Expands recorders with video bitrate, framerate, audio codec / bitrate
/ channels, container format, and a node_id/device_index pair so the UI
can pin SDI recorders to a specific node + DeckLink port instead of
relying on a flat "BM1/BM2" index. capture-manager.js consumes these via
env vars and builds ffmpeg args from them.
Migration 004 wrapped table creation in IF NOT EXISTS, so deploys with
a pre-existing cluster_nodes table never picked up the inline UNIQUE
constraint and accumulated duplicate hostnames on every container
restart. This migration purges older duplicates and adds the unique
index idempotently so the ON CONFLICT (hostname) upsert finally works.
- Active sequence info bar shows current Premiere sequence name
- Import Proxy / Hi-Res split buttons replace single Import button
- Export panel (hidden) slides in with seq name, project picker, clip count
- Export Timeline button in second action row triggers panel
- Fix: /stream returns relative URL — prepend serverUrl before Node.js download
- Add: importAssetHires() calls /assets/:id/hires for original file
- Add: saveImportMapping() stores tempPath→assetId in localStorage so
timeline export can match Premiere clips back to MAM assets
- Add: startExportTimeline() reads active sequence via exportTimelineData(),
shows export panel with seq name + clip count
- Add: confirmExportTimeline() resolves paths→assetIds, upserts sequence,
PUT /sequences/:id/clips
- Add: refreshCurrentSequenceInfo() shows active sequence name in info bar
exportTimelineData() walks all video tracks in the active sequence and
returns clip source/timeline frame positions + file paths so the panel JS
can map them back to MAM asset IDs for timeline export.
getProjectItems() enumerates all ProjectItems with paths — useful for
rebuilding the import mapping after a Premiere restart.