Lever 1 (color): Replace #5B7CFA AI-blue with electric amber #E8821C across all accent tokens, tile tones, logo glows, and hardcoded rgba values. Dark text on amber primary buttons for WCAG AA contrast. Lever 2 (home): Collapse centered logo hero into compact left-aligned header. Split tile grid into primary ops row (Library, Recorders, Playout) + secondary 4-col row (Downloads, Jobs, Dashboard, Settings) with reduced visual weight. Lever 3 (typography): Remove v1.2.0 from sidebar. Fix em-dashes to hyphens or periods across all visible UI strings (option labels, body copy, error messages). Topbar height 56px -> 48px. Lever 4 (motion): Staggered entry animation for launcher tiles (prefers-reduced-motion gated). Tactile scale(0.97) on primary/record buttons. Smooth 150ms nav active-item transitions. Lever 5 (blocks): Jobs stats row semantic card variants (amber glow when active, red border when failed, quiet muted style for Total). Lever 6 (spacing): Topbar 48px, launcher inner gap tightened, status left-aligned. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
290 lines
13 KiB
JavaScript
290 lines
13 KiB
JavaScript
// screens-jobs.jsx
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// Pick the most-meaningful timestamp + label for a job's current state.
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// Returns { label, iso } - caller renders "<label> <relative-time>" with
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// the full ISO as a tooltip.
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function _jobTimeFor(job) {
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if (job.status === 'done' && job.completed_at) return { label: 'done', iso: job.completed_at };
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if (job.status === 'failed' && job.failed_at) return { label: 'failed', iso: job.failed_at };
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if (job.status === 'running' && job.started_at) return { label: 'started', iso: job.started_at };
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if (job.created_at) return { label: 'queued', iso: job.created_at };
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return null;
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}
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function _fmtAbsolute(iso) {
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if (!iso) return '';
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try {
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return new Date(iso).toLocaleString(undefined, {
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month: 'short', day: 'numeric',
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hour: 'numeric', minute: '2-digit', second: '2-digit',
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});
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} catch { return iso; }
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}
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// Compact clock for the inline jobs cell - "2:23 PM" if today,
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// "May 22 · 2:23 PM" if a different day. Full datetime stays in the tooltip.
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function _fmtCompact(iso) {
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if (!iso) return '';
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try {
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const d = new Date(iso);
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const now = new Date();
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const sameDay = d.getFullYear() === now.getFullYear()
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&& d.getMonth() === now.getMonth()
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&& d.getDate() === now.getDate();
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const time = d.toLocaleTimeString(undefined, { hour: 'numeric', minute: '2-digit' });
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if (sameDay) return time;
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const date = d.toLocaleDateString(undefined, { month: 'short', day: 'numeric' });
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return date + ' · ' + time;
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} catch { return iso; }
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}
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function Jobs({ navigate }) {
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const [tab, setTab] = React.useState('all');
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const [jobs, setJobs] = React.useState(window.ZAMPP_DATA.JOBS);
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const [lastFetch, setLastFetch] = React.useState(Date.now());
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const [confirm, confirmModal] = window.useConfirm();
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const normalizeJob = (j) => {
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const statusMap = { waiting: 'queued', active: 'running', completed: 'done', failed: 'failed' };
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const kindMap = { proxy: 'Proxy', thumbnail: 'Thumbnail', conform: 'Conform', transcode: 'Transcode', import: 'YouTube', 'playout-stage': 'Stage' };
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const meta = j.metadata || {};
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return {
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...j,
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status: statusMap[j.status] || j.status,
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kind: kindMap[j.type] || j.type || 'Job',
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asset: j.asset_name || meta.filename || '·',
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eta: '·',
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node: meta.node || '·',
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priority: meta.priority || 'normal',
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error: j.error || null,
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progress: j.progress || 0,
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};
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};
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const refresh = React.useCallback(() => {
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window.ZAMPP_API.fetch('/jobs')
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.then(raw => {
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const norm = (raw || []).map(normalizeJob);
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window.ZAMPP_DATA.JOBS = norm;
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setJobs(norm);
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setLastFetch(Date.now());
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})
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.catch(() => {});
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}, []);
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React.useEffect(() => {
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const i = setInterval(refresh, 5000);
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return () => clearInterval(i);
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}, [refresh]);
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const handleRetry = React.useCallback((job) => {
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window.ZAMPP_API.fetch('/jobs/' + job.id + '/retry', { method: 'POST' })
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.then(() => refresh())
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.catch(e => alert('Retry failed: ' + e.message));
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}, [refresh]);
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// One handler covers cancel (running) AND delete (queued / done / failed).
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// BullMQ's job.remove() - what the API calls - works on any state, so a
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// stalled-active job (worker died mid-process, holding a concurrency slot)
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// gets yanked and the next queued job runs. mode just changes the prompt
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// copy so the operator knows what they're doing.
