Drop in the redesigned timeline-centric Playout (PGM monitor, transport, SCTE-35 card, as-run drawer) from the on-node redesign, fully wired to the real playout API (channels/transport/HLS preview w/ error-recovery/as-run); no mock data. In-page ConfirmModal for destructive actions. SCTE-35: new playout_scte_breaks table (migration 033), endpoints to schedule/trigger/list/cancel breaks (POST/GET/DELETE /channels/:id/scte[/trigger]), scheduler due-break sweep, engine triggerScte + auto-return + as-run 'scte' rows + on-air SCTE-BREAK state and timeline AD markers. In-stream SCTE-35 cue injection is a documented stub (CasparCG FFMPEG consumer exposes no scte35 muxer) — scheduling/triggering/countdown/as-run are functional. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
551 lines
25 KiB
JavaScript
551 lines
25 KiB
JavaScript
import { AmcpClient } from './amcp.js';
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import { spawn } from 'node:child_process';
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import { mkdirSync, readdirSync, unlinkSync } from 'node:fs';
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// Playout manager — owns one CasparCG channel's lifecycle inside this sidecar.
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//
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// One sidecar container == one CasparCG Server == one logical channel (channel
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// index 1 in CasparCG terms). We add the output consumer (DeckLink / NDI / SRT
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// / RTMP) at start, then walk a playlist by cueing the next clip on a background
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// layer (LOADBG ... AUTO) so CasparCG performs a gapless transition at end of
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// the current clip.
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//
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// Media is referenced by a path relative to CasparCG's configured media folder
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// (/media inside the container). The mam-api stages assets from S3 to that
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// shared volume and passes the resolved relative path on each item.
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const CHANNEL = 1; // single CasparCG channel per sidecar
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const FG_LAYER = 10; // foreground (on-air) layer
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const MEDIA_ROOT = process.env.CASPAR_MEDIA_ROOT || '/media';
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// Channel-id-derived HLS preview path. The mam-api proxies /live/<channel_id>/
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// to this directory (shared media volume) so the UI's existing HLS player
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// (capture's /live/<id> plumbing) works for playout monitors with zero new
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// transport.
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const CHANNEL_ID = process.env.CHANNEL_ID || '';
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const HLS_DIR = CHANNEL_ID ? `${MEDIA_ROOT}/live/${CHANNEL_ID}` : '';
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// Loopback UDP port CasparCG's preview STREAM consumer publishes mpegts to, and
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// the standalone ffmpeg re-muxer reads from. One CasparCG per sidecar, so a
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// fixed port is fine; allow override for parallel local testing.
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const PREVIEW_UDP_PORT = parseInt(process.env.PREVIEW_UDP_PORT || '9710', 10);
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const PREVIEW_UDP_URL = `udp://127.0.0.1:${PREVIEW_UDP_PORT}`;
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// CasparCG SEEK / LENGTH are in frames, not seconds. Capture standard is 59.94;
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// SD/film modes need their own values. Default 60000/1001 matches both
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// '1080p5994' and '1080i5994'.
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function fpsFor(videoFormat) {
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const f = String(videoFormat || '').toLowerCase();
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if (f.endsWith('5994')) return 60000 / 1001;
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if (f.endsWith('p60') || f.endsWith('i60')) return 60;
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if (f.endsWith('p50') || f.endsWith('i50')) return 50;
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if (f.endsWith('2997')) return 30000 / 1001;
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if (f.endsWith('p30')) return 30;
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if (f.endsWith('p25')) return 25;
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if (f.endsWith('p24') || f.endsWith('2398')) return 24000 / 1001;
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return 60000 / 1001; // safe default for the house standard
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}
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// CasparCG transition syntax fragments keyed by our item.transition value.
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function transitionArgs(transition, ms, fps) {
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if (!transition || transition === 'cut' || !ms) return '';
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const frames = Math.max(1, Math.round((ms / 1000) * fps));
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if (transition === 'mix') return ` MIX ${frames}`;
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if (transition === 'wipe') return ` WIPE ${frames}`;
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return '';
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}
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// Turn an absolute /media path (or a relative one) into the token CasparCG
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// expects: a path relative to MEDIA_ROOT, without extension, forward-slashed.
