149 lines
7.2 KiB
JavaScript
149 lines
7.2 KiB
JavaScript
import 'dotenv/config';
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import { Worker, Queue } from 'bullmq';
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import { proxyWorker, thumbnailQueue as proxyThumbnailQueue } from './workers/proxy.js';
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import { thumbnailWorker } from './workers/thumbnail.js';
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import { filmstripWorker } from './workers/filmstrip.js';
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import { conformWorker } from './workers/conform.js';
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import { youtubeImportWorker, proxyQueue as youtubeProxyQueue } from './workers/youtube-import.js';
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import { trimWorker } from './workers/trimWorker.js';
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import { hlsWorker } from './workers/hls.js';
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import { playoutStageWorker } from './workers/playout-stage.js';
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import { promotionWorker } from './workers/promotion.js';
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import { startPromotionScanner } from './workers/promotion-scanner.js';
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const parseRedisUrl = (url) => {
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const parsed = new URL(url);
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return {
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host: parsed.hostname,
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port: parseInt(parsed.port, 10),
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password: parsed.password || undefined,
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};
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};
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const redisOptions = parseRedisUrl(process.env.REDIS_URL || 'redis://localhost:6379');
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// Human-readable node/GPU label stamped onto each job so the Jobs UI can show
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// which worker ran it (UI reads metadata.node). Set per container via env.
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const WORKER_LABEL = process.env.WORKER_LABEL || process.env.HOSTNAME || 'worker';
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const createWorker = (queueName, handler, overrides = {}) => {
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// Stamp node attribution into the job data on pickup (persists to Redis).
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const wrapped = async (job) => {
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try { await job.updateData({ ...job.data, node: WORKER_LABEL }); } catch (_) {}
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return handler(job);
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};
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const worker = new Worker(queueName, wrapped, {
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connection: redisOptions,
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// Stall detection: if a worker dies mid-job, BullMQ moves it back to wait
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// after stalledInterval. Without this a crashed run sits in active forever.
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stalledInterval: 30000,
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maxStalledCount: 1,
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lockDuration: 60000,
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lockRenewTime: 15000,
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...overrides,
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});
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worker.on('completed', (job) => {
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console.log(`[${queueName}] Job ${job.id} completed`);
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});
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worker.on('failed', (job, err) => {
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console.error(`[${queueName}] Job ${job.id} failed:`, err.message);
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});
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worker.on('stalled', (jobId) => {
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console.warn(`[${queueName}] Job ${jobId} stalled — reclaimed`);
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});
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worker.on('progress', (job, progress) => {
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console.log(`[${queueName}] Job ${job.id} progress:`, progress);
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});
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return worker;
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};
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// Per-queue concurrency. Defaults to 1, which serialises every job in a
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// queue — meaning a single stalled job blocks every other one. We want
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// thumbnails (cheap, parallel-safe) to run several at a time so a slow
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// outlier doesn't back the rest of the catalog up. Proxy + conform are
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// heavier (ffmpeg transcode) so we keep them lower to avoid trashing
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// the box; tune via env if a node has more headroom.
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const PROXY_CONCURRENCY = parseInt(process.env.PROXY_CONCURRENCY || '2', 10);
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const THUMBNAIL_CONCURRENCY = parseInt(process.env.THUMBNAIL_CONCURRENCY || '4', 10);
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const FILMSTRIP_CONCURRENCY = parseInt(process.env.FILMSTRIP_CONCURRENCY || '2', 10);
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const CONFORM_CONCURRENCY = parseInt(process.env.CONFORM_CONCURRENCY || '1', 10);
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const TRIM_CONCURRENCY = parseInt(process.env.TRIM_CONCURRENCY || '4', 10);
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// Capability routing: a worker only subscribes to the queues named in
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// WORKER_QUEUES (comma-separated). Unset = all queues (back-compat). This lets
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// us pin heavy encodes (proxy/conform/trim) to strong GPUs and light jobs
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// (thumbnail/filmstrip) to weak ones, each container bound to one GPU.
