingly at 4K + DPI scaling.
- Not vanity-branded. The Wild Dragon mark sits small in the header as a quality cue, never as decoration.
## Migration path
The view-model surface in `src/TeamsISO.App/ViewModels/` is the contract. The redesign rewrites `MainWindow.xaml` and `Themes/*` but leaves view-models, the engine, the control surface server, and the OSC bridge untouched.
Order of operations (each step builds clean before the next):
1. **Theme split** — Refactor `WildDragonTheme.xaml``Themes/Theme.Tokens.xaml` (styles + key shape) + `Themes/Theme.Dark.xaml` + `Themes/Theme.Light.xaml` (color resources only). Port `ThemeManager` from the deleted WinUI project; wire system app-mode detection via registry (`HKCU\SOFTWARE\Microsoft\Windows\CurrentVersion\Themes\Personalize\AppsUseLightTheme`).
2. **Main window shell** — Replace MainWindow.xaml's outer Grid. Add 32px header, transport strip, full-width content area, conditional meeting bar. Delete the 72px rail, the 380px right pane, the footer.
3. **Participants table redesign** — 5 columns, LED state, instantaneous audio meter, ISO pill.
4. **Settings drawer** — Slide-over from right, dismissable; reuses existing settings view-model.
5. **Command palette**`Ctrl+K` floating window with fuzzy command list.
Each step is a self-contained commit so the v1 build remains shippable at any rollback point.
## Anti-references — explicit on the "AI made that" failure
These are the failure modes the redesign defends against:
- Card-grid-of-icons (the v1 in-call bar's seven identical ghost buttons)
- Always-visible side panel (the v1 380px settings sidebar)
- Decorative chrome (the v1 "by Wild Dragon" pill, the 72px nav rail, the six-column footer)
- Generic Inter at 13 for everything
- Default WPF DataGrid (Excel)
- Custom chromeless title bars that look generic
- Gradient text, glassmorphism, side-stripe borders (impeccable absolute bans)
- "Hero metric + supporting stats + gradient" SaaS dashboards
- Mascots, "Welcome!" copy, illustrated onboarding cards

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# TeamsISO Phase B-1 — Pipeline Orchestration Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task.
**Goal:** Implement the engine-side pipeline orchestration on top of the `INdiInterop` test seam from Phase A — `NdiReceiver`, `NdiSender`, `ExponentialBackoff`, `NdiRuntimeProbe`, `IsoPipeline` (lifecycle + restart loop), and `IsoController` (top-level engine API). All testable on Linux against `FakeNdiInterop`. Phase B-2 (real Windows P/Invoke for `INdiInterop` + libyuv `IFrameScaler` + integration tests) follows.
**Architecture:** Pure orchestration. Each `IsoPipeline` wires one `NdiReceiver` → existing `FrameProcessor` → one `NdiSender` via two bounded channels. The pipeline owns a restart loop driven by `ExponentialBackoff`. `IsoController` is the top of the engine — holds the pipeline dictionary, the `ParticipantTracker`, the `ConfigStore`, and exposes the contract the WPF host (Phase C) will bind to.
**Tech Stack:** .NET 8, xUnit, FluentAssertions. No new external dependencies.
**Source spec:** `docs/superpowers/specs/2026-05-07-teamsiso-v1-design.md`
---
## File structure additions
```
src/TeamsISO.Engine/
├── Pipeline/
│ ├── NdiReceiver.cs (NEW)
│ ├── NdiSender.cs (NEW)
│ ├── ExponentialBackoff.cs (NEW)
│ ├── IsoPipeline.cs (NEW)
│ └── IsoPipelineConfig.cs (NEW)
├── Interop/
│ └── NdiRuntimeProbe.cs (NEW)
└── Controller/
├── IIsoController.cs (NEW)
└── IsoController.cs (NEW)
src/tests/TeamsISO.Engine.Tests/
├── Pipeline/NdiReceiverTests.cs (NEW)
├── Pipeline/NdiSenderTests.cs (NEW)
├── Pipeline/ExponentialBackoffTests.cs (NEW)
├── Pipeline/IsoPipelineTests.cs (NEW)
├── Interop/NdiRuntimeProbeTests.cs (NEW)
└── Controller/IsoControllerTests.cs (NEW)
```
---
## Task 1: `NdiReceiver`
Receiver that wraps `INdiInterop.CaptureFrame` and pushes results into a `ChannelWriter<RawFrame>`. Exposes a `CaptureOnce` test seam mirroring `FrameProcessor.ProcessOnceAsync`. `RunAsync` is the production loop with `LongRunning` thread semantics.
TDD assertions:
- `CaptureOnce` writes a captured frame to the output channel; counter increments.
- `CaptureOnce` does nothing on null capture (timeout); counter does not change.
- `RunAsync` honors cancellation and disposes the receiver handle on exit.
Commit: `feat(pipeline): add NdiReceiver with channel-based output`
---
## Task 2: `NdiSender`
Sender that pulls from a `ChannelReader<ProcessedFrame>` and forwards to `INdiInterop.SendFrame`. `SendNextAsync` returns true if a frame was sent; false if the channel completed. `RunAsync` loops until cancellation.
TDD assertions:
- `SendNextAsync` forwards a frame to the interop and increments the sent counter.
- Returns `false` when channel completes.
- `RunAsync` honors cancellation and disposes the sender handle.
Commit: `feat(pipeline): add NdiSender with channel-based input`
---
## Task 3: `ExponentialBackoff`
Pure policy type. Given an attempt count, returns the next delay (1, 2, 4, 8, 16 s, capped at 30 s) and decides whether to give up after N consecutive failures (default 5).
TDD assertions:
- Sequence at attempts 1..5 is 1, 2, 4, 8, 16 seconds.
- `ShouldGiveUp` returns true after the 5th attempt.
- Cap: at attempt 7 the delay is 30 s, not 64.
Commit: `feat(pipeline): add ExponentialBackoff policy`
---
## Task 4: `NdiRuntimeProbe`
Reads the runtime version via `INdiInterop.GetRuntimeVersion()`, compares to an expected value (passed in by the engine for now; a real comparison against the SDK headers is Phase B-2). Returns either `Match` or `Mismatch` with both versions populated. The `IsoController` will surface `EngineAlert.NdiRuntimeMismatch` from a mismatch.
TDD assertions:
- Match when versions equal.
- Mismatch carries detected and expected.
Commit: `feat(interop): add NdiRuntimeProbe with version-mismatch result`
---
## Task 5: `IsoPipeline` core lifecycle
Owns one `NdiReceiver`, one `FrameProcessor`, one `NdiSender`, and the two channels between them. `StartAsync` creates the channels, instantiates the receiver/processor/sender, kicks off the three loops on long-running tasks. `StopAsync` cancels the token, awaits the loops, and disposes everything.
`IsoState` transitions: `Idle``Receiving` (after start) → `Sending` (after first send) → `NoSignal` (handled by FrameProcessor's slate path and exposed via Stats). On exception the loop transitions to `Error`.
The restart loop is in Task 6.
TDD assertions:
- Start transitions Idle → Receiving.
- Stop transitions back to Idle and disposes interop handles.
- Receiver/sender handles are created on Start, disposed on Stop.
Commit: `feat(pipeline): add IsoPipeline core lifecycle`
---
## Task 6: `IsoPipeline` restart loop
Wraps the running pipeline in a supervisory loop that catches unhandled exceptions, applies `ExponentialBackoff`, and either restarts or transitions to `Error` after exhausting retries. State observable updates accordingly.
TDD assertions (using a fault-injecting INdiInterop):
- Pipeline that fails once, then runs cleanly, restarts and ends up Sending.
- Pipeline that fails 5+ consecutive times transitions to Error and stays there.
- Backoff delays are honored (using a fake delay primitive for fast tests).
Commit: `feat(pipeline): add IsoPipeline restart supervisor with backoff`
---
## Task 7: `IIsoController` interface + `IsoController` implementation
The top-of-engine API the WPF host will bind to in Phase C.
Surface:
- `IObservable<IReadOnlyList<Participant>> Participants { get; }`
- `IObservable<EngineAlert> Alerts { get; }`
- `IsoHealthStats GetStats(Guid participantId)`
- `Task EnableIsoAsync(Guid participantId, string? customName, CancellationToken ct)`
- `Task DisableIsoAsync(Guid participantId, CancellationToken ct)`
- `Task SetGlobalSettingsAsync(FrameProcessingSettings settings, CancellationToken ct)`
Implementation owns: `ParticipantTracker`, `NdiDiscoveryService`, dictionary of `IsoPipeline`, the `ConfigStore`, the runtime probe.
TDD assertions:
- `EnableIsoAsync` creates and starts a pipeline; `DisableIsoAsync` stops and removes it.
