Per-Participant NDI ISO Controller for Microsoft Teams. Receives Teams NDI streams, normalizes framerate/resolution, and re-emits clean ISO outputs for live production switchers (vMix, OBS, Ross). Wild Dragon LLC.
|
Some checks failed
CI / build-and-test (push) Failing after 29s
Two real concerns from the code review on ab07297..b266623: 1. ActiveSpeaker removal poisoned the rename-window heuristic. ParticipantTracker.HandleRemoved appends to _recentlyRemoved keyed by MachineName alone; the next Participant Add on the same machine consulted that list with no kind discrimination, so an active-speaker disappearance immediately followed by a participant joining (very common: Teams renames its outputs as participants enter/leave) would cause the new participant to inherit the auto-mix's deterministic v5 GUID. New HandleAutoMixRemoved deliberately skips _recentlyRemoved — the auto-mix row's identity is already stable via the deterministic Id, so re-add restores it without the rename window. 2. IsoPipeline.State writes were not synchronized. Supervisor loop sets State on its own thread; UI thread reads from GetStats. Without volatility, the JIT could cache the field in a register and the UI would stay stuck on Receiving even after Error. Backing field is now an int read/written via Volatile.Read/Volatile.Write, matching the pattern already used for _liveReceiver / _liveSender / _liveProcessor. Tests: 79/79 (was 78) — added ParticipantTrackerTests.ActiveSpeakerRemove_DoesNotPoisonRenameWindowForLaterParticipant which would have caught (1). |
||
|---|---|---|
| .forgejo/workflows | ||
| docs | ||
| installer | ||
| src | ||
| .editorconfig | ||
| .gitignore | ||
| coverlet.runsettings | ||
| Directory.Build.props | ||
| README.md | ||
| TeamsISO.Linux.slnf | ||
| TeamsISO.sln | ||
| TeamsISO.Windows.slnf | ||
TeamsISO
Per-Participant NDI ISO Controller for Microsoft Teams.
TeamsISO sits between Microsoft Teams' raw NDI broadcast output and a live-production environment. It receives each participant's NDI stream, normalizes framerate and resolution per a configured target, and re-emits clean, individually-addressable NDI sources for ingestion into a switcher (vMix, OBS, Ross, hardware capture).
Status
Pre-1.0. See docs/superpowers/specs/ for the active spec and docs/superpowers/plans/ for in-flight implementation plans.
Build
Requires .NET 8 SDK.
dotnet build
dotnet test
License
Proprietary, © Wild Dragon LLC 2026.