teamsiso/TeamsISO.sln

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2026-05-07 11:07:58 -04:00

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "src", "src", "{46E05E34-8A87-4986-87D3-FE0DE4E05F44}"
EndProject
feat(winui3): scaffold TeamsISO.App.WinUI alongside the WPF host First step of the WinUI 3 replatform per the approved redesign brief. The new project coexists with the existing src/TeamsISO.App (WPF) so the WPF host keeps building and shipping while the WinUI 3 redesign lands incrementally. Once the WinUI 3 build is feature-complete and tested against a real Teams meeting, the WPF project is retired. Scaffold contents: * src/TeamsISO.App.WinUI/TeamsISO.App.WinUI.csproj Windows App SDK 1.6 LTS (250602001), unpackaged mode (WindowsPackageType=None) so the existing MSI installer keeps working. Target framework net8.0-windows10.0.19041.0, min platform 10.0.17763.0 to preserve Win10 1809+ compatibility for working broadcast hardware. Pins WindowsSdkPackageVersion=10.0.19041.38 so .NET SDK 8.0.301 builds cleanly without an SDK upgrade on the build host. * src/TeamsISO.App.WinUI/app.manifest PerMonitorV2 DPI awareness + gdiScaling for crisp text on high-DPI broadcast monitors. asInvoker trust level (control surface :9755 and OSC :9000 bind to 127.0.0.1, no admin needed). * App.xaml + App.xaml.cs Minimal startup: brings up MainWindow. The full pipeline (NDI runtime preflight, IsoController wiring, single-instance mutex, REST + OSC bridge, tray icon, crash diagnostics, auto-update banner, onboarding) migrates in subsequent commits. * Themes/Tokens.xaml Wild Dragon design tokens as ThemeDictionary entries (Default = Dark, Light). Colors as Color resources, Brushes paired per theme so {ThemeResource} auto-swaps when RequestedTheme flips — no app restart, no flicker. Spacing/radii/typography tokens are theme-agnostic at the outer level. Light palette maintains brand recognition via cyan-tinted off-whites (#FAFAFB canvas, #F0F1F3 rail) rather than pure white, and splits cyan into accent.cyan.surface (#97EDF0, works in both modes because text on top is near-black) and accent.cyan.text (#97EDF0 dark / #0E7C82 light) so captions and inline labels keep AA contrast. * Themes/Controls.xaml Button hierarchy with real commitments: Primary (cyan fill, one per surface), Secondary (transparent bordered), Tertiary (text only), Destructive (coral border + text), Caption (titlebar), RailIcon. Typographic ramp (Display / Title / Heading / Body / Subtle / Caption / Mono) at the DESIGN.md 1.25 ratio. * CommunityToolkit.WinUI.UI.Controls.DataGrid 7.1.2 referenced for the participants table migration. (Toolkit 8.x dropped DataGrid; 7.x is the only currently-maintained free option for WinUI 3.) * Inter.ttf + JetBrainsMono.ttf + dragon-mark.png + teamsiso.ico copied from the WPF project's Assets/ so the WinUI 3 host is self-contained. * TeamsISO.sln + TeamsISO.Windows.slnf updated to include the new project. The .slnf paths switch to backslash form so MSBuild can match them against the .sln's canonical path representation. Verified: dotnet build TeamsISO.Windows.slnf -c Debug succeeds with 0 warnings and 0 errors for all 8 projects (WPF host, WinUI 3 host, engine, NDI interop, console, three test projects).