- `SetGlobalSettingsAsync` persists via ConfigStore and applies to existing pipelines.
- Discovery events flow through to the participants observable.
- `NdiRuntimeProbe` mismatch surfaces an alert.
Commit: `feat(controller): add IIsoController and IsoController implementation`
---
## Task 8: Wrap-up & milestone tag
- Run full test suite, confirm all green.
- Confirm coverage threshold still ≥80%.
- Update `docs/superpowers/plans/_NEXT.md` to describe Phase B-2 (Windows-only).
- Tag `phase-b-1-complete`.
Commit: `chore: phase-b-1 milestone wrap-up`
Tag: `phase-b-1-complete`
---
## Self-review
**Spec coverage:** Spec §4 components NdiReceiver, NdiSender, IsoPipeline, IsoController — Tasks 1, 2, 5, 6, 7. Spec §6 error handling restart/backoff — Task 6. Spec §6 NDI runtime mismatch — Task 4 + Task 7. ConfigStore integration in IsoController — Task 7.
**Phase B-2 (deferred):** Real `NdiInteropPInvoke` shim, real `LibYuvFrameScaler`, console smoke runner, integration tests against NDI Test Pattern source. All require Windows + NDI runtime so they live in their own plan.
**Type consistency:** All new types reference Phase A types unchanged. `INdiInterop` surface is sufficient — no additions needed.
No issues to fix. Ready to execute.

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# TeamsISO Phase B-2 — Real NDI Interop Plan
**Goal:** Production `INdiInterop` implementation in `TeamsISO.Engine.NdiInterop` against NDI SDK 6, a managed BGRA scaler with aspect modes, an NDI version constant, and a `TeamsISO.Console` headless smoke runner that wires up the engine end-to-end. After this phase the engine can drive real Teams NDI streams once run on a Windows box with the NDI runtime installed.
**Architecture:** P/Invoke against `Processing.NDI.Lib.x64.dll`. Frame marshalling translates NDI's `video_frame_v2_t` to/from our managed `RawFrame`/`ProcessedFrame`. Receive in BGRA color space (`NDIlib_recv_color_format_e_BGRX_BGRA`) so the scaler doesn't need to handle UYVY in v1.0. Memory management: every captured frame is freed via `NDIlib_recv_free_video_v2` once we've copied its pixels into a managed buffer.
**Tech Stack:** .NET 8, `System.Runtime.InteropServices`, plain C# scaler (managed BGRA nearest-neighbor; libyuv is a v1.5 perf optimization). The console runner uses the existing `EngineLogging.CreateConsole`.
**Source spec:** `docs/superpowers/specs/2026-05-07-teamsiso-v1-design.md`
## Tasks
1. **NDI native bindings:** `NdiNative.cs` with all `[DllImport]` declarations needed (`initialize`, `destroy`, `find_create_v2/destroy/get_current_sources`, `recv_create_v3/destroy/capture_v3/free_video_v2`, `send_create/destroy/send_video_v2`, `version`). Define `NDIlib_video_frame_v2_t`, `NDIlib_source_t`, `NDIlib_recv_create_v3_t`, `NDIlib_send_create_t` structs with explicit layout.
2. **Handles:** `NdiPInvokeFindHandle`, `NdiPInvokeReceiverHandle`, `NdiPInvokeSenderHandle` deriving from the abstract Phase A handles, owning the unmanaged pointers.
3. **NdiInteropPInvoke:** the production `INdiInterop` implementation. Initializes NDI on construction; destroys on dispose. Marshals between native and managed frame structs. Allocates managed pixel buffers and copies; frees the native frame immediately.
4. **NdiVersion:** a constants class exposing the version string the engine probe compares against.
5. **ManagedNearestNeighborFrameScaler:** managed BGRA scaler with `Pillarbox`, `Letterbox`, `Stretch` aspect modes. Fully unit-tested.
6. **TeamsISO.Console:** a small console host. Constructs `IsoController` against `NdiInteropPInvoke` + `ManagedNearestNeighborFrameScaler`, prints participant updates, listens for `q\n` to quit. Useful for headless validation.
7. **Wire-up tests:** integration scaffold uses `RuntimeInformation.IsOSPlatform(OSPlatform.Windows)` to skip cleanly on non-Windows. Add a smoke integration test that constructs the interop and probes the version.
8. **Wrap-up:** tag `phase-b-2-complete`.
## What this phase intentionally does NOT include
- libyuv-backed scaler (deferred to v1.5 per spec — managed scaler is functionally complete).
- Actual integration test suite running against an NDI Test Pattern source. Those tests need the NDI runtime; they're authored here but stay tagged `requires=ndi` and skip in the Linux CI.
- Audio handling (passthrough video only in this phase; audio support added later if v1.0 needs it before ship).
## Self-review
Spec coverage: §4 NdiReceiver/NdiSender/IsoController already done in B-1; this phase fills in the actual NDI SDK calls under `INdiInterop`. §6 startup preflight via `NdiVersion` + the existing `NdiRuntimeProbe`. §8 console smoke runner is a Phase B-2 deliverable for first end-to-end Windows validation before WPF.

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# TeamsISO Phase C — WPF MVVM UI Plan
**Goal:** Operator-facing WPF UI bound to `IIsoController`. Displays the live participant list, lets operators enable/disable per-participant ISO outputs, set the global framerate / resolution / aspect / audio mode, view engine alerts, and see basic system health. Plus a WiX MSI installer and a release CI pipeline.
**Architecture:** MVVM with no third-party MVVM framework — small managed `ObservableObject` and `RelayCommand` helpers. The view models bind directly to `IIsoController`'s observables. UI runs on the WPF dispatcher; observable subscriptions marshal back via a captured `SynchronizationContext`. App.xaml.cs constructs the engine on startup and disposes on exit.
**Tech stack:** WPF on .NET 8, MVVM hand-rolled, no external UI library yet (MaterialDesignThemes can be added in a polish pass).
## File structure additions
```
src/TeamsISO.App/
├── App.xaml / App.xaml.cs (DI bootstrap)
├── MainWindow.xaml / MainWindow.xaml.cs
├── ViewModels/
│ ├── ObservableObject.cs
│ ├── RelayCommand.cs
│ ├── MainViewModel.cs
│ ├── ParticipantViewModel.cs
│ ├── GlobalSettingsViewModel.cs
│ └── AlertBannerViewModel.cs
├── Converters/
│ ├── BoolToVisibilityConverter.cs
│ └── EnumDescriptionConverter.cs
└── TeamsISO.App.csproj
src/TeamsISO.Installer/
└── TeamsISO.Installer.wixproj (MSI installer; v5)
```
## Tasks
1. **MVVM helpers**`ObservableObject` base implementing `INotifyPropertyChanged`; `RelayCommand` and `AsyncRelayCommand`.
2. **GlobalSettingsViewModel** — exposes Framerate, Resolution, Aspect, Audio as bindable selected values; `Apply` command calls `controller.SetGlobalSettingsAsync`.
3. **ParticipantViewModel** — wraps a `Participant`, exposes IsEnabled, CustomOutputName, and current status; `EnableCommand` and `DisableCommand` call the controller.
4. **AlertBannerViewModel** — collects `EngineAlert`s and exposes the most recent one with a "dismiss" command.
5. **MainViewModel** — top-level. Owns the controller. Exposes `ObservableCollection<ParticipantViewModel>`, the settings VM, and the banner VM.
6. **MainWindow.xaml** — DataGrid for participants with toggle column, settings panel docked to the right, alert banner docked top.
7. **Converters** — bool→visibility, enum→display string.
8. **App.xaml.cs** — wires DI: build engine + controller + main view model, set MainWindow's DataContext, dispose on exit.
9. **WiX installer (Phase C-2)** — separate task; can ship after the UI is alive.
Each step ships as its own commit. Tag `phase-c-complete` after MainWindow renders and the controller is bound.

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# Plan Backlog
## Completed phases
- **Phase A — Engine Foundation** (tag: `phase-a-complete`) — domain model, parsers, participant tracker, frame processor, config, fakes, CI gate.
- **Phase B-1 — Pipeline Orchestration** (tag: `phase-b-1-complete`) — NdiReceiver, NdiSender, ExponentialBackoff, NdiRuntimeProbe, IsoPipeline supervisor, IsoController.
- **Phase B-2 — Real NDI Interop** (tag: `phase-b-2-complete`) — `NdiInteropPInvoke` against NDI 6 SDK, managed BGRA scaler, `TeamsISO.Console` headless smoke runner, `NdiVersion` constants.
- **Phase C — WPF UI** (tag: `phase-c-complete`) — MVVM helpers, ParticipantViewModel, GlobalSettingsViewModel, AlertBannerViewModel, MainViewModel, MainWindow XAML with participants DataGrid + settings sidebar + alert banner, App.xaml DI bootstrap.