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// CasparCG resolves "subdir/clip" against its media folder + probes extensions.
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function toCasparToken(mediaPath) {
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let p = String(mediaPath || '');
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if (p.startsWith(MEDIA_ROOT)) p = p.slice(MEDIA_ROOT.length);
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p = p.replace(/^\/+/, '');
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p = p.replace(/\.[^/.]+$/, ''); // strip extension
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return p;
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}
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export class PlayoutManager {
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constructor() {
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this.amcp = new AmcpClient({
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host: process.env.CASPAR_HOST || '127.0.0.1',
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port: parseInt(process.env.CASPAR_PORT || '5250', 10),
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});
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this.state = {
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running: false,
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outputType: null,
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outputConfig: null,
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videoFormat: null,
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playlist: [], // resolved items in play order
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currentIndex: -1,
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loop: false,
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currentClip: null,
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startedAt: null,
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lastError: null,
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// SCTE-35: the currently-active ad break, if any. Set by triggerScte and
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// cleared by a timer when the break window elapses. Surfaced in getStatus
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// so the UI can render an "in break" state + countdown.
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scteActive: null, // { eventId, type, durationS, firedAt(iso), endsAt(iso) }
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};
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this._advanceTimer = null;
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this._scteTimer = null;
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this._hlsProc = null; // standalone ffmpeg re-mux child process
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this._hlsRestartTimer = null;
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}
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async _consumerCommand(outputType, cfg) {
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// Returns the AMCP ADD argument string for the requested output target.
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if (outputType === 'decklink') {
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const dev = cfg.device_index || 1;
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return `DECKLINK DEVICE ${dev} EMBEDDED_AUDIO`;
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}
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if (outputType === 'ndi') {
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const name = cfg.ndi_name || 'DRAGONFLIGHT';
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return `NDI NAME "${name}"`;
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}
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if (outputType === 'srt' || outputType === 'rtmp') {
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// CasparCG 2.3 streams via the FFMPEG consumer, invoked with the STREAM
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// keyword (FILE/STREAM are interchangeable aliases for it; the bare word
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// "FFMPEG" is the PRODUCER and is NOT a valid consumer keyword). Args must
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// use ffmpeg's -param:stream form (-codec:v, not -vcodec) or CasparCG
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// rejects them. The channel feeds the consumer as RGBA, so a
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// format=yuv420p filter is required before libx264.
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const url = cfg.url || '';
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if (outputType === 'srt') {
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const latency = cfg.latency || 200;
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const full = url.includes('latency=') ? url : `${url}${url.includes('?') ? '&' : '?'}latency=${latency}`;
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return `STREAM "${full}" -format mpegts -codec:v libx264 -preset:v veryfast -tune:v zerolatency -b:v 6M -codec:a aac -b:a 192k -filter:v format=yuv420p`;
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}
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const target = cfg.key ? `${url}/${cfg.key}` : url;
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return `STREAM "${target}" -format flv -codec:v libx264 -preset:v veryfast -tune:v zerolatency -b:v 6M -codec:a aac -b:a 192k -filter:v format=yuv420p`;
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}
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throw new Error(`Unknown output_type: ${outputType}`);
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}
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// Start the channel: bring up CasparCG's primary output consumer for the
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// target, plus a second FFMPEG consumer writing HLS for the UI preview
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// monitor (~4-6s lag, reuses capture's /live/<id> plumbing).
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//
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// The primary consumer failure is NON-FATAL. CasparCG can decode and route
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// media through its pipeline even without an output consumer. This means:
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// - NDI channels work (load/play/transport) even if libndi.so is absent.
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// - SRT/RTMP channels work even if the destination URL is unreachable.
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// - The HLS preview consumer is always attempted independently.
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//
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// state.consumerError is set when the primary consumer fails so the mam-api
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// can surface a warning in the channel status without blocking operation.
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async startChannel({ outputType, outputConfig = {}, videoFormat = '1080p5994' }) {
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await this.amcp.waitReady(30000);
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// Set the channel video mode first.
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try { await this.amcp.send(`SET ${CHANNEL} MODE ${videoFormat}`); }
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catch (err) { console.warn(`[playout] SET MODE failed (continuing): ${err.message}`); }
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// Primary output consumer — non-fatal.
