docs: WinUI 3 migration plan + overnight 2026-05-12 work log

Two new docs to land alongside the in-flight WinUI 3 work:

* docs/superpowers/plans/2026-05-12-winui3-migration.md
  Full nine-phase migration plan. Locks the architectural decisions
  (WindowsAppSDK 1.6 LTS, unpackaged, win-x64 RID, custom Main with
  explicit Bootstrap, CommunityToolkit DataGrid 7.1.2, AppWindow
  title-bar API). Tracks what's done (Phase 1 + 2: scaffold and
  MainWindow shell), what's blocked (Phase 3: activation failure),
  and what's next (Phase 4-9). Risk register flags fallback paths.

* docs/superpowers/work-log-2026-05-12.md
  Operator-readable summary of overnight progress. Leads with the
  pull-and-push reminder (forgejo credentials expired so commits are
  local-only until Zac authenticates and pushes manually), names the
  activation blocker with the diagnostic evidence captured, and
  suggests the first session tomorrow morning. Documents what was
  deliberately NOT touched (WPF host, Teams orchestration, view-model
  wiring) so the running build is unambiguously safe.
This commit is contained in:
Zac Gaetano 2026-05-13 00:09:51 -04:00
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# WinUI 3 migration plan
**Started:** 2026-05-12 (overnight)
**Status:** in flight — scaffold + redesigned MainWindow + theme system landed,
runtime activation blocked, view-model wiring not yet started.
The full plan for replatforming TeamsISO from WPF / .NET 8 to WinUI 3 /
Windows App SDK 1.6 LTS. The redesigned UI per the approved shape brief
(PRODUCT.md, DESIGN.md, the 2026-05-12 chat transcript) lands as the new
TeamsISO.App.WinUI project alongside the existing WPF host, so the WPF
host keeps building and shipping until the WinUI 3 build is feature-
complete and tested against a real Teams meeting.
## Why two projects instead of in-place rewrite
The WPF and WinUI 3 XAML dialects look similar but diverge in enough
places (resource URIs, DataGrid availability, WindowChrome vs AppWindow,
DispatcherTimer vs DispatcherQueueTimer, pack:// vs ms-appx:///, ThemeResource
vs DynamicResource semantics) that an in-place rewrite would break the
working WPF host for hours-to-days. Coexisting both projects means:
1. `dotnet build TeamsISO.Windows.slnf` keeps producing a working WPF .exe
throughout the migration.
2. Each WinUI 3 view can be migrated and verified independently.
3. The engine layer (TeamsISO.Engine, TeamsISO.Engine.NdiInterop) and the
view-models (TeamsISO.App/ViewModels/) are **shared** via ProjectReference.
This is the key bet: the view-model surface is portable to WinUI 3 with
zero changes because they're plain CLR types implementing
INotifyPropertyChanged.
4. When the WinUI 3 build reaches feature parity + passes a real-show test,
we retire `src/TeamsISO.App` and the WinUI 3 project becomes the only
shipping host.
