// Download asset → import into the active Premiere project via UXP's // `premierepro` module. This is what the CEP panel could no longer do // (csInterface.evalScript callback was lost in PPro 26). (function () { const Import = {}; // Use UXP's Node-style fs for streaming writes (avoids buffering multi-GB // files in memory). `os` is a stripped subset — `os.tmpdir` is not exposed // in all UXP builds, so resolve the temp folder defensively below. const fs = require('fs'); const path = require('path'); let os; try { os = require('os'); } catch (_) { os = {}; } let uxpFs; try { uxpFs = require('uxp').storage.localFileSystem; } catch (_) { uxpFs = null; } // Resolve a writable temp folder using whichever API this UXP build // actually exposes. Returns an absolute path string suitable for both // fs.createWriteStream and premierepro.Project.importFiles. async function getTempBase() { // 1. Node-style os.tmpdir (newer UXP, simplest case) try { if (os.tmpdir) { const t = os.tmpdir(); if (typeof t === 'string' && t.length) return t; } } catch (_) {} // 2. UXP storage API — documented portable approach if (uxpFs && uxpFs.getTemporaryFolder) { try { const tmp = await uxpFs.getTemporaryFolder(); if (tmp && tmp.nativePath) return tmp.nativePath; } catch (_) {} } // 3. Windows env vars (always set under PPro) try { const e = (typeof process !== 'undefined' && process.env) || {}; if (e.TEMP) return e.TEMP; if (e.TMP) return e.TMP; if (e.LOCALAPPDATA) return path.join(e.LOCALAPPDATA, 'Temp'); } catch (_) {} // 4. Homedir + Windows-style fallback try { if (os.homedir) return path.join(os.homedir(), 'AppData', 'Local', 'Temp'); } catch (_) {} throw new Error('Could not determine a writable temp folder on this system'); } async function tempPath(safeName) { const base = await getTempBase(); return path.join(base, 'dragonflight-' + safeName); } // Stream the body of a fetch Response to a file on disk. // Returns the absolute path. Reports progress via onProgress({ received, total }). async function streamToFile(response, destPath, onProgress) { const total = Number(response.headers.get('content-length') || 0); const reader = response.body.getReader(); const out = fs.createWriteStream(destPath); let received = 0; // Wrap close in a Promise so we don't resolve before the OS finishes // flushing — without this, importFiles can race the writer. const closed = new Promise((resolve, reject) => { out.on('finish', resolve); out.on('error', reject); }); try { while (true) { const { value, done } = await reader.read(); if (done) break; if (!out.write(Buffer.from(value))) { // Backpressure — wait for drain so memory stays flat. await new Promise(r => out.once('drain', r)); } received += value.byteLength; if (onProgress) onProgress({ received, total }); } } finally { out.end(); } await closed; return destPath; } // Manual-follow fetch for redirects: UXP strips Authorization across // origins (per Adobe security policy), so for any /api/... call that might // 302 to S3 we follow the redirect ourselves and DROP the Bearer header // on the next hop. async function fetchFollow(url, opts) { opts = opts || {}; let current = url; let auth = (opts.headers || {})['Authorization'] || null; for (let hop = 0; hop < 5; hop++) { const r = await fetch(current, Object.assign({}, opts, { redirect: 'manual' })); if (r.status >= 300 && r.status < 400 && r.headers.get('location')) { const next = r.headers.get('location'); const absNext = /^https?:\/\//i.test(next) ? next : new URL(next, current).toString(); const sameHost = (new URL(absNext)).host === (new URL(current)).host; opts = Object.assign({}, opts, { headers: Object.assign({}, opts.headers || {}, sameHost ? {} : { Authorization: undefined }), }); if (!sameHost) delete opts.headers.Authorization; current = absNext; continue; } return r; } throw new Error('Too many redirects'); } // Find the new ProjectItem after importFiles. Premiere's UXP importFiles // returns only a boolean — we diff the rootItem.getItems() snapshot. // (Not currently used but available for callers that need the item.) Import.locateImported = async function (project, filename) { try { const root = await project.getRootItem(); const items = await root.getItems(); for (const it of items) { const name = await it.getName().catch(() => null); if (name && name === filename) return it; } } catch (_) {} return null; }; // Talk to Premiere. Lazy-require so the module isn't loaded until the user // actually triggers an import (faster panel boot, clearer error if UXP host // is missing the API). function ppro() { if (Import._ppro) return Import._ppro; try { Import._ppro = require('premierepro'); } catch (e) { throw new Error('UXP premierepro module unavailable: ' + e.message); } return Import._ppro; } // Hand a downloaded file off to Premiere. Import.importIntoProject = async function (filePath) { const P = ppro(); const project = await P.Project.getActiveProject(); if (!project) throw new Error('No active Premiere project. Open or create a project first.'); const root = await project.getRootItem(); // suppressUI=true, targetBin=root, asNumberedStills=false. const ok = await project.importFiles([filePath], true, root, false); if (!ok) throw new Error('Premiere refused to import the file.'); return true; }; // ── Proxy import: /stream returns a same-host /video URL ────────── Import.proxy = async function (asset) { const safeName = UI.sanitizeFilename((asset.display_name || asset.filename || asset.id) + '.mp4'); const dest = await tempPath(safeName); UI.showProgress('Resolving proxy URL…', 4); const { url } = await API.getProxyUrl(asset.id); UI.showProgress('Downloading ' + safeName + '…', 10); const r = await fetchFollow(url, { headers: { Authorization: 'Bearer ' + API.state.apiToken } }); if (!r.ok) throw new Error('Download HTTP ' + r.status); await streamToFile(r, dest, ({ received, total }) => { const pct = total ? 10 + (received / total) * 75 : 10; UI.showProgress('Downloading ' + UI.formatBytes(received) + (total ? ' / ' + UI.formatBytes(total) : '') + '…', pct); }); UI.showProgress('Importing into Premiere…', 92); await Import.importIntoProject(dest); UI.hideProgress(); UI.toast('Imported: ' + safeName, 'ok'); }; // ── Hi-Res import: /hires returns a presigned S3 URL on broadcastmgmt.cloud Import.hires = async function (asset) { UI.showProgress('Resolving hi-res URL…', 4); const info = await API.getHiresInfo(asset.id); const safeName = UI.sanitizeFilename(info.filename || (asset.display_name || asset.id) + '.' + (info.ext || 'mxf')); const dest = await tempPath(safeName); UI.showProgress('Downloading ' + safeName + ' (' + UI.formatBytes(Number(info.file_size || 0)) + ')…', 8); // info.url is presigned S3 — DO NOT add Bearer (would break signature). const r = await fetchFollow(info.url, {}); if (!r.ok) throw new Error('Download HTTP ' + r.status); await streamToFile(r, dest, ({ received, total }) => { const pct = total ? 8 + (received / total) * 80 : 8; UI.showProgress('Downloading ' + UI.formatBytes(received) + (total ? ' / ' + UI.formatBytes(total) : '') + '…', pct); }); UI.showProgress('Importing into Premiere…', 92); await Import.importIntoProject(dest); UI.hideProgress(); UI.toast('Hi-res imported: ' + safeName, 'ok'); }; window.Import = Import; })();