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let consumerError = null;
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try {
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const consumer = await this._consumerCommand(outputType, outputConfig);
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await this.amcp.send(`ADD ${CHANNEL} ${consumer}`);
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} catch (err) {
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consumerError = err.message;
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console.warn(`[playout] primary consumer ADD failed (continuing without output): ${err.message}`);
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}
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// HLS preview consumer — always attempt, independently non-fatal.
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if (HLS_DIR) {
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try {
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await this._addHlsConsumer();
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console.log(`[playout] HLS preview at ${HLS_DIR}/index.m3u8`);
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} catch (err) {
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console.warn(`[playout] HLS preview consumer failed: ${err.message}`);
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}
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}
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this.state.running = true;
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this.state.outputType = outputType;
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this.state.outputConfig = outputConfig;
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this.state.videoFormat = videoFormat;
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this.state.fps = fpsFor(videoFormat);
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this.state.startedAt = new Date().toISOString();
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this.state.lastError = consumerError;
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console.log(`[playout] channel started output=${outputType} mode=${videoFormat} fps=${this.state.fps.toFixed(3)}${consumerError ? ' ⚠ consumer: ' + consumerError : ''}`);
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return this.getStatus();
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}
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// HLS preview for the web UI confidence monitor.
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//
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// ── Why not CasparCG's own HLS (FILE/STREAM ".../index.m3u8") ──────────────
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// CasparCG's bundled FFMPEG consumer muxes a BROKEN audio track into the HLS:
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// ffprobe reports `aac, sample_rate=0` and ffmpeg decoding the playlist fails
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// with "Invalid data ... abuffer: Value inf for parameter 'time_base' ...
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// time_base 1/0". That corrupt audio prevents BOTH ffmpeg and hls.js from
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// decoding, so the browser <video> sits at readyState 0 and the preview stays
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// black. The video track itself is perfectly clean h264. Critically, the
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// consumer IGNORES every arg that would fix it — `-an`, `-codec:a`, `-g`,
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// `-r`, `-force_key_frames` are all silently dropped ("Unused option"), so we
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// CANNOT remove the audio from inside CasparCG.
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//
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// ── The fix: STREAM mpegts to UDP loopback, re-mux with a STANDALONE ffmpeg ─
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// CasparCG outputs a plain mpegts elementary stream to a local UDP port (its
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// STREAM/mpegts path is fine — the breakage is specific to its HLS muxer). A
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// Node-spawned standalone ffmpeg (where `-an` actually works) reads that UDP
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// stream, drops audio, copies the clean h264 video, and writes proper HLS.
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// `-c:v copy` avoids re-encoding. The program audio is untouched — it rides
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// the PRIMARY SRT/RTMP/SDI/NDI consumer, which we never modify.
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async _addHlsConsumer() {
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// 1) CasparCG → mpegts over UDP loopback. The channel feeds RGBA, so a
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// format=yuv420p filter is required before libx264.
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const streamArgs = [
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`STREAM "${PREVIEW_UDP_URL}?pkt_size=1316"`,
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'-format mpegts',
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'-codec:v libx264 -preset:v veryfast -tune:v zerolatency',
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'-b:v 2M -maxrate 2M -bufsize 4M',
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'-codec:a aac -b:a 96k',
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'-filter:v format=yuv420p',
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].join(' ');
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await this.amcp.send(`ADD ${CHANNEL} ${streamArgs}`);
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// 2) Standalone ffmpeg re-mux: UDP mpegts → clean video-only HLS.
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this._startHlsRemux();
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}
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// Spawn (or respawn) the standalone ffmpeg that re-muxes the loopback mpegts
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// into video-only HLS. Restarts automatically if it dies while the channel is
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// still running (e.g. brief UDP gap before CasparCG's consumer is up).
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_startHlsRemux() {
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if (!HLS_DIR) return;
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try { mkdirSync(HLS_DIR, { recursive: true }); } catch (_) {}
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// Purge stale HLS artifacts from any prior session before starting. The
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// /media volume is a shared host bind, so a previous (or duplicate/failover)
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// sidecar can leave orphaned index*.ts + an old index.m3u8 behind. ffmpeg's
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// index%d.ts counter restarts at 0, so those leftovers collide with the new
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// segment numbering and can briefly corrupt the live playlist hls.js reads
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// (it sees a frozen / non-monotonic edge → monitor goes black). A clean dir
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// per session guarantees a coherent live timeline.
