Feature: Premiere Pro Plugin - Growing Files Tab #97
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Premiere Pro Plugin - Growing Files Tab
Status: ✅ COMPLETED
Resolved in commits
a03c85fanda03dd36(both in main).What was built
UI Changes (
services/premiere-plugin/index.html+css/styles.css).tab-nav,.tab-btn,.tab-btn.active, and.badgestyles in the design system (hue 32, OKLCH)library-containerandgrowing-containergrid wrapperslive,ingesting,idle,promoting,processing,readyState + Polling (
services/premiere-plugin/js/main.js)state.currentTab,state.growingAssets,state.growingPollIntervalswitchTab(name)- toggles active tab, hides/shows containers, refetches accordinglystartGrowingPoll()/stopGrowingPoll()- manages the 5s polling lifecyclepollGrowingAssets()- fetches/api/v1/assets?limit=100and filters to:status === 'live'(active recording)status === 'ingesting'(promoting to S3)status === 'processing'(post-promote work)status === 'ready' && imported as live in this session(still relink-able)renderGrowingAssets()- renders growing assets into the dedicated gridLive duration counter (
createAssetCard)status === 'live'assets, the meta row now computes elapsed duration fromDate.parse(asset.created_at)and refreshes every 5s with the pollExisting Mount Live / Relink to Hi-Res buttons
state.selectedAsset, now naturally enabled when a growing asset is selectedhandleAssetClicknow searches bothstate.assetsandstate.growingAssetsVerification
1.0.1→1.1.0grep -c "266"in styles.css returns 0 (no leftover hue 266)Files changed
Deployment
To deploy to BMG-PC-Edit:
Then install the resulting
dragonflight-premiere-panel-1.1.0-windows-setup.exeon BMG-PC-Edit. The installer handlesPlayerDebugModeand removes the legacycom.wilddragon.mam.panelinstall.Related
services/premiere-plugin/FEATURE_SPEC.mddocs/GROWING_FILES_QUICKSTART.md