dragonmoonlight/app/vpn/wintun.h

158 lines
7.1 KiB
C++

// wintun.h — Dynamic-loading wrapper for the Wintun kernel TUN driver.
//
// Wintun is distributed as wintun.dll and loaded at runtime via LoadLibraryEx.
// All API functions are resolved via GetProcAddress.
//
// Reference: https://git.zx2c4.com/wintun
// License : Wintun is (C) WireGuard LLC; the header bindings here are MIT.
//
// Usage:
// WintunLib wt;
// if (!wt.load()) { /* wintun.dll not found */ }
// WINTUN_ADAPTER_HANDLE adp = wt.CreateAdapter(L"DragonMoonlight", L"WireGuard", nullptr);
#pragma once
#ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <winternl.h>
#include <stdint.h>
// ─── Wintun opaque types ──────────────────────────────────────────────────────
typedef void *WINTUN_ADAPTER_HANDLE;
typedef void *WINTUN_SESSION_HANDLE;
// ─── Wintun function pointer types ───────────────────────────────────────────
typedef WINTUN_ADAPTER_HANDLE(WINAPI *WINTUN_CREATE_ADAPTER_FUNC)(
LPCWSTR Name, LPCWSTR TunnelType, const GUID *RequestedGUID);
typedef WINTUN_ADAPTER_HANDLE(WINAPI *WINTUN_OPEN_ADAPTER_FUNC)(LPCWSTR Name);
typedef void(WINAPI *WINTUN_CLOSE_ADAPTER_FUNC)(WINTUN_ADAPTER_HANDLE Adapter);
typedef BOOL(WINAPI *WINTUN_DELETE_DRIVER_FUNC)(void);
typedef void(WINAPI *WINTUN_GET_ADAPTER_LUID_FUNC)(WINTUN_ADAPTER_HANDLE Adapter,
NET_LUID *Luid);
typedef DWORD(WINAPI *WINTUN_GET_RUNNING_DRIVER_VERSION_FUNC)(void);
typedef WINTUN_SESSION_HANDLE(WINAPI *WINTUN_START_SESSION_FUNC)(
WINTUN_ADAPTER_HANDLE Adapter, DWORD Capacity);
typedef void(WINAPI *WINTUN_END_SESSION_FUNC)(WINTUN_SESSION_HANDLE Session);
typedef HANDLE(WINAPI *WINTUN_GET_READ_WAIT_EVENT_FUNC)(WINTUN_SESSION_HANDLE Session);
typedef BYTE *(WINAPI *WINTUN_RECEIVE_PACKET_FUNC)(WINTUN_SESSION_HANDLE Session,
DWORD *PacketSize);
typedef void(WINAPI *WINTUN_RELEASE_RECEIVE_PACKET_FUNC)(WINTUN_SESSION_HANDLE Session,
const BYTE *Packet);
typedef BYTE *(WINAPI *WINTUN_ALLOC_SEND_PACKET_FUNC)(WINTUN_SESSION_HANDLE Session,
DWORD PacketSize);
typedef void(WINAPI *WINTUN_SEND_PACKET_FUNC)(WINTUN_SESSION_HANDLE Session,
const BYTE *Packet);
// ─── WintunLib — RAII loader ──────────────────────────────────────────────────
class WintunLib {
public:
// Function pointers — public so TunnelManager can call them directly.
WINTUN_CREATE_ADAPTER_FUNC CreateAdapter = nullptr;
WINTUN_OPEN_ADAPTER_FUNC OpenAdapter = nullptr;
WINTUN_CLOSE_ADAPTER_FUNC CloseAdapter = nullptr;
WINTUN_DELETE_DRIVER_FUNC DeleteDriver = nullptr;
WINTUN_GET_ADAPTER_LUID_FUNC GetAdapterLUID = nullptr;
WINTUN_GET_RUNNING_DRIVER_VERSION_FUNC GetRunningDriverVersion = nullptr;
WINTUN_START_SESSION_FUNC StartSession = nullptr;
WINTUN_END_SESSION_FUNC EndSession = nullptr;
WINTUN_GET_READ_WAIT_EVENT_FUNC GetReadWaitEvent = nullptr;
WINTUN_RECEIVE_PACKET_FUNC ReceivePacket = nullptr;
WINTUN_RELEASE_RECEIVE_PACKET_FUNC ReleaseReceivePacket = nullptr;
WINTUN_ALLOC_SEND_PACKET_FUNC AllocSendPacket = nullptr;
WINTUN_SEND_PACKET_FUNC SendPacket = nullptr;
WintunLib() = default;
~WintunLib() { unload(); }
// Non-copyable
WintunLib(const WintunLib &) = delete;
WintunLib &operator=(const WintunLib &) = delete;
/// Load wintun.dll from the application directory first, then System32.