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TeamsISO.Engine", "src\TeamsISO.Engine\TeamsISO.Engine.csproj", "{F0D24EAE-9225-4DC4-B3D2-6966077287A0}"
EndProject
feat(winui3): scaffold TeamsISO.App.WinUI alongside the WPF host First step of the WinUI 3 replatform per the approved redesign brief. The new project coexists with the existing src/TeamsISO.App (WPF) so the WPF host keeps building and shipping while the WinUI 3 redesign lands incrementally. Once the WinUI 3 build is feature-complete and tested against a real Teams meeting, the WPF project is retired. Scaffold contents: * src/TeamsISO.App.WinUI/TeamsISO.App.WinUI.csproj Windows App SDK 1.6 LTS (250602001), unpackaged mode (WindowsPackageType=None) so the existing MSI installer keeps working. Target framework net8.0-windows10.0.19041.0, min platform 10.0.17763.0 to preserve Win10 1809+ compatibility for working broadcast hardware. Pins WindowsSdkPackageVersion=10.0.19041.38 so .NET SDK 8.0.301 builds cleanly without an SDK upgrade on the build host. * src/TeamsISO.App.WinUI/app.manifest PerMonitorV2 DPI awareness + gdiScaling for crisp text on high-DPI broadcast monitors. asInvoker trust level (control surface :9755 and OSC :9000 bind to 127.0.0.1, no admin needed). * App.xaml + App.xaml.cs Minimal startup: brings up MainWindow. The full pipeline (NDI runtime preflight, IsoController wiring, single-instance mutex, REST + OSC bridge, tray icon, crash diagnostics, auto-update banner, onboarding) migrates in subsequent commits. * Themes/Tokens.xaml Wild Dragon design tokens as ThemeDictionary entries (Default = Dark, Light). Colors as Color resources, Brushes paired per theme so {ThemeResource} auto-swaps when RequestedTheme flips — no app restart, no flicker. Spacing/radii/typography tokens are theme-agnostic at the outer level. Light palette maintains brand recognition via cyan-tinted off-whites (#FAFAFB canvas, #F0F1F3 rail) rather than pure white, and splits cyan into accent.cyan.surface (#97EDF0, works in both modes because text on top is near-black) and accent.cyan.text (#97EDF0 dark / #0E7C82 light) so captions and inline labels keep AA contrast. * Themes/Controls.xaml Button hierarchy with real commitments: Primary (cyan fill, one per surface), Secondary (transparent bordered), Tertiary (text only), Destructive (coral border + text), Caption (titlebar), RailIcon. Typographic ramp (Display / Title / Heading / Body / Subtle / Caption / Mono) at the DESIGN.md 1.25 ratio. * CommunityToolkit.WinUI.UI.Controls.DataGrid 7.1.2 referenced for the participants table migration. (Toolkit 8.x dropped DataGrid; 7.x is the only currently-maintained free option for WinUI 3.) * Inter.ttf + JetBrainsMono.ttf + dragon-mark.png + teamsiso.ico copied from the WPF project's Assets/ so the WinUI 3 host is self-contained. * TeamsISO.sln + TeamsISO.Windows.slnf updated to include the new project. The .slnf paths switch to backslash form so MSBuild can match them against the .sln's canonical path representation. Verified: dotnet build TeamsISO.Windows.slnf -c Debug succeeds with 0 warnings and 0 errors for all 8 projects (WPF host, WinUI 3 host, engine, NDI interop, console, three test projects).
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TeamsISO.Engine.NdiInterop", "src\TeamsISO.Engine.NdiInterop\TeamsISO.Engine.NdiInterop.csproj", "{E737E54B-73DE-4F74-909C-1F0F5CF82AC6}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{DBDF4A1D-4215-42D5-B456-2CE7159DF848}"
EndProject
feat(winui3): scaffold TeamsISO.App.WinUI alongside the WPF host First step of the WinUI 3 replatform per the approved redesign brief. The new project coexists with the existing src/TeamsISO.App (WPF) so the WPF host keeps building and shipping while the WinUI 3 redesign lands incrementally. Once the WinUI 3 build is feature-complete and tested against a real Teams meeting, the WPF project is retired. Scaffold contents: * src/TeamsISO.App.WinUI/TeamsISO.App.WinUI.csproj Windows App SDK 1.6 LTS (250602001), unpackaged mode (WindowsPackageType=None) so the existing MSI installer keeps working. Target framework net8.0-windows10.0.19041.0, min platform 10.0.17763.0 to preserve Win10 1809+ compatibility for working broadcast hardware. Pins WindowsSdkPackageVersion=10.0.19041.38 so .NET SDK 8.0.301 builds cleanly without an SDK upgrade on the build host. * src/TeamsISO.App.WinUI/app.manifest PerMonitorV2 DPI awareness + gdiScaling for crisp text on high-DPI broadcast monitors. asInvoker trust level (control surface :9755 and OSC :9000 bind to 127.0.0.1, no admin needed). * App.xaml + App.xaml.cs Minimal startup: brings up MainWindow. The full pipeline (NDI runtime preflight, IsoController wiring, single-instance mutex, REST + OSC bridge, tray icon, crash diagnostics, auto-update banner, onboarding) migrates in subsequent commits. * Themes/Tokens.xaml Wild Dragon