dragonflight/services/web-ui/public/js/timecode.js

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// services/web-ui/public/js/timecode.js
// 59.94 fps drop-frame timecode utilities.
// Exposes: window.TC
(function (global) {
'use strict';
// 59.94 = 60000/1001
const FPS_EXACT = 60000 / 1001;
const NOM = 60; // nominal integer fps
const DROP = 4; // frames dropped per minute (except every 10th)
const FRAMES_FIRST_MIN = NOM * 60; // 3600 non-drop minute
const FRAMES_PER_MIN = NOM * 60 - DROP; // 3596 drop minute
const FRAMES_PER_10MIN = FRAMES_PER_MIN * 10 + DROP; // 35964
const FRAMES_PER_HOUR = FRAMES_PER_10MIN * 6; // 215784
function pad2(n) { return String(Math.floor(n)).padStart(2, '0'); }
/**
* Convert a frame count to a 59.94 DF timecode string: HH:MM:SS;FF
*
* Each 10-minute group contains one non-drop minute (3600 frames) followed
* by nine drop minutes (3596 frames each). Frame numbers 03 are skipped at
* the start of every drop minute; we account for this by shifting the
* within-minute frame index by DROP when computing ss/ff.
*/
function framesToTC(totalFrames) {
const fc = Math.max(0, Math.round(totalFrames));
const h = Math.floor(fc / FRAMES_PER_HOUR);
let rem = fc % FRAMES_PER_HOUR;
const tm = Math.floor(rem / FRAMES_PER_10MIN); // tens-of-minutes group (05)
rem = rem % FRAMES_PER_10MIN;
let m, ss, ff;
if (rem < FRAMES_FIRST_MIN) {
// First minute of the 10-min group — no frame drop
m = 0;
ss = Math.floor(rem / NOM);
ff = rem % NOM;
} else {
// Minutes 19: frame numbers 03 at second :00 are skipped
rem -= FRAMES_FIRST_MIN;
m = Math.floor(rem / FRAMES_PER_MIN) + 1;
const remInMin = rem % FRAMES_PER_MIN;
// Shift by DROP so the label starts at :00;04 instead of :00;00
const adj = remInMin + DROP;
ss = Math.floor(adj / NOM);
ff = adj % NOM;
}
const M = tm * 10 + m;
return `${pad2(h)}:${pad2(M)}:${pad2(ss)};${pad2(ff)}`;
}
/**
* Convert a 59.94 DF timecode string (HH:MM:SS;FF or HH:MM:SS:FF) to frame count.
*/
function tcToFrames(tc) {
if (!tc) return 0;
const clean = String(tc).replace(';', ':');
const parts = clean.split(':').map(Number);
if (parts.length !== 4) return 0;
const [h, m, s, f] = parts;
const totalMinutes = h * 60 + m;
return (NOM * 3600 * h)
+ (NOM * 60 * m)
+ (NOM * s)
+ f
- DROP * (totalMinutes - Math.floor(totalMinutes / 10));
}
/**
* Convert seconds (float) frame count at 59.94.
*/
function secondsToFrames(seconds) {
return Math.round(seconds * FPS_EXACT);
}
/**
* Convert frame count seconds (float) at 59.94.
*/
function framesToSeconds(frames) {
return frames / FPS_EXACT;
}
global.TC = {
framesToTC,
tcToFrames,
secondsToFrames,
framesToSeconds,
FPS: FPS_EXACT,
};
})(window);