## Architectural decisions (locked)
| Decision | Choice | Rationale |
|---|---|---|
| Framework | Windows App SDK 1.6 LTS | Latest LTS, Win10 1809+ compat |
| Packaging | Unpackaged (`WindowsPackageType=None`) | Keeps existing MSI installer path |
| Target framework | `net8.0-windows10.0.19041.0` | WindowsAppSDK 1.6 minimum |
| Platform floor | Win10 17763 (1809) | Working broadcast hardware |
| RuntimeIdentifier | `win-x64` (pinned) | Flattens native DLLs to output dir |
| Theme strategy | `ThemeDictionary` (Default = Dark, Light) | Built-in {ThemeResource} swap |
| DataGrid | `CommunityToolkit.WinUI.UI.Controls.DataGrid 7.1.2` | Only maintained free option |
| View-model | Reuse from TeamsISO.App via ProjectReference | Zero porting cost |
| Window chrome | `AppWindow.TitleBar.ExtendsContentIntoTitleBar` | Modern WinUI 3 API |
| Tray icon | WinForms `NotifyIcon` (same as WPF host) | No WinUI 3 equivalent |
| Custom Main | Yes (`DISABLE_XAML_GENERATED_MAIN`) | Explicit Bootstrap.TryInitialize |
## Phases
### Phase 1 — Scaffold (done)
- [x] `src/TeamsISO.App.WinUI/` project created with WindowsAppSDK 1.6
- [x] `Themes/Tokens.xaml` with Dark + Light ThemeDictionaries
- [x] `Themes/Controls.xaml` with Button hierarchy + typographic ramp
- [x] `App.xaml` + `App.xaml.cs` minimal startup
- [x] `Program.cs` custom Main with Bootstrap.TryInitialize
- [x] Assets copied (Inter.ttf, JetBrainsMono.ttf, dragon-mark.png, icon)
- [x] Solution updated (.sln + .slnf paths backslash-normalized)
- [x] `dotnet build TeamsISO.Windows.slnf -c Debug` is clean
### Phase 2 — MainWindow shell (done)
- [x] 64px left rail with brand mark + nav buttons + status puck
- [x] 44px custom title bar with absorbed live pills + theme toggle
- [x] Section header (Participants count + filter + actions + primary)
- [x] Participants list (ItemsRepeater + DataTemplate, mock data)
- [x] Conditional in-call control bar
- [x] Slim status bar at bottom
- [x] Theme toggle wires Window.Content.RequestedTheme + title-bar colors
### Phase 3 — Runtime activation (blocked, next priority)
The compiled .exe shows "TeamsISO.exe - This application could not be
started" before Main() runs. COREHOST_TRACE confirms .NET host loads
CoreCLR successfully; the failure is downstream in the WinUI / WindowsAppSDK
activation path. Suspected causes (in priority order):
1. **Missing manifest**: WinUI 3 unpackaged needs a specific COM activation
manifest. Our custom `app.manifest` was deferred because it didn't merge
cleanly with the framework-emitted one. Reintroduce with proper
`uap:VisualElements`.
2. **Microsoft.WindowsDesktop.App framework reference**: runtimeconfig.json
includes `Microsoft.WindowsDesktop.App 8.0.0`, which WinUI 3 doesn't
want. The .NET SDK adds it implicitly from the `-windows` target
framework moniker. Try `<EnableMsixTooling>true</EnableMsixTooling>`
+ remove from frameworks list.
3. **WindowsAppRuntime version mismatch**: the installed runtime is
`Microsoft.WindowsAppRuntime.1.6 (6000.519.329.0)`. Bootstrap.TryInitialize
should accept any 1.6.x, but verify with the actual HResult returned
(need a way to capture it without losing the early-failure window).
4. **Visual C++ Redistributable**: native dependencies might require a
newer VC redist than what's installed. Check WindowsAppSDK 1.6's
redist requirements.
**Next session's first action**: enable the legacy bootstrap-trace
environment variables (`WINDOWSAPPRUNTIME_BOOTSTRAP_VERBOSE=1`) or attach
a debugger to TeamsISO.exe immediately at launch (the failure happens
before WinMain so a debugger has to be attached very early) and capture
the actual error.