design tokens as ThemeDictionary entries (Default = Dark, Light). Colors as Color resources, Brushes paired per theme so {ThemeResource} auto-swaps when RequestedTheme flips — no app restart, no flicker. Spacing/radii/typography tokens are theme-agnostic at the outer level. Light palette maintains brand recognition via cyan-tinted off-whites (#FAFAFB canvas, #F0F1F3 rail) rather than pure white, and splits cyan into accent.cyan.surface (#97EDF0, works in both modes because text on top is near-black) and accent.cyan.text (#97EDF0 dark / #0E7C82 light) so captions and inline labels keep AA contrast. * Themes/Controls.xaml Button hierarchy with real commitments: Primary (cyan fill, one per surface), Secondary (transparent bordered), Tertiary (text only), Destructive (coral border + text), Caption (titlebar), RailIcon. Typographic ramp (Display / Title / Heading / Body / Subtle / Caption / Mono) at the DESIGN.md 1.25 ratio. * CommunityToolkit.WinUI.UI.Controls.DataGrid 7.1.2 referenced for the participants table migration. (Toolkit 8.x dropped DataGrid; 7.x is the only currently-maintained free option for WinUI 3.) * Inter.ttf + JetBrainsMono.ttf + dragon-mark.png + teamsiso.ico copied from the WPF project's Assets/ so the WinUI 3 host is self-contained. * TeamsISO.sln + TeamsISO.Windows.slnf updated to include the new project. The .slnf paths switch to backslash form so MSBuild can match them against the .sln's canonical path representation. Verified: dotnet build TeamsISO.Windows.slnf -c Debug succeeds with 0 warnings and 0 errors for all 8 projects (WPF host, WinUI 3 host, engine, NDI interop, console, three test projects).
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TeamsISO.Engine.Tests", "src\tests\TeamsISO.Engine.Tests\TeamsISO.Engine.Tests.csproj", "{F8DBD7AB-E160-4B75-88FC-BAECDD4D44E8}"
EndProject
feat(winui3): scaffold TeamsISO.App.WinUI alongside the WPF host First step of the WinUI 3 replatform per the approved redesign brief. The new project coexists with the existing src/TeamsISO.App (WPF) so the WPF host keeps building and shipping while the WinUI 3 redesign lands incrementally. Once the WinUI 3 build is feature-complete and tested against a real Teams meeting, the WPF project is retired. Scaffold contents: * src/TeamsISO.App.WinUI/TeamsISO.App.WinUI.csproj Windows App SDK 1.6 LTS (250602001), unpackaged mode (WindowsPackageType=None) so the existing MSI installer keeps working. Target framework net8.0-windows10.0.19041.0, min platform 10.0.17763.0 to preserve Win10 1809+ compatibility for working broadcast hardware. Pins WindowsSdkPackageVersion=10.0.19041.38 so .NET SDK 8.0.301 builds cleanly without an SDK upgrade on the build host. * src/TeamsISO.App.WinUI/app.manifest PerMonitorV2 DPI awareness + gdiScaling for crisp text on high-DPI broadcast monitors. asInvoker trust level (control surface :9755 and OSC :9000 bind to 127.0.0.1, no admin needed). * App.xaml + App.xaml.cs Minimal startup: brings up MainWindow. The full pipeline (NDI runtime preflight, IsoController wiring, single-instance mutex, REST + OSC bridge, tray icon, crash diagnostics, auto-update banner, onboarding) migrates in subsequent commits. * Themes/Tokens.xaml Wild Dragon design tokens as ThemeDictionary entries (Default = Dark, Light). Colors as Color resources, Brushes paired per theme so {ThemeResource} auto-swaps when RequestedTheme flips — no app restart, no flicker. Spacing/radii/typography tokens are theme-agnostic at the outer level. Light palette maintains brand recognition via cyan-tinted off-whites (#FAFAFB canvas, #F0F1F3 rail) rather than pure white, and splits cyan into accent.cyan.surface (#97EDF0, works in both modes because text on top is near-black) and accent.cyan.text (#97EDF0 dark / #0E7C82 light) so captions and inline labels keep AA contrast. * Themes/Controls.xaml Button hierarchy with real commitments: Primary (cyan fill, one per surface), Secondary (transparent bordered), Tertiary (text only), Destructive (coral border + text), Caption (titlebar), RailIcon. Typographic ramp (Display / Title / Heading / Body / Subtle / Caption / Mono) at the DESIGN.md 1.25 ratio. * CommunityToolkit.WinUI.UI.Controls.DataGrid 7.1.2 referenced for the participants table migration. (Toolkit 8.x dropped DataGrid; 7.x is the only currently-maintained free option for WinUI 3.) * Inter.ttf + JetBrainsMono.ttf + dragon-mark.png + teamsiso.ico copied from the WPF project's Assets/ so the WinUI 3 host is self-contained. * TeamsISO.sln + TeamsISO.Windows.slnf updated to include the new project. The .slnf paths switch to backslash form so MSBuild can match them against the .sln's canonical path representation. Verified: dotnet build TeamsISO.Windows.slnf -c Debug succeeds with 0 warnings and 0 errors for all 8 projects (WPF host, WinUI 3 host, engine, NDI interop, console, three test projects).