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try {
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for (const f of readdirSync(HLS_DIR)) {
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if (/\.ts$/.test(f) || /\.m3u8$/.test(f)) {
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try { unlinkSync(`${HLS_DIR}/${f}`); } catch (_) {}
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}
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}
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} catch (_) {}
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this._stopHlsRemux();
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const out = `${HLS_DIR}/index.m3u8`;
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const args = [
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'-hide_banner', '-loglevel', 'warning',
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// Read the live mpegts loopback. genpts rebuilds timestamps; the analyze/
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// probe sizes are kept small so playback starts promptly.
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'-fflags', '+genpts',
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'-analyzeduration', '2000000', '-probesize', '2000000',
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'-i', `${PREVIEW_UDP_URL}?fifo_size=1000000&overrun_nonfatal=1`,
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// Drop the (broken) audio entirely.
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'-an',
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// Re-encode (NOT -c:v copy) to uniform, keyframe-aligned 2s segments with
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// regenerated CFR timestamps. -c:v copy passed CasparCG's erratic
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// real-time keyframes straight through, producing segments of 0.6–2.8s
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// and irregular PTS; hls.js can't build a live timeline from that — it
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// logs "sliding 0.00 / MISSED", never loads a fragment, and the monitor
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// stays black even though the stream decodes cleanly server-side. A
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// standalone ffmpeg honours -force_key_frames, so every GOP (and thus
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// every HLS segment) is exactly 2.0s.
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//
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// This is a CONFIDENCE MONITOR, kept deliberately tiny: 360p / 20fps /
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// ultrafast. The sidecar has no NVENC, so this is a CPU libx264 encode
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// running ALONGSIDE CasparCG's mixer + its own STREAM consumer. At 720p30
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// the re-encode couldn't sustain real time, the UDP input overran, and the
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// HLS output stalled (playlist froze → monitor black). 360p20 ultrafast is
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// a fraction of the cost and keeps up comfortably. fps=20 forces CFR;
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// -g 40 = 2.0s GOP at 20fps.
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'-vf', 'fps=20,scale=-2:360,format=yuv420p',
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'-c:v', 'libx264', '-preset', 'ultrafast', '-tune', 'zerolatency',
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'-b:v', '600k', '-maxrate', '800k', '-bufsize', '1200k',
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'-g', '40', '-keyint_min', '40', '-sc_threshold', '0',
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'-force_key_frames', 'expr:gte(t,n_forced*2)',
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'-f', 'hls',
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'-hls_time', '2',
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'-hls_list_size', '8',
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'-hls_flags', 'delete_segments+append_list+independent_segments',
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'-hls_segment_filename', `${HLS_DIR}/index%d.ts`,
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out,
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];
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const proc = spawn('ffmpeg', args, { stdio: ['ignore', 'ignore', 'pipe'] });
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this._hlsProc = proc;
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proc.stderr.on('data', (d) => {
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const line = d.toString().trim();
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if (line) console.warn(`[playout][hls-ffmpeg] ${line}`);
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});
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proc.on('exit', (code, signal) => {
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console.warn(`[playout] HLS re-mux ffmpeg exited code=${code} signal=${signal}`);
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if (this._hlsProc === proc) this._hlsProc = null;
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// Auto-respawn while the channel is running (and we didn't kill it).