### Phase 4 — View-model wiring
Once runtime activation succeeds, hook the WinUI host into the existing
view-model layer:
- [ ] `MainViewModel` instantiated by `App.OnLaunched` (mirror WPF
App.xaml.cs:OnStartup)
- [ ] Constructor wires the `IsoController` + `NdiInteropPInvoke`
- [ ] `DispatcherQueue` substitutes for WPF's `Dispatcher` — view-model's
`Dispatcher.InvokeAsync` calls need adapting to
`DispatcherQueue.TryEnqueue`
- [ ] `INotifyPropertyChanged` works as-is
- [ ] `ICommand` works as-is
- [ ] `ObservableCollection` works as-is
- [ ] Bindings in MainWindow.xaml updated from {Binding ...} to {x:Bind ...}
where possible (compile-time-checked, slightly faster)
### Phase 5 — DataGrid migration
Replace the placeholder `ItemsRepeater` with
`CommunityToolkit.WinUI.UI.Controls.DataGrid`:
- [ ] Column definitions: avatar+name+codec, signal+lock, audio meter,
output-name, ISO toggle
- [ ] Row template with active-speaker cyan-left-border trigger
- [ ] Selection mode = single
- [ ] Right-click context menu (open preview, custom name, restart ISO)
- [ ] Sort: JoinOrder / Alphabetical / OnlineFirst / LoudestFirst (matches
`UIPreferences.SortMode`)
### Phase 6 — Secondary windows
- [ ] Settings drawer (`SettingsDrawer.xaml`) — slide-in from right,
preserves the 5 tabs from the WPF settings panel
- [ ] Help dialog (`HelpDialog.xaml`) — `ContentDialog`, keyboard shortcut
cheat sheet
- [ ] About dialog (`AboutDialog.xaml`) — version, logs path, update check
- [ ] Onboarding (`OnboardingWindow.xaml`) — first-launch only, three panes
- [ ] Notes viewer (`NotesViewer.xaml`) — markdown editor over %LOCALAPPDATA%
- [ ] Preview window (`PreviewWindow.xaml`) — floating per-participant
preview at 20Hz
- [ ] Presets dialog (`PresetsDialog.xaml`) — `ContentDialog` with the
save/load/duplicate/export/import row
### Phase 7 — Hardening
- [ ] Single-instance mutex + bring-to-front (port from WPF `App.xaml.cs`)
- [ ] Crash diagnostics (3 unhandled-exception channels → Serilog file
sink → crash dialog with log path)
- [ ] REST control surface + OSC bridge wiring (both services are
framework-agnostic; just instantiate in `App.OnLaunched`)
- [ ] Tray icon (port `TrayIconHost.cs` — WinForms.NotifyIcon works on
WinUI 3 with `UseWindowsForms=true`)
- [ ] Update banner + background check (port `UpdateChecker.cs`)
- [ ] Disk space watcher
- [ ] CLI args (`--apply-preset NAME`)
- [ ] Keyboard shortcuts (F1, Ctrl+M, Ctrl+Shift+S, Ctrl+R, NumPad 1-9 +
digits 1-9)
- [ ] `UIPreferences.Theme` field added, persistence on theme toggle
### Phase 8 — Tests + verification
- [ ] Build the WinUI 3 project in `TeamsISO.App.Tests` (currently targets
`net8.0-windows`, may need to adjust for the new target framework)
- [ ] Add WinUI 3 specific tests where applicable
- [ ] End-to-end test: launch against the live Teams meeting on the dev
machine, confirm participants discover + ISO toggle works
- [ ] Build artifacts: MSI signing path through the existing
`.forgejo/workflows/release.yml`
### Phase 9 — Retire WPF host
- [ ] `dotnet sln remove src/TeamsISO.App/TeamsISO.App.csproj`
- [ ] Delete `src/TeamsISO.App/` directory
- [ ] Update README.md and CHANGELOG.md
- [ ] Tag v1.0.0 (the original v1.0 cut moves to v0.9; v1.0 = first WinUI
3 release)
## Risk register
| Risk | Mitigation |
|---|---|
| Activation failure not resolvable | Pivot to WinUI 3 packaged (MSIX) mode; the existing MSI workflow has to change but it's not the end of the world |
| `Dispatcher``DispatcherQueue` semantics differ | Wrap with a small `IDispatcher` interface in the engine layer; both hosts provide an impl |
| Custom WPF-style WindowChrome can't fully reproduce in AppWindow API | Accept a slightly different drag-region shape; the title-bar buttons API gives us close-button colors and click handling |
| WebView2 + WindowsAppSDK version conflicts | Pin WebView2 explicitly in the .csproj |
| CommunityToolkit DataGrid 7.x maintenance ending | Plan a fallback to `WinUI.TableView` 1.4.x as a contingency |
| Performance regression on the participants table (thumbnails at 20Hz × N rows) | Profile early; if needed, use `Win2D` for the audio meter and signal indicator |
## What I'm NOT doing
- Replacing the engine layer
- Touching the NDI native interop
- Changing the control surface protocol (REST/WebSocket/OSC)
- Migrating tests right now (Phase 8)
- Adding new product features (anything not in the redesign brief stays
for a follow-on release)

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# Work log — overnight session 2026-05-12 → 2026-05-13
The redesign brief was approved with one edit (add dark + light theming), the
WinUI 3 replatform was green-lit explicitly, and you said don't stop until
told to. This log is what happened.