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TeamsISO.App", "src\TeamsISO.App\TeamsISO.App.csproj", "{80DCE039-3BBC-4D3F-B44B-51F324591C29}"
EndProject
feat(winui3): scaffold TeamsISO.App.WinUI alongside the WPF host First step of the WinUI 3 replatform per the approved redesign brief. The new project coexists with the existing src/TeamsISO.App (WPF) so the WPF host keeps building and shipping while the WinUI 3 redesign lands incrementally. Once the WinUI 3 build is feature-complete and tested against a real Teams meeting, the WPF project is retired. Scaffold contents: * src/TeamsISO.App.WinUI/TeamsISO.App.WinUI.csproj Windows App SDK 1.6 LTS (250602001), unpackaged mode (WindowsPackageType=None) so the existing MSI installer keeps working. Target framework net8.0-windows10.0.19041.0, min platform 10.0.17763.0 to preserve Win10 1809+ compatibility for working broadcast hardware. Pins WindowsSdkPackageVersion=10.0.19041.38 so .NET SDK 8.0.301 builds cleanly without an SDK upgrade on the build host. * src/TeamsISO.App.WinUI/app.manifest PerMonitorV2 DPI awareness + gdiScaling for crisp text on high-DPI broadcast monitors. asInvoker trust level (control surface :9755 and OSC :9000 bind to 127.0.0.1, no admin needed). * App.xaml + App.xaml.cs Minimal startup: brings up MainWindow. The full pipeline (NDI runtime preflight, IsoController wiring, single-instance mutex, REST + OSC bridge, tray icon, crash diagnostics, auto-update banner, onboarding) migrates in subsequent commits. * Themes/Tokens.xaml Wild Dragon design tokens as ThemeDictionary entries (Default = Dark, Light). Colors as Color resources, Brushes paired per theme so {ThemeResource} auto-swaps when RequestedTheme flips — no app restart, no flicker. Spacing/radii/typography tokens are theme-agnostic at the outer level. Light palette maintains brand recognition via cyan-tinted off-whites (#FAFAFB canvas, #F0F1F3 rail) rather than pure white, and splits cyan into accent.cyan.surface (#97EDF0, works in both modes because text on top is near-black) and accent.cyan.text (#97EDF0 dark / #0E7C82 light) so captions and inline labels keep AA contrast. * Themes/Controls.xaml Button hierarchy with real commitments: Primary (cyan fill, one per surface), Secondary (transparent bordered), Tertiary (text only), Destructive (coral border + text), Caption (titlebar), RailIcon. Typographic ramp (Display / Title / Heading / Body / Subtle / Caption / Mono) at the DESIGN.md 1.25 ratio. * CommunityToolkit.WinUI.UI.Controls.DataGrid 7.1.2 referenced for the participants table migration. (Toolkit 8.x dropped DataGrid; 7.x is the only currently-maintained free option for WinUI 3.) * Inter.ttf + JetBrainsMono.ttf + dragon-mark.png + teamsiso.ico copied from the WPF project's Assets/ so the WinUI 3 host is self-contained. * TeamsISO.sln + TeamsISO.Windows.slnf updated to include the new project. The .slnf paths switch to backslash form so MSBuild can match them against the .sln's canonical path representation. Verified: dotnet build TeamsISO.Windows.slnf -c Debug succeeds with 0 warnings and 0 errors for all 8 projects (WPF host, WinUI 3 host, engine, NDI interop, console, three test projects).