- **Hardening + brand pass — May 2026** — see "Done since the May 2026 hand-off" below.
- **Phase D — WiX Installer & Forgejo release** — WiX v5 MSI scaffold, ARP icon wired, tag-push release workflow that builds + uploads MSI as a release asset.
## Done since the May 2026 hand-off
### Engine
- Forward-slash project paths in `TeamsISO.sln` so `.slnf` filters work on Windows MSBuild.
- `NdiNativeLibraryResolver` resolves `Processing.NDI.Lib.x64.dll` via `NDI_RUNTIME_DIR_V6` (with V5 / V4 fallbacks), so the engine starts on installs where the NDI dir isn't on PATH.
- `NdiVersion.ExpectedRuntimeVersionPrefix` updated to match the shipping NDI 6 banner format (`NDI SDK WIN64 …`).
- `NdiSourceParser` accepts current Teams desktop's `MS Teams - <name>` brand format (plus legacy `Teams` and defensive `Microsoft Teams`); reserved suffixes (`Active Speaker`, `Audio`, `Audio Mix`, `Screen Share`) are recognized in both legacy and dash-prefixed forms.
- NDI **groups** end-to-end (discovery + output): `INdiInterop.CreateFinder(string?)` and `CreateSender(string, string?)` populate `p_groups`; `IsoController` threads them through from `EngineConfig.NdiGroups`.
- `ParticipantTracker` surfaces `NdiSourceKind.ActiveSpeaker` as a synthetic routable row named "Active Speaker" with a deterministic v5-GUID Id derived from `auto-mix:<machine>`.
- `IsoHealthStats` wired end-to-end: live receiver/sender/processor refs published from the inner pipeline, frame counters / source resolution / running FPS (30-frame moving window) / drops + duplicates / pipeline state surfaced via `IsoController.GetStats`.
- Rolling daily file logging at `%LOCALAPPDATA%\TeamsISO\Logs\` via Serilog.Sinks.File.
### UI
- WPF rebuilt around Wild Dragon brand × Microsoft Teams flush layout — left rail with real dragon-mark logo (clickable → About dialog), chromeless title bar with custom min/max/close caption controls, cyan accent.
- Inter Variable + JetBrains Mono Variable bundled as `<Resource>` so typography matches wilddragon.net regardless of system fonts.
- App icon `teamsiso.ico` (7 sizes) on taskbar / window / About / WiX MSI ARP.
- Single-instance enforcement via per-user named Mutex with broadcast bring-to-front.
- Empty-state placeholder when no Teams sources are visible (faded dragon + checklist).
- Live frame counters in the Source / Live columns (in/out/drops, source resolution, running FPS).
- Per-pipeline state surfaced in the ISO toggle: `● LIVE` (cyan), `● ERROR` (coral), `● NO SIGNAL` (amber), `…` (processing).
- "Stop all ISOs" emergency button at the participants header.
- Hide-(Local) toggle so the user's own self-preview is filtered from the participants list.
- Window position / size / state persisted to `%LOCALAPPDATA%\TeamsISO\window.json`, multi-monitor safe.
- Tooltips on every interactive control in the settings panel + per-row textbox + ISO toggle.
- Toast feedback for settings actions (Apply / Apply Transcoder Topology / Stop All / Auto-disable).
- **Auto-disable on participant departure** (configurable, off by default): when a participant's NDI source disappears the engine tears down their pipeline; the toggle lives in `DISPLAY` settings.
- **Operator presets**: chromeless `Presets…` dialog from the participants header. Saves the current per-participant `IsEnabled` + `CustomName` set keyed by display name to `%LOCALAPPDATA%\TeamsISO\presets.json` (atomic write, schema-versioned). Apply walks the live participants and reconciles via `EnableIsoAsync` / `DisableIsoAsync`; participants in the preset who aren't in the current meeting are reported in the toast.
- **Auto-apply last preset on launch**: opt-in checkbox in `DISPLAY` settings. After the operator's first manual Apply, every subsequent TeamsISO launch silently re-applies the same preset once participants populate (30-second grace window before applying with whoever's online). State lives in `presets.json` next to the preset list.
- **Refresh discovery** affordance: header pill that rebuilds the underlying NDI finder on the next poll tick. `IIsoController.RefreshDiscovery` flips a flag the discovery loop honors before the next tick — old finder disposed, new finder created, seen-set cleared so all currently-visible sources re-fire as Added. `ParticipantTracker.HandleAdded` is idempotent: re-emitting the same FullName refreshes LastSeen rather than minting a duplicate row.
- **Settings tabs**: the settings sidebar is now a TabControl with `OUTPUT` / `NETWORK` / `DISPLAY` tabs and a single Apply Changes button below. Underline-on-active tab style lives in `WildDragonTheme.xaml` (`Wd.TabControl` + `Wd.TabItem`).
- **Crash diagnostics**: `App.OnStartup` wires `AppDomain.UnhandledException`, `Application.DispatcherUnhandledException`, and `TaskScheduler.UnobservedTaskException` into a unified Serilog.Critical log line + user-facing dialog that points at the log directory. Dispatcher exceptions are marked `Handled = true` so a single bad UI thunk doesn't take the app down; AppDomain crashes are terminal but at least the user gets the log path before exit.
- **First-launch onboarding**: chromeless welcome dialog walks users through the once-per-machine setup (NDI runtime, Teams admin permission, transcoder topology, presets, log location). Suppressed after dismissal via marker file at `%LOCALAPPDATA%\TeamsISO\onboarding.flag`. Re-openable from the About dialog via "Show welcome" button.
- **Reset output to defaults**: ghost button at the bottom of the OUTPUT settings tab restores framerate / resolution / aspect / audio to `FrameProcessingSettings.Default` after confirmation. Doesn't touch NDI groups (sticky per-machine) or display toggles.
- **Per-output recording**: `IRecorderSink` interface + `RawBgraRecorderSink` implementation. When the operator enables "Record ISOs to disk" in the DISPLAY tab, each newly-enabled ISO writes its normalized output to `<chosen-dir>/<participant>/video.bgra` plus a sidecar `manifest.json` (width / height / fps / frame counts) and a `convert.cmd` one-liner that pipes the raw stream into FFmpeg to produce a final H.264 `output.mkv`. Recorder runs on its own bounded queue (240-frame `DropOldest` buffer) so disk pressure never blocks the live ISO; recorder failures are caught and ignored at the channel-write layer for the same reason. Already-running ISOs are not retroactively captured — operator disables + re-enables to start recording. Recording can be wired to a real-time H.264 encoder later via Vortice.MediaFoundation; the `IRecorderSink` interface is designed to swap implementations without touching the pipeline.
- **REST control surface**: `ControlSurfaceServer``System.Net.HttpListener` on `127.0.0.1:9755` (configurable). Endpoints for participant ISO toggle (by Id or display name), refresh discovery, stop-all, recording on/off, preset apply, and Teams in-call commands (mute / camera / share / leave / raise-hand). Off by default; toggle in the DISPLAY tab. Bitfocus Companion / Stream Deck plugins / OSC bridges drive it. Documented at `docs/CONTROL-SURFACE.md`.
- **PresetApplier**: extracted from `PresetsDialog.OnApply`. Single source of truth for "apply this preset to live participants" — used by the dialog, by `MainViewModel.TryAutoApplyPendingPreset` (auto-apply on launch), and by the REST `POST /presets/{name}/apply` endpoint. Marshals UI-bound writes (CustomName / IsEnabled) through an optional Dispatcher so off-thread callers don't crash WPF.
- **In-app preview thumbnails**: 160×90 WriteableBitmap per participant, fed from the engine's most recent `ProcessedFrame` at the existing 1Hz stats tick. Inline nearest-neighbor scaler in `ParticipantViewModel.UpdateThumbnail` writes directly into the bitmap's pinned BackBuffer (unsafe block, `<AllowUnsafeBlocks>true</AllowUnsafeBlocks>` in the .csproj) for ~10× perf vs. going through Span<byte>. Falls back to a `—` placeholder card when no pipeline is running. New "Preview" column in the participants DataGrid.
- **WebSocket live state push**: `ws://127.0.0.1:9755/ws` — clients connect, receive a participants snapshot immediately, and get fresh snapshots within 250ms whenever state changes. Snapshot diffing on JSON string keeps the wire quiet during steady-state. Used by Stream Deck / Companion buttons that want to light up when an ISO goes LIVE without polling.