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const _wq = (process.env.WORKER_QUEUES || '').trim();
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const _enabled = _wq ? new Set(_wq.split(',').map(x => x.trim()).filter(Boolean)) : null;
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const want = (q) => !_enabled || _enabled.has(q);
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const workers = [
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want('proxy') && createWorker('proxy', proxyWorker, { concurrency: PROXY_CONCURRENCY }),
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want('thumbnail') && createWorker('thumbnail', thumbnailWorker, { concurrency: THUMBNAIL_CONCURRENCY }),
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want('filmstrip') && createWorker('filmstrip', filmstripWorker, { concurrency: FILMSTRIP_CONCURRENCY }),
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want('conform') && createWorker('conform', conformWorker, { concurrency: CONFORM_CONCURRENCY }),
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want('trim') && createWorker('trim', trimWorker, { concurrency: TRIM_CONCURRENCY }),
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// HLS backfill remux is a light stream-copy. Run it wherever proxy runs so
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// existing proxy nodes pick up reprocess?type=hls jobs without an env change.
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(want('proxy') || want('hls')) && createWorker('hls', hlsWorker, { concurrency: 2 }),
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want('import') && createWorker('import', youtubeImportWorker, {
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concurrency: 1,
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lockDuration: 10 * 60 * 1000,
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lockRenewTime: 60000,
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}),
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// playout-stage = S3 → /media volume + EBU R128 loudnorm. CPU/IO-bound;
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// colocate with workers that already have ffmpeg + the media mount.
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want('playout-stage') && createWorker('playout-stage', playoutStageWorker, { concurrency: 1 }),
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// promotion = growing-files promotion (S3 upload + DB update + queue proxy).
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// Triggered manually via POST /assets/:id/promote AND automatically by the
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// promotion scanner below once a pending_migration asset has been idle for
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// settings.growing_promote_after_seconds.
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want('promotion') && createWorker('promotion', promotionWorker, { concurrency: 1 }),
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].filter(Boolean);
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console.log(`WORKER_QUEUES=${_wq || '(all)'}`);
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// Auto-promotion scanner — only on promotion-capable workers, and only ONE
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// instance is needed cluster-wide, but the scan is idempotent (status guard +
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// stable jobId) so running it on every promotion worker is safe.
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let _promotionScanner = null;
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if (want('promotion')) {
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_promotionScanner = startPromotionScanner(redisOptions);
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}
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// Filmstrip queue singleton — used by thumbnail worker to enqueue filmstrip jobs
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export const filmstripQueue = new Queue('filmstrip', { connection: redisOptions });
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console.log(`Concurrency: proxy=${PROXY_CONCURRENCY} thumbnail=${THUMBNAIL_CONCURRENCY} filmstrip=${FILMSTRIP_CONCURRENCY} conform=${CONFORM_CONCURRENCY} trim=${TRIM_CONCURRENCY} import=1`);
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console.log('Wild Dragon Worker Service started');
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console.log(`Redis: ${redisOptions.host}:${redisOptions.port}`);
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console.log('Active queues: proxy, thumbnail, conform, trim, import, promotion');
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process.on('SIGTERM', async () => {
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console.log('SIGTERM received, shutting down...');
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// BUG FIX #4 + #10: Close all BullMQ Workers AND all Queue client instances
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// on SIGTERM. Workers process jobs; Queues dispatch them. Both hold open
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// Redis connections that keep the event loop alive after workers are closed,
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// causing the process to hang indefinitely unless process.exit() is called.
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// Explicitly closing every Queue allows the event loop to drain naturally.
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await Promise.all([
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// Close all Worker instances (stops accepting new jobs, waits for active)
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...workers.map(w => w.close()),
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// BUG FIX #7: Close the Queue singletons from worker modules.
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// proxyThumbnailQueue: thumbnailQueue in proxy.js (dispatches thumbnail jobs)
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// youtubeProxyQueue: proxyQueue in youtube-import.js (dispatches proxy jobs)
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proxyThumbnailQueue.close().catch(() => {}),
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youtubeProxyQueue.close().catch(() => {}),
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filmstripQueue.close().catch(() => {}),
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_promotionScanner ? _promotionScanner.promotionQueue.close().catch(() => {}) : Promise.resolve(),
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]);
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console.log('All workers and queues closed');
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process.exit(0);
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});
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