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TeamsISO.Engine.IntegrationTests", "src\tests\TeamsISO.Engine.IntegrationTests\TeamsISO.Engine.IntegrationTests.csproj", "{A85E331D-026E-4BDE-B89C-0CC4C95001CE}"
EndProject
feat(winui3): scaffold TeamsISO.App.WinUI alongside the WPF host First step of the WinUI 3 replatform per the approved redesign brief. The new project coexists with the existing src/TeamsISO.App (WPF) so the WPF host keeps building and shipping while the WinUI 3 redesign lands incrementally. Once the WinUI 3 build is feature-complete and tested against a real Teams meeting, the WPF project is retired. Scaffold contents: * src/TeamsISO.App.WinUI/TeamsISO.App.WinUI.csproj Windows App SDK 1.6 LTS (250602001), unpackaged mode (WindowsPackageType=None) so the existing MSI installer keeps working. Target framework net8.0-windows10.0.19041.0, min platform 10.0.17763.0 to preserve Win10 1809+ compatibility for working broadcast hardware. Pins WindowsSdkPackageVersion=10.0.19041.38 so .NET SDK 8.0.301 builds cleanly without an SDK upgrade on the build host. * src/TeamsISO.App.WinUI/app.manifest PerMonitorV2 DPI awareness + gdiScaling for crisp text on high-DPI broadcast monitors. asInvoker trust level (control surface :9755 and OSC :9000 bind to 127.0.0.1, no admin needed). * App.xaml + App.xaml.cs Minimal startup: brings up MainWindow. The full pipeline (NDI runtime preflight, IsoController wiring, single-instance mutex, REST + OSC bridge, tray icon, crash diagnostics, auto-update banner, onboarding) migrates in subsequent commits. * Themes/Tokens.xaml Wild Dragon design tokens as ThemeDictionary entries (Default = Dark, Light). Colors as Color resources, Brushes paired per theme so {ThemeResource} auto-swaps when RequestedTheme flips — no app restart, no flicker. Spacing/radii/typography tokens are theme-agnostic at the outer level. Light palette maintains brand recognition via cyan-tinted off-whites (#FAFAFB canvas, #F0F1F3 rail) rather than pure white, and splits cyan into accent.cyan.surface (#97EDF0, works in both modes because text on top is near-black) and accent.cyan.text (#97EDF0 dark / #0E7C82 light) so captions and inline labels keep AA contrast. * Themes/Controls.xaml Button hierarchy with real commitments: Primary (cyan fill, one per surface), Secondary (transparent bordered), Tertiary (text only), Destructive (coral border + text), Caption (titlebar), RailIcon. Typographic ramp (Display / Title / Heading / Body / Subtle / Caption / Mono) at the DESIGN.md 1.25 ratio. * CommunityToolkit.WinUI.UI.Controls.DataGrid 7.1.2 referenced for the participants table migration. (Toolkit 8.x dropped DataGrid; 7.x is the only currently-maintained free option for WinUI 3.) * Inter.ttf + JetBrainsMono.ttf + dragon-mark.png + teamsiso.ico copied from the WPF project's Assets/ so the WinUI 3 host is self-contained. * TeamsISO.sln + TeamsISO.Windows.slnf updated to include the new project. The .slnf paths switch to backslash form so MSBuild can match them against the .sln's canonical path representation. Verified: dotnet build TeamsISO.Windows.slnf -c Debug succeeds with 0 warnings and 0 errors for all 8 projects (WPF host, WinUI 3 host, engine, NDI interop, console, three test projects).