- **OSC bridge over UDP**: `OscBridge` listens on `127.0.0.1:9000` (TouchOSC's default). Same command vocabulary as the REST endpoints — `/teamsiso/iso "Jane" 1`, `/teamsiso/preset "Friday Show"`, `/teamsiso/teams/mute`, etc. Minimal OSC 1.0 parser (int / float / string / T / F type tags; no bundles). TouchOSC layouts and Companion's Generic OSC surface can both drive it directly.
- **Manual update check**: "Check for updates" button in the About dialog. Asks `forge.wilddragon.net/api/v1/repos/zgaetano/teamsiso/releases?limit=1`, compares the newest tag's SemVer to the running version, prompts to open the releases page if newer. Manual only — no background polling for v1 so a long-running show doesn't get interrupted by a surprise installer.
- **Auto-update banner on launch**: opt-in (default on) silent check throttled to once per 24h via `%LOCALAPPDATA%\TeamsISO\last-update-check.txt`. When a newer release is found, a non-modal banner appears above the body with "Get update" / "Dismiss" buttons. Suppression via flag file at `no-update-check.flag` for fleets that prefer central rollout. New `UpdateBannerViewModel` distinct from the engine alert banner.
- **Preset import / export**: Export / Import buttons in the Presets dialog footer, backed by `OperatorPresetStore.ExportAllAsJson` / `ImportBundle`. Bundle format is `teamsiso-presets-bundle/v1` JSON. On name collision the importer asks once (Overwrite/Keep/Cancel) rather than per-preset; deliberately doesn't include the operator's `LastAppliedName` / `AutoApplyOnStartup` since those are machine-local.
- **Recording markers**: `IRecorderSink.AddMarker(label)` plus `IIsoController.AddRecordingMarker(label)` fan-out to every active recorder. Surfaced via "Marker" button in the IN-CALL bar (auto-labels with timestamp), `POST /recording/marker` in the REST surface, and `/teamsiso/recording/marker "Label"` in OSC. Markers land in `manifest.json` under `markers[]` with `offsetMs` + `label` fields for post-production chaptering.
- **Custom NDI output name template**: `OutputNameTemplate` static helper persisted to `output-name-template.txt` with `{name}` / `{guid}` / `{machine}` / `{timestamp}` tokens. Default `TEAMSISO_{guid}` preserves the engine's hard-coded behavior; operator can switch to `TEAMSISO_{name}` for human-readable downstream switcher names. UI editor in the NETWORK settings tab.
- **Enriched footer status bar**: rec badge (coral dot + count) when at least one ISO is being recorded; control-surface badge (cyan dot + "REST :9755 + OSC :9000") when those services are running. Computed at the existing 1Hz stats tick from `IIsoController.RecordingEnabled` × running pipeline count and `App.ControlSurface.IsRunning` / `App.OscBridge.IsRunning`.
- **Disk space watcher**: `DiskSpaceWatcher` polls the recording drive every 5s while recording is on. Coral toast at <10GB free; auto-disables recording at <1GB so an unattended long show doesn't crash the host on disk-full.
- **Diagnostic bundle export**: "Export diagnostics" button in About zips logs + config + presets + window state + version metadata into a `teamsiso-diagnostics-<ts>.zip` in `~/Downloads`. Excludes screenshots / memory dumps; only files the user already wrote.
- **Per-participant recording opt-out**: new `Rec` column in the DataGrid lets the operator choose which ISOs get recorded when global recording is on. `IIsoController.EnableIsoAsync` gained an optional `bool? recordOverride` parameter — null = follow global flag, true = force on, false = force off.
- **Window-scoped keyboard shortcuts**: F1 (help), Ctrl+M (drop marker), Ctrl+Shift+S (stop all), Ctrl+R (refresh discovery). InputBindings on MainWindow → MainViewModel commands; F1 opens the new `HelpWindow` cheat sheet.
- **Help cheat sheet**: chromeless `HelpWindow` lists keyboard shortcuts, file locations (`%LOCALAPPDATA%\TeamsISO\Logs\`, `%APPDATA%\TeamsISO\config.json`, etc.), and links to the public docs. Reduces support friction.
- **Bulk enable**: header `Enable all` button (green dot) enables ISOs for every online + non-enabled participant. Per-participant best-effort with a count toast.
- **Live participant filter**: textbox above the DataGrid filters by display-name substring as you type. Backed by an `ICollectionView` Filter callback so the underlying `ObservableCollection` isn't mutated (preserving identity-tracking).
- **Right-click context menu** on participant rows: Toggle ISO, toggle Record-this-participant, Copy NDI source name to clipboard. Uses the existing per-row commands so the menu is just another binding surface.
- **CLI: `--apply-preset NAME`**: launch-time flag that auto-applies the named preset once participants populate. Same code path as the persisted auto-apply preference. Useful for `Friday Show.lnk` desktop shortcuts that drive recurring routings.
- **Dynamic status text**: footer's center text now reads "3/5 ISOs live · 2 recording" once routing starts, instead of the static "Engine running at X fps target." Composed in `OnStatsTick` from running participant + recording counts.
- **Embedded HTML control panel** at `GET /ui`: self-contained ~6KB page with WebSocket-driven live state and buttons for the common control actions. Open in a phone or second-monitor browser to drive TeamsISO without context-switching from the show. No external dependencies, no build step.
- **Session timer** in footer: shows `MM:SS` (or `HH:MM:SS` past an hour) elapsed since the first ISO went live this session. Resets when all ISOs go offline. Green dot indicator for at-a-glance status.
- **Show notes service**: `POST /notes` and `/teamsiso/notes "..."` (OSC) append timestamped lines to `%LOCALAPPDATA%\TeamsISO\Notes\<YYYY-MM-DD>.md`. Operators wire a Stream Deck button to drop notes during a live show without leaving the production app. Markdown format renders cleanly in any editor.
- **NotesWindow inline viewer**: chromeless dialog that displays today's notes file with 2s polling so REST/OSC-driven appends surface live. "Notes" button in the IN-CALL bar.
- **Duplicate-preset action**: "Duplicate" footer button in the Presets dialog. Custom inline prompt suggests `<original> (copy)` / `(copy 2)` / etc. names.
- **CHANGELOG.md**: project-wide changelog following keep-a-changelog format. Captures the full May 2026 batch under `[Unreleased]`.
- **README rewrite**: top-level README now lists what TeamsISO does, build instructions, doc links, keyboard shortcuts table, file-locations table.
- **Confirm-before-Stop-All**: stop-all button now requires Yes confirmation, preventing accidental mid-show clicks. Default-No so Enter cancels.
### Networking automation
- One-click **transcoder topology** button in Settings: writes `%APPDATA%\NDI\ndi-config.v1.json` so all local senders broadcast on `teamsiso-input` and local receivers see both `public` + `teamsiso-input`. Engine settings auto-flip to receive-from `teamsiso-input` and emit-on `public`. Atomic write with timestamped backup of the prior config.
### Phase E — embedded Teams orchestration
Spec at `docs/superpowers/specs/2026-05-08-embedded-teams-orchestration.md`. All three sub-phases shipped in May 2026:
- **E.1 — Launcher.** Rail "Launch / Stop Teams" toggle: launches via `ms-teams:` URI → `ms-teams.exe` → classic `Update.exe --processStart`, asks to confirm `WM_CLOSE` of all running Teams windows when toggled while Teams is up.
- **E.2 — Window orchestration.** Rail eye-icon button hides every visible top-level Teams window via `EnumWindows` + `ShowWindow(SW_HIDE)`. Click again to restore + foreground. Lets the operator drive Teams from TeamsISO without ever seeing the Teams UI.
- **E.3 — In-call controls.** UIAutomation-driven Mute / Camera / Share / Leave buttons in a new `IN-CALL` card at the top of the participants area. `TeamsControlBridge` walks Teams' automation tree by candidate Name list (`Mute`, `Unmute`, `Microphone`, `Toggle mute` …) and tries Invoke or Toggle pattern. Tolerant lookup: when a Teams update renames a button we extend the candidate list, no crash. Toasts reflect the four outcomes (Invoked / TeamsNotRunning / ControlNotFound / InvokeFailed). Bridge also exposes (UI-not-yet-wired) `ToggleRaiseHand`, `ToggleChat`, `OpenBackgroundEffects`. Candidate name lists localized for English/German/Spanish/French/Portuguese/Japanese — all locales matched in a single pass; the first match wins.
- **PostMessage shortcut forwarding fallback.** `TeamsLauncher.SendShortcut(modifiers, vk)` posts WM_KEYDOWN/UP to the most-recently-used hidden Teams HWND. Best-effort — modern WebView2-hosted Teams sometimes ignores synthesized key messages at the app-shortcut layer; UIA is preferred when a button exists for the action.
### Diagnostics
- `TeamsISO.Console --list-sources` enumerates raw NDI source names visible to the local finder for ~5 seconds; debugging tool for setup issues.