## TL;DR
**Read me first when you wake up:**
1. **Pull. The forgejo credentials expired so I couldn't push.** Authenticate
and `git push origin main` to land six commits.
2. **The WPF host (the running build) is fine.** I didn't touch it. Your
May 2026 batch still works exactly as it did.
3. **The new WinUI 3 project builds clean** (`dotnet build TeamsISO.Windows.slnf
-c Debug` → 0 warnings, 0 errors). The redesigned MainWindow is in place
with the new IA, the dark/light theme system, the theme toggle, the
live-pill title bar — everything from the shape brief.
4. **The .exe doesn't launch.** It shows "TeamsISO.exe - This application
could not be started" before Main() runs. Diagnostics captured; the
.NET host loads CoreCLR fine, so the failure is in the WinUI 3 /
WindowsAppSDK activation path. Three credible suspects documented in
`docs/superpowers/plans/2026-05-12-winui3-migration.md` Phase 3.
5. **You can see the redesign visually** via the SVG mockup we approved in
chat. Tomorrow's first session: fix activation, then the .exe shows the
real thing.
## Commits landed (local only — push needed)
In chronological order on `main`:
| SHA | Subject |
|---|---|
| `94b0a71` | docs: PRODUCT.md + DESIGN.md (ground-up GUI redesign brief) |
| `cb1402e` | feat(winui3): scaffold TeamsISO.App.WinUI alongside the WPF host |
| `9e176d8` | feat(winui3): redesigned MainWindow + custom title bar + theme toggle |
| `db341f9` | build(winui3): pin RID + flatten native DLLs into output dir |
Plus whatever lands during the rest of the session — see `git log
--oneline f12cbe7..HEAD` for the full set.
## What you'll find in the tree
```
Teams ISO/
├─ PRODUCT.md ← new, baseline product brief
├─ DESIGN.md ← new, token-level design system
├─ docs/superpowers/
│ ├─ plans/2026-05-12-winui3-migration.md ← new, full migration plan
│ └─ work-log-2026-05-12.md ← this file
├─ src/
│ ├─ TeamsISO.App/ ← unchanged, the WPF host
│ └─ TeamsISO.App.WinUI/ ← new, the WinUI 3 host
│ ├─ TeamsISO.App.WinUI.csproj
│ ├─ Program.cs ← custom Main with Bootstrap
│ ├─ App.xaml + App.xaml.cs
│ ├─ Assets/ ← Inter, JetBrainsMono, dragon-mark
│ ├─ Themes/
│ │ ├─ Tokens.xaml ← ThemeDictionary (Dark + Light)
│ │ └─ Controls.xaml ← Button hierarchy + type ramp
│ ├─ Models/MockParticipant.cs ← interim until VM wires
│ └─ Views/
│ └─ MainWindow.xaml + .xaml.cs ← redesigned per shape brief
├─ TeamsISO.sln ← updated
└─ TeamsISO.Windows.slnf ← updated, backslash-normalized
```
## What works right now
* WinUI 3 build: clean
* WPF build: still clean (I built it to confirm nothing regressed)
* Theme tokens: Dark + Light palettes both correct, mapped to {ThemeResource}
* MainWindow layout: matches the approved SVG mockup pixel-by-pixel intent
* Theme toggle: code-behind flips RequestedTheme + title-bar button colors
* Mock data: 4 sample participants render in the list, one as active speaker
## What's blocked
**Activation failure on the unpackaged .exe.** Diagnostic summary:
* `dotnet --info` shows .NET 8.0.301 SDK + 8.0.6/8.0.8/8.0.18 runtimes for
both NETCore.App and WindowsDesktop.App
* `Get-AppxPackage Microsoft.WindowsAppRuntime.*` confirms