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const handleDelete = React.useCallback(async (job, mode) => {
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const msg = mode === 'cancel'
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? 'Cancel this running ' + job.kind + ' job?\n\nThe worker may run a few seconds longer in the background, but its result will be discarded and the queue slot frees up immediately.'
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: 'Remove this ' + job.status + ' ' + job.kind + ' job from the queue?';
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if (!(await confirm({
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title: mode === 'cancel' ? 'Cancel job?' : 'Remove job?',
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message: msg,
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confirmLabel: mode === 'cancel' ? 'Cancel job' : 'Remove',
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}))) return;
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window.ZAMPP_API.fetch('/jobs/' + job.id, { method: 'DELETE' })
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.then(() => setJobs(prev => prev.filter(j => j.id !== job.id)))
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.catch(e => alert((mode === 'cancel' ? 'Cancel' : 'Delete') + ' failed: ' + e.message));
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}, [confirm]);
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// Retry every failed job at once. Useful after a transient infra issue
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// (S3 outage, hung worker) - one click per job is painful with 20+ failures.
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const handleRetryAll = React.useCallback(async () => {
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const failedJobs = jobs.filter(j => j.status === 'failed');
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if (failedJobs.length === 0) return;
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if (!(await confirm({
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title: 'Re-queue failed jobs?',
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message: `Re-queue all ${failedJobs.length} failed jobs?`,
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confirmLabel: 'Re-queue',
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danger: false,
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}))) return;
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Promise.allSettled(
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failedJobs.map(j => window.ZAMPP_API.fetch('/jobs/' + j.id + '/retry', { method: 'POST' }))
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).then(refresh);
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}, [jobs, refresh, confirm]);
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// Drop every failed job from the queue. The opposite of Retry all — used
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// when a batch of jobs is unrecoverable (e.g. assets that were deleted
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// mid-encode) and the operator just wants the queue cleared.
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const handleCancelAll = React.useCallback(async () => {
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const failedJobs = jobs.filter(j => j.status === 'failed');
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if (failedJobs.length === 0) return;
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if (!(await confirm({
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title: 'Remove all failed jobs?',
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message: `Remove all ${failedJobs.length} failed jobs from the queue?\nThis cannot be undone.`,
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confirmLabel: 'Remove all',
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}))) return;
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Promise.allSettled(
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failedJobs.map(j => window.ZAMPP_API.fetch('/jobs/' + j.id, { method: 'DELETE' }))
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).then(() => {
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// Optimistic local drop so the UI updates the instant the modal closes,
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// not 5s later on the next poll tick.
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setJobs(prev => prev.filter(j => j.status !== 'failed'));
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refresh();
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});
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}, [jobs, refresh, confirm]);
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const counts = {
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all: jobs.length,
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running: jobs.filter(j => j.status === 'running').length,
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queued: jobs.filter(j => j.status === 'queued').length,
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done: jobs.filter(j => j.status === 'done').length,
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failed: jobs.filter(j => j.status === 'failed').length,
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};
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const filtered = tab === 'all' ? jobs : jobs.filter(j => j.status === tab);
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return (
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<div className="page">
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{confirmModal}
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<div className="page-header">
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<h1>Jobs</h1>
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<span className="subtitle">Proxy generation, transcoding, and processing queue</span>
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<div className="spacer" />
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{counts.failed > 0 && (
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<>
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<button className="btn ghost sm" onClick={handleRetryAll} title={`Retry all ${counts.failed} failed jobs`}>
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<Icon name="refresh" />Retry all failed
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</button>
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<button className="btn ghost sm jobs-cancel-all" onClick={handleCancelAll} title={`Remove all ${counts.failed} failed jobs from the queue`}>
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<Icon name="x" />Cancel all failed
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</button>
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</>
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)}
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<button className="btn ghost sm" onClick={refresh}>
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<Icon name="refresh" />Refresh
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</button>
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</div>
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<div className="page-body">
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<div className="jobs-stats">
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<div className={'stat-card' + (counts.running > 0 ? ' stat-card--active' : '')}>
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<div className="label">Running</div>
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<div className="value">{counts.running}</div>
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<div className="delta">{counts.queued} queued</div>
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</div>
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<div className="stat-card">
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<div className="label">Completed</div>
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<div className="value stat-value--muted">{counts.done}</div>
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<div className="delta">Total done</div>
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</div>
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<div className={'stat-card' + (counts.failed > 0 ? ' stat-card--failed' : '')}>
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<div className="label">Failed</div>
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<div className={'value' + (counts.failed > 0 ? ' stat-value--danger' : ' stat-value--muted')}>{counts.failed}</div>
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<div className={'delta' + (counts.failed > 0 ? ' delta-warn' : '')}>
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{counts.failed > 0 ? 'Needs attention' : 'All clear'}
