fix(node-agent): count GPUs via /dev/nvidiaN device nodes
_gpuCache was empty (probeGpusViaSmi container didn't populate it), so the count fell back to 1 → NVIDIA_VISIBLE_DEVICES=all again. Count /dev/nvidiaN nodes directly (visible in the privileged node-agent container, confirmed 3) — same method the heartbeat uses.
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1 changed files with 12 additions and 7 deletions
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@ -32,16 +32,21 @@ const VERSION = '1.4.0';
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// 8 ports = 16 sessions hammering one card → it falls below realtime → the
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// framecache ring laps → video freezes/stutters then recovers. Pinning each
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// sidecar to GPU (port % CAPTURE_GPU_COUNT) spreads the load across all cards.
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// GPU count comes from _gpuCache (populated at startup via probeGpusViaSmi,
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// which runs nvidia-smi in a throwaway GPU container because the node-agent
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// image itself has no nvidia-smi). CAPTURE_GPU_COUNT env overrides everything.
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// GPU count for spreading capture encodes. The node-agent image has no
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// nvidia-smi, and the startup probeGpusViaSmi cache can be empty, so count the
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// /dev/nvidiaN device nodes directly (same approach the heartbeat uses — these
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// are visible because the node-agent runs privileged with /dev bound).
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// CAPTURE_GPU_COUNT / GPU_COUNT env override everything.
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function detectGpuCount() {
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const envN = parseInt(process.env.CAPTURE_GPU_COUNT || '0', 10) || 0;
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const envN = parseInt(process.env.CAPTURE_GPU_COUNT || process.env.GPU_COUNT || '0', 10) || 0;
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if (envN > 0) return envN;
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// _gpuCache is declared later (function hoisting makes the ref fine at call
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// time). null = not probed yet; [] = no GPUs; otherwise one entry per GPU.
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if (Array.isArray(_gpuCache) && _gpuCache.length > 0) return _gpuCache.length;
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return 1; // not probed yet / no GPUs → single-device fallback ('all')
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let n = 0;
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for (let i = 0; i < 16; i++) {
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try { fs.accessSync(`/dev/nvidia${i}`, fs.constants.F_OK); n++; }
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catch (_) { break; }
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}
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return n > 0 ? n : 1; // no GPU nodes → single-device fallback ('all')
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}
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// Choose the NVIDIA_VISIBLE_DEVICES value for a capture sidecar. An explicit
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