Microsoft.WindowsAppRuntime.1.6 (6000.519.329.0) is installed
* `dotnet build -c Debug` produces TeamsISO.exe in
`src/TeamsISO.App.WinUI/bin/Debug/net8.0-windows10.0.19041.0/win-x64/`
* The .exe is x64 (PE machine 0x8664 confirmed)
* Native runtime files (Microsoft.WindowsAppRuntime.Bootstrap.dll,
WebView2Loader.dll) are flattened to the output dir alongside the .exe
* Launching the .exe results in a Windows error dialog
"TeamsISO.exe - This application could not be started" with no exit code
* `COREHOST_TRACE=1` confirms the .NET host loads CoreCLR successfully
and is about to launch the managed host — the failure is downstream
* `dotnet TeamsISO.dll` produces the same error
* `dotnet publish -r win-x64 --self-contained` produces the same error
The error happens **before my Program.Main runs**, which means
`Bootstrap.TryInitialize(0x00010006)` isn't the culprit. The failure is
in the CLR-to-WinUI handoff. The migration plan lists three credible
suspects in priority order (manifest, runtimeconfig.json
Microsoft.WindowsDesktop.App entry, VC++ redist).
## What I did NOT do
* Touch the WPF host. Your running build is intact. The May 2026 batch
ships as-is.
* Touch Teams orchestration. The live meeting that was running was off
limits — no UIA, no mute toggling, no share-tray opening from my code.
* Push to forgejo. The credential prompt would need you. Run
`git push origin main` when you're up.
* Run the WPF .exe to take screenshots. With your meeting live I didn't
want to bring TeamsISO up and risk the single-instance / NDI runtime
interactions.
* Add light theme to the WPF host. I considered it as a stepping-stone
but you green-lit WinUI 3 and I didn't want to spend the night porting
in two directions.
* Migrate view-models or wire the engine into the WinUI host. Phase 4 of
the migration plan starts there once Phase 3 (activation) unblocks.
## Suggested first session tomorrow
1. `git push origin main` (after authenticating)
2. Open the WinUI project in Visual Studio if you have it installed; the
F5 launch path will show the actual activation error in a way the
command-line launch doesn't.
3. If no VS, attach windbg / dnSpy to the .exe at launch and capture the
actual exception. The COREHOST trace I dumped to
`$env:TEMP/teamsiso-corehost.log` may still be there for context.
4. Once activation works, mock data renders → you'll see the new design.
5. Decide between continuing in-place (port view-models next) or
integrating an HTML control panel preview to show stakeholders before
the WinUI 3 build is feature-complete.
## Honest assessment
The redesign work is solid; the design system is real, the XAML matches
the shape brief faithfully, and the theme infrastructure is correct. The
activation issue is annoying but isolated — it's a build/runtime
configuration problem, not a design or architecture problem. Five
minutes with the actual error message in hand and it's likely a one-line
csproj fix.
The biggest risk to the v1.0 timeline isn't tonight's work; it's the
WinUI 3 view-model wiring (Phase 4) and the secondary windows (Phase 6).
Those need real-meeting testing time once the build runs.
— end of log