- `TeamsISO.Console --version` prints engine version + build SHA + .NET + OS + NDI runtime banner + exit-code legend, for support tickets.
- About dialog inside the WPF host with the same info.
### CI / Release / Docs
- Forgejo CI is green: `actions/upload-artifact@v3` (Forgejo doesn't support v4 yet).
- `.forgejo/workflows/release.yml`: tag-push (`v*.*.*`) builds + tests + publishes + builds the MSI on a Windows runner and attaches it to the auto-created Forgejo release via the REST API.
- **Optional code-signing** wired into `release.yml`: when `SIGN_CERT_PFX_BASE64` + `SIGN_CERT_PASSWORD` Forgejo secrets are set, the workflow signs both `TeamsISO.exe` (before MSI build) and the MSI (after) with SHA-256 + RFC 3161 timestamp. Skipped silently when the cert isn't configured. `docs/RELEASING.md` documents the OV vs EV trade-offs and the Azure Trusted Signing migration path.
### Tests
- 78 unit tests passing; 9 NDI integration tests gated behind `--filter requires=ndi` (runtime probe, finder + sender lifecycle on default and custom groups, loopback discovery, full pipeline frame round-trip asserting 1080p normalization).
## Done since May 10 hand-off
### Engine
- **Audio peak metering wired end-to-end.** `IsoHealthStats.PeakAudioLevel`
now reports real values from a sibling NDI audio capture loop in
`NdiReceiver`. New `INdiInterop.CaptureAudioPeak` method (default-
implemented for FakeNdiInterop, overridden in NdiInteropPInvoke).
`AudioPeakComputer` handles FLTP / FLT / PCM s16 with 14 unit tests
covering edge cases. UI VU bars in the participants DataGrid now
animate; the existing decay logic in `ParticipantViewModel` was
already in place waiting for real values.
### Control surface
- **LAN-reachable mode.** New checkbox in DISPLAY tab toggles whether the
REST/WebSocket surface and OSC bridge bind to `127.0.0.1` only or to all
interfaces (`http://+:port/`, `IPAddress.Any`). Settings panel surfaces
the routable URL with a Copy button (picker prefers physical NICs and
skips Tailscale / VPN tunnels / APIPA addresses). Use case: headless
host PC + thin client on the same LAN — operator runs Teams + TeamsISO
on a quiet machine, drives it from anywhere on the production network.
No auth — documented as a trusted-LAN-only mode. First-time bind
requires a one-shot `netsh http add urlacl`; the diagnostic warning
fires the exact remediation command if the bind fails.
### "I only see TeamsISO" — Phase E.1+E.2 follow-ups
- **Launch + auto-hide Teams** preferences in DISPLAY tab. Teams runs in the
background; window appears briefly then hides automatically; operator
drives everything from the IN-CALL bar + participants DataGrid.
- **Quick-join from URL** in the IN-CALL bar. Paste a Teams meeting link,
click Join, Teams launches into the meeting. Eliminates the open-Teams
→ Calendar → find → click join dance.
- **Teams meeting state pill**`IN CALL · <meeting title>` / `READY` /
empty. UIA probe at 1Hz for the Leave button; meeting title from
Teams' window title with the brand suffix stripped.
- **Launch Teams click semantics** — left-click = launch / surface / restore;
right-click = stop. Was previously ambushing operators with a stop-Teams
dialog when Teams was hidden via the eye-toggle.
- **Auto-record on meeting start** preference. Recording auto-flips ON when
Teams transitions into a call (UIA Leave button appears) and OFF when
the call ends — completes the unattended-show story.
- **MUTED / CAM OFF pills** in the IN-CALL bar via UIA — local-user state
visible at a glance without restoring Teams.
- **Phase E.4 (experimental) — Teams window embedding via SetParent.**
Reparents Teams' main window into a TeamsISO-owned host so Teams appears
visually INSIDE TeamsISO. WebView2 in modern Teams may render glitches
after reparent; if so operator unticks and falls back to auto-hide mode.
Live in `TeamsEmbedWindow` + `TeamsLauncher.EmbedTeamsInto` / `RestoreEmbed`.
- **Loudest sort mode** + **active speaker row highlight** (3px cyan left
border) — operators react to who's talking without scanning every VU bar.
- **NumPad 1-9 hotkeys** toggle Nth visible participant's ISO. Generic
`RelayCommand<T>` added so XAML CommandParameter strings convert cleanly.
- **Snapshot frame to PNG** (per-participant via right-click + bulk header
action). Saves under `%USERPROFILE%\Pictures\TeamsISO\`.
- **Recording drive free space** in the footer (`· 245 GB free`). Coral
tint below 10GB; existing DiskSpaceWatcher still auto-disables at 1GB.
- **Recording elapsed duration** in the footer next to the count
(`REC 3 · 12:45`).
- **Quick-join meeting URL** + **IN-CALL pill with meeting title** for the
headless workflow — paste link, click Join, see what meeting you're in.
### UI polish
- Visible hover affordances on every themed button (Ghost / Caption /
RailIcon / IsoToggle / Primary). Cyan accent borders + brighter fills
so mouse-hover and tab-focus give an unmistakable affordance regardless
of which dark surface the button sits on.
- Keyboard focus rings (`IsKeyboardFocused` triggers) so tab-cycling
through the UI gives visual feedback (was nothing — `FocusVisualStyle`
was `x:Null` with no replacement).
- ScrollBar restyled to slim transparent track + tinted thumb (Edge / VS
Code pattern) in place of the chunky Win9x default.
- ContextMenu / MenuItem styled to match the dark canvas — right-click on
a participant row no longer shows the cream-colored Notepad popup.
- ToolTip restyled: SurfaceElevated card with rounded corner + 320px
text wrap, replacing the cream Win98 popup.
- Wd.Button.Primary disabled state distinct (was identical to enabled).
## Next
1. **Smoke-test on real Teams.** Most of May's work hasn't run against a live meeting yet: the UIA in-call commands (mute / camera / share / leave) need their candidate-Name lists validated against the current Teams build, and the auto-apply-on-launch flow needs a real recurring meeting to confirm the 30-second grace window is right. Pin the AutomationIds for buttons we find — Name-based lookup is a starting point, AutomationId is what survives Teams UI updates. Now also includes: validate the audio peak metering against real Teams audio (check that FLTP decoding is correct for whatever sample rate Teams is broadcasting; the `--filter requires=ndi` integration tests don't exercise audio).
2. **Acquire a code-signing cert.** Pipeline is wired (see "CI / Release / Docs" above); just needs `SIGN_CERT_PFX_BASE64` + `SIGN_CERT_PASSWORD` set in Forgejo Secrets. OV cert (~$200/yr) gets us signed but SmartScreen builds reputation slowly; EV cert (~$300/yr, hardware token) is SmartScreen-trusted immediately. Azure Trusted Signing is the cloud-native path if a token-on-runner is fiddly.
3. **Port MediaFoundationRecorderSink to Vortice 3.6.2 API.** NuGet package added but the May 9 scaffold targeted an older Vortice API. Port pass needed before `MF_AVAILABLE` can be defined; see `docs/REAL-TIME-RECORDING.md` "Status — May 2026" section for the specific API gaps (MFVersion / MF_LOW_LATENCY / IMFMediaType setters / IMFMediaBuffer.Lock signature / IMFSinkWriter.Finalize_ rename). Once ported, gives ~10× recording disk-pressure reduction.
4. **Forward Teams keyboard shortcuts via SendInput.** Phase E.2 hides the Teams window but doesn't forward Ctrl+Shift+M / Ctrl+Shift+O / Ctrl+Shift+H to it. UIA covers mute/camera/share/leave/raise-hand/chat/background already; SendInput would let us pass arbitrary global hotkeys through to a hidden Teams for actions UIA can't reach. Lower priority now that UIA covers the core actions.

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# TeamsISO v1.0 — Implementation Spec
**Status:** Draft, ready for plan-writing
**Date:** 2026-05-07
**Owner:** Zac Gaetano (Wild Dragon LLC)
**Source design doc:** `TeamsISO Design Document.docx` v0.1 DRAFT (May 2026)
This spec turns the source design document into an implementable plan for the v1.0 release. The product vision, problem statement, and feature matrix in the source document remain authoritative; this spec adds the architectural and operational decisions needed to start building.
## 1. Scope
v1.0 ships the feature set in §6 of the source document, exactly as written:
- NDI participant discovery (auto)
- Per-participant ISO NDI output
- Global framerate lock (23.976 / 24 / 25 / 29.97 / 30 / 50 / 59.94 / 60 fps)
- Global resolution normalize (720p / 1080p / 4K)
- Custom output stream naming
- Isolated audio per ISO with mixed-audio fallback
- Screen share as ISO output
Deferred to v1.5: per-stream framerate override, thumbnail previews, GPU-accelerated scaling.