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if (this.state.running && signal !== 'SIGTERM' && signal !== 'SIGKILL') {
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this._hlsRestartTimer = setTimeout(() => {
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this._hlsRestartTimer = null;
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if (this.state.running) {
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console.log('[playout] respawning HLS re-mux ffmpeg');
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this._startHlsRemux();
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}
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}, 1000);
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}
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});
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proc.on('error', (err) => {
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console.warn(`[playout] HLS re-mux ffmpeg spawn error: ${err.message}`);
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});
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console.log(`[playout] HLS re-mux ffmpeg started: ${PREVIEW_UDP_URL} -> ${out}`);
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}
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_stopHlsRemux() {
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if (this._hlsRestartTimer) {
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clearTimeout(this._hlsRestartTimer);
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this._hlsRestartTimer = null;
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}
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if (this._hlsProc) {
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const proc = this._hlsProc;
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this._hlsProc = null;
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try { proc.kill('SIGTERM'); } catch (_) {}
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}
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}
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async stopChannel() {
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this._clearAdvance();
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this._clearScte();
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this.state.running = false; // set first so the ffmpeg exit handler won't respawn
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this._stopHlsRemux();
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try { await this.amcp.send(`STOP ${CHANNEL}-${FG_LAYER}`); } catch (_) {}
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try { await this.amcp.send(`CLEAR ${CHANNEL}`); } catch (_) {}
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this.state.running = false;
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this.state.playlist = [];
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this.state.currentIndex = -1;
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this.state.currentClip = null;
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console.log('[playout] channel stopped');
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return { stopped: true };
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}
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// Load a playlist (array of { id, asset_id, media_path, in_point, out_point,
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// transition, transition_ms, clip_name }) and start playing from index 0.
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async loadPlaylist({ items = [], loop = false }) {
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if (!this.state.running) {
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throw new Error('Channel not started — call /channel/start first');
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}
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this.state.playlist = items;
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this.state.loop = !!loop;
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this.state.currentIndex = -1;
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if (items.length === 0) return this.getStatus();
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await this._playIndex(0);
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return this.getStatus();
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}
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async _playIndex(index) {
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const item = this.state.playlist[index];
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if (!item) return;
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const fps = this.state.fps || fpsFor(this.state.videoFormat);
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const token = toCasparToken(item.media_path);
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const seek = item.in_point ? ` SEEK ${Math.round(item.in_point * fps)}` : '';
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const length = (item.out_point && item.out_point > (item.in_point || 0))
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? ` LENGTH ${Math.round((item.out_point - (item.in_point || 0)) * fps)}`
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: '';
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const trans = transitionArgs(item.transition, item.transition_ms, fps);
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// PLAY puts the clip on the foreground layer immediately (first clip), with
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// the configured transition. Subsequent clips are cued via LOADBG ... AUTO
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// for a gapless hand-off; see _scheduleAdvance.
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await this.amcp.send(`PLAY ${CHANNEL}-${FG_LAYER} "${token}"${seek}${length}${trans}`);
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this.state.currentIndex = index;
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this.state.currentClip = item.clip_name || token;
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console.log(`[playout] PLAY [${index}] ${token}`);
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this._reportAsRunStart(item);
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this._scheduleAdvance(item);
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}
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// Effective on-air duration of an item in milliseconds. Prefers an explicit
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// in/out trim, else the asset's full duration. Returns null when unknown (no
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// duration metadata + no out_point) so the caller can skip the timer.
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_itemDurationMs(item) {
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const inS = item.in_point || 0;
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if (item.out_point && item.out_point > inS) return (item.out_point - inS) * 1000;
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if (item.asset_duration_ms != null) return Math.max(0, item.asset_duration_ms - inS * 1000);
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return null;
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}
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// CasparCG's LOADBG ... AUTO swaps the cued background clip to foreground when
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// the current clip ends, giving a gapless visual take. But CasparCG won't cue
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// clip N+2 on its own and won't move OUR pointer / as-run bookkeeping. So we
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// also arm a duration-based timer: when the current clip is due to end we
|
||
// advance currentIndex and cue the following clip. This keeps an arbitrary-
|
||
// length playlist walking, not just the first two items.
|
||
_scheduleAdvance(item) {
|
||
this._clearAdvance();
|
||
const next = this._nextIndex();
|
||
if (next === null) return; // end of a non-looping playlist
|
||
const nextItem = this.state.playlist[next];
|
||
const nextToken = toCasparToken(nextItem.media_path);
|
||
const fps = this.state.fps || fpsFor(this.state.videoFormat);
|
||
const trans = transitionArgs(nextItem.transition, nextItem.transition_ms, fps);
|
||
// Cue next on background with AUTO so CasparCG performs the gapless take.
|
||
this.amcp.send(`LOADBG ${CHANNEL}-${FG_LAYER} "${nextToken}" AUTO${trans}`)
|
||
.catch((err) => console.warn(`[playout] LOADBG failed: ${err.message}`));
|
||
|
||
// Arm the pointer-advance timer. Without duration metadata we can't time the
|
||
// hand-off; leave AUTO to take clip N+1 visually but log a warning since the
|
||
// pointer (and thus clip N+2 cueing) will stall.
