node-postgres returns NUMERIC columns as strings by default. Add a
mapSeq() helper that parses frame_rate to a JS float before any response
is sent. Affected routes: GET /, POST /, PUT /:id, GET /:id.
- mam-api: add GET /api/v1/assets/:id/video streaming proxy that fetches
from RustFS/S3 and pipes to browser with range-request support, bypassing
direct S3 access from Chrome
- mam-api: fix /stream route to return /video proxy URL for both proxy and
original-mp4 assets; return null cleanly for non-playable sources
- s3/client: set requestChecksumCalculation/responseChecksumValidation to
WHEN_REQUIRED to suppress x-amz-checksum-mode header on signed URLs
- editor: fix loadSourceAsset to set state.sourceAsset even when no proxy
exists (info toast instead of bail-out) so Insert/Overwrite still work
- editor: add drag-and-drop from media panel to timeline — items are now
draggable, timeline container accepts drops and calls Timeline.addClip
with the asset at playhead position
- editor: add tl-drag-over CSS highlight on timeline during drag
sequences.js had the same `if (rem >= DROP)` bug as timecode.js — any
frame ≥ 4 in the first non-drop minute of each 10-minute group would
produce a timecode offset by one minute. EDL files exported from the
editor would have wrong in/out points for nearly every event.
Applies the FRAMES_FIRST_MIN (3600) boundary check fix, matching the
correction already made to services/web-ui/public/js/timecode.js.
Assets stuck in status='error' had no recovery path without manual DB
edits. Adds a retry endpoint that re-dispatches the proxy job, which
chains into thumbnail generation automatically and restores the asset
to 'processing' → 'ready' without operator intervention.
Both /init and /simple were keying originals as
`originals/${projectId}/${filename}`. Two uploads of the same filename
into the same project would share a key — the second upload would silently
overwrite the first file in S3 while both assets remained in the DB with
the same original_s3_key.
Changed to `originals/${assetId}/${filename}` (matching the proxies/
convention) so every asset has its own unique S3 prefix.
Token CRUD endpoints had no authentication guard. Without it,
unauthenticated requests could reach the handler — GET would return
empty results silently, and POST could attempt to insert a token with
user_id = NULL. All other route files in this codebase apply
requireAuth explicitly; tokens.js was simply missing it.
Dynamic `(await import('uuid')).v4()` inside the /start route handler
re-imports the module every call (though Node caches it). uuidv4 is
already imported at the top of the file.
Allows updating name, source_type, source_config, recording_codec,
recording_resolution, proxy_enabled, proxy_codec, proxy_resolution,
and project_id. Blocked while the recorder is actively recording.
The POST /conform route was inserting into the jobs table with non-existent
columns (project_id, metadata) and an invalid enum value ('pending'). Since
GET /jobs reads entirely from BullMQ, the DB insert was both incorrect and
redundant. Now we just enqueue the BullMQ job and return its ID.
While a recorder is running, the capture container tees an HLS
stream into /live/<assetId>/ alongside the ProRes master upload.
The asset row is pre-created at recorder start with status='live'
so the clip appears in the library immediately. /api/v1/assets/:id/stream
returns the HLS playlist URL until recording stops, then proxy.
* docker-compose: shared wild-dragon-live mount on api/capture/web-ui
* migration 001-add-live-status: idempotent ALTER TYPE for asset_status
* mam-api: runMigrations() on boot; recorders.js pre-creates live asset
+ passes ASSET_ID; assets.js POST upserts on existing live row instead
of inserting a duplicate, and stream route returns HLS for live assets
* capture: parallel HLS ffmpeg into /live/<assetId>/; ASSET_ID env
* web-ui: nginx serves /live/, preview.js loads hls.js, LIVE badge added
Two things that together stop bogus URLs from masquerading as a recording:
PROBE BUTTON in the New Recorder panel. Before you commit to record, hit Probe Source - the capture container runs ffprobe with a 10s timeout against the URL and returns the parsed streams. UI shows green Signal Detected with codec/resolution/fps/audio, or red No Signal Detected with the actual ffprobe error message. For SDI it lists DeckLink devices. Listener-mode sources cannot be probed standalone (would block waiting for a publisher) and the UI says so.
MAIN STATUS LABEL ON THE RECORDING CARD now mirrors the live signal instead of hardcoding Recording. So a recorder pointed at a dead URL goes Connecting... -> Connection error (red) instead of looking like everything is fine. When frames actually start arriving the label flips to Recording (blue) and the dot turns blue. If a previously-good stream drops the label switches to Signal lost (red).
API:
* capture: POST /capture/probe runs ffprobe and returns { ok, streams, format, error? }
* mam-api: POST /api/v1/recorders/probe proxies through to the capture sidecar with a 15s outer timeout
* Library cards now show a checkbox on hover (and persistent when selected). Click checkbox = toggle, shift-click = range. Plain click on a card with an active selection extends/shrinks the selection instead of opening preview. Floating pill at the bottom shows count + Move / Copy / Delete / Clear. Move + Copy open a tiny bin picker (current project, default to current bin).
* mam-api/routes/assets.js: PATCH /:id now also accepts bin_id (null = move out of bin). New POST /:id/copy makes a reference-copy of the asset row (same S3 keys, new id) into the target bin/project.
* api.js: moveAsset(id, binId) and copyAsset(id, {binId, projectId}) helpers.
* All accent tokens swapped from the amber oklch(76% 0.178 52) to the Wild Dragon signature blue oklch(55% 0.20 266) = #1f3ad0 ish. Login splash + first-load splash + signal-receiving + button primary all picked it up automatically through common.css.
* Loading indicator across the app uses the AMPP Safe hardhat photo gently pulsing with a tiny blue dot underneath. .ampp-loading component lives in common.css with --sm / --xs / --inline variants. Replaces the plain "Loading assets…" empty state in index.html.
Trash icon in the library was firing PATCH /assets/:id with {status:"deleted"}. The PATCH route only accepts display_name/tags/notes so it returned "No fields to update" and the asset stayed put.
* api.js: add deleteAsset(id, {hard}) helper hitting the real DELETE route.
* index.html: deleteAssetPrompt now calls deleteAsset (soft archive). Confirm dialog reworded to match.
* mam-api/routes/assets.js: list endpoint hides status=archived by default. Pass ?include_archived=true to see them in a future restore-from-trash view. Filtering by ?status=archived still works for power users.
* All HTML: bump api.js cache-buster v=4 -> v=5 so the new helper is fetched.