dragonflight/.gitignore
Zac Gaetano f874009329 feat(premiere-plugin): ZXP + Windows installer build pipeline
Replaces the manual robocopy / install-windows.ps1 flow with two real
distributable artifacts:

  - dragonflight-premiere-panel-<version>.zxp          (Mac + Win)
  - dragonflight-premiere-panel-<version>-windows-setup.exe (Win)

The Windows installer copies the bundle to %APPDATA%\Adobe\CEP\extensions,
sets PlayerDebugMode=1 for CSXS 8..13, registers an uninstaller, and
offers to remove any legacy com.wilddragon.mam.panel folder so editors
don't end up with duplicate panels.

The .zxp is signed with a self-signed cert generated on first build and
committed to build/cert/ so signature continuity is preserved across
builds (Adobe rejects ZXP upgrades with a different cert fingerprint).

Also migrates the CEP bundle ID from com.wilddragon.mam.panel to
net.wilddragon.dragonflight.panel to match the wild-dragon -> dragonflight
repo rename. Manifest, .debug, CSInterface.js, install docs, and the
growing-files quickstart all updated.

build/ is normally swept by the root .gitignore; added an explicit
negation so the packaging pipeline stays tracked.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-23 16:13:20 -04:00

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# Dependencies
node_modules/
# Environment
.env
.env.local
# Logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
# Build output
dist/
build/
# ...but the Premiere panel's packaging pipeline lives at build/ — keep it tracked.
!services/premiere-plugin/build/
!services/premiere-plugin/build/**
# OS
.DS_Store
.env.swp
.env.swo
services/editor/node_modules
services/editor/**/node_modules
services/editor/**/dist
services/editor/.pnpm-store
# Blackmagic DeckLink SDK + runtime libs (operator-supplied; see services/capture/build-with-decklink.sh)
services/capture/sdk/
services/capture/lib/
# Editor backups
*.bak
*.bak2
.env.bak.*