dragonflight/services/worker/src/workers/promotion.js

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// Promotion worker — scans the growing-files SMB landing zone for stable
// captures (no mtime change for N seconds) and uploads them to S3, flipping
// the matching asset's status from 'growing' to 'ready' so the Premiere
// panel can relink to the proxy/hi-res URLs.
//
// Why a poll loop and not chokidar: NFS/SMB mounts don't reliably surface
// inotify events through the kernel; mtime polling is the boring-but-works
// answer for fairness across all storage backends.
import { readdir, stat, unlink, readFile } from 'node:fs/promises';
import { join, relative, basename } from 'node:path';
import { createReadStream } from 'node:fs';
import { query } from '../db/client.js';
import { uploadStreamToS3 } from '../s3/client.js';
const GROWING_PATH = process.env.GROWING_PATH || '/growing';
const S3_BUCKET = process.env.S3_BUCKET || 'wild-dragon';
const POLL_MS = 5000;
let inflight = new Set();
let idleThresholdMs = 8000;
async function loadIdleThreshold() {
try {
const r = await query(
`SELECT value FROM settings WHERE key = 'growing_promote_after_seconds'`
);
const sec = parseInt(r.rows[0]?.value, 10);
if (sec > 0) idleThresholdMs = sec * 1000;
} catch (_) { /* table not migrated yet — keep default */ }
}
async function* walk(dir) {
let entries = [];
try { entries = await readdir(dir, { withFileTypes: true }); }
catch (_) { return; }
for (const e of entries) {
const full = join(dir, e.name);
if (e.isDirectory()) yield* walk(full);
else if (e.isFile()) yield full;
}
}
async function promote(filePath) {
if (inflight.has(filePath)) return;
inflight.add(filePath);
try {
// Reconstruct the S3 key from the relative path under GROWING_PATH.
// Capture writes `${GROWING_PATH}/${projectId}/${clipName}.${ext}`, which
// mirrors `projects/${projectId}/masters/${clipName}.${ext}` in S3.
const rel = relative(GROWING_PATH, filePath); // <projectId>/<clip>.<ext>
const [projectId, fileName] = rel.split('/', 2);
if (!projectId || !fileName) return;
const s3Key = `projects/${projectId}/masters/${fileName}`;
// Find the matching live asset by display_name = clipName.
const clipName = basename(fileName, '.' + fileName.split('.').pop());
const r = await query(
`SELECT id, status FROM assets
WHERE project_id = $1 AND display_name = $2
ORDER BY created_at DESC LIMIT 1`,
[projectId, clipName]
);
if (r.rows.length === 0) {
console.warn(`[promotion] no asset row for ${rel} — skipping`);
return;
}
const asset = r.rows[0];
const st = await stat(filePath);
console.log(`[promotion] uploading ${rel} (${st.size} bytes) -> s3://${S3_BUCKET}/${s3Key}`);
await uploadStreamToS3(S3_BUCKET, s3Key, createReadStream(filePath));
await query(
`UPDATE assets
SET original_s3_key = $1,
file_size = $2,
status = 'ready',
updated_at = NOW()
WHERE id = $3`,
[s3Key, st.size, asset.id]
);
// Queue the proxy job so the editor gets a browser-playable proxy and
// the panel's "relink to hi-res" path becomes available.
const { Queue } = await import('bullmq');
const { hostname, port } = new URL(process.env.REDIS_URL || 'redis://queue:6379');
const proxyQueue = new Queue('proxy', {
connection: { host: hostname, port: parseInt(port, 10) || 6379 },
});
await proxyQueue.add('generate', {
assetId: asset.id,
inputKey: s3Key,
outputKey: `proxies/${asset.id}.mp4`,
});
await proxyQueue.close();
await unlink(filePath).catch(err => {
console.warn(`[promotion] could not unlink ${rel}: ${err.message}`);
});
console.log(`[promotion] asset ${asset.id} promoted, proxy queued, local file removed`);
} catch (err) {
console.error('[promotion] failed for', filePath, err);
} finally {
inflight.delete(filePath);
}
}
async function scan() {
const now = Date.now();
for await (const file of walk(GROWING_PATH)) {
if (inflight.has(file)) continue;
let st;
try { st = await stat(file); } catch (_) { continue; }
if (now - st.mtimeMs >= idleThresholdMs && st.size > 0) {
promote(file);
}
}
}
export function startPromotionWorker() {
loadIdleThreshold();
setInterval(loadIdleThreshold, 60_000);
setInterval(scan, POLL_MS);
console.log(`[promotion] watching ${GROWING_PATH} (idle threshold ${idleThresholdMs}ms)`);
}