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</div>
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</div>
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<div className="stat-card stat-card--quiet">
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<div className="label">Total jobs</div>
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<div className="value stat-value--muted">{counts.all}</div>
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<div className="delta muted delta-tiny">Updated {Math.round((Date.now()-lastFetch)/1000)}s ago</div>
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</div>
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</div>
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<div className="tab-group jobs-tabs">
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{[
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{ id: 'all', label: 'All · ' + counts.all },
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{ id: 'running', label: 'Running · ' + counts.running },
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{ id: 'queued', label: 'Queued · ' + counts.queued },
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{ id: 'done', label: 'Done · ' + counts.done },
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{ id: 'failed', label: 'Failed · ' + counts.failed },
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].map(t => (
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<button key={t.id} className={tab === t.id ? 'active' : ''} onClick={() => setTab(t.id)}>{t.label}</button>
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))}
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</div>
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<div className="panel jobs-panel">
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<div className="job-row head">
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<div></div><div>Job</div><div>Asset</div><div>Node</div><div>Progress</div><div>Time</div><div>Priority</div><div></div>
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</div>
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{filtered.length === 0
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? <div className="jobs-empty">No jobs in this category.</div>
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: filtered.map(j => <JobRow key={j.id} job={j} onRetry={handleRetry} onDelete={handleDelete} />)}
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</div>
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</div>
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</div>
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);
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}
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function JobRow({ job, onRetry, onDelete }) {
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const iconMap = { Proxy: 'proxy', Transcode: 'film', Thumbnail: 'image', Conform: 'layers', Stage: 'monitor' };
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return (
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<div className="job-row">
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<div><StatusDot status={job.status} /></div>
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<div className="job-row-kind">
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<Icon name={iconMap[job.kind] || 'jobs'} size={13} className="job-row-kind-icon" />
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<span className="job-row-kind-name">{job.kind}</span>
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</div>
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<div className="job-row-asset">{job.asset}</div>
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<div className="mono job-row-node">{job.node}</div>
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<div>
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{job.status === 'running' && (
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<div className="job-progress-wrap">
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<div className="job-progress-bar"><div className="job-progress-fill" style={{ width: job.progress + '%' }} /></div>
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<span className="mono job-row-progress-pct">{Math.round(job.progress)}%</span>
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</div>
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)}
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{job.status === 'done' && <span className="badge success job-row-status-done"><Icon name="check" size={12} /> Complete</span>}
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{job.status === 'queued' && <span className="job-row-status-queued">Waiting…</span>}
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{job.status === 'failed' && (
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<span title={job.error || 'Failed'} className="job-row-status-failed">
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<Icon name="alert" size={12} />
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<span className="job-row-status-failed-msg">
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{(job.error || 'Failed').slice(0, 120)}
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</span>
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</span>
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)}
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</div>
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<div className="mono job-row-time"
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title={(() => { const t = _jobTimeFor(job); return t ? t.label + ' at ' + _fmtAbsolute(t.iso) : ''; })()}>
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{(() => {
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const t = _jobTimeFor(job);
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if (!t) return '·';
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// Terminal states (done/failed) anchor on the absolute clock so the
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// operator can correlate with logs; queued/running show relative
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// since it's a moving target.
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if (job.status === 'done' || job.status === 'failed') {
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return t.label + ' ' + _fmtCompact(t.iso) + ' · ' + window.ZAMPP_API.fmtRelative(t.iso);
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}
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return t.label + ' ' + window.ZAMPP_API.fmtRelative(t.iso);
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})()}
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</div>
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<div><span className={'badge ' + (job.priority === 'high' ? 'warning' : 'outline')}>{job.priority}</span></div>
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<div className="job-row-actions">
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{job.status === 'failed' && (
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<button className="btn ghost sm" onClick={() => onRetry(job)}><Icon name="refresh" />Retry</button>
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)}
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{job.status === 'running' && (
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/* Cancel a stalled-active job: frees the BullMQ concurrency slot
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so anything queued behind it can run. The worker may finish in
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the background but its result is discarded. */
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<button className="btn ghost sm job-row-cancel" onClick={() => onDelete(job, 'cancel')}
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title="Cancel this running job and free its queue slot">
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<Icon name="x" />Cancel
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</button>
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)}
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{(job.status === 'queued' || job.status === 'done' || job.status === 'failed') && (
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<button className="icon-btn" aria-label="Remove job from the queue" title="Remove job from the queue"
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onClick={() => onDelete(job, 'delete')}><Icon name="x" /></button>
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)}
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</div>
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</div>
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);
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}
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window.Jobs = Jobs;
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