Deferred to v2.0: multi-machine cluster coordination, OSC/WebSocket control API.
Out of scope for v1.0: automatic peer discovery between TeamsISO instances, audio resampling, code signing of the installer.
## 2. Architecture
**Pattern:** engine/UI separation from day one. The NDI engine is a class library with no UI dependency; the WPF app is a thin host that binds to the engine through a typed C# API. v2.0's control APIs and multi-machine coordinator drop in cleanly because the boundary already exists.
**Solution layout:**
- `TeamsISO.Engine` — class library. Discovery, receive, frame processing, send, configuration, logging abstraction. Exposes `IIsoController` and observable streams. Owns all threading.
- `TeamsISO.Engine.NdiInterop` — internal P/Invoke shim for `NDIlib_*` and libyuv. Kept separate so the rest of the engine speaks managed types and unit tests can fake the interop surface.
- `TeamsISO.App` — WPF + MVVM host. Instantiates the engine, binds view models to engine observables, persists window layout. Zero NDI knowledge.
- `TeamsISO.Engine.Tests` — xUnit unit tests against `FakeNdiInterop`. Pure managed.
- `TeamsISO.Engine.IntegrationTests` — xUnit integration tests against the real NDI runtime. Tagged `[Trait("requires", "ndi")]`.
- `TeamsISO.Installer` — WiX v5 project producing the MSI.
**Engine ↔ App contract:** `IIsoController` exposes `IObservable<IReadOnlyList<Participant>>`, `IObservable<IsoHealthStats>` per output, `IObservable<EngineAlert>`, and async command methods (`EnableIsoAsync`, `SetTargetFramerate`, `SetCustomName`, `SetGlobalSettings`, etc.). All commands are cancellable.
## 3. Domain model
Defined in `TeamsISO.Engine.Domain`. All types are immutable records unless noted.
- **`NdiSource`** — raw discovery record. `string FullName`, parsed `MachineName`, `Kind` (`Participant | ActiveSpeaker | Audio | ScreenShare`), `DisplayName` (null for non-participant kinds).
- **`Participant`** — operator-facing identity. `Guid Id` (engine-assigned, stable across rename heuristic), `string DisplayName` (last seen), `NdiSource? CurrentSource`, `DateTimeOffset FirstSeen / LastSeen`. Mutable via the engine; observable.
- **`IsoAssignment`** — operator's intent. `Guid ParticipantId`, `bool IsEnabled`, `string? CustomOutputName`. Persisted to `config.json`. Reserves room for v1.5 per-stream overrides.
- **`IsoOutput`** — runtime state. `Guid ParticipantId`, `string EffectiveOutputName`, `IsoHealthStats Stats`, `IsoState State` (`Idle | Receiving | Sending | NoSignal | Error`).
- **`FrameProcessingSettings`** — `TargetFramerate`, `TargetResolution`, `AspectMode` (`Pillarbox | Letterbox | Stretch`), `AudioMode` (`Isolated | Mixed | Auto`).
- **`IsoHealthStats`** — `FramesIn`, `FramesOut`, `FramesDropped`, `FramesDuplicated`, `LastFrameAt`, `IncomingFps`, `IncomingResolution`.
- **`EngineConfig`** — root persisted record: `FrameProcessingSettings Global`, `IReadOnlyList<IsoAssignment> Assignments`. Stored at `%APPDATA%\TeamsISO\config.json`.
- **`EngineAlert`** — discriminated union: `NdiRuntimeMismatch | OutputNameCollision | PipelineError | ConfigSaveFailed`.
**Participant identity across rename / disconnect.** Teams source strings change when a participant renames. Engine policy: if a source disappears and within 5 seconds a new participant source with the same `MachineName` appears, the engine transfers the existing `Participant.Id` (and any `IsoAssignment` bound to it) to the new source. The UI shows a brief rename toast. Operators can opt out per-meeting in settings.
## 4. Components
Eight subsystems inside `TeamsISO.Engine`. Each has one responsibility.
**`NdiDiscoveryService`** — owns one `NDIlib_find_create_v2` instance on a long-running background thread. Polls every ~500 ms, diffs the source list, classifies each source, pushes `DiscoveryEvent` (`Added | Removed | Renamed`) onto a `Channel<DiscoveryEvent>`.
**`ParticipantTracker`** — consumes `DiscoveryEvent`s, applies the rename heuristic, maintains the canonical `IObservable<IReadOnlyList<Participant>>`. Stateful, pure-managed, unit-testable without NDI.
**`IsoPipeline`** — per-ISO unit. Owns one receiver, one frame processor, one sender, all health stats. Lifecycle methods `Start`, `Stop`. Created by `IsoPipelineFactory` when the operator enables an ISO.
**`NdiReceiver`** — wraps `NDIlib_recv_create_v3`. Dedicated thread loops on `NDIlib_recv_capture_v3`. Pushes captured frames into a bounded `Channel<RawFrame>` (capacity 4, drop-oldest under backpressure). Records dropped-frame count.
**`FrameProcessor`** — driven by `PeriodicTimer` at the target framerate. At each tick: read newest frame from the channel non-blocking; if available, scale via libyuv to target resolution + aspect mode, recalculate timecodes, hand to sender; if unavailable, re-emit `lastFrame`; if `lastFrame` is older than 2.5 s, emit a no-signal slate (`SolidFrameRenderer`, mid-grey).
**`NdiSender`** — wraps `NDIlib_send_create`. Dedicated thread sends video on its tick and audio passthrough on its own queue. Audio mode `Auto` probes for isolated audio at startup and falls back to mixed if unavailable.
**`IsoController`** — top of engine. Holds the pipeline dictionary, the `ParticipantTracker`, the `ConfigStore`. Exposes the `IIsoController` API. Translates "operator enabled this participant" into pipeline creation and start.
**`ConfigStore`** — load/save `EngineConfig` to `%APPDATA%\TeamsISO\config.json`. Atomic writes via temp file + rename.
**Logging:** Serilog file sink at `%APPDATA%\TeamsISO\logs\teamsiso-{Date}.log`, 14-day retention, structured. Engine code logs through `ILogger<T>` from `Microsoft.Extensions.Logging`.
## 5. Data flow and threading
Per ISO:
```
NDI source on LAN
[Capture thread] (1 dedicated thread)
NDIlib_recv_capture_v3, blocking loop
▼ Channel<RawFrame> (capacity 4, drop-oldest)
[Processor tick] (PeriodicTimer on ThreadPool, target framerate)
pick newest frame → libyuv scale/aspect → retimecode
▼ ProcessedFrame
[Send thread] (1 dedicated thread)
NDIlib_send_send_video_v2 + audio
ISO output on LAN
```
System-wide threads at 3 active ISOs: 3 capture + 3 send (dedicated, blocking-friendly), 1 discovery, 1 participant-tracker async loop on ThreadPool, 1 UI dispatcher, processor work on ThreadPool. Approximately 9 dedicated threads plus ThreadPool work — within budget for the recommended hardware.
**Why dedicated threads for capture and send:** NDI capture and send calls block. Mixing them onto the .NET ThreadPool risks starving worker threads. Processing is short-lived per frame and fits the ThreadPool model.
**Frame timing strategy (closest-frame):** simple, deterministic, works across all supported framerates without interpolation. Frame duplication = re-send `lastFrame`. After 2.5 s of no incoming frames, slate.
**Audio:** v1.0 forwards audio passthrough on its own NDI queue, no resampling. Isolated audio is forwarded as-is when available; mixed audio is forwarded on the active-speaker stream only as fallback.
**Cancellation:** every loop respects a per-ISO `CancellationToken`. Stopping an ISO triggers cancellation, joins capture and send threads (1 s timeout), disposes NDI handles.
## 6. Error handling and recovery
**Pipeline isolation.** Each `IsoPipeline` runs independently. One pipeline failing never affects others.
**Per-pipeline failure recovery.** Unhandled exception → pipeline transitions to `Error`, releases NDI handles, logs with full context, auto-restarts after 1 s. Exponential backoff: 1, 2, 4, 8, 16 s, capped at 30 s. After 5 consecutive failures, stays `Error` and waits for operator action. Participant remains visible in the UI list so the operator can re-enable manually.
**Source disconnect (expected, not error).** Pipeline transitions to `NoSignal` after 2.5 s, keeps the assignment bound, keeps emitting the slate. If the source returns within 60 s, reconnects automatically. After 60 s the pipeline stops the sender to free NDI bandwidth; reconnects when the source reappears.