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TeamsISO.Console", "src\TeamsISO.Console\TeamsISO.Console.csproj", "{C3254998-9428-4264-A8FB-EAC9E1F9F432}"
EndProject
feat(winui3): scaffold TeamsISO.App.WinUI alongside the WPF host First step of the WinUI 3 replatform per the approved redesign brief. The new project coexists with the existing src/TeamsISO.App (WPF) so the WPF host keeps building and shipping while the WinUI 3 redesign lands incrementally. Once the WinUI 3 build is feature-complete and tested against a real Teams meeting, the WPF project is retired. Scaffold contents: * src/TeamsISO.App.WinUI/TeamsISO.App.WinUI.csproj Windows App SDK 1.6 LTS (250602001), unpackaged mode (WindowsPackageType=None) so the existing MSI installer keeps working. Target framework net8.0-windows10.0.19041.0, min platform 10.0.17763.0 to preserve Win10 1809+ compatibility for working broadcast hardware. Pins WindowsSdkPackageVersion=10.0.19041.38 so .NET SDK 8.0.301 builds cleanly without an SDK upgrade on the build host. * src/TeamsISO.App.WinUI/app.manifest PerMonitorV2 DPI awareness + gdiScaling for crisp text on high-DPI broadcast monitors. asInvoker trust level (control surface :9755 and OSC :9000 bind to 127.0.0.1, no admin needed). * App.xaml + App.xaml.cs Minimal startup: brings up MainWindow. The full pipeline (NDI runtime preflight, IsoController wiring, single-instance mutex, REST + OSC bridge, tray icon, crash diagnostics, auto-update banner, onboarding) migrates in subsequent commits. * Themes/Tokens.xaml Wild Dragon design tokens as ThemeDictionary entries (Default = Dark, Light). Colors as Color resources, Brushes paired per theme so {ThemeResource} auto-swaps when RequestedTheme flips — no app restart, no flicker. Spacing/radii/typography tokens are theme-agnostic at the outer level. Light palette maintains brand recognition via cyan-tinted off-whites (#FAFAFB canvas, #F0F1F3 rail) rather than pure white, and splits cyan into accent.cyan.surface (#97EDF0, works in both modes because text on top is near-black) and accent.cyan.text (#97EDF0 dark / #0E7C82 light) so captions and inline labels keep AA contrast. * Themes/Controls.xaml Button hierarchy with real commitments: Primary (cyan fill, one per surface), Secondary (transparent bordered), Tertiary (text only), Destructive (coral border + text), Caption (titlebar), RailIcon. Typographic ramp (Display / Title / Heading / Body / Subtle / Caption / Mono) at the DESIGN.md 1.25 ratio. * CommunityToolkit.WinUI.UI.Controls.DataGrid 7.1.2 referenced for the participants table migration. (Toolkit 8.x dropped DataGrid; 7.x is the only currently-maintained free option for WinUI 3.) * Inter.ttf + JetBrainsMono.ttf + dragon-mark.png + teamsiso.ico copied from the WPF project's Assets/ so the WinUI 3 host is self-contained. * TeamsISO.sln + TeamsISO.Windows.slnf updated to include the new project. The .slnf paths switch to backslash form so MSBuild can match them against the .sln's canonical path representation. Verified: dotnet build TeamsISO.Windows.slnf -c Debug succeeds with 0 warnings and 0 errors for all 8 projects (WPF host, WinUI 3 host, engine, NDI interop, console, three test projects).
2026-05-12 23:52:35 -04:00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TeamsISO.App.Tests", "src\tests\TeamsISO.App.Tests\TeamsISO.App.Tests.csproj", "{B5A6F1E7-3D2C-4F89-9A55-7E1B2A4C8D6F}"
EndProject
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GlobalSection(NestedProjects) = preSolution
{F0D24EAE-9225-4DC4-B3D2-6966077287A0} = {46E05E34-8A87-4986-87D3-FE0DE4E05F44}
{E737E54B-73DE-4F74-909C-1F0F5CF82AC6} = {46E05E34-8A87-4986-87D3-FE0DE4E05F44}
{DBDF4A1D-4215-42D5-B456-2CE7159DF848} = {46E05E34-8A87-4986-87D3-FE0DE4E05F44}
{F8DBD7AB-E160-4B75-88FC-BAECDD4D44E8} = {DBDF4A1D-4215-42D5-B456-2CE7159DF848}
{80DCE039-3BBC-4D3F-B44B-51F324591C29} = {46E05E34-8A87-4986-87D3-FE0DE4E05F44}
{A85E331D-026E-4BDE-B89C-0CC4C95001CE} = {DBDF4A1D-4215-42D5-B456-2CE7159DF848}
{C3254998-9428-4264-A8FB-EAC9E1F9F432} = {46E05E34-8A87-4986-87D3-FE0DE4E05F44}
{B5A6F1E7-3D2C-4F89-9A55-7E1B2A4C8D6F} = {DBDF4A1D-4215-42D5-B456-2CE7159DF848}
EndGlobalSection
2026-05-07 11:07:58 -04:00
EndGlobal