Drops dragonflight-premiere-panel-1.0.0-windows-setup.exe (2 MB) and
dragonflight-premiere-panel-1.0.0.zxp (35 KB) at
services/premiere-plugin/build/releases/v1.0.0/ so the binaries have
stable URLs on the forge without needing a separate release artifact
flow.
Heads-up: this commits 2 MB of binary into git history. Future bumps
should use Forgejo Releases (release assets are external to git history
and easy to delete) rather than another commit under releases/.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
End-to-end verification on a fresh Windows machine surfaced three issues:
1. pwsh isn't installed by default — Windows ships powershell.exe (5.1).
Switched all script invocations + docs from `pwsh` to `powershell`.
2. .NET's strict XML parser rejects manifest.xml because the <Resources>
comment legally contains `--` (inside `--enable-nodejs`/`--mixed-context`
CEF flag names). Switched build-installer.ps1 to regex extraction,
matching what build-zxp.mjs already does.
3. winget installs Inno Setup 6 to %LOCALAPPDATA%\Programs by default, not
Program Files (x86). Added the user-scope path to the ISCC.exe fallback
list.
Verified: `powershell -File build-all.ps1` produces both artifacts —
dragonflight-premiere-panel-1.0.0.zxp (35 KB, signature valid)
dragonflight-premiere-panel-1.0.0-windows-setup.exe (2 MB).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The Premiere-running check passed a Boolean to Exec's var ResultCode (Integer)
parameter — Pascal type error. The block also did nothing useful: it only
checked but never warned or prompted. Drop it. {InstallDelete] of the legacy
folder still works through the Tasks checkbox + Check function.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The initial pass referenced zxp-sign-cmd@0.2.2 which never shipped (latest
is 2.0.0) and used the v1.x callback API. v2 is promise-based — rewrote
build-zxp.mjs accordingly.
Also commits the freshly-generated self-signed cert + passphrase from the
first local build run. From now on every build reuses these so Adobe's
ZXP signature-continuity rule is satisfied across versions.
Verified end-to-end: `npm install && node build-zxp.mjs` produces
dist/dragonflight-premiere-panel-1.0.0.zxp (34.7 KB), signature verifies,
cert valid until 2051.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replaces the manual robocopy / install-windows.ps1 flow with two real
distributable artifacts:
- dragonflight-premiere-panel-<version>.zxp (Mac + Win)
- dragonflight-premiere-panel-<version>-windows-setup.exe (Win)
The Windows installer copies the bundle to %APPDATA%\Adobe\CEP\extensions,
sets PlayerDebugMode=1 for CSXS 8..13, registers an uninstaller, and
offers to remove any legacy com.wilddragon.mam.panel folder so editors
don't end up with duplicate panels.
The .zxp is signed with a self-signed cert generated on first build and
committed to build/cert/ so signature continuity is preserved across
builds (Adobe rejects ZXP upgrades with a different cert fingerprint).
Also migrates the CEP bundle ID from com.wilddragon.mam.panel to
net.wilddragon.dragonflight.panel to match the wild-dragon -> dragonflight
repo rename. Manifest, .debug, CSInterface.js, install docs, and the
growing-files quickstart all updated.
build/ is normally swept by the root .gitignore; added an explicit
negation so the packaging pipeline stays tracked.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Active sequence info bar shows current Premiere sequence name
- Import Proxy / Hi-Res split buttons replace single Import button
- Export panel (hidden) slides in with seq name, project picker, clip count
- Export Timeline button in second action row triggers panel
- Fix: /stream returns relative URL — prepend serverUrl before Node.js download
- Add: importAssetHires() calls /assets/:id/hires for original file
- Add: saveImportMapping() stores tempPath→assetId in localStorage so
timeline export can match Premiere clips back to MAM assets
- Add: startExportTimeline() reads active sequence via exportTimelineData(),
shows export panel with seq name + clip count
- Add: confirmExportTimeline() resolves paths→assetIds, upserts sequence,
PUT /sequences/:id/clips
- Add: refreshCurrentSequenceInfo() shows active sequence name in info bar
exportTimelineData() walks all video tracks in the active sequence and
returns clip source/timeline frame positions + file paths so the panel JS
can map them back to MAM asset IDs for timeline export.
getProjectItems() enumerates all ProjectItems with paths — useful for
rebuilding the import mapping after a Premiere restart.
Click any asset card to open a modal with the H.264 proxy playing inline (or audio/image, per media_type). Esc or click outside closes. Sidebar shows status/codec/resolution/fps/duration/size/created plus tags and notes.
Plugin install side: added install-windows.ps1 that copies the CEP panel to %APPDATA%\Adobe\CEP\extensions, flips PlayerDebugMode=1 across the CSXS.8-13 hives, and prints the next steps. Plugin already wired against the current API.
* services/web-ui/public/js/preview.js: standalone IIFE that lazy-injects the modal markup + CSS on first use. Renders <video controls> (or <audio>, <img>) sourced from /api/v1/assets/:id/stream, with sidebar from /api/v1/assets/:id. Falls back to a clear empty state when proxy is still processing.
* services/web-ui/public/index.html: loads preview.js, wires asset-card click to window.openAssetPreview(asset.id), guards against delete-button clicks bubbling.
* services/premiere-plugin/install-windows.ps1: one-shot Windows installer for the CEP extension.