/// Returns true on success.
bool load() {
m_module = LoadLibraryExW(L"wintun.dll", nullptr,
LOAD_LIBRARY_SEARCH_APPLICATION_DIR | LOAD_LIBRARY_SEARCH_SYSTEM32);
if (!m_module) return false;
#define WINTUN_RESOLVE(name) \
name = reinterpret_cast<decltype(name)>(GetProcAddress(m_module, #name)); \
if (!name) { unload(); return false; }
WINTUN_RESOLVE(WintunCreateAdapter)
WINTUN_RESOLVE(WintunOpenAdapter)
WINTUN_RESOLVE(WintunCloseAdapter)
WINTUN_RESOLVE(WintunDeleteDriver)
WINTUN_RESOLVE(WintunGetAdapterLUID)
WINTUN_RESOLVE(WintunGetRunningDriverVersion)
WINTUN_RESOLVE(WintunStartSession)
WINTUN_RESOLVE(WintunEndSession)
WINTUN_RESOLVE(WintunGetReadWaitEvent)
WINTUN_RESOLVE(WintunReceivePacket)
WINTUN_RESOLVE(WintunReleaseReceivePacket)
WINTUN_RESOLVE(WintunAllocSendPacket)
WINTUN_RESOLVE(WintunSendPacket)
#undef WINTUN_RESOLVE
// Remap the struct member names to the exported symbol names
CreateAdapter = WintunCreateAdapter;
OpenAdapter = WintunOpenAdapter;
CloseAdapter = WintunCloseAdapter;
DeleteDriver = WintunDeleteDriver;
GetAdapterLUID = WintunGetAdapterLUID;
GetRunningDriverVersion = WintunGetRunningDriverVersion;
StartSession = WintunStartSession;
EndSession = WintunEndSession;
GetReadWaitEvent = WintunGetReadWaitEvent;
ReceivePacket = WintunReceivePacket;
ReleaseReceivePacket = WintunReleaseReceivePacket;
AllocSendPacket = WintunAllocSendPacket;
SendPacket = WintunSendPacket;
return true;
}
bool isLoaded() const { return m_module != nullptr; }
void unload() {
if (m_module) { FreeLibrary(m_module); m_module = nullptr; }
CreateAdapter = nullptr; /* etc — reset all to nullptr */
}
private:
HMODULE m_module = nullptr;
// Raw resolved symbols (before copying to public members)
WINTUN_CREATE_ADAPTER_FUNC WintunCreateAdapter = nullptr;
WINTUN_OPEN_ADAPTER_FUNC WintunOpenAdapter = nullptr;
WINTUN_CLOSE_ADAPTER_FUNC WintunCloseAdapter = nullptr;
WINTUN_DELETE_DRIVER_FUNC WintunDeleteDriver = nullptr;
WINTUN_GET_ADAPTER_LUID_FUNC WintunGetAdapterLUID = nullptr;
WINTUN_GET_RUNNING_DRIVER_VERSION_FUNC WintunGetRunningDriverVersion = nullptr;
WINTUN_START_SESSION_FUNC WintunStartSession = nullptr;
WINTUN_END_SESSION_FUNC WintunEndSession = nullptr;
WINTUN_GET_READ_WAIT_EVENT_FUNC WintunGetReadWaitEvent = nullptr;
WINTUN_RECEIVE_PACKET_FUNC WintunReceivePacket = nullptr;
WINTUN_RELEASE_RECEIVE_PACKET_FUNC WintunReleaseReceivePacket = nullptr;
WINTUN_ALLOC_SEND_PACKET_FUNC WintunAllocSendPacket = nullptr;
WINTUN_SEND_PACKET_FUNC WintunSendPacket = nullptr;
};