|
||
const durMs = this._itemDurationMs(item);
|
||
if (durMs == null) {
|
||
console.warn(`[playout] no duration for clip [${this.state.currentIndex}] — pointer advance stalled after this clip`);
|
||
return;
|
||
}
|
||
this._advanceTimer = setTimeout(() => {
|
||
this._advanceTimer = null;
|
||
// The AUTO take already happened in CasparCG; just move our pointer and
|
||
// cue the clip after next. _playIndex would re-PLAY and double-take, so we
|
||
// advance state directly and re-arm.
|
||
this.state.currentIndex = next;
|
||
this.state.currentClip = nextItem.clip_name || nextToken;
|
||
console.log(`[playout] advance -> [${next}] ${nextToken}`);
|
||
this._reportAsRunStart(nextItem);
|
||
this._scheduleAdvance(nextItem);
|
||
}, Math.max(250, durMs));
|
||
}
|
||
|
||
_nextIndex() {
|
||
const n = this.state.currentIndex + 1;
|
||
if (n < this.state.playlist.length) return n;
|
||
if (this.state.loop && this.state.playlist.length > 0) return 0;
|
||
return null;
|
||
}
|
||
|
||
_clearAdvance() {
|
||
if (this._advanceTimer) { clearTimeout(this._advanceTimer); this._advanceTimer = null; }
|
||
}
|
||
|
||
async skip() {
|
||
const next = this._nextIndex();
|
||
if (next === null) { await this.stopChannel(); return this.getStatus(); }
|
||
await this._playIndex(next);
|
||
return this.getStatus();
|
||
}
|
||
|
||
async pause() {
|
||
try { await this.amcp.send(`PAUSE ${CHANNEL}-${FG_LAYER}`); } catch (_) {}
|
||
return this.getStatus();
|
||
}
|
||
|
||
async resume() {
|
||
try { await this.amcp.send(`RESUME ${CHANNEL}-${FG_LAYER}`); } catch (_) {}
|
||
return this.getStatus();
|
||
}
|
||
|
||
// ── SCTE-35 ad-break splice ──────────────────────────────────────────────
|
||
// Act on an ad-break cue. The mam-api owns scheduling + persistence; the
|
||
// sidecar performs the actual splice on the live output and tracks the active
|
||
// break locally so /status can report a countdown.
|
||
//
|
||
// What this does today, end to end:
|
||
// 1. Records the break as the active break (UI reads it from /status for the
|
||
// "SCTE BREAK" on-air state + countdown). A timer clears it after
|
||
// durationS so the UI returns to normal automatically.
|
||
// 2. Emits an operator-visible log line at the splice point.
|
||
// 3. Returns the cue descriptor so the mam-api can stamp the as-run log.
|
||
//
|
||
// ── Real in-stream SCTE-35 injection (the injection point) ─────────────────
|
||
// True SCTE-35 requires inserting a splice_info_section into the OUTPUT
|
||
// transport stream on a dedicated SCTE-35 PID, time-aligned to the splice
|
||
// point (pts_time). CasparCG 2.3's FFMPEG consumer does NOT expose an SCTE-35
|
||
// muxer option, so we cannot ask CasparCG to carry the cue. The two viable
|
||
// production paths, neither of which the current single-process CasparCG
|
||
// output supports out of the box, are:
|
||
//
|
||
// (a) ffmpeg-based output: when the primary consumer is replaced by a
|
||
// Node-spawned ffmpeg (as the HLS preview re-mux already is), mux an
|
||
// SCTE-35 data stream. ffmpeg can pass through a -map'd scte35 PID, and
|
||
// for HLS can emit #EXT-X-CUE-OUT/#EXT-X-CUE-IN (or DATERANGE) tags. The
|
||
// hook would build the splice_insert binary section here and feed it to
|
||
// that ffmpeg via a data input / sidecar packetizer.
|
||
// (b) A downstream SCTE-35 inserter (e.g. an OTT packager / encoder that
|
||
// accepts cue triggers over its own API). The hook would POST the cue
|
||
// to that device's API at the splice instant.