**NDI runtime version mismatch.** Detected at startup by `NdiRuntimeProbe`. Surfaces `EngineAlert.NdiRuntimeMismatch`. UI shows a banner with instructions to re-download Teams' NDI binaries (per source doc §7.2). Engine still attempts to run — it's a warning, not a hard fail.
**Output name collision on the LAN.** Logged and surfaced as `EngineAlert.OutputNameCollision`. v1.0 does not auto-rename; the operator picks unique names.
**Startup preflight.** Run before the UI accepts commands:
- NDI runtime present and queryable
- Smoke test: create + destroy one `NDIlib_send_create` instance
- Config file readable; corrupt or missing → fall back to defaults and log
- libyuv DLL loadable
- Write access to `%APPDATA%\TeamsISO\`
A failing preflight surfaces a single error dialog with a copyable diagnostic string; the app does not enter the main UI.
**Engine alert channel.** `IObservable<EngineAlert>` exposes structured alerts to the UI for banner display and to the log for ops.
## 7. Testing
**Three layers, three test projects.**
**Unit (`TeamsISO.Engine.Tests`)** — pure managed, no NDI runtime, fast (<1 s). Covers:
- `ParticipantTracker` rename heuristic (synthetic event streams).
- `FrameProcessor` timing logic against fake clock and fake interop. Asserts: 30 fps target / 24 fps incoming yields 30 frames/s with appropriate duplication; 60 fps target / 30 fps incoming doubles each frame; 2.5 s of silence triggers slate.
- `IsoPipeline` lifecycle (start → run → stop → restart on simulated fault, with backoff schedule asserted).
- `ConfigStore` round-trip (missing → defaults; save → reload identical; corrupt JSON → defaults + log).
- `NdiSourceParser` against a corpus of real Teams source strings (participant, active speaker, audio, screen share, multi-word names with parens, unicode).
**Integration (`TeamsISO.Engine.IntegrationTests`)** — Windows-only, real NDI runtime. Tagged `[Trait("requires", "ndi")]`.
- Spin up a NewTek NDI Test Pattern source as a synthetic participant; route through `IsoPipeline`; receive on a second NDI receiver; assert output stream existence, naming, framerate (measured over 5 s), resolution.
- Source disappear / reappear: stop the test pattern source mid-stream, assert pipeline transitions through `NoSignal`, restart the source, assert pipeline resumes.
- Output name collision: spin two pipelines with the same name, assert `EngineAlert.OutputNameCollision`.
**Manual / live test playbook (`docs/test-playbook.md`)** — checklist for verifying against real Teams meetings before each release.
**TDD discipline.** Every behavior in the engine starts as a failing unit test against fakes. NDI interop has an `INdiInterop` interface; production wires `NdiInteropPInvoke`, tests wire `FakeNdiInterop`.
**Coverage target.** 80% line coverage on `TeamsISO.Engine`, excluding the P/Invoke shim. Enforced in CI.
## 8. Build, packaging, distribution
**Source repo.** `forge.wilddragon.net/zgaetano/teamsiso`. Default branch `main`. Trunk-based with feature branches; PR review for engine-touching changes.
**Build.** MSBuild via `dotnet build` and `dotnet publish`. Solution targets `net8.0-windows` with `TargetPlatformVersion=10.0.19041.0`. `TeamsISO.App` publishes self-contained, single-file, ReadyToRun:
```
dotnet publish -c Release -r win-x64 --self-contained -p:PublishSingleFile=true -p:PublishReadyToRun=true
```
**CI.** Forgejo Actions (GitHub-Actions-compatible). Two pipelines:
- `ci.yml` — every push and PR. Builds, runs unit tests, enforces coverage threshold, lints (treat-warnings-as-errors). Linux runner. Integration tests skip cleanly because `requires=ndi` is absent.
- `release.yml` — on tag push (`v*`). Windows runner with NDI runtime preinstalled. Builds release, runs unit + integration, builds WiX installer, attaches `.msi` to a Forgejo release.
**Versioning.** SemVer in `Directory.Build.props`. Flows to assembly metadata and installer. Tag `v1.0.0` triggers the release pipeline.
**Installer (WiX v5).** Produces `TeamsISO-x.y.z.msi`. Behavior:
- Detects NDI runtime via registry probe; if absent or older, prompts the operator to download from `ndi.video/tools/`. The runtime is not bundled — NDI's redistribution license requires user consent.
- Installs to `%ProgramFiles%\TeamsISO\`.
- Creates Start Menu shortcut, optional desktop shortcut.
- `%APPDATA%\TeamsISO\` is created on first run, not at install (per-user data, per-machine MSI).
- Adds Add/Remove Programs entry.
**NDI redistribution.** Per NDI SDK License v5 the runtime is not bundled. Detection is by registry key. Mismatches show a dialog with the official download link. Captured open task: legal review of NDI SDK License v5 before public v1.0 release.
**Distribution.** v1.0 ships as MSI from Forgejo releases. No auto-update in v1.0. The About dialog shows the current version and links to the Forgejo releases page.
## 9. Open tasks blocking v1.0 release
- Legal review of NDI SDK License v5 (per source doc §7.3) — required before public release; not required for development.
- Confirmation that the Microsoft Teams tenant has the admin policy enabling NDI broadcast (the relevant Teams meeting-policy setting; current name varies by Teams admin center version — verified against the live tenant during development).
- Selection of code-signing approach for v1.0 vs. v1.5 (currently deferred).
## 10. Out of scope for v1.0 (deferred)
- Per-stream framerate override (v1.5)
- Thumbnail previews (v1.5)
- GPU-accelerated frame scaling (v1.5)
- Multi-machine cluster auto-coordination (v2.0)
- OSC / WebSocket control API (v2.0)
- Code signing of the installer
- Auto-update
- Audio resampling
## 11. Glossary
- **NDI** — Network Device Interface (Vizrt/NewTek). LAN video transport protocol used by Teams' broadcast mode.
- **ISO** — In live production, an "isolated" feed of a single source, separate from the program mix. ZoomISO and TeamsISO produce per-participant ISO feeds.
- **Active speaker** — Teams' auto-mixed feed that follows whoever is talking. A separate NDI source from individual participant streams.
- **Slate** — a static frame (typically a solid color or "no signal" graphic) emitted when the source has stopped delivering frames.

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@ -1,106 +0,0 @@
# Spec: Embedded Teams meeting orchestration
**Status:** Draft. Authored 2026-05-08.
## Problem
Operators currently run two apps side by side: Microsoft Teams (which broadcasts
NDI from its meetings) and TeamsISO (which consumes those NDI sources, normalizes
them, and re-emits clean ISOs). Two issues fall out:
1. **Two interfaces, one workflow.** Switching between Teams to drive the meeting
and TeamsISO to drive ISO routing is friction during a live show.
2. **Teams' raw NDI bleeds into the production network.** Even with
TeamsISO running, Teams broadcasts its at-source-resolution / at-source-framerate
feeds on the same `Public` NDI group that switchers and recorders subscribe to.
Operators see "garbage" NDI sources alongside the clean TeamsISO outputs unless
they manually configure NDI groups (which most don't).
The user's stated north star: **let me host the meeting from inside TeamsISO. Run
Teams in the background. Show me one interface; expose only the proper outputs.**
## Constraints
- Microsoft Teams' NDI broadcast feature is desktop-only — the web client does not
broadcast NDI. We cannot replace Teams with a WebView2 view of `teams.microsoft.com`.
- We do not have a native Teams SDK. The Microsoft Graph API exposes some meeting
control (create/join/end), but in-call operations (mute, share, react) are largely
out of scope or behind enterprise tenant configuration.
- Win32 window embedding (`SetParent`) of a foreign process's window is technically
possible but produces a fragile UX — Teams will break out, render incorrectly, or
fail to honor parent-window inputs.
- NDI group routing is the standard primitive for hiding noisy producers. We
shipped this in commit `909237f`. It works.
## Architecture
A three-phase rollout. Each phase is shippable on its own.
### Phase E.1 — Teams launcher (launches Teams as a subprocess)
The minimum viable embed. TeamsISO grows a "Launch Teams" affordance on the rail.
Clicking it:
1. Reads the global `NdiGroupSettings.DiscoveryGroups` from `EngineConfig`. If
empty, defaults to `teamsiso-input`.
2. Opens **NDI Access Manager** (or programmatically writes its config) so Teams
broadcasts on `teamsiso-input` rather than `Public`.
3. Launches `ms-teams:` URI (or the `MSTeams.exe` directly for the new client) in
the background.
4. Marks Teams as "owned by TeamsISO" — the rail icon flips to "Stop Teams"; on
click, sends WM_CLOSE to the Teams main window.
5. Surfaces meeting health in the existing engine-status pill (e.g. "Teams running
• 2 participants").
Implementation effort: **a few hours.** Pure WPF + ProcessStartInfo + a small
NdiAccessManagerHelper that reads/writes Teams' config.
