While a recorder is running, the capture container tees an HLS
stream into /live/<assetId>/ alongside the ProRes master upload.
The asset row is pre-created at recorder start with status='live'
so the clip appears in the library immediately. /api/v1/assets/:id/stream
returns the HLS playlist URL until recording stops, then proxy.
* docker-compose: shared wild-dragon-live mount on api/capture/web-ui
* migration 001-add-live-status: idempotent ALTER TYPE for asset_status
* mam-api: runMigrations() on boot; recorders.js pre-creates live asset
+ passes ASSET_ID; assets.js POST upserts on existing live row instead
of inserting a duplicate, and stream route returns HLS for live assets
* capture: parallel HLS ffmpeg into /live/<assetId>/; ASSET_ID env
* web-ui: nginx serves /live/, preview.js loads hls.js, LIVE badge added
Clicking Edit on the preview modal worked, but the user only saw an empty editor for ~25s while the recovery + format-chooser cycle ran and the bridge waited for a stable project. Looked broken. Now: a centered top banner appears the moment the bridge detects ?asset=, reads Loading clip from Z-AMPP MAM, switches to Clip ready in media bin on success, or surfaces the failure. Project-stability gate tightened from 1500ms to 600ms so the import lands sooner.
Three problems were blocking the round-trip. Each fixed.
* MediaBridge.importFromURL went through the file-import service but not the Zustand store, so the media bin stayed empty. mam-bridge now calls window.__projectStore.getState().importMedia(file) which is what the actual UI uses. project-store.ts exposes useProjectStore on window for that hook.
* rustfs serves the proxy with content-type application/octet-stream; the editor rejects with DECODE_ERROR on that mime. Bridge now forces video/mp4 (or audio/wav, video/webm, etc.) based on the asset filename.
* The Recover Your Work modal and the Welcome tour blocked editor initialization. Bridge now auto-clicks Start Fresh and Skip Tour (alongside the format chooser), and waits 1.5s of project-id stability before calling importMedia so it does not get clobbered by the project-replacement cycle. One-shot guard prevents duplicate imports.