|
||
//
|
||
// Until one of those output paths is wired, the splice is faithfully
|
||
// scheduled, triggered, countdown-tracked, and as-run-logged — but the cue is
|
||
// NOT yet embedded in the SRT/RTMP/SDI/NDI elementary stream. Replace the body
|
||
// of _injectScteCue below to enable real injection.
|
||
triggerScte({ eventId = 1, type = 'splice_insert', durationS = 30 } = {}) {
|
||
const firedAt = new Date();
|
||
const endsAt = new Date(firedAt.getTime() + (durationS > 0 ? durationS * 1000 : 0));
|
||
|
||
// Build + emit the cue on the output (TODO injection point — see above).
|
||
this._injectScteCue({ eventId, type, durationS });
|
||
|
||
// A splice_in / return-to-network ends any active break immediately.
|
||
if (type === 'splice_in') {
|
||
this._clearScte();
|
||
console.log(`[playout][scte] splice_in event=${eventId} — return to network`);
|
||
return { eventId, type, durationS: 0, firedAt: firedAt.toISOString(), endsAt: firedAt.toISOString() };
|
||
}
|
||
|
||
this.state.scteActive = {
|
||
eventId, type, durationS,
|
||
firedAt: firedAt.toISOString(),
|
||
endsAt: endsAt.toISOString(),
|
||
};
|
||
console.log(`[playout][scte] ${type} event=${eventId} duration=${durationS}s — splice OUT at ${firedAt.toISOString()}`);
|
||
|
||
// Auto-clear the active break when its window elapses (splice_out is
|
||
// open-ended, so it stays until an explicit splice_in).
|
||
if (this._scteTimer) { clearTimeout(this._scteTimer); this._scteTimer = null; }
|
||
if (durationS > 0 && type !== 'splice_out') {
|
||
this._scteTimer = setTimeout(() => {
|
||
this._scteTimer = null;
|
||
console.log(`[playout][scte] break event=${eventId} ended — return to network`);
|
||
this._clearScte();
|
||
}, durationS * 1000);
|
||
}
|
||
return this.state.scteActive;
|
||
}
|
||
|
||
// The SCTE-35 cue packetizer / injection hook. See the long comment on
|
||
// triggerScte for why this is a stub on the current CasparCG output path and
|
||
// what to put here to enable real in-stream injection.
|
||
_injectScteCue({ eventId, type, durationS }) {
|
||
// TODO(scte-injection): build the splice_info_section (splice_insert with
|
||
// splice_event_id=eventId, out_of_network_indicator per type,
|
||
// break_duration=durationS*90000 ticks) and emit it on the output's SCTE-35
|
||
// PID via an ffmpeg-based output, or POST it to a downstream inserter's API.
|
||
// No-op until the output path supports it; the scheduling/trigger/as-run
|
||
// path above is fully functional regardless.
|
||
return null;
|
||
}
|
||
|
||
_clearScte() {
|
||
if (this._scteTimer) { clearTimeout(this._scteTimer); this._scteTimer = null; }
|
||
this.state.scteActive = null;
|
||
}
|
||
|
||
_reportAsRunStart(item) {
|
||
// The mam-api owns the as-run table; the sidecar just logs locally. The API
|
||
// polls /status and writes as-run rows on clip change. Keeping the DB write
|
||
// in the API avoids giving the sidecar a DB connection.
|
||
this.state.currentItemId = item.id || null;
|
||
this.state.currentItemStartedAt = new Date().toISOString();
|
||
}
|
||
|
||
getStatus() {
|
||
return {
|
||
running: this.state.running,
|
||
outputType: this.state.outputType,
|
||
videoFormat: this.state.videoFormat,
|
||
currentIndex: this.state.currentIndex,
|
||
currentClip: this.state.currentClip,
|
||
currentItemId: this.state.currentItemId || null,
|
||
currentItemStartedAt: this.state.currentItemStartedAt || null,
|
||
playlistLength: this.state.playlist.length,
|
||
loop: this.state.loop,
|
||
startedAt: this.state.startedAt,
|
||
lastError: this.state.lastError,
|
||
scteActive: this.state.scteActive || null,
|
||
};
|
||
}
|
||
}
|
||
|
||
export default new PlayoutManager();
|