dragon-iso/src/Dragon-ISO.App/Services/TeamsEmbedHost.cs
Zac Gaetano edb7975039
Some checks failed
CI / build-and-test (push) Failing after 29s
Release / build-msi (push) Failing after 21s
rebrand: rename all TeamsISO source paths to Dragon-ISO
- Rename solution files: TeamsISO.sln/slnf -> Dragon-ISO.sln/slnf
- Rename all src/TeamsISO.* directories and project files
  to src/Dragon-ISO.* equivalents
- Update .gitignore to exclude build/test output logs
- Update ci.yml, CHANGELOG.md, build-and-test.ps1, docs references

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 11:18:27 -04:00

177 lines
7.6 KiB
C#

using System.Runtime.InteropServices;
namespace DragonISO.App.Services;
/// <summary>
/// Phase E.4 — Embedded Teams via SetParent.
///
/// Reparents Teams' main top-level window into a Dragon-ISO-owned host
/// (typically a Border element's HWND). Strips the captured window's
/// caption + thick frame so it integrates flush with the host, and
/// remembers enough about the original to restore it cleanly later.
///
/// The Win32 behavior is well understood for classic Win32 apps, but
/// modern Teams runs WebView2 in its main window; WebView2's renderer is
/// sensitive to parent changes and may flash white frames during
/// reparent, drop input focus, or refuse to redraw until forced. We mark
/// the feature experimental and ensure the restore path always runs (the
/// caller wraps Embed in a finally block) so operators can fall back to
/// auto-hide mode if embedding misbehaves on their specific Teams build.
///
/// Lives in its own static class — separated from <see cref="TeamsLauncher"/>
/// because the embedding lifecycle (reparent → resize → restore) is its
/// own thing, and the Win32 surface it requires (SetParent / window-style
/// muck / SetWindowPos / MoveWindow) isn't reused by the launch / hide /
/// in-call control paths.
/// </summary>
public static class TeamsEmbedHost
{
[DllImport("user32.dll", SetLastError = true)]
private static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
[DllImport("user32.dll", SetLastError = true)]
private static extern int GetWindowLongPtr(IntPtr hWnd, int nIndex);
[DllImport("user32.dll", SetLastError = true)]
private static extern int SetWindowLongPtr(IntPtr hWnd, int nIndex, int dwNewLong);
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool MoveWindow(IntPtr hWnd, int X, int Y, int nWidth, int nHeight, [MarshalAs(UnmanagedType.Bool)] bool bRepaint);
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
private static extern int GetWindowTextLengthW(IntPtr hWnd);
private const int GWL_STYLE = -16;
private const long WS_CHILD = 0x40000000;
private const long WS_POPUP = unchecked((long)0x80000000);
private const long WS_CAPTION = 0x00C00000;
private const long WS_THICKFRAME = 0x00040000;
private const long WS_BORDER = 0x00800000;
private const long WS_DLGFRAME = 0x00400000;
private const uint SWP_FRAMECHANGED = 0x0020;
private const uint SWP_NOMOVE = 0x0002;
private const uint SWP_NOSIZE = 0x0001;
private const uint SWP_NOZORDER = 0x0004;
private const uint SWP_NOACTIVATE = 0x0010;
/// <summary>
/// Captures the original parent + window style so embedding can be
/// reversed cleanly. Tracked per-HWND so multiple consecutive
/// embed / unembed cycles don't lose the original chrome.
/// </summary>
private static (IntPtr OriginalParent, int OriginalStyle)? _embedSavedState;
private static IntPtr _embeddedHwnd = IntPtr.Zero;
/// <summary>True when a Teams window is currently parented inside a Dragon-ISO host.</summary>
public static bool IsEmbedded => _embeddedHwnd != IntPtr.Zero;
/// <summary>
/// Reparents Teams' most-recently-used top-level window into
/// <paramref name="hostHwnd"/>. Strips Teams' caption + thick frame
/// so it integrates flush with the host. Returns true on success,
/// false if no Teams window could be found.
///
/// The host HWND is typically obtained via:
/// var src = (System.Windows.Interop.HwndSource)
/// PresentationSource.FromVisual(MyHostBorder);
/// src.Handle // → IntPtr suitable for hostHwnd
/// </summary>
public static bool EmbedTeamsInto(IntPtr hostHwnd, int width, int height)
{
if (hostHwnd == IntPtr.Zero) return false;
var teamsWindows = TeamsLauncher.EnumerateTopLevelTeamsWindows();
if (teamsWindows.Count == 0) return false;
// Pick the longest-title window as the "main" one — same
// heuristic GetActiveWindowTitle uses; matches the call /
// meeting window.
IntPtr best = IntPtr.Zero;
int bestLen = -1;
foreach (var w in teamsWindows)
{
var len = GetWindowTextLengthW(w);
if (len > bestLen) { bestLen = len; best = w; }
}
if (best == IntPtr.Zero) return false;
// Already embedded? Unembed first to clean state.
if (_embeddedHwnd != IntPtr.Zero) RestoreEmbed();
// Save original style + parent so we can fully reverse later.
var originalStyle = GetWindowLongPtr(best, GWL_STYLE);
var originalParent = SetParent(best, hostHwnd); // returns old parent
_embedSavedState = (originalParent, originalStyle);
_embeddedHwnd = best;
// Strip top-level decorations + add WS_CHILD so the OS treats
// it as a child window of the host.
var newStyle = originalStyle;
unchecked
{
newStyle &= ~(int)WS_CAPTION;
newStyle &= ~(int)WS_THICKFRAME;
newStyle &= ~(int)WS_BORDER;
newStyle &= ~(int)WS_DLGFRAME;
newStyle &= ~(int)WS_POPUP;
newStyle |= (int)WS_CHILD;
}
SetWindowLongPtr(best, GWL_STYLE, newStyle);
// Force a non-client recalculation so the style change takes
// effect.
SetWindowPos(best, IntPtr.Zero, 0, 0, 0, 0,
SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE);
// Place at top-left of host, full host size.
MoveWindow(best, 0, 0, width, height, true);
return true;
}
/// <summary>
/// Resize the currently-embedded Teams window to <paramref name="width"/>
/// × <paramref name="height"/>. Called when the host element resizes
/// (window resize, layout change, etc.). No-op if nothing is embedded.
/// </summary>
public static void ResizeEmbedded(int width, int height)
{
if (_embeddedHwnd == IntPtr.Zero || width <= 0 || height <= 0) return;
MoveWindow(_embeddedHwnd, 0, 0, width, height, true);
}
/// <summary>
/// Reverse an active embed: SetParent back to desktop + restore the
/// original window style so Teams looks/behaves like a normal
/// top-level window again. Safe to call when nothing is embedded —
/// no-op.
/// </summary>
public static void RestoreEmbed()
{
if (_embeddedHwnd == IntPtr.Zero || _embedSavedState is null) return;
var (origParent, origStyle) = _embedSavedState.Value;
try
{
// Restore original style FIRST so when we reparent the
// window's top-level decorations come back correctly.
SetWindowLongPtr(_embeddedHwnd, GWL_STYLE, origStyle);
// SetParent(hwnd, Zero) returns to desktop. We could pass
// origParent verbatim but for Teams that's always the
// desktop anyway, and IntPtr.Zero is documented as
// "reparent to desktop".
SetParent(_embeddedHwnd, IntPtr.Zero);
SetWindowPos(_embeddedHwnd, IntPtr.Zero, 0, 0, 0, 0,
SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE);
}
catch { /* defensive — restore must never throw */ }
finally
{
_embedSavedState = null;
_embeddedHwnd = IntPtr.Zero;
}
}
}