### Phase E.2 — Window orchestration
Teams' main window is repositioned + minimized when launched, so the user's
foreground experience is the TeamsISO window. Optional:
- Pin Teams to a hidden virtual desktop with `IVirtualDesktopManager`.
- Forward keyboard shortcuts (mute, camera, share) from TeamsISO into Teams via
`SendInput` while Teams' window is hidden.
Implementation effort: **a day.** Mostly Win32 plumbing.
### Phase E.3 — Meeting controls in TeamsISO's UI
A "Meeting" panel in the left rail that shows the active call's participant list
(with their mute / video state) and exposes Join/Leave/Mute/Share controls. Two
ways to plumb this:
- **Microsoft Graph API for the chrome.** Auth as the user via OAuth (interactive
device-code flow), poll `/me/onlineMeetings` for active meetings, render in
TeamsISO's UI. In-call mute/cam state is not exposed via Graph as of writing —
Phase E.3 would surface participant *presence* but not mic/cam controls.
- **Teams' UI Automation tree.** Walk Teams' window with `UIAutomation` to read
call state. Brittle but usable; what other "Teams remote" tools do.
Implementation effort: **a week per route.** Recommend Graph for read paths,
UIAutomation for write paths.
## Out of scope (for now)
- Hosting the actual meeting media stack (audio/video render, mixer, network).
Teams owns this and we don't want to.
- Replacing Teams entirely with our own SIP/WebRTC stack. That's a different
product.
## Decision required
User to confirm:
1. Phase E.1 first (just launcher + group routing). Yes/no.
2. Whether to use `ms-teams:` URI launch or the new MSTeams.exe binary path
(`%LOCALAPPDATA%\Microsoft\WindowsApps\ms-teams.exe`).
3. Whether to ship NDI Access Manager config writes, or just document the manual
steps and trust the user to set them once.
## Implementation log
- 2026-05-08: First version of this spec drafted while user is asleep.
- 2026-05-08: Phase E.1 partial — "Launch Teams" rail button shipped (commit
pending). Group-routing automation deferred until user confirms approach.

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@ -1,34 +0,0 @@
# TeamsISO Manual Test Playbook
## Phase A — Engine foundation (CI)
- [ ] `dotnet build TeamsISO.Linux.slnf` succeeds with zero warnings.
- [ ] `dotnet test TeamsISO.Linux.slnf --filter "Category!=ndi&requires!=ndi"` passes.
- [ ] CI on Forgejo Actions is green at HEAD.
- [ ] Code coverage on `TeamsISO.Engine` is ≥80%.
## First Windows validation (after Phase B-2 ships)
Prerequisite: Windows 10/11 + NDI Runtime installed (https://ndi.video/tools/) + .NET 8 SDK.
- [ ] Clone the repo on the Windows machine: `git clone https://forge.wilddragon.net/zgaetano/teamsiso.git`.
- [ ] `dotnet build TeamsISO.sln --configuration Release` succeeds.
- [ ] `dotnet test --filter "requires=ndi"` passes against an NDI Test Pattern source (start the test pattern from the NDI Tools menu before running).
- [ ] Run `dotnet run --project src/TeamsISO.Console` — confirm the engine starts, version probe matches, and Ctrl+C exits cleanly.
## Live-meeting validation (after Phase C ships)
- [ ] Configure a Teams meeting with 3+ participants, with NDI broadcast enabled in Teams.
- [ ] `dotnet run --project src/TeamsISO.App` launches the WPF UI without an NDI runtime warning banner.
- [ ] Participants list populates within ~2 seconds of opening the app.
- [ ] Participant rename mid-meeting transfers the row's identity (the rename heuristic).
- [ ] Toggle ISO on for one participant. Confirm the named output appears in vMix / OBS / Studio Monitor on the same LAN.
- [ ] Change global framerate to 59.94 fps; click Apply. New ISOs honor the new rate.
- [ ] Disconnect one participant; confirm their ISO transitions to the no-signal slate within 2.5 s.
- [ ] Run for 30 minutes; check FramesDropped / FramesDuplicated counters in the engine log are reasonable.
## Pre-release checklist
- [ ] Legal review of NDI SDK License v5 complete (per spec §7.3).
- [ ] Code-signing decision confirmed (yes/no for v1.0).
- [ ] WiX installer produces a working MSI on a clean Windows machine.

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@ -24,12 +24,23 @@
Compressed="yes"
InstallerVersion="500">
<SummaryInformation Description="TeamsISO — Per-Participant NDI ISO Controller for Microsoft Teams"
Manufacturer="Wild Dragon LLC" />
<!--
SummaryInformation fields surface in File Explorer's "Details" tab and
in the Windows Installer "About" dialog. Description and Keywords are
what users see if they right-click the MSI before installing; Comments
is the longer copy that appears alongside the version in some
installer dialogs.
-->
<SummaryInformation
Description="TeamsISO — per-participant NDI ISO controller for Microsoft Teams. Splits each Teams participant into a normalized NDI source for vMix / OBS / Ross / hardware switchers."
Manufacturer="Wild Dragon LLC"
Keywords="NDI, Microsoft Teams, ISO recording, broadcast, live production, vMix, OBS, switcher, Wild Dragon" />
<!--
MajorUpgrade: a newer install replaces an older one in-place.
Disallow downgrades; users should uninstall the newer first.
MajorUpgrade: a newer install replaces an older one in-place. We
disallow downgrades because the engine config schema only carries a
forward-migration path; downgrading would leave operators with a
config the older binary doesn't understand.
-->
<MajorUpgrade DowngradeErrorMessage="A newer version of TeamsISO is already installed. Uninstall it before installing this older version."
Schedule="afterInstallInitialize" />
@ -52,10 +63,15 @@
<Property Id="WIXUI_INSTALLDIR" Value="INSTALLFOLDER" />
<!--
ARP icon + about-box link.
Add/Remove Programs metadata. ARPHELPLINK is the "Help" link; ARPURLINFOABOUT
is the manufacturer/about link; ARPCONTACT is the support contact shown
when the user clicks "Support information" from the ARP entry. ARPCOMMENTS
is the long description displayed in some Settings → Apps surfaces.
-->
<Property Id="ARPHELPLINK" Value="https://wilddragon.net" />
<Property Id="ARPHELPLINK" Value="https://forge.wilddragon.net/zgaetano/teamsiso" />
<Property Id="ARPURLINFOABOUT" Value="https://wilddragon.net" />
<Property Id="ARPCONTACT" Value="Wild Dragon LLC — support@wilddragon.net" />
<Property Id="ARPCOMMENTS" Value="TeamsISO turns Microsoft Teams' raw NDI broadcast into clean, normalized, per-participant NDI sources for ingestion by a live-production switcher (vMix, OBS, Ross, hardware capture). Each participant gets an individually-addressable source with configurable framerate, resolution, aspect mode, and audio routing." />
<!-- ARPNOMODIFY is set by WixUI_InstallDir; don't redeclare. -->
<Property Id="ARPNOREPAIR" Value="1" />
@ -115,23 +131,13 @@
<!--
Start Menu and Desktop shortcuts — direct .exe targets.
History note: an earlier revision wrapped the Target in
runas.exe /trustlevel:0x20000 to drop the spawned TeamsISO to
medium integrity, on the theory that elevated TeamsISO couldn't
discover NDI sources. THAT THEORY WAS WRONG. Verified empirically
2026-05-16: elevated TeamsISO discovers NDI sources fine
(vm.Participants.Count=2 at +5s with the keep-elevation flag
forcing OnStartup past the de-elevation check). The actual bug was the
SAFER-restricted token produced by runas /trustlevel (the demotion) breaks
.NET 8 WPF apphost startup in a way that the process appears alive
with a window but executes zero managed code past the very first
BAML-parse for MainWindow.xaml. No logs, no port binds, no
controller subscription. The runas wrapper was actively causing
every "shortcut launch shows no participants" report.
Direct .exe target. The in-app `ShouldDeElevate` check (App.xaml.cs)
has also been removed for the same reason — letting TeamsISO run
elevated is strictly better than re-spawning it through runas.
Don't wrap the Target in runas.exe /trustlevel:0x20000 (or anything
else that demotes the spawned process). The SAFER-restricted token
breaks .NET 8 WPF apphost startup: the process appears alive with
a window, but no managed code past BAML parse executes. Verified
empirically 2026-05-16 — letting TeamsISO inherit the launching
token (medium or high integrity, doesn't matter) is the correct
behavior. NDI discovery works fine at either integrity level.
-->
<ComponentGroup Id="Shortcuts" Directory="WildDragonStartMenuFolder">
<Component Id="StartMenuShortcut" Guid="*">